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Nickname Suppa7
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 26, 2012, 04:58
Total Comments 268 (Amateur)
User ID 57312
 
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News Comments > MechWarrior Online Rights Devoured by Piranha
19. Re: MechWarrior Online Rights Devoured by Piranha Sep 11, 2014, 23:55 Suppa7
 
Primalchrome wrote on Sep 11, 2014, 11:40:
- " stupid, stupid people who pay for MMO and F2P are a cancer on gaming," - Childish rant not really worth addressing, but I will. Without persistent servers, how exactly are these companies supposed to run managed leagues or provide massive worlds to players? Those persistent servers require significant monthly outlays of cash. Or would you prefer something like the EA approach where they shut down the community component every two years? Yes, Kali, Quakeworld, and the like were great, but it was a niche community rather than one with global scope. Ask yourself truthfully....was American football better when the Acme Packers were playing the Staleys on a sandlot or two years ago when Green Bay played the Bears in the actual playoffs?

Not a childish rant, videogames aren't television. The more games move in the direction of TV the less freedom we have as gamers to make levels/maps/etc.

Look at all the DLC shit we got now when tools and dedicated servers were released with games. You've swallowed the marketing speak, Counterstrike is one of the biggest games around and it *gasp* had dedicated servers that players could run.

The problem is games like league of legends where they market the shit out of it are shittier games than what we had in the past, there is a lot wrong with the gameplay and maps in league of legends that the dev won't fix for fear of alienating casuals. In quake 3 you had your basic game but you could choose to play rocket arena and the whole host of other mods.

Not only that buying fucking skins and models when we used to make and get that shit for free is just sickening bullshit. Lastly - the performance and gameplay of games are gimped when requiring a backend server. That is, developers get extremely lazy, after all these years the load times on league of legends are atrocious, the load times in league of legends shouldn't even exist in a game where the maps are so infinitely tiny, the reality was LOL was made by amateurs and it blew up and they have extremely untalented people, you can tell by the front end they use for lol, that adobe air shit. That's something incompetent people would use.

Ultima online had dedicated shard server released, so you can have players run their own massive worlds without being locked down by the publisher/developer.

They are using markeing and emotional manipulation to get you used to the new "circus shell game" theft of game ownership from gamers.

When you are PAYING for any game, they should never be allowed to be controlled and taken offline. "Games as a service" is the biggest con in all of gaming. The masses are to computer illiterate to see through it.

The reality is we've lost a lot in terms of gameplay and freedom as gamers and its going to get worse because younger generations have no clue what happened with gaming in the 90's, now developers are trying to sweep it under the rug and repetaing "the big lie" like the freedom of the 90's never happened because they see $ signs. The "hollywood model" for gaming is the worst thing to ever happen to videogaming because it ensures all new AAA releases will release with "always online" required and now you can be DMCA's for making levels/skins/models and modifying game code (mods/levels/etc become illegal).

This is the natural way of corporations, if you don't think this is evli, the fact that publishers/devs hate used console games and want to 'get rid of them' is overwhelming evidence that they want total control over you and to be able to redefine the relationship at any time to expand their profits. The last 15 years of gaming has born this out in spades with online passes and publishres forcing online DRM into their games and even Gabe is in on it, sinec you can't play supcom 2 multiplayer without being logged into steam (aka on the internet).

The removal of LAN options and the increasingly orwellian nature of game editing tools that will become even of a legal mess and shitstorm for gamers who just want to have fun and be left alone.

The reality is the way games are made under the bad copyright/software laws are way out-dated and games are literally going to disappear from history with morons like you claiming "it's the bestest thing ever".

Doom/quake/descent would simply disappear today if they were MMO's/F2P games you know that right? Once these things disappear/fad dies its game over, not every F2P/MMO is going to be DoTA and league, devs and pubs have shown if a game doesn't show the numbers they abandon it.

We've seen this countless times that the industry DOESN'T care about its games unless they believe there is sufficient profit in it, the problem is as a gamer you are PAYING so you deserve to have your rights respected because you've already paid for the development of the game and future games by your game purchase.

 
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News Comments > MechWarrior Online Rights Devoured by Piranha
15. Re: MechWarrior Online Rights Devoured by Piranha Sep 11, 2014, 00:55 Suppa7
 
Primalchrome wrote on Sep 10, 2014, 17:51:
edaciousx wrote on Sep 10, 2014, 16:45:
Those mechs are damn overpriced. $15? for one hero mech or $30 bucks? I forget the price but its just so damn stupid. Then you have to buy more mech bays... what a disappointment.
A buck for a mechbay is expensive? $15 for a mech that gives you 30% earning bonus for every match you play? For a game you spent $0 on to begin with? Entitled much?

Spending money on a game you don't own is stupid, stupid people who pay for MMO and F2P are a cancer on gaming, they allowed the rise of DRM. The vast majority are ignorant little shits. If ANYONE is entitled its developers and publishers releasing broken games.

Free market theory has been proved false, human irrationality is too strong and the minority of adults are outnumbered by people at chimp levels of intelligence and functioning.
 
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News Comments > Transverse Announced
10. Re: Transverse Announced Sep 9, 2014, 22:24 Suppa7
 
The Pyro wrote on Sep 9, 2014, 18:22:
Also... I'm totally burnt out on the whole pre-release/crowd-funding fad.

There have been some pretty good games, Shadowrun is now good with dragon fall. FTL / Faster than light and Shovel knight were pretty damn good.

There are other promising projects like Project eternity and wasteland, what's going to happen with these is probably - their first outings will be mediocre/average and they'll get better in their next iteration.

Basically developers are re-learning developing these style games, the same kind of learning curve the shadow run developers went through. This has always been the case even in console land, developers have a learning curve as the re-adjust to developing a kind of game.

I'm also hoping Next car game turns out ok because Ridge racer Driftopia wasn't bad, it was basically what Ridge racer unbounded should have been in the gameplay department. Felt like one of those arcade racers in the old arcades. I had fun doing the leader boards and racing against other real players, since I was in the top 10 on a significant # of tracks.

The demo they released for next car game was decent (the one with the jumsp, physics cannon and barrel).
 
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News Comments > Gratuitous Space Battles 2 Ship Customization Video
5. Re: Gratuitous Space Battles 2 Ship Customization Video Sep 9, 2014, 07:41 Suppa7
 
Cliffs games leave a lot to be desired but they sure do look pretty. I wouldn't really call them games, more toys then anything. I'd love it if beat hazard and space battles had a baby, I'd love to play the beat hazard ship againts a fleat of space battles ships while the music is playing.

The problem with cliffs games is he either needs to take Space battles in the 4x like direction of simulation, or go the smuppy beat hazard route of an action game. This toy simulation with microscopic RTS elements that plays out fixed as you watch the game play itself is petty bland.

His game caters to super casuals.
 
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News Comments > WBIE TMs WB Play
12. Re: WBIE TMs WB Play Sep 8, 2014, 09:31 Suppa7
 
Cutter wrote on Sep 7, 2014, 17:06:
Maybe they're trying to cut Steam out too. And the more I think about it, the more I like the idea these days. Steam has definitely got too big for its britches. It needs to be taken down several pegs. Shake things up and get their shit together.

I see things getting worse, every developer will just insert online DRM and market it as "required internet connection" like diablo 3. Diablo and league of legends basically convinced devs most gamers will buckle and they'll keep pushing while advertising DRM with market speak like "cloud saving, server calculations, etc".

Planetary annihilation did this with their DRM server backend. You should see all the stupid PR bots defending this shit in forums and they are deleting threads.
 
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News Comments > Planetary Annihilation in Stores
4. Re: Planetary Annihilation in Stores Sep 5, 2014, 11:05 Suppa7
 
Parias wrote on Sep 5, 2014, 11:02:
SpectralMeat wrote on Sep 5, 2014, 10:34:
eRe4s3r wrote on Sep 5, 2014, 10:29:
This is one of the few things I backed back when KS was all the hype.
Me too and tbh I don't like the way the game turned out to be.
Find it more frustrating than fun to play.
Lesson learned.
It reminds me of Stracraft with "number of action per minute" and macros and build orders, bullshit

Can you go into a bit more detail? This might just be a personal preference thing, but it looks to me like this plays a lot like Supreme Commander / Total Annihilation did (which were awesome classics in my book, and I loved the "queued orders" playstyle), and I've been curious if this actually is the case.

The problem is many of the ideas in PA needed more money and time to develop. They simply couldn't make a game like an RTS on the money they received. Basically Uber was taking gamers for a ride, those of us who know how much games like supcom 1 + 2 cost to produce knew that 2.5 million is not enough to make that game.

Both supcom 1 and 2 had problems, and supcom 2 was a massive disappointment in terms of universe/story and gameplay compared to supcom 1, that was due to supcom 2 having half the budget of supcom 1.

Supcom 1 was at least 10 million, supcom 2 had a budget of 5 million. There's just no way to make a good RTS for 2.5 mill, and I'm sure they spent less then that while making the game given how shitty everything has turned out. They took gamers for a ride.

This comment was edited on Sep 5, 2014, 11:15.
 
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News Comments > Strike Vector Free Weekend
8. Re: Strike Vector Free Weekend Aug 12, 2014, 04:22 Suppa7
 
nin wrote on Aug 11, 2014, 08:38:
fatguy wrote on Aug 7, 2014, 16:59:
Strike Vector is a fantastic competitive multiplayer game. It's a damn shame the community is so small. This game deserves a lot more recognition than it gets.

I would have grabbed it if it had bot support. But I also understand that that's more work, especially for a small company.


They had Freespace AI to learn from and descent. There are open source games to look at the source. The reality is many game devs are juts fucking lazy. They just won't commit to finishing the god damn game. Strike vector is a great example of focusing too much on graphics and not enough on gameplay.
 
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News Comments > Vigil Vets Form Gunfire; Aiming at Darksiders
3. Re: Vigil Vets Form Gunfire; Aiming at Darksiders Aug 12, 2014, 04:14 Suppa7
 
Fly wrote on Aug 9, 2014, 16:44:
Great news there. Darksiders 1 and especially 2, rank in my top 10 games of all time.

Darksiders 1 was good, Darksiders 2 sucked pretty bad. It was obvious towards the end especially the game was rushed.

My biggest beef with Darksiders 2 was the tonnes of wasted area and the shit enemies. The funnest part of the game was the arena. It had great art and atmosphere but the combat (as a whole when including enemies) was not challenging or very action packed. They fucked up the story so hard in DS2, let's be honest. Darksiders 2 fucked up and executed the lore/story badly.

DS1 had similar issues but not to the degree of darksiders 2. DS1 > DS2 easily in my books.
 
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News Comments > Capture Added to Star Citizen Arena Commander
40. Re: Capture Added to Star Citizen Arena Commander Aug 12, 2014, 03:55 Suppa7
 
Iurand wrote on Aug 11, 2014, 17:16:
Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.

Stupid Chris Roberts can't conjure anything starting from scratch.

Not to mention dragon age 2 was not an action game, the physics and combat in that game is simple by comparison to any space shooter or FPS.

RPG's tend to have easy to engineer combat systems compared to real time games because the combat is mostly scripted/automated. Using RPG's as a benchmark is awful because they are one of the easiest genre's to make in terms of combat style because it's passive and non interactive 99% of the time.

 
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News Comments > Capcom Working on Ultra Street Fighter IV Connectivity
8. Re: Capcom Working on Ultra Street Fighter IV Connectivity Aug 12, 2014, 02:34 Suppa7
 
Kobalt wrote on Aug 10, 2014, 17:35:
It's not fair to compare the netcode of a fighting game to a fps at all.

Actually it is, the argument "they are different games" means nothing because multiplayer code for OTHER fighting games long forgotten worked just fine in pre 2000' era. You just weren't aware of them. Bad game design/network code is 100% the problem in an age of broadband. There is no excuse when the modern internet is almost the equivalent of one giant lan.

Not to mention multiplayer emulation over modem/slow connections using console emulators.
 
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News Comments > Op Ed
35. Re: Op Ed Jul 16, 2014, 04:29 Suppa7
 
Axis wrote on Jul 15, 2014, 20:37:
If I had to choose a "bias" at all, it's people who have consolitis - the disease that spread throughout the connected world spreading the untruth that the console is everything and PC gaming is dying. And now that fad is gone, we're left with some sourfaces who choose offense when it's mentioned that consoles are sub par gaming machines. And they forget that not long ago they'd pay anything even for complete garbage, another sour point.

You speak the truth, the reality is most of gaming's commenters, websites, and people behind popular shows are idiots pandering to retards.

Game quality took a nose dive when games became mainstream around 2000'ish. Consoles generally attract dumber as a rule. There was a time where deep gameplay mechanics and finished games actually existed and things weren't permanently broken with locked down games. Almost every game tries to be a movie nowadays (mass effect, call of duty, gta, assassins creed) all the big names are essentially movies wrapped in shells of gameplay.

The fact that many game commenters have a pro console bias is proof they aren't real gamers. Anyone who grew up on atari, Nintendo, Playstation, and has a brain is downright horrified at the severe quality drop in modern games and the horrible direction games went (f2P/mmo/microtransactions). All this being allowed, allows business types to rape the stupid masses silly and it spells shitty games.

When unfinished games receive universally high praise (like Asscreed 1 was).
 
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News Comments > Saturday Interviews
10. Re: Saturday Interviews May 31, 2014, 13:58 Suppa7
 
The internet exists to make clickbait articles like this. The internet, perversely, promotes this kind of stupid shit for clicks.  
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News Comments > Op Ed
47. Re: Op Ed May 22, 2014, 20:27 Suppa7
 
Beamer wrote on May 22, 2014, 19:04:
They can do better. We should expect our companies to do better. But, for whatever reason, while this board is very quick to make all kinds of demands that corporations do everything better, those same people are equally quick to defend them whenever it turns to race, gender or sexuality.

That's because we're talking about escapism here, we're not talking about some little old lady being pushed out of her apartment or being discriminated against. We're talking about FUCKING FICTIONAL CHARACTERS IN FICTIONAL WORLDS. Yes having more white/brown/asian/whatever models is going to change the world... Not.

People like you need to get a fucking clue, 99% of people of all colors and creeds give not one fuck about sex/race/gender in videogames. That tells you all you need to know about the race/sex/gender weirdo's on the internet broadcasting their extreme minority opinion.
 
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News Comments > Op Ed
42. Re: Op Ed May 22, 2014, 17:41 Suppa7
 
NKD wrote on May 22, 2014, 13:02:
But we should ask ourselves why angry white men come out of the wood work any time someone mentions race or encourages diversity.

In general, here at Blue's News any time anything regarding diversity is posted, whether it be race, gender, or sexual preference, a lot of straight white males get very angry and talk about how consideration for these things just isn't necessary and how people should just shut up about it.

They do this for good reason, people always bring their distorted political agenda's to try to fuck up one of the last bastions of entertainment that never was anything other then naked entertainment.

If someone went off about how patriarchal mario and princess in Super mario bros. was I'd punch those people in the face.

People, especially those with distorted understanding of the world (aka race, sex, gender, discrimination) and try to bring it into gaming is disgusting.

People are so stupid and poor at living in reality they fuck up reality by injecting their non reality based bullshit into our entertainment which never was anything but pure escapism.

Does anyone really believe from the NES to PS2 era that developers around the world had some kind of political agenda? Fuck no. Dev's wanted to make good games and publishers wanted to make money. That's it. Anyone who pretends videogames are more than that are morons.

Most people commenting on race,sex, discrimination, etc, are not of high enough intelligence or informed enough to even comment on the matter. Why not focus on real problems instead of first world problems(tm).

You know you have first world problems when you're focusing on things in videogames instead of you know, real atrocities and real prejudice in the world at large.

The reality is most people who complain about their distorted views in gaming don't really give a shit about such said issues or they'd focus their efforts on places and parts of the world that really mattered. Entertainment has to be the most dilletantish and moronic place to focus your energy if you want to pull mankind out of the shitter.
 
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News Comments > Steam Guard Scam Warning
16. Re: Steam Guard Scam Warning Apr 18, 2014, 03:37 Suppa7
 
Quinn wrote on Apr 17, 2014, 19:30:
Meh, piss off. I'm not a computer wizz at all. I play PC games since I was 5 years old (28 now) and I'm pro enough not to fuck up my rig and fix most general issues, but I've no idea wtf an ssfn* file is. If this message would pop up for me, it would completely depend on my state of mind whether I'd obey or flag it as phishing shit.

It looks very legit to me and I don't see any typos in the screenshot. I'm Dutch. To say people who fall for this deserve it is not insulting those people, but a clear portrayal of your lack of empathy. I spit on your demeanor.

Bullshit, it doesn't take being 'a computer whiz' or a 'nerd' you're just stupid. Phishing scams are easy to detect by looking at the user interface and/or source of what it is you're looking at. In the age of google, nobody has any excuses. You can fucking go ask on a forum or look it up. You don't have to be a 'whiz' you can go ask people who know.
 
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News Comments > PAX East Panel Bullish on PC Gaming
16. Re: PAX East Panel Bullish on PC Gaming Apr 12, 2014, 18:59 Suppa7
 
ViRGE wrote on Apr 12, 2014, 16:02:
Although I don't consider the state of PC gaming to be all woe and dreariness, I have to wonder if the answer isn't going to depend on who is asking the question. These guys discuss how revenue is greater, but don't broach the issue of unit sales.

The PC is by var the more versatile platform, which is why it has MMOs and other kinds of games that can't easily be done on consoles. But when it comes to traditional AAA game releases consoles move more units, consoles get more exclusives, and consoles form the lowest common denominator. It's this schism that allows the panel to say that PC gaming is doing great, while at the same time allowing players to lament the lack of games for the PC.

The reality is big AAA games are just too massive and costly to produce (aka, making a good one that has depth is too hard for most devs).

This is why when game dev team sizes and costs were in the 'sweet spot' we got things like Quake 2/3, Unreal tournament, Civilization 1/2/3, Alpha centauri, etc.

Most "new games" are merely movies with a side dish of really oversimplified gameplay to cater to the reflexless masses.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 Apr 7, 2014, 17:44 Suppa7
 
Slashman wrote on Apr 7, 2014, 12:51:
Sanctum was a 70 on metacritic with a user score of 6.7. Sanctum 2 is a 77 with a user score of 7.6. Who the hell needs facts these days?

My apologies I was looking at the xbox version of S2. Still doesn't matter, Sanctum was a shitty tower defense clone cashing in on the dumb tasteless masses. (aka if you liked it, you are one of the dumb masses).

It's part of why metacritic scores are all over the place, the masses are asses.
 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Apr 7, 2014, 10:04 Suppa7
 
Sanctum was such shit, the user score was 4.5. The reality was the game devs behind Goat simulator just won the attention lottery is all. They were never great at anything, they were just trying to take advantage of trends and building shitty clones to cash in on the dumb masses.

The last thing the world needed was more tower defense.
 
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News Comments > Op Ed
16. Re: Op Ed Mar 31, 2014, 11:47 Suppa7
 
gsilver wrote on Mar 31, 2014, 10:50:
Yes, too much innovation is why the hundredth iteration of Mario doesn't sell, while stuff like Papers, Please, The Stanley Parable, and Gone Home are big on the PC.

While a few mainstays sell, notice the console isn't selling. If your console isn't selling that means the majority of gamers can pass on what you're selling them. Nintendo's properties are all suffering quality drops fresh minds (kids) don't understand the quality has dropped and hence Nintendo is on life-support to some extent. The fact is they lost a huge load of all their long term customers.

The Wii was my last nintendo console because I got fed up with all the stupid mistakes Nintendo kept making.
 
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News Comments > Op Ed
6. Re: Op Ed Mar 31, 2014, 10:50 Suppa7
 
It's not that gamers are killing videogames, it's that us oldsters were abandoned. Many of us would like a REAL starfox 64 part 2, a much better metroid than Metroid : Other M, etc.

The reality is the internet is filled with lower cognitive die-hard fans that doesn't understand that for many gamers Nintendo's main games have declined severely in quality because they are too stupid to even begin to understand where many of Nintendo's main franchises are broken.

If Zelda had went more in the darksiders 1 direction towards more action oriented heroic combat with link, I would have loved it. Since I came mainly to zelda for the combat and interaction with the worlds objects (the game) and the challenge.

Games have been so dumbed down and movie-fied that they are trying to be a product for everyone and end up being a product for no-one.

I'd love to see Zelda 2 sequel for the NES rebooted in SNES style way for virtual console for instance.

i.e. a spiritual sequel to zelda 2 (sidescroller) with all the gaming knowledge that has been gained over the past 20 years. Likely to happen? Not a chance.

Gaming companies have gotten so far away from their roots by catering to people who don't get games. The internet attracts trash by the bucketload who have no clue to game quality tragically.
 
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268 Comments. 14 pages. Viewing page 1.
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