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Nickname Suppa7
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jan 26, 2012, 04:58
Total Comments 546 (Apprentice)
User ID 57312
 
User comment history
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News Comments > Titanfall 2 Solo Campaign & TV Ambitions Revealed
14. Re: Titanfall 2 Solo Campaign & TV Ambitions Revealed Feb 8, 2016, 02:46 Suppa7
 
Spaceherpes wrote on Feb 7, 2016, 18:23:
I can't help but feel they are adding it because they (executives) didn't understand why it wasn't the success they were hoping it would be.

This is EA were talking about, they were testing the waters to see how much less game they could get away with for cheap. Multiplayer only games are cheaper on content then single player games with a campaign. They realized that majority of people play games for singleplayer only a subset of games can go multiplayer only and get big.

The same way world of warcraft got real big but many MMO's didn't realize it was a phenomenon unto itself and they were never going to see millions.
 
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News Comments > Quoteworthy - EA on PC Gamer Trust
27. Re: Quoteworthy - EA on PC Gamer Trust Jan 30, 2016, 08:00 Suppa7
 
Cutter wrote on Jan 29, 2016, 10:23:
I'd respect them more if they were honest. 'We think your garbage and only exist to give us your money. So give it to us and shut your pie holes!'

Your last line is pretty much it, because the free market in gaming can't work. Many bad things in gaming would never get off the ground if those of us who gave a rats ass about owning games were within a couple blcoks of these videogame companies when they were pulling their underhanded bullshit.

Basically the free market can only work when buyer and seller are within asskicking distance of one another. Then the outrage of the customers can be physically directed at the people these companies work at, anything short of that and you get naked criminality. Our whole societies ideology is based on myths and lies regarding human behavior.
 
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News Comments > Quoteworthy - EA on PC Gamer Trust
26. Re: Quoteworthy - EA on PC Gamer Trust Jan 30, 2016, 07:58 Suppa7
 
Rattlehead wrote on Jan 29, 2016, 09:51:
Out of the big publishers out there, EA is probably one of the better ones. WB however, oh god I how I loathe those fucking mother cunters.

If game companies gave two shits about any of us or gaming, old games would be going into public domain and we'd have awesome shit like the source-code to old games. The developers during the 90's were badass, all we got now are money grubbing criminal fuckwits who don't give back to the community.

Games should enter the Public domain

Tonnes of old games could be modified and updated to continue their life for newer generations of gamer with our current corporate crime snydicate that is unlikely to happen because of how uninformed and poltiically and historically clueless the average gamer is.

This comment was edited on Jan 30, 2016, 08:13.
 
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News Comments > Try Star Citizen for Free
28. Re: Try Star Citizen for Free Jan 30, 2016, 07:37 Suppa7
 
LgFriess wrote on Jan 30, 2016, 07:01:
Quinn wrote on Jan 29, 2016, 21:20:
Personally I think E:D is highly overrated and with the stunt they pulled with the pricing on their "expansion" they should get all the heat atm. I paid way too much for a shell of a game with the original E:D and now they ask me to pay the exact same amount again for adding just a tad more depth to a game that was as shallow as a Tunisian mudpuddle to begin with.

My thoughts exactly. So disappointed in E:D.

To be honest anyone who backed elite dangerous should have known that he didn't get anywhere near enough money to make the thing and he was dragging you along if you had any clue how much it costs to make a modern videogame.
 
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Jan 29, 2016, 13:53 Suppa7
 
LittleMe wrote on Jan 29, 2016, 13:01:
The 'greedy corporations' are a product of financial regulations.

Ahh yes, another free market idiot... you're historically ignorant if you believe the world works anything like it. The financial crisis in 2008 was a result of de-regulation, but it's obvious you don't know jack shit about politics or world affairs.

Where did the money go during the bailout?

Grayson Grills Inspector general of federal reserve (US central bank) which is owned by ... private banks!

https://www.youtube.com/watch?v=cJqM2tFOxLQ

Protectionism for the rich and big business by state intervention...
radical market interference.

https://www.youtube.com/watch?v=WHj2GaPuEhY#t=349

Energy subsidies

https://www.imf.org/external/pubs/ft/survey/so/2015/NEW070215A.htm
 
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News Comments > Offensive Counter-Strike Global Offensive Severs Closed
4. Re: Offensive Counter-Strike Global Offensive Severs Closed Jan 29, 2016, 13:45 Suppa7
 
InBlack wrote on Jan 29, 2016, 12:13:
So much for being mod friendly...

And gabe once again proves he's a money grubbing asshole and gamers are stupid.
 
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News Comments > Hard Reset Redux Announced
9. Re: Hard Reset Redux Announced Jan 28, 2016, 06:56 Suppa7
 
Beamer wrote on Jan 27, 2016, 23:30:
I picked this one up due to praise here but it never worked for me. Enemies weren't fun, weapon system wasn't fun, levels were very narrow corridors. It was just bland for me.

I think its more peoples aesthetic taste than anything. The gameplay is fine and is better than most mainstream fps games at the time of its release.

Hard reset was one of the first few FPS in a long time (at the time) that paid homage to Doom/Duke 3D style of fast paced fps combat. I enjoyed hard reset, I hated how it ended in the middle of the game and they had to release extended edition when first released.

The game totally feels made by nerdy gamers who grew up during the 90's style fps and that is overall a good thing. It was far from perfect but its something really only that generation gamers can appreciate. Shadow warrior 2013 is a case in point. It harkens back to Duke 3D/shadow warrior days where you had big levels you could explore, the same guys who made Hard reset went on to make shadow warrior because others in the industry were so impressed with hard reset.

You don't get to make shadow warrior if the previous game you made really was shit.

 
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News Comments > Torment: Tides of Numenera Early Access
26. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 14:30 Suppa7
 
Kxmode wrote on Jan 27, 2016, 10:57:
I'm not sure what you mean with "background in AAA". What's "AAA"?

"AAA" (triple A) means big budget games from big companies that people care about like say Mass effect 2 or Supreme commander. When the whole crowdfunding thing took off, anyone with any idea of how much game development costs have increased from the 90's into the 2000's and the huge problems developers had transitioning from small teams to teams of hundreds which caused a lot of cock-ups in games released during those periods knew to be massively skeptical. Because they were in the know of how hard it is to make games and the bigger the scope of the game the higher the risk of disaster, more people, more more work, points of failure, etc.

The further you go back in time the less work a typical videogame was to produce in that it was more manageable in terms of man hours/talent to produce focused serious games. This means while many uglier (by modern standards) games during the 90's got produced, they also had a tendency to be more focused and less disaster prone because the time to make models/artwork/etc was not as time consuming. This lead to a cottage industry of gamers/amateurs modding games during gamings golden years during the 90's. Things that have been severely curtailed post in the post 2000 era as developers shifted to locked down platforms like consoles for easy $ for the new kiddies growing up.

For those of us who follow or work in the game industry we have a good idea of what making certain kinds of games cost and being able to predict whether a game will be good or not before development even starts by looking at who's involved and the budget.

Whether a game is good or not has a lot do with the team size, the scope of the game and the time available for the team to actually make the thing.
 
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News Comments > Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced
14. Re: Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced Jan 27, 2016, 02:29 Suppa7
 
The Half Elf wrote on Jan 26, 2016, 18:15:
I agree, but Devastation visually nailed the cartoon, but had no desire to play it after watching some gameplay videos.

Tragically the gameplay isn't deep enough, it's basically a really cut down version of bayonetta's combat system dressed up with transformers graphics.

Overall the levels were too uninspired and many design decisions were pretty bizarre to say the least. The story just had to be the worst, Fall of cybertron did an amazing job at world building... and making the game feel like a loving homage to the cartoon. Devastation has none of that love tragically.
 
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News Comments > Torment: Tides of Numenera Early Access
16. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 02:10 Suppa7
 
Kxmode wrote on Jan 27, 2016, 00:58:
I'm done with crowdfunding and early access. Battletech is going to be the last crowdfunded game I back. What Inxile is doing seems like a sucker punch to those who backed high amounts for early access Alphas and Betas.

Not really, the reality is they will try to get as much money as possible because making AAA games on shoestring budgets is really what has been causing the kickstarter disasters. The reason things like planetary annihilation and others were so controversially fucked up is that it didn't take in enough money to make the thing.

Anyone with any background in AAA knew kickstarter/crowdfunding is simply not giving enough to fund the games.

The reality is game developers know gamers are stupid and easily exploitable, the rise of MMO's, steam and F2p is a case in point. The reality is most gamers are so passive and eager to get a game they will take anything up the ass from the corporate world.
 
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News Comments > Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced
5. Re: Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced Jan 26, 2016, 12:39 Suppa7
 
The Half Elf wrote on Jan 26, 2016, 11:43:
Sorta surprised they didn't give it the Cartoon look like the last Transformers game, but pleasantly surprised/glad they didn't.

The transformers game that copied the 80's cell shaded style jarred with the conventional game background to a huge extent.

The first two transformers games, war for cybertron and fall of cybertron were overall superior. Fall of cybertron being the best.
 
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News Comments > Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced
4. Re: Teenage Mutant Ninja Turtles: Mutants in Manhattan Announced Jan 26, 2016, 12:36 Suppa7
 
personman145 wrote on Jan 26, 2016, 10:33:
I don't care for the cartoony look, but the gameplay looks like it could be good fun.

Well considering most TMNT games have their origin in the cartoons. The popular heights of which were the TMNT arcade games during the 90's. No one should be surprised at the cell shading really.

TMNT Arcade pic
 
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News Comments > etc., etc.
9. Re: etc., etc. Jan 26, 2016, 10:45 Suppa7
 
[VG]Reagle wrote on Jan 25, 2016, 19:58:
TotalBiscuit says everyone makes him miserable. Not a big surprise. RIP

The internet gathers all the stupid from across the planet, no one should be surprised the internet is little better than a glorified public toilet.
 
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News Comments > Over 1M Blade & Soul Players
9. Re: Over 1M Blade & Soul Players Jan 26, 2016, 07:39 Suppa7
 
ColoradoHoudini wrote on Jan 25, 2016, 20:12:
I'm over here wondering what a new MMO could do to totally shake up the industry and captivate people like how we first felt.

Not going to happen. That "first feeling" is unique to a generation of people who grow up to that kind of game. The feelings of excitement you get all depends on where you are born into gaming history and what games you first experienced.

Just like I'm not going to relive my experience the first time I played super mario world on the SNES.

As someone who grew up from the near the very beginning of videogames, I was never impressed with MMO's because I knew they were DRM'd multiplayer RPG's. RPG's in general are too much of a niche genre for the casual mmo player who is very bad at videogames. The reason why MMO's suck is because of the audience itself. Videogame developers know the average gamer just sucks hardcore at videogames generally regardless of genre. This is why the trend to dumb down games got stronger from post 2000 onward.

MMO's generally are the ultimate reflection of the dumbing down of videogames.
 
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News Comments > Free League of Legends Bundle
10. Re: Free League of Legends Bundle Jan 24, 2016, 08:33 Suppa7
 
Jerykk wrote on Jan 24, 2016, 05:47:
It sounds like you don't actually play LoL (or MOBAs in general). DotA, the originator of MOBAs, had one map. One map is standard for MOBAs. LoL actually has four maps (each representing a different game mode) but Summoner's Rift is by far the most popular.

Dude your whole post proved my point, the game has been out 5 years going now and nothing truly new and groundbreaking has been added.

Yes I've played moba's and there forbears I was there when LoL was little more then a glorified warcraft 3 mod.

This comment was edited on Jan 24, 2016, 08:45.
 
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News Comments > Free League of Legends Bundle
7. Re: Free League of Legends Bundle Jan 24, 2016, 00:41 Suppa7
 
Yifes wrote on Jan 23, 2016, 23:45:
Every time I stop playing for a few months and come back, the game feels almost like a new game.

If you believe this you aren't very bright. League of legends has less content then games over 10 years old. It's the biggest scam in gaming, I've wondered where this game could have been if it was opened up to the public to mod. The heroes are usually just reskins/skill swaps with some stat modifying. It has way less maps than many games that came before it. The same maps are played over and over again.
 
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News Comments > Evochron Legacy Launches
2. Re: Evochron Legacy Launches Jan 20, 2016, 22:42 Suppa7
 
Too bad this game is not fun. I'll take freespace 2 anyday.

https://www.youtube.com/watch?v=xhAR8rWPluQ
 
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News Comments > Blade & Soul Launches
18. Re: Blade & Soul Launches Jan 20, 2016, 02:45 Suppa7
 
Another shitty MMO...  
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News Comments > Morning Crowdfunding Roundup
11. Re: Morning Crowdfunding Roundup Jan 18, 2016, 23:43 Suppa7
 
jdreyer wrote on Jan 18, 2016, 18:53:
It's the textbook example of the phrase "The road to hell is paved with good intentions."

The whole quote is a bit of bullshit, the road to hell is paved with ignorance. AKA its not good intentions, it's the not knowing the outcomes. This is what I hate about common quotes and sayings that seem like wisdom, they aren't. So it's really ignorance about consequences regardless if your intention is good or not.
 
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News Comments > Heavy Gear Assault Production "Restructured"
7. Re: Heavy Gear Assault Production Jan 15, 2016, 22:22 Suppa7
 
NKD wrote on Jan 15, 2016, 15:52:
Literally who

You would have had to be a PC gamer in the 90's, the doom/quake era with a taste for mech games to understand.

https://en.wikipedia.org/wiki/Heavy_Gear_(video_game)
 
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546 Comments. 28 pages. Viewing page 1.
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