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User information for Mordhaus

Real Name Mordhaus   
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Nickname None given.
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Homepage http://
Signed On Jan 11, 2012, 06:23
Total Comments 66 (Suspect)
User ID 57294
 
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News Comments > Respawn on Titanfall on Origin vs. Steam
36. Re: Respawn on Titanfall on Origin vs. Steam Dec 21, 2014, 05:18 Mordhaus
 
I can't speak for anyone else, but the only reason I ever used Origin was because the final game, in a trilogy I had become invested in, was exclusive to Origin.

After I finished ME3 and all DLC content, I only played for the multiplayer aspect. When I grew tired of that, I uninstalled the game and Origin. I currently have no plans to buy anything exclusive to EA's service again, unless they buy up another developer that is making titles that I like.

The funny thing is that I really don't care about Origin that much, but I refuse to go out of my way to help EA set up a service to compete with Steam. Everything EA touches turns to shit at some point, this is irrefutable based on their prior evidence of destroying games they have control over.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
112. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 18:35 Mordhaus
 
beremot wrote on Dec 17, 2014, 18:17:
Overon wrote on Dec 17, 2014, 18:03:
The trailer made me feel disgust. The brutality of the theme is offensive to me. However, I don't advocate censorship of things I find offensive. I need better reasons than just "I'm disgusted" or "I'm offended" to want censorship.

Give us better arguments than the above as to why anything should be banned or removed or censored.

We have to keep our arguments straight here. When Valve first announced that they weren't going to greenlight this POS, many people were crying "censorship," which is just absolute nonsense and evidence that the people most likely to cry "censorship" are the people most likely to have no idea what the word means.

There's a little mom and pop grocery store down the street from my house. They carry an assortment of magazines. But they don't carry my FAVORITE magazine ... which is Hustler! I asked them to carry it and THEY WON'T DO IT!!!!

Censorship! They are CENSORING my ability to buy Hustler from them! Taking away my FREEDOM! Waaaaaaaaaaaaaaaaaaaaaa!

Despite my little tantrum, the truth is that little mom and pop store has EVERY right not to carry Hustler magazine, no matter how sad this makes me. They are a private business and get to decide what they will and will not carry. Same as Valve.

That's essentially the same argument people were making when they were crying "censorship" about Valve's initial decision not to carry this game. Because they don't even know what the word means (There's been a lot of that going around in the gaming community lately ... people using terms like "ethics" and "journalism" and "review" without having the faintest fucking clue what those terms actually mean ... )

Now, I'm one of the people who DOESN'T think Valve should carry this game. And if given the opportunity to let them know how I feel, I would definitely take it.

So is THAT censorship?

Fuck no! If started lobbying politicians to pass a law that would BAN Valve from carrying this game, or prevent ANYONE from selling it ... THAT would be censorship.

Unfortunately little nuances like that tend to get lost when the topic of "censorship" comes up ... because people feel passionately about it, without really knowing what they're talking about.

A store or any other establishment always has the option to carry what items they wish. However, if multiple customers of that store repeatedly told them "Carry Magazine X or you lose my business", they would still have to consider the ramifications of not choosing to carry the magazine vs. keeping customers.

Your example is flawed, because to truly match what happened here the mom and pop store would have to had originally offered Magazine X, removed it due to community outcry, then brought it back due to community outcry. Hatred was already on greenlight before Valve pulled it, most likely realizing that a bunch of people would come out of the woodwork and complain.

Your example is also somewhat off given that this is simply a store giving it's customers the option to VOTE on whether or not this item will be carried. If enough people feel strongly against it, then it will fail to be approved and it becomes a non-issue. Saying it should never be given a vote to begin with is ludicrous. That is a group of people applying their own morals to prevent any discourse on an issue, that is censorship.
 
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
111. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 18:24 Mordhaus
 
Timmeh wrote on Dec 17, 2014, 17:19:
Cutter wrote on Dec 17, 2014, 09:27:
Freedom without responsibility doesn't work. We should aspire to more than pandering to the lowest common denominator. Anything for a buck, Gabe?

I gotta admit your post impressed the hell out of me.

I agree that wee need freedom of expression, but we also need social responsibility. We do not live and cant live in a free for all wonton evil society.

Some dark things need to be left to be wrestled in secret with the id where they belong.


I'm sorry, but you neglect to mention that we do have social responsibility via the 'power of the purse'. If you find something reprehensible, don't use your money to support it. Vote against it on greenlight, don't buy it if it does get greenlighted.

This is all about personal choice. I can list games that let you manically kill other people, but I would run out of space. Some even allow you to kill children, although technically they are little infected kids that can't be saved. These games are already on Steam and other platforms, so it is hypocritical to point out this game and say it is worse because it goes too far.

The whole purpose of greenlight was to allow games that were developed by independents to be 'published' on a medium that allows them to be sold to a larger audience.

I leave you with this link, one of the most popular games of the series [url=]https://www.youtube.com/watch?v=2UadzYIwors[/url]. In your definition of social responsibility, that game would have never been released with that included. I can tell you how it influenced so many airport massacres, but wait, it didn't.
 
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News Comments > Elite: Dangerous Refund Policy
91. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:34 Mordhaus
 
verybad1 wrote on Nov 20, 2014, 13:05:
Phasenoise wrote on Nov 20, 2014, 09:55:
This is why you really do need to have a policy of paying for what is already present, not what may be present someday.
When you pay for dreams, that may be all you get.

Fortunately I'm sure Star Citizen will match all it's promises and not have any dreams shattered like this!

But yeah, I'm not buying ANYTHING early ever again. Last thing was Planetary Annihilation, which isn't bad, but it's not as polished as it could be.

Quite frankly, I'm liking publisher based games more than kickstarter games, because at least they seem to be more polished (generally) and you get what you pay for rather than a whole bunch of ideas that may or may not be matched.
Actually they already have broken promises. They promised to have DF mode in 2013, it came out in 2014. The promised original backers that the game would feature Wing Commander/X-wing style 'dogfighting' in space, then immediately switched to a physics based space sim model.

I will say this, at least SC gives refunds to anyone.
 
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News Comments > Activision Taking Take-Two?
4. Re: Activision Taking Take-Two? Aug 31, 2014, 12:59 Mordhaus
 
Nooooooooooooooooooooooooooooooooooooo!!!  
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News Comments > Where Crytek Stands
6. Re: Where Crytek Stands Jul 30, 2014, 19:40 Mordhaus
 
How can they claim to maintain a presence in Austin? The bulk of the studio quit coming to work and the management has moved on. Bad news for Cryengine licensees.  
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News Comments > New Crytek Rumor: Homefront Director Resigns?
32. Re: New Crytek Rumor: Homefront Director Resigns? Jul 14, 2014, 20:45 Mordhaus
 
I think we are simply not going to agree, so I will simply say that I respect your opinion even though I disagree with it.  
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News Comments > Star Citizen at $48 Million
1. Re: Star Citizen at $48 Million Jul 14, 2014, 20:41 Mordhaus
 
Because the first thing gamers want to do is learn a fake alien language.  
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News Comments > New Crytek Rumor: Homefront Director Resigns?
24. Re: New Crytek Rumor: Homefront Director Resigns? Jul 14, 2014, 01:54 Mordhaus
 
Beamer wrote on Jul 13, 2014, 23:53:
Mordhaus wrote on Jul 13, 2014, 22:04:
Beamer wrote on Jul 13, 2014, 16:15:
Mordhaus wrote on Jul 13, 2014, 15:06:
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.

I mean, considering EA doesn't own them, no.

Considering that they haven't made a decent game since they signed a partnership agreement with EA after they released Crysis, I would say that EA did have a lot to do with it. Once you partner with EA or become one of their sub-studios, you dance to their tune. That means making sure you roll out sequels and console games as fast as you can. Farcry and Crysis were great, everything that EA has pushed them to do since blows.

They weren't a substudio. They signed a deal with EA Partners. It was solely publishing - EA had next to no input. EA Partners is solely publishing and distribution and mostly hands-off. It's where studios keep their IP, which is what Crytek wanted after Ubi kept Far Cry from them.

I know it's hip and cool to bash EA, but put blame where it lies - Crytek.

I never said they were a substudio. I said that anytime you partner with EA you start dancing to their tune, assuming you want to continue getting your games published through them. Now Crytek had already jumped ship from Ubisoft, which means that if they jumped ship from EA they had limited options if they wanted to remain with a AAA publisher. Basically they would have had to choose between Bethesda and 2k, since THQ was already headed down the tubes at that point.

Did Crytek have some part of their failure? Absolutely they did, choosing to alienate the PC realm that they started in did not help. But EA certainly also had a large chunk of responsibility. I refer you to this list:

Realtime Worlds - Defunct

Double Fine Productions - Hasn't had a hit game since Psychonauts, although they were going to make Brutal Legends 2 until EA told them they simply wouldn't publish it. The game was cancelled and the company has been limping along on browser based games until they decided to set up a kickstarter to try and make a major game again.

Epic Games - As long as they keep making the Unreal engine they will be ok, but they haven't had a hit game since 2011 (GoW3).

Crytek - Tanking, might be ok if they do like Epic and revert to just making a game engine.

Hothead Games - Mostly churning out sports games since 2012. I wonder what EA is mostly interested in?

Insomniac Games - Joined EA partners, hasn't had a hit game since.

Flagship Studios - Defunct

38 Studios - Defunct

Big Huge Games - Defunct

Harmonix and MTV Games - Possible success story, even EA can't get them all wrong. Viacom ran them into the ground, to the point EA didn't even want to buy them. Finally they were cut loose and Dance Central series seems to be working for them.

Funcom - They are sort of like a roach, in that they just can't seem to be exterminated. F2P kings, as it were.

Grasshopper Manufacture - Sold

Starbreeze Studios - Doing Ok. But, as another example of how little control EA has over 'partners', EA flat out cancelled the first game in what would have been a series about Jason Bourne. No more series and Starbreeze immediately said they were returning to one of their core IP's, parroting EA's new policy of concentrating only on core IPs and sequels. [url=]http://www.mcvuk.com/news/read/ea-cancels-starbreeze-title[/url]

These are just some of the 'partners' in the program. The fact is, EA retains massive control over the studios for one simple reason. If they don't like the game, they won't publish it. So you can be darn sure that the studios are floating their ideas past EA first, because they don't want to invest the resources to get a working model of a game going only to be told to can it.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
21. Re: New Crytek Rumor: Homefront Director Resigns? Jul 13, 2014, 22:04 Mordhaus
 
Beamer wrote on Jul 13, 2014, 16:15:
Mordhaus wrote on Jul 13, 2014, 15:06:
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.

I mean, considering EA doesn't own them, no.

Considering that they haven't made a decent game since they signed a partnership agreement with EA after they released Crysis, I would say that EA did have a lot to do with it. Once you partner with EA or become one of their sub-studios, you dance to their tune. That means making sure you roll out sequels and console games as fast as you can. Farcry and Crysis were great, everything that EA has pushed them to do since blows.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
5. Re: New Crytek Rumor: Homefront Director Resigns? Jul 13, 2014, 15:06 Mordhaus
 
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.
 
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News Comments > STYX: Master of Shadows Gameplay Video
3. Re: STYX: Master of Shadows Gameplay Video Jun 27, 2014, 22:48 Mordhaus
 
And here I was, briefly psyched that this was a STYX the band video game.  
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News Comments > DICE on Bad Company 3: "Wait and See"
27. Re: DICE on Bad Company 3: Jun 24, 2014, 16:09 Mordhaus
 
BF:BC2 was their best multiplayer since BF1942. BF2142 comes in third, but I doubt we will see a sequel to that anytime soon. It would sort of weaken the market for Titanfall.  
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News Comments > Star Citizen's Realistic Flight Explained
43. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 16:47 Mordhaus
 
They will give you a refund minus 10% processing fee. Out of my 180 spent, I got back 162 via Paypal.  
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News Comments > Star Citizen's Realistic Flight Explained
20. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 13:11 Mordhaus
 
TL;DR

We changed the controls to 180 degrees opposite of what we said we were going to have, please don't ask for refunds, please?


Too late, CR, a lot of us already have...
 
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News Comments > Star Citizen Hits $46M; May End Stretch Goals
6. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 12, 2014, 22:28 Mordhaus
 
Hope they do, the stretch goals are slowing the development of this game horribly.  
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News Comments > Star Citizen Hits $45M
29. Re: Star Citizen Hits $45M Jun 8, 2014, 19:52 Mordhaus
 
I know what you mean, I asked for a refund of 180 bucks because Arena Commander had a completely different flight model than what was promised from day 1. I have a bad feeling this is Duke Nukem Forever v2.  
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News Comments > Star Citizen Patched
36. Re: Star Citizen Patched Jun 8, 2014, 07:12 Mordhaus
 
It's not controlling like they said it would. I am far from being the only one ticked off, feel free to check the RSI forums. As far as having a close relationship with someone that has an intellectual disability, I really don't think that I could call responding to you a close relationship. Perhaps if we went to a movie or had dinner, I would have to get to know you more before getting close to you.  
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News Comments > Star Citizen Patched
35. Re: Star Citizen Patched Jun 8, 2014, 07:09 Mordhaus
 
Nice video, didn't address what I was talking about, ie the space brake that allows you to spin and turret. All the way up until the release of AC, the word had been that it would be a action packed dogfighting sim with a flight model that was similar to star wars style space battles. What they currently have shown is not even close to what was promised and the Dev comment you linked troubles me even further. Releasing something just to get the ball rolling gives me the feeling that they just tossed AC out so people would quit wondering what was taking so long.

In any case, if they ever get back to what they promised, vis a vis the flight model, then I'll buy back in later. But it will most certainly be once I am 100% positive that they aren't still screwing up.
 
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News Comments > Star Citizen Patched
23. Re: Star Citizen Patched Jun 7, 2014, 20:01 Mordhaus
 
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.  
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66 Comments. 4 pages. Viewing page 1.
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