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User information for Fly

Real Name Fly   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description Total vidiot since 1979
Homepage http://www.soundcloud.com/XL_Fly
Signed On Dec 18, 2011, 10:04
Total Comments 45 (Suspect)
User ID 57270
 
User comment history
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News Comments > Assassin's Creed Unity in October; New Trailers
7. Re: Assassin's Creed Unity in October; New Trailers Jun 10, 2014, 00:27 Fly
 
Assassins Creed 1&2: Redux in France. "Pre-order and get 30 min of extra gameplay". Haha what a crock of sh!t.
I'm in though, love the series and it looks great so far. Frame rate looks iffy in some areas though. Will probably need 2 Titans to run it decently.
 
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"This is more than anyone can bear, but we will persevere." -Vort
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News Comments > H1Z1 "My Evil Ways" E3 Trailer
5. Re: H1Z1 Jun 9, 2014, 14:20 Fly
 
Cool music, but like many other gamers, i'm done with zombies. Will give DayZ SA some time to mature and will continue to follow it. Anything else is just the same canvas with some new paint.  
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News Comments > Mirror's Edge Tease
8. Re: Mirror's Edge Tease Jun 9, 2014, 14:06 Fly
 
Oculus Rift support with a supply of undergarments or no buy.  
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News Comments > Sid Meier's Civilization: Beyond Earth Trailer; Screenshots
6. Re: Sid Meier's Civilization: Beyond Earth Trailer; Screenshots Jun 9, 2014, 13:59 Fly
 
I don't tend to judge people, it's not my clique. I just couldn't watch the entirety of the trailer with that horrible music. One thing is for certain. The decision will be made not to bring the sound designer of that trailer for the journey to my new planet. Instead, he/she will be forced to remain on Earth and listen to the Woody Woodpecker theme for eternity.  
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News Comments > Star Citizen Arena Commander Released
99. Re: Star Citizen Arena Commander Released Jun 5, 2014, 00:51 Fly
 
Not going into the details as they were already on point, previously posted by "Tom" and other players/backers here. Wasn't impressed at all. I'll stick with Galaxy on Fire 2 HD for iOS and Space Engineers for now.

$45 million dollars..?

What get's me is the file size of what's available. The hangar and fighter module/demo, well over 12 gigs already. Took over 8 hrs to dl the new module from the capped speeds. Then finally booting it up to play for a bit (Very High settings)

Gonna call it now (if there's not some sort of miracle in compression technology soon) that Star Citizen in it's final release, will be at least a Terabyte. The scope which RSI is aiming for is beyond insanity. After playing around in the module for a bit, I still feel the engine they are using is the wrong engine. The engine can handle details but NOT massive environments. Avalanche Engine (The Hunter, Just Cause series) would have been my choice in a game like SC. Idk..prepare for endless "now loading" instances/areas. By the time this game is "done" they'll be better games on the market. I'll be busy playing Battlefront and probably having more fun. We shall see.

P.S ..you have run out of missiles, would you like to purchase more? $1.99 for 20.

This comment was edited on Jun 5, 2014, 01:00.
 
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News Comments > Far Cry 4 Announced
6. Re: Far Cry 4 Announced May 15, 2014, 13:30 Fly
 
Great news. Not sure about the cover art though..was looking for something a bit more..idk..not a dude wearing pink. But hey..grappling hooks and mountain goats, here i go. Look out below huehuehuheuhue  
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News Comments > Morning Consolidation
10. Re: Morning Consolidation May 7, 2014, 18:12 Fly
 
Re: Nintendo looses $457 Million.

looks into crystal ball..The day may come when you'll log into Steam, Xbox One, PS4, and be able to buy and play Nintendo games.
This won't happen until the leadership of Nintendo accepts reality of it's failures, hire visionaries, embrace a changing industry, and listens to the wishes of it's community
crystal ball fades, prompts Press Start to continue..
 
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup May 7, 2014, 17:47 Fly
 
Re: "Is this enormously different from playing a sport like basketball or soccer that has you moving in one direction and looking in another? Or driving a car? Of all the VR-related concerns I've read, this sounds the most like one posed by aliens from Beta Reticuli trying to gather information about hu-mans."


Yes, because in actual sport or otherwise you are moving your entire body and or extremities which compensate, correlate, and correct weight distribution. It's a center of gravity thing. I highly doubt anyone drives a vehicle like those videos in which people are gaming on a head mounted VR device. If they do, please report them immediately and or steer clear of them. But hey, vehicle camera's will be required in all US vehicles within the next few years, so don't sweat it!

Regarding aliens gathering information from humans on Earth, think about this:

If an advanced alien civilization 100,000 light years from Earth were watching, the only thing they may see are volcano's and or massive sheet(s) of ice.
 
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News Comments > Morning Crowdfunding Roundup
5. Re: Morning Crowdfunding Roundup May 7, 2014, 17:13 Fly
 
Re: Loading Human

Looks great. More promising VR/OR software. Cool.

OR buzz kill incoming so read on if you want..
Let's think about head-mounted VR for a moment. The main problem with headset VR will be the reports by doctors across the land(s) of severe neck pains and strains from the users. Media will shun this technology, you know how it goes. Health insurance companies will either profit or not even cover the cost of the injuries. Gamers and or their parents will be left with the bill.

*Try this simple test:

Move your head around in all directions you can, for about 15-30-45mins or your average time playing a great video game. Will you be able to handle it? Would you still be interested?

*Any resulting injuries from this test, don't blame me. Send inquiries to Zuckershit over at FB
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 6, 2014, 11:11 Fly
 
Re: Destiny's $500 million dollar cost..

DLC's, cloaks, and gear for $2.99+ as far as the eye can see, incoming.

Honestly..in a game like Destiny and made by Bungie, I wouldn't mind. It looks absolutely fantastic. Just don't want to be barraged with Dorito and Mountain Dew ads before i log in. I sincerely hope vehicles, star ships, schematics in which to build them are on the way.
 
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News Comments > Valve Offering Earth: Year 2066 Refunds
14. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 10:50 Fly
 
I utilize the "Vote Down" button or answer the question button on Steam Greenlight that says "Would you buy this game if it were on Steam?" a resounding NO if a game looks like a complete pile. I wish more people would do the same.

Like others here have iterated, way too much dollar bin (some games not even worth 25 cents) stuff being put up for sale on Steam. If the game looks like complete trash, don't hold hope thinking it will be better! Don't choose sympathy and hope over quality while voting for Steam Greenlight or "Early Access".

Also as iterated by many people, Steam should have a stricter approach in allowing games on their platform, but by the looks of the employee handbook (available to download in PDF form on the Valve/Steam jobs page)...one would see why so many complaints and problems on the platform. Way too lax over there..No wonder people have left the company?

 
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News Comments > Star Citizen Crowdfunding Hits $42M
42. Re: Star Citizen Crowdfunding Hits $42M Apr 15, 2014, 12:23 Fly
 
For those interested, will be streaming the Aurora LN ship now on Twitch.tv http://www.twitch.tv/solar_potato

(no mic or endless banter)

 
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News Comments > Star Citizen Crowdfunding Hits $42M
35. Re: Star Citizen Crowdfunding Hits $42M Apr 15, 2014, 11:46 Fly
 
Took the jump and I'm in. The Hangar Module did take some time to download, but well worth the wait. Stunning is an understatement in what has been produced. I purchased the Aurora LN model package; $45 for starters. What a beauty she is and can't wait to take her out for a spin. Will wait until at least Alpha/Beta before deciding to upgrade anything further.

I am Solarstrike on RSI, add me. Might be awhile before Alpha/Beta but i shall remain patient. Hoping to fly along with the rest of you guys & gals and will proudly display the Bluesnews flag (if one is made?) wherever the expanse of space and time shall take me...

http://24.media.tumblr.com/tumblr_m6i8gcyLgb1qcwoano1_500.gif

for those interested, only 875 slots left..grab a package/ship in due time



This comment was edited on Apr 15, 2014, 12:05.
 
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News Comments > Star Citizen Gameplay Trailers
89. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 09:47 Fly
 
I can see it now..

"Play Star Citizen the way it was meant to be played!

-RSS Signature Series PC, Octo-core CPU, free sticker of RSS! (get at least 27fps on Ultra settings)

-Liquid cooled (did someone say Koolaid?)

-2, 24in 4k LCD monitors (eloquently decorated with RSS logo's)

-Oculus Rift consumer edition (with 500 free Facebook credits)

-*Thrustmaster HOTAS flight controls
*everything you need to depart your dock in style (or hit the refueling/supply structure like Chris Roberts did)

-1 year subscription to Star Citizen (to be used when the game is done, 2016-2017)

-Razor mouse & keyboard (signed by RSS janitors)

-Turtle Beach Headset (signed by RSS food catering service)

+ Only $4999.00, supplies are limited"


..I have hope for SC, but remain a realist. When done, this game will require an expensive PC setup to run a decent frame rate and a massive amount of HD space. Also, the CryEngine is not known for very expansive environments so I'm very suspicious is how RSS will pull it off (planet exploration will be minimal at most). Otherwise the game will load annoyingly every few moments for new zones.

Further, in the video game play it seems the ship damage was turned off after Roberts crashed into the platform. There's obviously a console code to turn off ship damage. That code will be most sought after by hackers, i imagine.

Will be a long wait, but i shall remain patient. Space Engineers is my go to space game at the moment. Can say it's better than anything RSS has created, so far.

Edit: RSS needs to hire the devs of Space Engineers or merge the two studios. That is how the mining aspect should be done in Star Citizen. There's just no other way! Brilliant stuff



This comment was edited on Apr 12, 2014, 09:53.
 
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News Comments > Michael Abrash Joins Oculus
34. Re: Michael Abrash Joins Oculus Mar 28, 2014, 17:50 Fly
 
Made this the other day..a chuckle for the old-schoolers' out there..


http://tinypic.com/r/zjgpq1/8

 
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News Comments > Michael Abrash Joins Oculus
30. Re: Michael Abrash Joins Oculus Mar 28, 2014, 17:33 Fly
 
Regarding this whole Oculus thing..Just because you are sitting alongside a pool full of money, doesn't mean your life is complete. That money may go down the drain or quickly evaporate. What if Facebook turned around in a few weeks and sold Oculus Rift to Microsoft, NASA/Government, or a company seriously interested about putting people to work? (i'll explain later). Don't get too far ahead of yourself Mr. Abrash. Just make cool things and do it quickly.

The reality is, people are leaving Facebook by the thousands every day or are severely limiting their use of it. Let's face it, it's a boring platform for most people. It needs more things for people to do on it. For example, designing your own page using designs made by well known artists. Achievements. Yes, achievements. It may sound dumb but everyone like rewards. Point is, give the users things to do and they'll want to use it more. Ideas happen. Facebook then may still be around 5-10 years from now.

Further, a large number of accounts on Facebook are fake. Companies pay Facebook and in turn who knows who else (ever see the work from home make a thousand dollars a week comments. who is funding them and who owns those companies?..) to create those accounts to "Like" their products. Another company comes along and thinks "hey..so and so company is making millions because it's popular and being promoted on Facebook. Let's pay Facebook to advertise our product!". This can only last so long before people step back and say.."I don't need Facebook. Facebook needs me". With that I say..I have a large space called a timeline background available for rent if any company is interested..

These tech "guru's" jumping on the OR ship think they have a clue. They might in a gaming or entertainment sense, but on a platform that will be nothing more (mark my words) than an advertiser's playground, the whole concept is still way up the air. People won't trust it. It's not proven and any talk of what it MAY be able to do is nothing more than a pipe dream. There's not a NEED for it. Create a need for the product and it will become important.

Lastly, there is such thing called a battery. The more advanced mobile tech becomes, the more power it consumes. Unless there is a revolution in how electronics are powered and cooled, the entire tech of virtual reality is almost useless. I highly recommend a book by Michio Kaku titled "Physics of the Future" in which he describes that very problem. One thing I know is, if i had 2 billion dollars to invest, It would be in what a product would need for it to operate. Not in a product that would need something for it to operate. In this, I think Facebook and Zuckerberg may have made a small, but important mistake.

P.S Putting people to work..Using VR and drones, this is how space stations (orbital medical centers, trade facilities, space ports, mining installations, drone housing and dispatch) will be constructed. This is also how asteroids will be mined. You'll log in from home and assigned a specific quadrant in which to explore and mine. You'll get paid very well to do this. That's where the real money and resources are. This is what will make devices like Oculus Rift relevant. I do not think Facebook nor Zuckerberg have any idea of VR's real potential. We all shall see, in one form or another.

This comment was edited on Mar 28, 2014, 17:44.
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Jan 22, 2014, 13:52 Fly
 
If Facebook users could make a profit using Facebook, it could be the greatest thing ever. How to do this? Simple. There's a large space on everyone's page called a "timeline background". Doritos, Mountain Dew, Warner Bros. do you hear me?!...you can rent my space for $500 a month.  
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News Comments > EA Paying for YouTube Love
20. Re: EA Paying for YouTube Love Jan 22, 2014, 13:23 Fly
 
While I can't confirm this story, the content has to be user made. I.E video of the uploader/voice playing the game. It cannot be video's made by someone else. This includes promo video's by the developer/publisher, other user video's, compilations from other member videos (Skyrim mod of the week and Minecraft type channels are notorious for this). They make tons of money off other people's content (advertisement revenue).

Some Youtuber's like to use other people's videos and use clips from them in order for their own gain. I urge anyone who is creating/showing their content on Youtube to upload, to place their own watermark(s) on their videos. That way it's easier to file a complaint if someone uses your clips for their videos.
Can a decent amount of money be made by simply uploading video's to Youtube? Yes. It depends on your subscriber base, quality and content of your video's, amount of effort you put into your channel to make it worth the time of the viewer.


Side note: Would love to see a Bluesnews Crew type channel where the regulars submit their gaming videos. Could be hilarious, utterly boring, or even revolutionary. My "thing" in gaming for the last say, 5 years, has been my seeming ability to get "stuck" in games. No matter what darn game i play, I usually end up getting stuck and it's frustrating at times. My curses probably still linger above my residence in some form. I don't try to do it, it just happens mainly because I like to explore in a game. Maybe I should invest in a video recorder.
This comment was edited on Jan 22, 2014, 13:43.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Jan 12, 2014, 16:09 Fly
 
Re: toxic online behavior:

Camera's are everywhere and drones will be the norm. Voice recognition and facial recognition technology imbedded everywhere. It's all coming, folks. So..How to balance that economy budget? Where can this all possibly lead?

Curse Tax: Every time someone curses, whether on or offline, charge them 25 cents per curse.

Should I patent the idea and become a trillionaire?..

This comment was edited on Jan 12, 2014, 16:15.
 
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News Comments > "Stunning" Nitrous Engine Impressions
9. Re: Jan 9, 2014, 10:25 Fly
 
Something for the FPS fans out there and those wondering what Star Citizen (or some other games) could look like:

"Dream Engine"
http://www.youtube.com/watch?v=8LYpUw3Rx0c

Higher resolution & clarity version at Vaya's Vimeo page:
http://vimeo.com/43096888

This comment was edited on Jan 9, 2014, 10:33.
 
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