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User information for Axel

Real Name Axel   
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Nickname RavingArmy
Email Concealed by request
ICQ None given.
Description
Homepage http://ravingarmy.blogger.com
Signed On Dec 3, 2011, 18:06
Total Comments 25 (Suspect)
User ID 57260
 
User comment history
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
260. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 17, 2014, 18:20 RavingArmy
 
Harrowing wrote on Nov 16, 2014, 15:17:
The vast majority of serious gamers are online all the time.

No, they're not.

If you're equating "serious gamer" with professional MOBA players, Call of Duty binging fanboys, and EVE Online corporati, you're discounting a massive number of titles which have perfectly wonderful single player modes which do not in any way, shape, or form require a connection to the Internet, nor do they gain any sort of benefit from having such a connection in place. Trying to conflate the degree of involvement and enjoyment of games with the presence of an Internet connection is just ridiculous.
 
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News Comments > Return of the Shadow of the Eternals
2. Re: Return of the Shadow of the Eternals Oct 31, 2014, 19:24 RavingArmy
 
Or, you know, you could just put out the damned game first and see how things go from there.

As excited as I initially was about Shadow Of The Eternals, the more I read, the more disaffected I got. And with all of the drama surrounding Dyack, between his last go-round with this title and the shenanigans with Too Human, it's not inspiring.

I-I just want to kick Denis Dyack's ass. I want to build a machine to kick his ass. I want to build an empire to house the machine that kicks his ass!
 
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News Comments > City of Heroes Revival?
17. Re: City of Heroes Revival? Sep 2, 2014, 18:35 RavingArmy
 
Cutter wrote on Sep 2, 2014, 16:42:
Well, I wouldn't want to see CoH return per se, but I'd dearly love to see a new, and better, superhero MMO show up!

From your lips to God's ear, Cutter. I liked CoH, but it was an on again-off again thing. Champions Online kinda went to pot once Perfect World got hold of it. Sure, there's something deeply satisfying about looking down on a city from a perch on a skyscraper, but there has to be more to it.

If I'm going to be a superhero, let me feel like a goddamn superhero. If I'm going to be a harsh vigilante with a big arsenal and a short fuse, let me play that out. If I'm going to be a mutated freak with skin problems and weird biochemistry that makes me faster and stronger than regular humans, let me exult in that. If I'm going to be a dapper gent in a cloak with a library full of arcane spellbooks, make me believe it. Give me a personal storyline, not just a bunch of random single panels. Make my choices have consequences. Let there be "back issues" where others can see what happened, where I succeeded, where I failed. Give me friends. Give me enemies. But first, foremost, and always, make me believe that I am the hero that the city/world/galaxy/multiverse needs.
 
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News Comments > Volition Reveal Friday
38. Re: Volition Reveal Friday Aug 27, 2014, 19:39 RavingArmy
 
I thought that "Rate Your Level Of Cynicism" field for the forum sign-up was a joke. . .  
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News Comments > Volition Reveal Friday
18. Re: Volition Reveal Friday Aug 27, 2014, 13:59 RavingArmy
 
I would be thrilled unto death if it was a new Freespace. I understand some would say, "Oh they're just jumping on the space sim bandwagon because of Star Citizen!" And if they are, so what? I've missed that sense of epic space opera combat that Freespace delivered. And I want that storyline finished once and for all, dammit! Either the Shivans go down or the TVA does, and I want to know which.  
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News Comments > Grim Fandango HD Remake Coming to PCs
12. Re: Grim Fandango HD Remake Coming to PCs Jul 9, 2014, 22:24 RavingArmy
 
Cutter, of course Full Throttle is biker porn. Most of us don't get to ride the post-apocalyptic highways in leathers and act surly to the nice people safe in their econo-boxes.

Naturally, Outlaws needs to get remade as well. And The Dig.
 
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News Comments > Line Of Defense $99 Early Access
67. Re: Line Of Defense $99 Early Access Jun 17, 2014, 19:27 RavingArmy
 
Dirwulf wrote on Jun 17, 2014, 17:25:
He couldn't help himself over a PC gamer. HAD to respond to the comments. Get yer popcorn.

*gets out the White Cheddar popcorn flavoring*
 
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News Comments > Line Of Defense $99 Early Access
65. Re: Line Of Defense $99 Early Access Jun 17, 2014, 18:58 RavingArmy
 
anime is great! wrote on Jun 16, 2014, 19:11:
Devil's Advocate: I truly think that DS has a good game inside of him. He just needs help to realize it. It's kind of like George Lucas, if you've read up on it, he had terrible ideas planned for Star Wars that were all tempered by a good crew. Not so much tempering in the prequels, though. Mr. Smart just needs the right team to help him put together his sci-fi dream.

Why did I suddenly picture a woman with a black eye mumbling about doorknobs just now?
 
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News Comments > Op Ed
22. Re: Op Ed Jun 16, 2014, 15:22 RavingArmy
 
Creston, you realize that if any of these ideas appear, we're all coming to your place for the lynching, right?  
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News Comments > Dupe Bug Causes ESO Bank Closures
3. Re: Dupe Bug Causes ESO Bank Closures Apr 18, 2014, 19:06 RavingArmy
 
NOO! Not the guild banks!!!!

Yes! The guild banks! AND YOUR LITTLE DOG TOO!
 
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News Comments > Shards Online: Player-Run MMORPG
14. Re: Shards Online: Player-Run MMORPG Mar 31, 2014, 18:10 RavingArmy
 
OldTimber wrote on Mar 31, 2014, 15:49:
Wow sounds like they just finally finished watching Sword Art Online and decided to rip the Seed concept.

That thought vaguely occurred to me, only in SAO, the World Seed became freeware. Shards doesn't look like it's going to go that far. Least not yet. What I'm curious about if whether or not shard "owners" (I thought about calling them "Shard Masters," but figured that was too easily corrupted by Rule 34) will be able to bring their own assets into the shards that they're running.
 
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News Comments > Shards Online: Player-Run MMORPG
7. Re: Shards Online: Player-Run MMORPG Mar 31, 2014, 13:58 RavingArmy
 
I'm deeply curious to see how it works out. I'm not quite as cynical, but I'm wondering if they're going to be producing content in terms of objects, character meshes, and textures to add into worlds instead of the traditional expansion packs and such.  
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News Comments > Out of the Blue
11. Re: Out of the Blue Feb 19, 2014, 11:56 RavingArmy
 
Welcome back, gentlemen. We've missed you.  
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News Comments > Star Swarm/Nitrous Engine Trailer
3. Re: Star Swarm/Nitrous Engine Trailer Jan 15, 2014, 17:07 RavingArmy
 
Just looking at the screenshots, I'm thinking to myself, "So, when does the Honor Harrington mod start getting worked on?"  
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News Comments > SimCity Offline Mode Coming
71. Re: Rebranding Jan 14, 2014, 11:04 RavingArmy
 
ColBlister wrote on Jan 13, 2014, 17:07:
Since EA won't be increasing the city size, perhaps they'll rebrand it "Sim Village" to achieve something closer to what they're providing?

SimSuburb. Maybe SimGatedCommunity.
 
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News Comments > SimCity Offline Mode Coming
22. Re: SimCity Offline Mode Coming Jan 13, 2014, 11:34 RavingArmy
 
HorrorScope wrote on Jan 13, 2014, 10:29:
Yep. Two of the biggest franchises got baptized over it, should be a solid message.

Sure you don't mean "crucified"?
 
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News Comments > Out of the Blue
38. Re: Out of the Blue Nov 24, 2013, 12:22 RavingArmy
 
Deepest condolences on both your recent losses, Blue. It doesn't get any easier, but it will eventually get better.  
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News Comments > Star Citizen Hits $21M; Video & Hangar Patch Released
37. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 19:37 RavingArmy
 
jdreyer wrote on Oct 14, 2013, 14:13:
That Aurora looks sweet.

The thing about free traders I always wondered about though is this: When you play a military style space sim, it makes sense that your ship is tricked out with weaps and stuff since you're in the military. But for trading ships, that never made sense to me. It's not like people today outfit their DC9s or Learjets with 0.50 cal MGs and Stingers.

True, but midair piracy hasn't really been a practical criminal enterprise. It helps to think in nautical terms. Age of Sail freighters and other ships who were definitely not a man-of-war still carried armaments. They weren't as heavily armed as a ship of the line or even a frigate, but they had enough firepower to discourage smaller raiders who didn't have the means to fight it out or the sense to withdraw. Larger pirate crews, on the other hand, could take the losses and still make out pretty well on the deal.
 
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News Comments > Star Wars: The Old Republic PvP Space Combat Expansion Announced
23. Re: Star Wars: The Old Republic PvP Space Combat Expansion Announced Oct 9, 2013, 15:19 RavingArmy
 
Regrettably so. I'm one of those "Preferred Status Players" on account of my desire to get the shiny Collector's Edition, and I didn't even bother to try fumbling through a few missions. From what I remember, I had two bars, but I had originally set up four (covering speeders, long term buffs, etc.). My gather/craft skills were locked at two, not the three when I was subscribing. Just a litany of stupid things that were being paywalled for no obvious reason.  
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News Comments > Star Wars: The Old Republic PvP Space Combat Expansion Announced
2. Re: Star Wars: The Old Republic PvP Space Combat Expansion Announced Oct 8, 2013, 19:17 RavingArmy
 
How about EA stops pretending SWTOR is "free-to-play" and does something that actually treats players like people and not sepoys? Either rework the model to GW2-style "buy to play" or revert to full subscription. Either way, I'd be more likely to play again.  
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25 Comments. 2 pages. Viewing page 1.
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