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Real Name SXO   
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Nickname SXO
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 10, 2011, 13:51
Total Comments 102 (Novice)
User ID 57222
 
User comment history
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Mar 23, 2012, 08:42 SXO
 
The only people with "fear" over hardware improvements are the devs that work for the major publishers who comb through every dollar spent on big budget titles. I think the reality of the situation will allay any fears some may have. The newest engines make some processes that ate up loads of development time much easier. And with the improved hardware, less work has to go into optimizing games to make sure they can actually maintain a target fps.  
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News Comments > Batman: Arkham City Patched
4. Re: Batman: Arkham City Patched Mar 21, 2012, 08:58 SXO
 
Prez wrote on Mar 20, 2012, 16:59:
Just in time - I planned to start my first play-through of Arkham City this weekend!
LOL, same here, well actually I planned to start last weekend. Started the game up, even ran the benchmark with no issues (and I'm on a 3-screen SLI rig), then finally decided to finish the STALKER series instead (never got around to playing Call of Pripyat). I guess leaving games on the backburner for long periods of time has its benefits. Aside from Portal 2, I can't even remember the last game I played at release.
 
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News Comments > Blizzard: Some WoW Subs Lost to The Old Republic
46. Re: Blizzard: Some WoW Subs Lost to The Old Republic Mar 21, 2012, 08:54 SXO
 
DedEye wrote on Mar 20, 2012, 20:06:
The game lost its magic for me.

Looking at what has been released for MoP to date hasn't changed that. I played ToR for a bit; more of the same.

I have tried EVE and GW; didn't turn my crank.

It was a good move canceling WoW 4 months ago as far as my gaming time goes. I've been playing a lot of other games: some new stuff, ones that I missed, of which many are on sale, and some oldies but goodies I haven't fired up in a while. Having a blast.

I can't imagine ever going back to raiding end game content of anything now that I think about it.....

Welcome back to the normal world of gaming, sir. I myself had been addicted to MMO's in the past (e.g. LOTRO, EQ2), and I ended up starving myself of numerous great experiences in other games, so I know exactly where you're coming from.
 
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News Comments > Dragon Age II "Exalted March" Expansion Cancelled
68. Re: Dragon Age II Mar 21, 2012, 08:48 SXO
 
StrickNine wrote on Mar 20, 2012, 19:23:
according to wikipedia, Mr. Knowles left during the design process of DA2
Yea, according to what he said in his blog they had already started making plans for DA2 before Origins even launched. He stayed for a time after, and finally realized he had no interest in the direction the game was headed.

However, he never cited who's idea it was to change the gameplay style of DA2. Whether that decision came from within Bioware, or from higher up at EA is unknown, but it definitely didn't come from Knowles himself.
 
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News Comments > Dragon Age II "Exalted March" Expansion Cancelled
52. Re: Dragon Age II Mar 20, 2012, 15:33 SXO
 
Beamer wrote on Mar 20, 2012, 14:06:
Yakubs wrote on Mar 20, 2012, 11:44:
Acleacius wrote on Mar 20, 2012, 11:32:
Probably too much to hope for but let's hope this means they are pulling their head out of their nether region.

I doubt there's anyone left at BioWare with any talent. Talent is not compatible with a marketing- and focus-group- driven approach.

Much of the DA2 team is from the DA team, right down to the lead designer.

I'll never get the blame on marketing here. These companies don't have enough marketing intelligence and skill to make calls like this. It's the developers and designers that are making these choices.
Same lead designer, eh? Sorry Charlie, but that's just plain false. The lead designer for DA:O was Brent Knowles who was also lead designer for NWN, who decided to leave Bioware soon after DA launched because he didn't like the direction the company wanted to go in with DA2. This is from his owns words mind you, he has a blog online you can read. Mike Laidlaw was the lead designer for DA2, and he's the one known for famously saying he didn't want to target RPG players exclusively, hence the changes in DA2.
 
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News Comments > Borderlands 2 PC Features
16. Re: Borderlands 2 PC Features Mar 16, 2012, 18:54 SXO
 
Damn, I'd totally do Claptrap right now.  
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News Comments > Baldur's Gate Enhanced Editions Announced
37. Re: Baldur's Gate Enhanced Editions Announced Mar 16, 2012, 08:57 SXO
 
panbient wrote on Mar 16, 2012, 08:41:
ibm wrote on Mar 16, 2012, 07:08:
Also everyone excited about this already has the games right? You know you can mod them together to make the equivalent of one huge game with graphics enhancements already, just by following a straightforward url=http://forums.overclockers.co.uk/showthread.php?t=18195246&highlight=baldurs]guide[/url].

Yes, but as I mention in my other comments, the current 'widescreen' support leaves a bit to be desired unless you enjoy playing the miniaturized version of BG on your modern flatscreen HD monitor.

A 75 pixel tall character in an 800x600 display is 12.5% the height of the screen. The same 75 pixel tall character in a 1920x1080 window is 7% of the height. So while you can see LOTS of background, it's not quite the same presentation when all the characters are half sized (including ALL the now headache inducing teeny tiny text).

That NEEDS to be fixed and I don't think it's something that should be left to the community to pick up since it's likely an issue with inner workings of the Infinity Engine rather than something that can be tweaked from the finished product - otherwise I'm confident the community would have implemented more robust HD / Widescreen support.

Yes, I was more than happy with a functional 'fix' for a 15 year old game that mostly gets it right. But I will not be happy if a 15 year old game get re-released (and not just a repack) without support for modern presentation.

I don't need full 3d or to be able to circle the camera around my party. No cutscenes or animations for criticals or fancy spells. No trophies. No Facebook integration. No update to 4th edition rules (how they'll get around to using a very old version of the DnD rules worries me).

Just take the old game, dust it off, reintegrate the stuff that was originally cut and the pro level community content, and make it look right and play smooth on modern computers. Then do it again for Planescape Torment and Icewind Dale in that order.
Another point to think about is that if this sells well enough, it will be another demonstration that there is indeed a market for this type of classic RPG out there. For that alone, I'm willing to buy these games again for the third time.
 
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News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
62. Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 16, 2012, 08:43 SXO
 
Teddy wrote on Mar 16, 2012, 07:41:
Acleacius wrote on Mar 16, 2012, 02:54:
Teddy wrote on Mar 15, 2012, 23:40:
And considering a vast amount of resources from FO3 were reused in FO:NV, including the engine with very few modifications, it SHOULD have taken them half the resources and time to make NV.
Fine Teddy, give me a comparison, what's your point of reference, what game and budget achieved your results? Quantify.

CJ Parker that post was really to ridiculous to even bother.

What game and budget achieved my results? As in, what games were produced for significantly less cost than the original in significantly less time while using the same base engine? You really need the answer to that one? Pretty much any Call of Duty following Modern Warfare, all based on the same base engine with minor alterations where the bulk of the work was on 'new' content.

The point was very simple. When the base engine is already made for you, and all you're doing is throwing in new content with a tweak or two here and there in terms of technical differences then the game is going to take significantly less time and cost significantly less to make than one where the base engine needs to be created or needs drastic alteration to use. Less time coding, less time debugging = less cost. It's pretty basic logic.
This is utter nonsense. The entire game world had to be created from scratch. The only thing that was reused were a handful of character/creature models, and an even smaller number of weapon/armor models. Everything else was brand spanking new, and when you build a game as large as New Vegas, it's going to take a lot of time.
 
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News Comments > Baldur's Gate Enhanced Editions Announced
28. Re: Baldur's Gate Enhanced Editions Announced Mar 15, 2012, 21:17 SXO
 
This is totally anti-climactic without any kind of screenshot or videos to accompany the announcement.  
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News Comments > Warface Interview
1. Re: Warface Interview Mar 15, 2012, 09:45 SXO
 
I'm surprised to say this, but I'm actually now interested in the game just because of the mention of PvE. There can never be enough coop games IMHO.

On the otherhand, the PvP side of it sounds like utter crap, particularly after the mention of how it's completely OK for a medic to just run around on his own. They should be reinforcing teamwork, not belittling it. BF2142 worked because of the teamwork structure, things like the squad system and commander, awarding more points for following orders, etc.
 
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News Comments > Baldur's Gate Countdown to Tomorrow
19. Re: Baldur's Gate Countdown to Tomorrow Mar 15, 2012, 09:31 SXO
 
I think it's pretty obvious it'll be an "HD" remake of the games, since that's what the company that owns the URL has done in the past with another old franchise, MDK.

Also, is it just me, or is the site now down?
 
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News Comments > Battlefield 3 Patch in Certification
13. Re: Battlefield 3 Patch in Certification Mar 14, 2012, 08:56 SXO
 
Is this the patch that finally puts in the real commo rose? Or do we have to wait until the first DLC launches before they finish the base game?  
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News Comments > Battlefield 3 Close Quarters Trailer
2. Re: Battlefield 3 Close Quarters Trailer Mar 13, 2012, 10:01 SXO
 
*rocks back in forth in rocking chair*
Back in my day an "expansion" was a lot more than a map pack with some new weapons.
 
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News Comments > "Spectacular" Crytek Announcement Next Month
55. Re: Mar 13, 2012, 09:47 SXO
 
Caslon wrote on Mar 13, 2012, 00:04:
ItBurn wrote on Mar 12, 2012, 17:28:
Caslon wrote on Mar 12, 2012, 17:20:
Tumbler wrote on Mar 12, 2012, 16:49:
Crysis was spectacular when it was announced and when it shipped. (graphically) Since then you have not been spectacular.


Ummm, Crysis wasn't that spectacular. I can't remember much about it because it was that forgettable. Countless North Koreans taking a pee behind a tree and then suddenly popping out from behind it when you were near them is not my idea of great. The online play was a complete joke. The destructible terrain aspect was highly promoted but turned out to be nothing much at all. Some of the interiors of the huts were no better looking than the original Far Cry. All this while the game code taxed everyones new rigs they built just for this game. Crysis will be forgotten.

The online mode was far from a joke. It's pretty complex and interesting. It just couldn't compete with COD and Halo, like every other game.

The enemies can actually hear sounds, so it's absolutely normal for them to go towards it, even if a tree is in the way.


#1, I acknowledge the online play was never meant to be the games strong suit, but still...it was frustratingly rudimentary in hit detection and the lagged out play was horrible, on the lowest ping server.

#2. Yes the North Koreans could hear you approaching, but it got old playing among a forest of tall standing trees with a guy coming out from behind each tree, like they were all taking a leak. That got old.
o·pin·ion&#8194; - [uh-pin-yuhn]
noun
1. a personal view, attitude, or appraisal.

Person A loved Crysis. Person B thought it was mediocre. A & B debate why their own personal opinion is right. Moral of the story? A & B have different tastes.
 
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News Comments > "Spectacular" Crytek Announcement Next Month
54. Re: Mar 13, 2012, 09:35 SXO
 
I'm gonna take a guess that this new announcement has something to do with Timesplitters.  
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News Comments > Three Battlefield 3 Expansions Announced
36. Re: Three Battlefield 3 Expansions Announced Mar 7, 2012, 15:57 SXO
 
InBlack wrote on Mar 7, 2012, 09:21:
Wow no less than 3 expansions?? Not DLC? Expansions...Its been a while since Ive actually seen an expansion for a recent game, let alone three in the same year.

Well now, doesnt this seem a bit of a rippoff for those of you who bought the game? (I never bought BF3 I dont want to support EA and the Origin craptastic machine...)

Yea, EA marketing is a bunch of geniuses. They said to themselves "We used to talk trash about Activision charging people for map packs back when we were promoting Bad Company 2, so how are we going to get people to pay for map packs now?" Then one of the guys over by the fountain screamed "I got it, add some weapons and vehicles and call it an expansion!" Meanwhile the old man cleaning the floors walked by shaking his remembering a time when companies would routinely release new maps, vehicles, weapons and even game modes for free. Not out of the goodness of their hearts, but knowing that by continually supporting their game, it would keep their game sales up through word of mouth like so many of the MP giants of the past did. Not to mention the fact that paid-for MP content splits the community between haves and have nots.
 
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News Comments > Mass Effect 3 Ships; Review Roundup
57. Re: Mass Effect 3 Ships; Review Roundup Mar 6, 2012, 15:43 SXO
 
Brataccas wrote on Mar 6, 2012, 13:32:
Meh, I'll wait for the bargain sales if I play it at all. The ending to ME2 was so awful that I just can't bring myself to get excited over this one.

This is exactly how I feel. Mass Effect 2 was not a proper second installment to an over-arching storyline. No progress was made in the main story arc. At the end of ME1 you're like "The Reapers are coming, we only slowed them down, now we have to find a way to stop them." At the end of ME2 you're like "The Reapers are still coming, we only slowed them down yet again, and we still have no clue how to stop them."

Couple this with the numerous plot holes that suddenly appeared in ME2, coupled with a cheesetastic last boss, it removed any and all anticipation I had to see how the story ends. On the contrary, it made me afraid of where the story would go next, and I started questioning whether it would be better to remember ME just the way it was without its sequels.
 
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News Comments > Hardcore Tactical Shooter Kickstart
27. Re: Hardcore Tactical Shooter Kickstart Mar 4, 2012, 12:17 SXO
 
I'm in for $50. Even if we don't get cutting-edge graphics, I'll be happy with an improved Rogue Spear clone at this point. And who knows what this could lead to down the line if it's successful. Even Red Storm Entertainment and Bohemia Interactive had to start somewhere.  
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News Comments > Unreal Engine 4 at GDC
43. Re: Unreal Engine 4 at GDC Mar 4, 2012, 12:13 SXO
 
Beamer wrote on Feb 29, 2012, 13:13:
Verno wrote on Feb 29, 2012, 12:41:
Tanto Edge wrote on Feb 29, 2012, 11:07:
'The PC gaming isn't dead' argument is all well and good but realistically, there aren't that many folks using UE3 to develop PC titles as opposed to folks using it to develop on consoles.
The incredible capabilities of software are being held back by the current console generation..
It's a shame.

AAA titles you mean? PC gaming has moved well beyond being limited to that market as a revenue stream. I agree that the former is being held up by consoles but the latter is thriving in a way not seen since the shareware days, much of that due to Steam and UE.

It'll be nice to see those titles mature, too.
Right now we're getting a certain kind of indie title. I won't call them simple or uncomplex, but they all fit a certain type, or maybe I should say two certain types. Most of them go for "retro" as well.

I still contend we won't be able to get cutting edge 3D FPS games coming from the indie crowd (no, Unity engine games don't count), but I really want to see a strategy revival. Right now it seems we're getting a good amount of half-finished space themed 4x games that aren't setting the world on fire. I want ones that maybe have their ambition pulled back a bit but do what they do insanely well (and preferably not in space.) And I want someone to do something interesting with turn based tactics without feeling like everything needs to move at the same time.

Wishes...

I believe all that is possible as soon as developers start relying less on publishers for funding, which is why I'm hoping all these kickstarter projects we're seeing actually succeed. Once devs realize they can be free of publisher control, I think they will be more willing to innovate as well as some who also push the hardware thresholds. It won't happen at first, small money, small projects, but it could be the beginnings of a renaissance of sorts.
 
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News Comments > id on DOOM 4 Images
20. Re: id on DOOM 4 Images Mar 2, 2012, 10:07 SXO
 
Quboid wrote on Mar 2, 2012, 09:52:
SirKnight wrote on Mar 2, 2012, 09:47:
ItBurn wrote on Mar 2, 2012, 09:39:
It better not be fuckin' mega textures. Rage's textures look so bad even on max details, it's ridiculous.


Don't blame the tech since you obviously have no idea how it works and why it's needed. Doom 4 WILL use MegaTextures since this is idTech 5 they're using. The problem is not MegaTextures (virtual texturing) but the extreme amount of compression used for the consoles. Virtual texturing is the only and best way to have unique texutring everywhere and higher resolution/texture detail than would otherwise be possible due to hardware constraints. But the consoles screwed that up due to the disk media.

Isn't this problem that MegaTextures need to be compressed heavily on consoles? In that case, and I think this was ItBurn's point, isn't this going to happen again (and again and again until consoles ship with AAG 4GB+ VRAM)?
Exactly, it will be the same story all over again, no doubt about it. Not to mention, id has yet to prove they can offer innovative gameplay.

I finally played Rage on a friend's computer and was bored to tears at how repetitive it felt. It's the same feeling I had when playing Borderlands solo for the 2nd time (mind you I loved that game in coop).

I never even finished Doom 3. I got to the very last area and just stopped because I realized just how bored I was with it. It was just monster closets, monster closets, and a few more monster closets. Doom 1 & 2 could get away with that because it was new and still exciting at the time, plus it had far more interesting level and atmosphere design.

I personally don't think id has made a good game since Quake II, and I'm not sure they know how to anymore. Sure Quake III was fun for MP, but Unreal Tournament had it beat IMO.
 
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102 Comments. 6 pages. Viewing page 4.
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