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Real Name SXO   
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Signed On Nov 10, 2011, 13:51
Total Comments 137 (Novice)
User ID 57222
User comment history
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News Comments > TF2 Oculus Rift Details
12. Re: TF2 Oculus Rift Details Mar 19, 2013, 13:46 SXO
If they patched in Oculus Rift support into HL2, that would give me another reason to play through the game again.  
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News Comments > Sam Raimi on the Warcraft Film
13. Re: Sam Raimi on the Warcraft Film Mar 6, 2013, 08:55 SXO
jdreyer wrote on Mar 6, 2013, 02:42:
.net_Drifter wrote on Mar 6, 2013, 00:46:
Raimi: I found out it wasn't my way or the highway, and whoops . . . that was that.

Before Spiderman 3, I might have thought it was a dick move by Blizzard.
After watching Spiderman 3, however . . . I'd have reservations about any screenplay he wrote about any property that wasn't his own, too.

Spiderman 3 wasn't all his fault. The studio forced him to add Venom, which really screwed up his original script.
Who forced him to add the dance routine?
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News Comments > Battlefield 4 Shown
2. Re: Battlefield 4 Shown Feb 20, 2013, 08:41 SXO
I am immune to the hype machine. As far as I'm concerned, a true successor to BF2/2142 has yet to be released. Don't get me wrong, I enjoyed BF3, but it felt like a hybrid of the series that leaned more towards Bad Company 2.  
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News Comments > Notch Backtracks on Psychonauts 2 Support
1. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 08:45 SXO
At least he's honest and straightforward about it. He foolishly made a verbal (typed) commitment without realizing exactly what it entailed, and once he was made aware of it, he reneged. An honest mistake many people that suddenly came into money for the first time could make.  
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News Comments > Op Ed
9. Re: Op Ed Oct 12, 2012, 13:14 SXO
Agent.X7 wrote on Oct 12, 2012, 12:15:
This is akin to Amazon selling you the kindle version of a book, but charging you extra if you want to read the chapters that it deems aren't really important to the overall plot of the book.

What? You got the gist, right? You don't NEED those extra chapters. Just because they are already on your Kindle doesn't mean you are entitled to read them without paying more.

You bought the Avengers on bluray, but we locked out 20 minutes of the movie that we deemed "extra." You have to pay more to see it. What? A different unit worked on those scenes. You're not entitled to them just because they are on the disc.

This guys argument is bullshit, and I think he knows it. Fluff for fluff's sake.
This is an excellent example, and I think I'm gonna use it from now on when debating this topic.
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News Comments > First Steam Greenlight Selections
70. Re: First Steam Greenlight Selections Sep 13, 2012, 09:00 SXO
OK, this whole thread has turned into one giant discussion/debate about the Black Mesa mod, but there's another question that I think needs to be answered. I've rated every single game on Greenlight, and I'm talking about careful meticulous evaluation that has consumed my life for the past week both at home and at work. And I just want to know one thing, how the heck did McPixel get greenlighted? Who were these people that upvoted it en masse, and why?  
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News Comments > Rebellion Sues Stardock and Ironclad Over Rebellion
37. Re: Rebellion Sues Stardock and Ironclad Over Rebellion Aug 17, 2012, 08:16 SXO
Sniper Elite v2 is on sale on Steam right now, and I was planning to buy it today, but now that I see this company's true colors, I'll pass. Talk about a frivolous lawsuit.  
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News Comments > BioWare on the Importance of Day One DLC
37. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 08:58 SXO
Bhruic wrote on Aug 14, 2012, 18:17:
This is hardly surprising news. People tend to play a game when it first comes out. People tend not to go back and replay games (I know lots of us do, but we're not exactly a good random sampling). So having DLC come out 3 months later isn't going to get the sales that DLC right away is, simply because by that point fewer people will be interested in going back to play it.
I totally agree with this. The way these companies interpret their collected data bothers me.

@Dades & StingingVelvet
You both have good points, and I think the truth lies somewhere in the middle. While I've always complained about people continuing to fork over their money for DLC, thereby legitimizing this business practice, I sometimes wonder if at least some portion of the consumer base feels like they don't have much choice. For example, Battlefield 3 has all these new map packs labeled as "expansions" being released. If among a group of 5 friends, 2 of them buy them, that will potentially split them up when they try to play together, so the other 3 will be compelled to purchase the map packs begrudgingly.

This comment was edited on Aug 15, 2012, 09:07.
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News Comments > Half-Life 3 at gamescom Denied
46. Re: Half-Life 3 at gamescom Denied Aug 15, 2012, 08:54 SXO
Prez wrote on Aug 15, 2012, 08:22:
I loved Half-Life...... I even loved the Xen missions

Good to know I'm not the only one. I knew I was in a tiny minority, but never actually saw another person that enjoyed the last section of the game. Also, crazily enough I enjoyed the last sections of Crysis 1 that everyone else seemed to hate.

I know those sections are notorious for being so different than the rest of their respective games, but I think that was kind of the point. You walk into Xen, it should feel alien, at least IMHO. The same goes for Crysis, at least within the ship/mountain. They could've made the outer sections a little more sandboxy ala Warhead, but alas they didn't, but it still wasn't terrible to me.
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News Comments > BioWare on the Importance of Day One DLC
27. Re: BioWare on the Importance of Day One DLC Aug 14, 2012, 16:19 SXO
NKD wrote on Aug 14, 2012, 15:36:
NegaDeath wrote on Aug 14, 2012, 13:29:
They're confusing "importance" with "financially successful douchebaggery".

When you're a business, especially a game studio that is just one disappointing title from complete failure, financially successful douchebaggery is highly important.

Day 1 DLC works. People buy it. Consumers have spoken with their wallets and unfortunately they disagree with the popular Internet opinion of Day 1 DLC. It's not even an essential product. It's not like you absolutely have to have the DLC and you are being forced at gunpoint to buy it. Yet people still buy it.

A lot of these companies are portrayed as being somehow needlessly greedy. But most of them are financially struggling, at least in business terms. Greed is about excess. A lot of these companies are just keeping their bottom line intact with these supposedly greedy tactics. Sleazy? Yeah. But hardly excessive.

Everybody wants to play triple A blockbuster games, but nobody wants to pay what it costs to develop them.

Convince the industry to lay off 75% of their employees and make lower budget games and you won't have to deal with Day 1 DLC or any other of these recent sleazy tactics. But if people expect game budgets to continue to increase, logically the developers' income must also increase.
So its the consumers' fault that developers that work for mega-publishers like EA have absolutely no idea how to control their spending? Why is it that CD Projekt can produce The Witcher and The Witcher 2, give away all the "DLC" for free, sell "only" 4 million copies combined (both games and across all platforms), and they're still profitable? Does The Witcher 2 look like a low-budget game to you? How about you stop and question why EA's budgets are so astronomical, and whether these incredible games really cost as much as they're claiming they do to make? It's all horsesh*t, the companies have just become bloated insatiably gluttonous monsters.

Another example is the original Crysis which cost $22 million to make according to CryTek, and they were still profitable after the first year. The truth is when your competitor is making $100 million in the same time frame, your shareholders start to cry foul. So what happens? Time to start squeezing every last drop of money from your customers so your earnings reports start to look sweeter.
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News Comments > Half-Life 3 at gamescom Denied
31. Re: Half-Life 3 at gamescom Denied Aug 14, 2012, 16:02 SXO
I suspect that Half-Life 3 is actually being shown behind the scenes, not to promote HL3 itself, but to shop around the Source 2 engine that's been speculated to exist. So they'll have private meeting rooms to showcase the engine with the only game they currently are developing on it, HL3, in the hopes they'll get some licensees for Source 2.

That being said however, I'm sure there's barely anything done in the game itself, just enough to showcase the tech.
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News Comments > BF4 Beta in Fall 2013: MoH Not Required
45. Re: BF4 Beta in Fall 2013: MoH Not Required Jul 19, 2012, 09:30 SXO
My prediction is BF4 will be a futuristic shooter as a spiritual successor to 2142. Despite all the fans wanting one before, EA had told DICE there wasn't enough interest to warrant its development. But now that Black Ops 2 is coming out, along with a glut of other futuristic shooters on the way, EA will do as EA does, and follow the trend rather than being the trendsetter.  
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs Jun 29, 2012, 08:51 SXO
Why is it necessary for SWAT to prosecute this kind of warrant? I thought SWAT was used for potentially dangerous situations. Some guy sitting at his computer running code doesn't necesitate this level of response. A regular pair of detectives holding their badge and their warrant should suffice for entry.  
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News Comments > Battlefield 3 Premium Details; Release Next Week?
38. Re: Battlefield 3 Premium Details; Release Next Week? May 31, 2012, 10:05 SXO
Forget the price, forget the amount of the content, the real travesty with "DLC" for BF3 is the fragmentation of the online community. Has everyone forgotten how EA boasted of "free map packs" back when Bad Company 2 was released, and how they learned that charging for map packs divides the player base into the haves and have-nots? Then they turn around and lay down DLC plans for BF3 that goes exactly counter to those statements, only this time they throw in a few pointless weapons (how different are they really going to be?) and some vehicles in order to classify the DLC as "expansions."  
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News Comments > Origin Woos Crowd-Funded Games
25. Re: Origin Woos Crowd-Funded Games May 19, 2012, 08:02 SXO
Wraith wrote on May 19, 2012, 07:31:
Jerykk wrote on May 19, 2012, 07:24:

Good lord, the knee jerk reactions are painful. Please do some research or at least read the rest of the thread before posting. Wasteland 2 is not going to require Origin. It will simply be sold on Origin, along with Steam, GOG, GamersGate and every other digital distributor.
Good Lord, the stupidity on display here is appalling.

Origin is a non-functional piece of cat-piss which EA forces on people who don't want it. Origin requires you to satisfy the EA machine to play your single player game. By supporting and utilising Origin, you are supporting their anti-consumer behaviour. The only way this piece of shit will go away is if it's not supported.

Fuck Origin and fuck anyone who supports it. If you're a developer who received crowd-sourced funding from gamers and you support Origin, then you're betraying the demographic which funded your fucking game in the first place - and are therefore a piece of shit.

This isn't rocket surgery dude. It just requires you to - oh, I don't know - THINK.
I disagree. Origin is a lot like Steam, just not as robust. I have both of them on my PC (BF3 requires Origin), and the majority of my games are on Steam, but not all. Many people hate Steam just as much as Origin, and in inXile's own words, they support player choice. That means making the game available in as many places as possible, which I wholeheartedly support. Exclusivity for any platform is what is truly anti-user.

That being said I personally hate EA, and the only Origin game I ever plan to own is Battlefield since I've owned the series starting with the original 1942. Despite this, I think it's a good thing that indies get a good deal on Origin, both for their own profits, and for the aforementioned reason of player choice.
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News Comments > 38 Studios in Financial Trouble?
22. Re: 38 Studios in Financial Trouble? May 15, 2012, 09:04 SXO
You guys do realize the reason it feels like an MMO is because that's what 38 Studios set about making in the first place? Curt was a huge EQ2 fan (I played back when he did), and he decided to create a game company and create his own MMO..... like if it was that simple. They ran out of money several times, I remember following the development since the beginning, and they kept having to find more investors. It wasn't until they revamped it into a SP game that the game received much coverage, but by then I was seriously questioning whether anything they released could make up for all those years of money being sunk into development.

Don't be surprised if the Warhammer 40k MMO recently announced to being switching gears into a SP game feels exactly the same way.
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News Comments > Company of Heroes 2 Announced
17. Re: Company of Heroes 2 Announced May 7, 2012, 13:57 SXO
I just hope it has coop. Controlling the action in four different areas started wearing me out. I finished the original game, but still haven't finished the expansions.  
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News Comments > Company of Heroes 2 Revealed?
33. Re: Company of Heroes 2 Revealed? May 4, 2012, 09:24 SXO
Jerykk wrote on May 4, 2012, 01:10:
Burrito of Peace wrote on May 3, 2012, 18:42:
Not Homeworld 3?

Fuck you, Relic. Fuck you.

Does Relic even own the Homeworld IP? Last I checked, Sierra published the Homeworld games. Then Vivendi bought Sierra. Then Vivendi sold most of its IP to Activision. So there's a pretty good chance that Activision owns the Homeworld IP, which means it is basically dead.
THQ actually purchased the rights from Sierra back when it crumbled, so yes, the possibility exists, but I doubt we'll ever see another Homeworld. They don't feel the market for it is big enough.
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News Comments > NVIDIA Crowbar Tease
18. Re: NVIDIA Crowbar Tease Apr 28, 2012, 08:34 SXO
This is not HL3 related. This is another case of the industry trolling fans to get more attention.  
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News Comments > Torchlight II Pre-Purchases Get Free Torchlight
15. Re: Torchlight II Pre-Purchases Get Free Torchlight Apr 26, 2012, 14:07 SXO
Graham wrote on Apr 26, 2012, 13:16:
deqer wrote on Apr 26, 2012, 11:56:
I was going to pick this up, but ever since they released that childish cinematic last week, I fear I would be picking up a game for 5yearolds--I'm not a 5yearold.

You sound like a rational person with reasonable opinions.

Protip: Being worried about you own personal, private hobbies appearing childish shows that you still have some growing up to do.
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137 Comments. 7 pages. Viewing page 3.
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