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Nickname SXO
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Homepage http://
Signed On Nov 10, 2011, 13:51
Total Comments 108 (Novice)
User ID 57222
 
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News Comments > BioWare on the Importance of Day One DLC
27. Re: BioWare on the Importance of Day One DLC Aug 14, 2012, 16:19 SXO
 
NKD wrote on Aug 14, 2012, 15:36:
NegaDeath wrote on Aug 14, 2012, 13:29:
They're confusing "importance" with "financially successful douchebaggery".

When you're a business, especially a game studio that is just one disappointing title from complete failure, financially successful douchebaggery is highly important.

Day 1 DLC works. People buy it. Consumers have spoken with their wallets and unfortunately they disagree with the popular Internet opinion of Day 1 DLC. It's not even an essential product. It's not like you absolutely have to have the DLC and you are being forced at gunpoint to buy it. Yet people still buy it.

A lot of these companies are portrayed as being somehow needlessly greedy. But most of them are financially struggling, at least in business terms. Greed is about excess. A lot of these companies are just keeping their bottom line intact with these supposedly greedy tactics. Sleazy? Yeah. But hardly excessive.

Everybody wants to play triple A blockbuster games, but nobody wants to pay what it costs to develop them.

Convince the industry to lay off 75% of their employees and make lower budget games and you won't have to deal with Day 1 DLC or any other of these recent sleazy tactics. But if people expect game budgets to continue to increase, logically the developers' income must also increase.
So its the consumers' fault that developers that work for mega-publishers like EA have absolutely no idea how to control their spending? Why is it that CD Projekt can produce The Witcher and The Witcher 2, give away all the "DLC" for free, sell "only" 4 million copies combined (both games and across all platforms), and they're still profitable? Does The Witcher 2 look like a low-budget game to you? How about you stop and question why EA's budgets are so astronomical, and whether these incredible games really cost as much as they're claiming they do to make? It's all horsesh*t, the companies have just become bloated insatiably gluttonous monsters.

Another example is the original Crysis which cost $22 million to make according to CryTek, and they were still profitable after the first year. The truth is when your competitor is making $100 million in the same time frame, your shareholders start to cry foul. So what happens? Time to start squeezing every last drop of money from your customers so your earnings reports start to look sweeter.
 
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News Comments > Half-Life 3 at gamescom Denied
31. Re: Half-Life 3 at gamescom Denied Aug 14, 2012, 16:02 SXO
 
I suspect that Half-Life 3 is actually being shown behind the scenes, not to promote HL3 itself, but to shop around the Source 2 engine that's been speculated to exist. So they'll have private meeting rooms to showcase the engine with the only game they currently are developing on it, HL3, in the hopes they'll get some licensees for Source 2.

That being said however, I'm sure there's barely anything done in the game itself, just enough to showcase the tech.
 
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News Comments > BF4 Beta in Fall 2013: MoH Not Required
45. Re: BF4 Beta in Fall 2013: MoH Not Required Jul 19, 2012, 09:30 SXO
 
My prediction is BF4 will be a futuristic shooter as a spiritual successor to 2142. Despite all the fans wanting one before, EA had told DICE there wasn't enough interest to warrant its development. But now that Black Ops 2 is coming out, along with a glut of other futuristic shooters on the way, EA will do as EA does, and follow the trend rather than being the trendsetter.  
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs Jun 29, 2012, 08:51 SXO
 
Why is it necessary for SWAT to prosecute this kind of warrant? I thought SWAT was used for potentially dangerous situations. Some guy sitting at his computer running code doesn't necesitate this level of response. A regular pair of detectives holding their badge and their warrant should suffice for entry.  
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News Comments > Battlefield 3 Premium Details; Release Next Week?
38. Re: Battlefield 3 Premium Details; Release Next Week? May 31, 2012, 10:05 SXO
 
Forget the price, forget the amount of the content, the real travesty with "DLC" for BF3 is the fragmentation of the online community. Has everyone forgotten how EA boasted of "free map packs" back when Bad Company 2 was released, and how they learned that charging for map packs divides the player base into the haves and have-nots? Then they turn around and lay down DLC plans for BF3 that goes exactly counter to those statements, only this time they throw in a few pointless weapons (how different are they really going to be?) and some vehicles in order to classify the DLC as "expansions."  
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News Comments > Origin Woos Crowd-Funded Games
25. Re: Origin Woos Crowd-Funded Games May 19, 2012, 08:02 SXO
 
Wraith wrote on May 19, 2012, 07:31:
Jerykk wrote on May 19, 2012, 07:24:

Good lord, the knee jerk reactions are painful. Please do some research or at least read the rest of the thread before posting. Wasteland 2 is not going to require Origin. It will simply be sold on Origin, along with Steam, GOG, GamersGate and every other digital distributor.
Good Lord, the stupidity on display here is appalling.

Origin is a non-functional piece of cat-piss which EA forces on people who don't want it. Origin requires you to satisfy the EA machine to play your single player game. By supporting and utilising Origin, you are supporting their anti-consumer behaviour. The only way this piece of shit will go away is if it's not supported.

Fuck Origin and fuck anyone who supports it. If you're a developer who received crowd-sourced funding from gamers and you support Origin, then you're betraying the demographic which funded your fucking game in the first place - and are therefore a piece of shit.

This isn't rocket surgery dude. It just requires you to - oh, I don't know - THINK.
I disagree. Origin is a lot like Steam, just not as robust. I have both of them on my PC (BF3 requires Origin), and the majority of my games are on Steam, but not all. Many people hate Steam just as much as Origin, and in inXile's own words, they support player choice. That means making the game available in as many places as possible, which I wholeheartedly support. Exclusivity for any platform is what is truly anti-user.

That being said I personally hate EA, and the only Origin game I ever plan to own is Battlefield since I've owned the series starting with the original 1942. Despite this, I think it's a good thing that indies get a good deal on Origin, both for their own profits, and for the aforementioned reason of player choice.
 
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News Comments > 38 Studios in Financial Trouble?
22. Re: 38 Studios in Financial Trouble? May 15, 2012, 09:04 SXO
 
You guys do realize the reason it feels like an MMO is because that's what 38 Studios set about making in the first place? Curt was a huge EQ2 fan (I played back when he did), and he decided to create a game company and create his own MMO..... like if it was that simple. They ran out of money several times, I remember following the development since the beginning, and they kept having to find more investors. It wasn't until they revamped it into a SP game that the game received much coverage, but by then I was seriously questioning whether anything they released could make up for all those years of money being sunk into development.

Don't be surprised if the Warhammer 40k MMO recently announced to being switching gears into a SP game feels exactly the same way.
 
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News Comments > Company of Heroes 2 Announced
17. Re: Company of Heroes 2 Announced May 7, 2012, 13:57 SXO
 
I just hope it has coop. Controlling the action in four different areas started wearing me out. I finished the original game, but still haven't finished the expansions.  
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News Comments > Company of Heroes 2 Revealed?
33. Re: Company of Heroes 2 Revealed? May 4, 2012, 09:24 SXO
 
Jerykk wrote on May 4, 2012, 01:10:
Burrito of Peace wrote on May 3, 2012, 18:42:
Not Homeworld 3?

Fuck you, Relic. Fuck you.

Does Relic even own the Homeworld IP? Last I checked, Sierra published the Homeworld games. Then Vivendi bought Sierra. Then Vivendi sold most of its IP to Activision. So there's a pretty good chance that Activision owns the Homeworld IP, which means it is basically dead.
THQ actually purchased the rights from Sierra back when it crumbled, so yes, the possibility exists, but I doubt we'll ever see another Homeworld. They don't feel the market for it is big enough.
 
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News Comments > NVIDIA Crowbar Tease
18. Re: NVIDIA Crowbar Tease Apr 28, 2012, 08:34 SXO
 
This is not HL3 related. This is another case of the industry trolling fans to get more attention.  
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News Comments > Torchlight II Pre-Purchases Get Free Torchlight
15. Re: Torchlight II Pre-Purchases Get Free Torchlight Apr 26, 2012, 14:07 SXO
 
Graham wrote on Apr 26, 2012, 13:16:
deqer wrote on Apr 26, 2012, 11:56:
I was going to pick this up, but ever since they released that childish cinematic last week, I fear I would be picking up a game for 5yearolds--I'm not a 5yearold.

You sound like a rational person with reasonable opinions.

Protip: Being worried about you own personal, private hobbies appearing childish shows that you still have some growing up to do.
Zing!
 
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News Comments > etc., etc.
6. Re: etc., etc. Apr 26, 2012, 08:46 SXO
 
Don't care, G4 sucks anyway. I'll never get over their takeover of TechTV.
20 nothing year old bimbo with a nice rack who knows fuck-all about games to bring in the teen boys and old losers
I want to address this comment because it's so off base it actually irked me. First of all Morgan Webb was placed on X-Play after G4 took over TechTV in the hopes her good looks would get the show more ratings (she was under contract). And you're right, she was not a gamer when they put her in that spot. She was a tech geek and she knew her subject matter very well. Go watch some old episodes of The Screen Savers, the show she was originally hired for, and you'll see she is a legitimate geek. She's no Olivia Munn, meaning she wasn't hired for her looks, and she's not brain dead. So yea, she may not be a hardcore gamer, but to call her a "bimbo" is unfair.

This comment was edited on Apr 26, 2012, 08:54.
 
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News Comments > S.T.A.L.K.E.R.: 2 "Frozen"; MMOFPS Survarium Announced
7. Re: S.T.A.L.K.E.R.: 2 Apr 25, 2012, 14:38 SXO
 
Release the source code and assets of STALKER 2 to the modding community. Maybe the team behind the STALKER Complete mods could get something playable out of it.  
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Apr 25, 2012, 09:15 SXO
 
SirKnight wrote on Apr 24, 2012, 23:41:
"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.

"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."


BS. POM is not really that big of a deal. It's been around for a long time. I even implemented it in OpenGL YEARS ago when DX9 was the new kid in town. I think on a GeForce FX. Shader Model 3 (aka DX9) is more than good enough for this. To say the 360 can not theoretically do this is just pure crap. I did it on a much older GPU! I just can't believe they're trying to say this.

That whole article is just trying to blow smoke up people's arses.

The real features of DX11 is compute and tessellation. You can do some compute like stuff with GPGPU techniques in DX9 but you will not be able to emulate it exactly. The tessellation part can be done without DX11 but it will mostly be in software with very little in hardware. The tessellation features ATI put in the 360 GPU is not completely what DX11 exposes.

It's pretty obvious this guy being interviewed is clueless about graphics tech. I'm surprised he's not Crytek's PR guy.

Oh also, Crysis 1 already had POM, but was not used in the main game. To use it would require a little texture modding. But the code was there and ready to be used in DX9 mode.
Thank you SirKnight for saving me the trouble of explaining all the hogwash in that interview.

Also, some clarrification for anyone else reading this. In regards to SirKnight's last sentence, Crysis did have POM, but it was restricted to "Very High" settings which only worked on Windows Vista at the time of release. But it was possible to unlock the Very High setting to work in Windows XP and therefore you'd have it working anyway. Crysis Warhead allowed all settings on Windows XP by default. POM has nothing to do with DX10, let alone DX11. In the future, anytime you see an interview from someone at CryTek, assume they are lying anytime their lips are moving.
 
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News Comments > Mass Effect 3 Community Demonstration
21. Re: Mass Effect 3 Community Demonstration Apr 25, 2012, 09:03 SXO
 
Turn it off, leave it off, give up on EA/Bioware products, there are a wealth of other awesome games out there, especially on the indie front. Support the people that are truly making games with a passion, not the ones trying to monetize the ever-living-crap out of their games.  
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News Comments > Crysis 3 Teaser Trailer
39. Re: Crysis 3 Teaser Trailer Apr 21, 2012, 21:30 SXO
 
Dmitri_M wrote on Apr 21, 2012, 13:06:
SXO wrote on Apr 20, 2012, 14:47:
game would've been like without EA's taint on the developer. Obviously it's a subjective thing to consider, and if you believe games like Dragon Age 2, Crysis 2 & Dead Space 2 are better than the originals, obviously we are of two separate minds on the matter.
Why lump Dead Space 2 in there? I don't recall much universal hate for it. Dead Space 2 was about as good as the first. They hardly changed anything, certainly not for the bad. I know EA is involved and it's a sequel, but let's be reasonable.
Because they purposely made it more of an action game to appeal to a more mainstream audience (one of the designers even compared it to Halo). Dead Space was full of tension, and was the last great survival-horror game I played. Dead Space 2, while very enjoyable as a third-person shooter, wasn't even the least bit scary to me. I liked both games, and have even recommended both to friends (with a disclaimer for DS2), but I'd say Dead Space > Dead Space 2. I included it in the list because despite it being universally liked, myself included, it was yet another example of a game making compromises to get sales numbers that would make daddy (EA) happy.
 
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News Comments > Crysis 3 Teaser Trailer
37. Re: Crysis 3 Teaser Trailer Apr 21, 2012, 08:41 SXO
 
Rigs wrote on Apr 21, 2012, 03:35:
You should just pirate the DLC and check it out, they made a lot of improvements.

*A loud gasp and hushed silence falls over the internet* 'Did he...did he say what I think he said?!' MAKE YOUR TIME!

Name the last "awesome" game they made, then ask yourself what that game would've been like without EA's taint on the developer.

Well...LHX was pretty damn good. Seal Team kicked ass too.

Big manuals with lots of history and pictures need to make a comeback! How about a kickstarter for game manuals?! Now that's something I'd pay for! DL-what? Give me a game manual the size of a high school textbook in every game and I'll buy all the damn HORSE ARMOR you want!


=-Rigs-=
YES!!!!! I miss having big manuals and even boxes for my games. I still kept all of my old ones. It was a ritual for me to explore the contents of the box, then spend 1 or 2 days reading the manual before I even started playing the game. Anyone remember the Falcon 4.0 manual?
 
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News Comments > Crysis 3 Teaser Trailer
27. Re: Crysis 3 Teaser Trailer Apr 20, 2012, 16:16 SXO
 
StingingVelvet wrote on Apr 20, 2012, 16:01:
nin wrote on Apr 20, 2012, 14:47:
Are you kidding? He went on for weeks about how great Dragon Age 2 was...


It's funny how to you negative nancies "it's not bad" is rambling about how great something is.

Anyway, I quite like most of EA's games. The Dead Space series is excellent, Crysis 2 was damn good IMO as well and Mirror's Edge is one of my favorite games of the last 5 years.

I admit Medal of Honor sucked, but Mass Effect 2 was great and an improvement on the original IMO. Haven't played ME3 or Syndicate yet, but look forward to it.

DA2 is a tough one... it has many flaws and was obviously rushed, but the change in look and speed was much appreciated by me after the somewhat awkward and cliche Origins. So I'm kind of torn.

As if your perfectly coiffed hairdo and strong jawline weren't enough to destroy my self-worth, now you refer to me as a "Negative Nancy?" Must you eviscerate my manhood in front of the entire internet?
 
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News Comments > Crysis 3 Teaser Trailer
15. Re: Crysis 3 Teaser Trailer Apr 20, 2012, 14:18 SXO
 
StingingVelvet wrote on Apr 20, 2012, 13:59:
Jackplug wrote on Apr 20, 2012, 11:44:
Usual shit from EA, wont be buying it anyways.

Show me where EA touched you...

Seriously, EA make awesome games a lot of the time. This old hate is silly.
Name the last "awesome" game they made, then ask yourself what that game would've been like without EA's taint on the developer. Obviously it's a subjective thing to consider, and if you believe games like Dragon Age 2, Crysis 2 & Dead Space 2 are better than the originals, obviously we are of two separate minds on the matter. Either way, one look at your avatar and I can see you are a handsome chap, and therefore I feel strangely insecure about my own manliness, therefore I have no choice but to forfeit my opinion to yours.

This comment was edited on Apr 20, 2012, 14:26.
 
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News Comments > Crysis 3 Announced
87. Re: Crysis 3 Announced Apr 17, 2012, 08:53 SXO
 
Let me just comment on the ongoing debate about why Crysis 2 took place in an urban environment. I forgot where I read the interview, but Cevat basically stated that the change was in fact because of the move to consoles, but not because of the hardware limitations. They felt that console gamers would enjoy an urban setting more than a jungle setting, and that if they had continued with a jungle setting, nobody would keep playing after Crysis 2. The story and setting in Crysis 2 was in fact changed from what they originally planned to make. Originally the plan was that you would play as Prophet as he went back into the island to take on the alien threat (as evidenced by the cliffhangar ending of the first game). They also stated as much after Warhead launched.  
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108 Comments. 6 pages. Viewing page 2.
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