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Real Name SXO   
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Nickname SXO
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Homepage http://
Signed On Nov 10, 2011, 13:51
Total Comments 147 (Novice)
User ID 57222
 
User comment history
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News Comments > Evening Consolidation
14. Re: Evening Consolidation Jun 17, 2015, 06:58 SXO
 
Bundy wrote on Jun 16, 2015, 09:54:
nin wrote on Jun 16, 2015, 08:58:
Mordecai Walfish wrote on Jun 16, 2015, 04:18:
With how unique the architecture on the PS3 was compared to the pretty standard x86 hardware in the 360, I don't see the PS4 getting emulation of PS3-era games ever.

They'll continue to push their streaming service. which is unfortunate, as I'd much prefer local emulation (which I totally agree with you - w/o the chip, it's going to be extremely hard if not impossible).


I don't think the Xbox 360 was x86.
No, it wasn't, but it sure as heck is far easier to emulate games for the 360 than it is games made for the PS3's Cell processor.
 
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News Comments > Amazon's Big PC Game Ambitions
23. Re: Amazon's Big PC Game Ambitions Jun 7, 2015, 07:43 SXO
 
I wonder how many of the personnel they hired are from that big purge Valve did a while back. I mean, the team is even based in Seattle.  
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News Comments > Evening Interviews
2. Re: Evening Interviews Jun 4, 2015, 07:09 SXO
 
That was a great talk. I'm wondering if instead of using controllers that maybe they should be looking into developing some sort of gloves with positional tracking instead.  
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News Comments > Division 9 Footage
16. Re: Division 9 Footage Jun 4, 2015, 06:31 SXO
 
NamecaF wrote on Jun 4, 2015, 00:01:
So it was basically a SWAT 4 mod. They were using the same assets and systems and even the same maps.
Really does seem like it was built upon SWAT. Looks interesting conceptually, but I wonder if this would've succeeded against L4D. It's probably better that it was canceled.
 
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News Comments > BioShock Series Has Sold 25M
13. Re: BioShock Series Has Sold 25M Jun 1, 2015, 06:39 SXO
 
Kajetan wrote on Jun 1, 2015, 03:58:
So, 11 mio. unit sold of Bioshock Infinite.

How expensive was that game, when 11 mio. units are not enough to prevent the closure of Irrational?
Same thing was thinking. I would wager they made a profit, but not the kind of profit they're seeing other publishers who force annual/bi-annual sequels (e.g. Ubisoft, EA) making, so they wanted to move away from the long development cycles. Quantity > Quality is the new status quo, with few exceptions (e.g. Rockstar).
 
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News Comments > Saturday Legal Briefs
26. Re: Saturday Legal Briefs May 31, 2015, 08:40 SXO
 
I can't even keep up with all the labels being applied to people anymore. It makes me not want to discuss anything with anyone because someone will feel the need to lump me in with one group or another. I can't dislike one group's message, and totally disagree with another. Apparently I'm supposed to pick a side, and I don't want to.  
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News Comments > Borderlands Drop Rate Increases
15. Re: Borderlands Drop Rate Increases May 28, 2015, 07:00 SXO
 
Why did it take them so long to realize how flawed their cheapskate system was? What is it with developers thinking that being frugal with their droprate is a good thing that will retain players longer? Blizzard made the same mistake with Diablo III. Every single person I play BL2 with made the same complaints about how stingy the game was compared to BL.  
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News Comments > Tom Clancy’s The Division Delayed
15. Re: Tom Clancy’s The Division Delayed May 13, 2015, 06:36 SXO
 
Creston wrote on May 12, 2015, 23:37:
"You guys remember that incredible trailer we showed off about two years ago? Yeah, it looks and plays nothing like that anymore."
This is pretty much what I'm expecting. There is absolutely no way that game is going to look anything like what they showed off if they expect to run it on the consoles. And Ubisoft isn't one to bother to put extra work into their PC ports to take advantage of better hardware (e.g. Watchdogs).
 
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News Comments > etc., etc.
5. Re: etc., etc. Mar 31, 2015, 22:09 SXO
 
Parallax Abstraction wrote on Mar 31, 2015, 21:45:
So she isn't remotely close to finishing her first series that was Kickstarted, despite it being years late and the first episodes relying on stolen footage and assets and in some cases, outright falsehoods to boot but now she's starting another one? I'm sure her backers are thrilled. Who am I kidding, most of them don't care.
But why does it bother you so much? I'm of the opinion that her skewed videos wouldn't have gotten attention if it wasn't for all the butthurt people complaining about them. Just ignore them like you do the thousands of others of videos of people expressing opinions you disagree with on youtube. It's not so hard.
 
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News Comments > Dragon Age: Inquisition Patched
30. Re: Dragon Age: Inquisition Patched Mar 24, 2015, 08:35 SXO
 
It took 6 patches before they gave you the ability to bind additional mouse keys? Does anyone even care about making games for the PC platform anymore?  
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News Comments > etc., etc.
13. Re: etc., etc. Mar 5, 2015, 09:09 SXO
 
eRe4s3r wrote on Mar 4, 2015, 22:29:
Cyanotetyphas wrote on Mar 4, 2015, 21:02:
jdreyer wrote on Mar 4, 2015, 19:33:
Evolve Is Dying - Ten Ton Hammer…

OUCH.

Yeah yikes that article threw a shovel of dirt over Turtle Rock

A 1 trick pony not successful.. say it ain't so. L4D is quite different to Evolve, because the maps themselves are the enemy. Not just the zombies. And you had plenty different objectives.
I think the fact that it didn't cost $100+ to have all the L4D content is another factor. People don't care if the rest of that content is coming later down the road. Perception is king. They're telling people pay $60 for half the game.
 
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News Comments > Resident Evil 2 Co-op Apology
1. Re: Resident Evil 2 Co-op Apology Feb 27, 2015, 09:40 SXO
 
Can anyone with actual programming knowledge explain why this feature would be difficult to implement on the PC version specifically? Often these things seem simple to the layman, but it's far more complicated than it seems (like having a FOV slider).  
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News Comments > Far Cry 4 Key Revocation Follow-ups
9. Re: Far Cry 4 Key Revocation Follow-ups Jan 28, 2015, 10:41 SXO
 
You buy keys for dirt cheap from shady sites, you should expect this kind of thing. I know people who bought games from sites like G2A, and several of them had those games revoked. This happened on games they bought for Steam. Where was the outrage then?

They were disappointed, but they knew what they were getting themselves into when they bought those keys.
 
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News Comments > Borderlands: The Pre-Sequel Ultimate Vault Hunter Details
1. Re: Borderlands: The Pre-Sequel Ultimate Vault Hunter Details Dec 9, 2014, 08:27 SXO
 
I can't be the only person that is waiting for the "gold" edition that includes all the DLC after being burned by BL2's multi-split DLC packages.  
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News Comments > The Witcher 3: Wild Hunt Delayed Again
4. Re: The Witcher 3: Wild Hunt Delayed Again Dec 8, 2014, 20:35 SXO
 
Looking forward to this game, but I agree. Let them take their time with it.  
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Nov 7, 2014, 13:12 SXO
 
A release on Steam. I'm not a fan of Origin, but it's no worse than Uplay, and I put up with that to play AC and FC. But the difference is I can continue using the Steam overlay when I play Uplay titles. My last Origin game was BF4, which didn't allow me to use the Steam overlay. The days of me having to Alt-Tab to respond to people's messages are behind me, and I refuse to go back to that.  
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News Comments > Far Cry 4 Season Pass Announced
18. Re: Far Cry 4 Season Pass Announced Oct 21, 2014, 08:33 SXO
 
NKD wrote on Oct 21, 2014, 05:17:
Some DLC is good value for money, some DLC is not. Buying a season pass is basically a gamble.
This is pretty much my point of contention with the Season Pass system. I have stopped buying season passes because of this.
 
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News Comments > Call of Duty: Advanced Warfare Requires 6GB of RAM
22. Re: Call of Duty: Advanced Warfare Requires 6GB of RAM Oct 20, 2014, 11:14 SXO
 
Let's clarify something upfront. Nobody is flipping their $#it because the specs are too high. I'm sure plenty of people meet and/or greatly exceed these specs. The issue is that given the requirements, we're not seeing a marked improvement in graphics and/or gameplay in many of these new games. Back in the mid to late 2000's, if a game required high specs, there was a clear reason why. Lately however, these games are using gobs of HD space, and we're still getting stuck with the same graphics we saw in games 3 years ago. And what about these high VRAM requirements? Are those textures truly that high res? They don't look like it to me.

where are the groundbreaking new AI algorithms? Where are the fully destructible physics? Where are the ultra high-res textures? Where is the incredible lossless audio? What are these requirements for if I don't see any of this in games yet?
 
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News Comments > METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December
14. Re: METAL GEAR SOLID V: GROUND ZEROES w/4K Support in December Oct 7, 2014, 08:26 SXO
 
Since when are resolutions a feature? What's next, they're gonna advertise "now with 144khz support?"  
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News Comments > Op Ed
82. Re: Op Ed Sep 10, 2014, 09:28 SXO
 
InBlack wrote on Sep 10, 2014, 03:48:
SXO wrote on Sep 9, 2014, 10:39:

I wish more people would actually read/watch/listen to the actual things their criticizing and reasonably assessing what's actually going. I'm wondering how many commenting here actually read the RPS post.

Yeah I read it. I would even go so far as to agree with you on most of your points (and most of their points) but the fact of the matter remains that ALL gamers are not the minority of trolls but ALL gamers are very protective of their hobby and any attempts to smear or generalize opinion about them or their hobby. This is what Sarkesian and others tried to do, and when the minority of idiots lashed back at her the establishment overreacted and took a huge giant dump on the gaming community in general. For some reason developers and publishers are hugely hostile to the long time hobbyist gamer. They have been for years, and now this comes along and the hostility bubbles right up again.

Is it so hard for someone to say "We condemn the assholes who threaten death over the internet, but our games are ART and we stand with the majority of gamers who we believe are not represented by the minority of dickwads on the internet"??
I understand completely, but I think people up in arms over Sarkeesian are more responsible for giving her a bigger and bigger podium. As I said, I'm all for progressiveness and have been that way long before all these "feminists" came out of the woodwork, but even when Anita's Kickstarter first came out, I could tell she wasn't going to be the proper voice for the so called "movement," so I just ignored her. I totally understand why so many people wanted to call her out, but all that did was allow the nutjobs in our community to fling their vitriol and make us look worse. Obviously that wasn't the intention of most people, they just took offense to someone who was using flawed arguments against their hobby. Hindsight is 20/20 obviously.

But the way forward is for us, the reasonable gamers, to stop allowing ourselves to have kneejerk reactions. The way we counter trolls in our community is to continue being level-headed and not allowing anger to fuel our actions or drive our decisions, otherwise it makes it harder for anyone outside our bubble to separate the two. Just as they should've been reasonable enough to understand there's a difference between the majority of us, and the trollish minority, we too should be able to say "Look, you need to stop lumping us together, but I get your point, and here is what I think." I think that's a more reasonable reaction than a lot of what I'm seeing (IMHO). Not accusing you personally of this, just making a general statement. And these discussions don't have to be had in one specific place. If RPS disables posts, whether it's because of discussions becoming toxic as they say (I believe them, I've seen it), or if it's really because they're afraid of discourse (doubtful, but I will not emphatically deny it's possible), it doesn't matter because the discussion can take place elsewhere (here for example).

I understand where the anger comes from on both sides. I also understand the fear some people have. Bottomline is I think if people on both sides of this imaginary line many have drawn would empathize more, it would lead to better understanding and less hostility.
 
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147 Comments. 8 pages. Viewing page 2.
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