User comment history
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| News Comments > Morning Consolidation |
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| 36. |
Re: Morning Consolidation |
Jun 12, 2013, 20:04 |
JSP |
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| blah blah blah...come back after pricing Xbox One to Wii launch price then. And 'casual' gamers already have wii and x360 to play around, they saturated that market and will for years to come. |
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| News Comments > Morning Consolidation |
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| 12. |
Re: Morning Consolidation |
Jun 7, 2013, 15:41 |
JSP |
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| AMD probably is saying that their APU is superior to that of Intel processors that now sport graphical component and is fast improving. I agree that AMD's strong point is the low cost of ownership and convenience of having one chip that delivers decent game graphics but the gap is now narrowing. |
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| News Comments > XCOM: Enemy Unknown DLC Released; Two More Packs Planned |
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| 28. |
Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned |
Oct 24, 2012, 09:23 |
JSP |
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Tim Collins wrote on Oct 24, 2012, 08:15: Maybe its just me but this game is tough as shit on normal. I jumped into this game on normal while having no clue what to do. Now that I totally get it and the patch came out, its still tough. Maybe its the game being easy but it always seems like everything starts crashin down on me. I don't wanna switch to easy mode, can anybody spit some tips on progression and decision making in the game. Tim Collins, it is important to Strategic 1. launch satellites at the end of month, aim for having at least five by June 2. sell all damaged alien hardware salvage from UFOs, sell alien cadavers with at most five in reserve 3. upgrade to full six members in squad as soon as possible 4. wait until the last moment of panic for one nation then do the first alien base raid, upon success it will cut panic by 2 or three across the globe 5. invest in firestorm and eventually plasma cannon for it - it one shots normal UFO scouts and even makes short work of battleship class 6. battleship ufo has alien artifact to construct blaster launcher, the most powerful weapon for heavies
Tactical 1. save often in tactical view and reload to not lose important member of squad 2. use SHIVs to counter psychic aliens and in terror missions 3. use overwatch a lot 4. at least have one support be the designate medic 5. Specialize assault to be the close combat veteran, usually one side of skill tree comprise of such abilities 6. lure enemies out, if they dig in, draw back and find another path around them while covering your rear 7. shooting % on first action point seems to be higher than if you move once to get in position 8. two snipers with higher upgrades definitely help, have at least one with double tap with squad sight 9. be very patient and advance each member in cover of each other 10. sectopods - sniper with disabling shot that nullifies its main cannon is useful 11. chrysalids - remember that they do not benefit from cover bonuses
I am by no means any expert, but I was able to beat normal with full satellite coverage and three psychics. |
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| News Comments > On Take On Helicopters DRM; Demo Plans |
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| 43. |
Re: On Take On Helicopters DRM; Demo Plans |
Nov 10, 2011, 00:14 |
JSP |
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| Good on them, if not altogether ingenious. A bit of sense of humour and very matter of fact. If anyone wants to 'test out' the game, they can download a demo, which in this case they will provide. No need to defend piracy at the expense of developers who on good faith provides a sampler that gives a good idea of how it plays in the first place. |
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