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User information for lala4281263

Real Name lala4281263   
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Nickname Vio
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Signed On Oct 12, 2011, 23:28
Total Comments 133 (Novice)
User ID 57173
 
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News Comments > Guild Wars 2 Core Game Free; Raids Coming
15. Re: Guild Wars 2 Core Game Free; Raids Coming Aug 31, 2015, 02:33 Vio
 
Queues...... Bots..... These guys are not thinking. ://////////  
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News Comments > Sword Coast Legends Video
4. Re: Sword Coast Legends Video Aug 28, 2015, 20:35 Vio
 
You can't alter dungeon layout to your choice you have to rely on a random generator and then just go with whatever it gives you. This one is dead on arrival due to that missing feature.  
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News Comments > Evening Safety Dance
4. Re: Evening Safety Dance Aug 21, 2015, 19:58 Vio
 
From what I can tell they are going at this with all their might to turn a PC into a closed tablet ecosystem for dumb ignorant users who don't know any better.  
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Aug 21, 2015, 19:28 Vio
 
You know what; fuck Microsoft and their windows 10.  
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News Comments > SafeDisc Broken Under Windows 10
30. Re: SafeDisc Broken Under Windows 10 Aug 18, 2015, 08:03 Vio
 
Of course Microsoft is defining 'services'. Soon they will sell those 'services' to other publishers.

Let the spyware scanning commence!
 
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News Comments > Dragon Age: Inquisition Patch Notes
6. Re: Dragon Age: Inquisition Patch Notes Aug 10, 2015, 18:36 Vio
 
have they fixed the tactical view pc mouse kb issues yet ?  
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News Comments > Sunday Tech Bits
9. Re: Sunday Tech Bits Jul 12, 2015, 19:40 Vio
 
How exactly are they going to make money when everyone is on windows 10...

Either they have to lock down all software installations to their store or they have to charge the same users again.
 
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News Comments > Baldur's Gate: Siege of Dragonspear Announced
14. Re: Baldur's Gate: Siege of Dragonspear Announced Jul 10, 2015, 17:11 Vio
 
I am very much a doubter for this "expansion". If they used a upgraded engine like PoE did fine; but we don't need "new" low rez content...  
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News Comments > Star Citizen Executive Producer Departs [Updated]
13. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 10:37 Vio
 
Quinn wrote on Jul 6, 2015, 10:23:
Not sure what I wanna see more: an awesome game, once it's done 3 years from now, or this shite turning out as the worst con-debacle of the century. All the popcorn in the world wouldn't be enough in case of the latter, and that's coming from a guy who was looking forward to this game once. A long time ago.

"If" it's done 3 years from now it means the game took 7 years to develop...
 
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News Comments > Star Citizen Executive Producer Departs [Updated]
1. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 09:39 Vio
 
The end is nigh.  
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News Comments > Steam Top 10
17. Re: Steam Top 10 Jul 6, 2015, 09:07 Vio
 
nin wrote on Jul 6, 2015, 07:38:
Fletch wrote on Jul 6, 2015, 01:41:
nin wrote on Jul 5, 2015, 17:55:
I think the whole PCMR sucks ass, frankly. I go where the fun games are, and don't limit myself to one platform.

There are no fun console games.

OK. There's no fun pc games, either.

That was easy.

Half-Life 3 confirmed.
 
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News Comments > Project CARS 2 Announced
33. Re: Project CARS 2 Announced Jun 23, 2015, 11:27 Vio
 
I would have preferred they make expansion packs instead of a extra game...  
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News Comments > Arma III Tanoa Expansion
11. Re: Arma III Tanoa Expansion Jun 17, 2015, 19:34 Vio
 
The player movement is fine. Its 1:1 to mouse now in Arma 3. Arma 2 was where they applied some weird ass reverse mouse acceleration along with clunky gun barrel sticking out mechanics.

What they need to fix is how badly AI affects the rendering performance, and rip out their net code and get someone else to write them a net code solution.
 
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News Comments > Pillars of Eternity White March Expansion Details
11. Re: Pillars of Eternity White March Expansion Details Jun 17, 2015, 07:11 Vio
 
Slick wrote on Jun 17, 2015, 01:44:
jeez, been out a few weeks and they're already shoving expansion packs down our throat? I bet this is going to cost $650 with all the DLC, i bet the bean counters at paradox and obsidian are just wetting their lips. why do game devs only care about profits? so greedy.
Expansions were part of kickstarter campaign actually.
 
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News Comments > Oculus Rift Controller & Xbox Partnership Announced
47. Re: Oculus Rift Controller & Xbox Partnership Announced Jun 12, 2015, 05:52 Vio
 
Vive controller looks better to me. It has touch pads.  
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News Comments > Indie Developers on Steam Refunds
57. Re: Indie Developers on Steam Refunds Jun 9, 2015, 07:55 Vio
 
shihonage wrote on Jun 8, 2015, 19:56:
Vio wrote on Jun 8, 2015, 15:41:
shihonage wrote on Jun 8, 2015, 15:34:
They just need to limit it to games that cost $30 and up, which are mostly non-indie titles.
There is no reason to place limits on refunds unless a company/indie is going to produce a piece of crap that no one wants to keep, and sucker them into buying via marketing.

The simple fact is this: everyone who got the refund didn't think the game was worth the purchase price.

Think about what an early access game REALLY sells. It sells a small piece of content, usually, and the rest of your money is invested into future patches which expand this content.

Thus, early access games are prime targets for being exploited by this return policy.
I don't see the problem; if your going to early access a unfinished piece of crap people will refund. If you early access it needs to be playable and the price needs to reflect what you are selling at that point then, if not you are just exploiting people's ignorance.

If you need funding for your game, go to kick starter.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Jun 8, 2015, 16:18 Vio
 
At this point I will really surprised if AMD can deliver anything, as far as I can tell NVidia and Intel have had them check mated for years when it comes to "New Era in PC".  
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News Comments > Indie Developers on Steam Refunds
43. Re: Indie Developers on Steam Refunds Jun 8, 2015, 15:41 Vio
 
shihonage wrote on Jun 8, 2015, 15:34:
They just need to limit it to games that cost $30 and up, which are mostly non-indie titles.
There is no reason to place limits on refunds unless a company/indie is going to produce a piece of crap that no one wants to keep, and sucker them into buying via marketing.

The simple fact is this: everyone who got the refund didn't think the game was worth the purchase price.

This comment was edited on Jun 8, 2015, 15:48.
 
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News Comments > Indie Developers on Steam Refunds
42. Re: Indie Developers on Steam Refunds Jun 8, 2015, 15:38 Vio
 
Silicon Avatar wrote on Jun 8, 2015, 15:33:
The easy fix is letting companies set whether they want to allow refunds or not and then displaying that decision prominently to consumers when they go to buy.

The hard one is making a decent game which people wouldn't want to refund.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Jun 4, 2015, 08:25 Vio
 
SXO wrote on Jun 4, 2015, 07:09:
That was a great talk. I'm wondering if instead of using controllers that maybe they should be looking into developing some sort of gloves with positional tracking instead.

I think we should be doing both. Dexmo has a interesting exo skeleton for the hand with a mechanical break on the index finger thumb joint which can make you "touch" virtual objects, combine that with Valve's tracking tech on the controllers and you might have something really nice.
 
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133 Comments. 7 pages. Viewing page 1.
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