User information for s1mon75

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s1mon75
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s1mon75
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October 2, 2011
Total Posts
76 (Suspect)
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76 Comments. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
9.
 
Re: Star Citizen Arena Commander Expands; New Ship Added
Dec 19, 2014, 21:42
9.
Re: Star Citizen Arena Commander Expands; New Ship Added Dec 19, 2014, 21:42
Dec 19, 2014, 21:42
 
What a lot of publishers are failing to understand is that us gamers are now spoiled for options. There are so many great games out there, we dont have the time to play the all.

So if / when a game is released for Origin only for example. There are people like me, who despise Origin. We are happy to give that game a miss.

Or, and I cant talk for anyone else. But when EA release a game ill never, ever buy it on release. This is because ive learnt over the years to expect, an Inflated Price, its going to pushed out too early and it will be Buggy as hell. It wont be the complete game, ill have to buy DLC to play the game it was meant to be.

tl;dr fuck EA
38.
 
Re: Unannounced Blizzard Game Revealed
Dec 10, 2013, 22:17
38.
Re: Unannounced Blizzard Game Revealed Dec 10, 2013, 22:17
Dec 10, 2013, 22:17
 
You know the problem with Blizzard, they're too successful. People expect every game to be epically ground breaking. If it doesnt meet that expectation .. well read the comments below.

I believe theyll still make epic games. If they fail on the next new game (hearthstone doesnt count imo), then maybe the whiners have a point. Until then im not writing them off
46.
 
Re: Voxel-based EverQuest Next Details
Aug 7, 2013, 01:07
46.
Re: Voxel-based EverQuest Next Details Aug 7, 2013, 01:07
Aug 7, 2013, 01:07
 
EQ:Next ... the real reason why Titan was scrapped in its current form.

I was an Evercrack tragic. Then I spent 8+ years on Wow.

Blizzard won the Wow V's EQ2 war. But I feel that Blizzard just got a massive smack in its face from SOE in the EQ:Next Vs Titan war.

Good times ahead!~
3.
 
Re: Command & Conquer Trailer
Aug 5, 2013, 22:12
3.
Re: Command & Conquer Trailer Aug 5, 2013, 22:12
Aug 5, 2013, 22:12
 
Pay to Play? No Thanks EA.

There are plenty of other games out there worthy of both my time and money
14.
 
Re: Titan
Aug 2, 2013, 19:11
14.
Re: Titan Aug 2, 2013, 19:11
Aug 2, 2013, 19:11
 
Denthor wrote on Aug 2, 2013, 18:44:
JohnBirshire wrote on Aug 2, 2013, 15:27:
... Maybe they learnt something with D3 auction house?

This.

They have learnt that players shouldn't feel the need to buy gear for real money that would take you literally years to farm.
37.
 
Re: 7.7 Million WoW Subs
Jul 30, 2013, 03:53
37.
Re: 7.7 Million WoW Subs Jul 30, 2013, 03:53
Jul 30, 2013, 03:53
 
deqer wrote on Jul 26, 2013, 11:50:
Kajetan wrote on Jul 26, 2013, 09:32:
Every other MMO company wishes they have only half of that paying (!) player numbers ...
It's not hard. You just have to put your heart into it, and build a your own engine and do it right(which takes time/money); rather effortlessly/cheaply buying a pre-made engine (from someone else) and customizing it.

Much like Star Wars Galaxies, because that went really well ....
28.
 
Re: Steam Game Resale EU Court Case This Year?
Jul 21, 2013, 20:00
28.
Re: Steam Game Resale EU Court Case This Year? Jul 21, 2013, 20:00
Jul 21, 2013, 20:00
 
This is why the US and Australia suck balls and why Europe is fucking awesome. Europe supports its citizens interests while the Australian and US governments are all for protecting big business, at the expense of its citizens.
2.
 
Re: Command Modern Air/Naval Operations Beta
Jul 10, 2013, 01:54
2.
Re: Command Modern Air/Naval Operations Beta Jul 10, 2013, 01:54
Jul 10, 2013, 01:54
 
JaguarUSF wrote on Jul 9, 2013, 21:48:
I'm really interested in this, but I fear for the accessibility of the interface.

It couldnt be any worse than the Harpoon series. Also its really hard to tell from the screenies, but im super keen to try it.

Matix games have a deep history of strategy games. Im hoping this is a winner.
26.
 
Re: Star Citizen Economy Trailer
Jul 8, 2013, 00:26
26.
Re: Star Citizen Economy Trailer Jul 8, 2013, 00:26
Jul 8, 2013, 00:26
 
Doesnt Eve already have this? But they have infinite resources, eg on server restarts asteroids that were mined out the day before are respawned.

For an economy to work such as one they have described you need finite resources (like in the real world). But no MMO to date has even attempted finite resources.

Ill be watching this one with earnest
27.
 
Re: WoW Plans Microtransaction-fuelled XP Boosts?
Jul 6, 2013, 00:06
27.
Re: WoW Plans Microtransaction-fuelled XP Boosts? Jul 6, 2013, 00:06
Jul 6, 2013, 00:06
 
briktal wrote on Jul 5, 2013, 20:50:
s1mon75 wrote on Jul 5, 2013, 19:02:
That was back when one person out of 40 could wipe the raid by standing in the wrong place or not running to the wall etc. Since then Wow has become too easy catering for the bitches who thought the game was too hard. It was hard but now anyone can gear themselves with purple pixels. But hard was what made it challenging. I was part of a guild that got a bunch of local guys (mostly) together to talk tactics etc. You dont need that today.

You're right. These days, it's only one person out of 10 or 25 that could wipe the raid.

But when you're running 40 people that greatly increased your chance of some nimbit screwing it up for all of you. Yet you needed all those heals, CC, backup tanks and of course the always stoned dps players.

I guess to be brutally honest, I miss having the ability to game to midnight every day of the week.
22.
 
Re: WoW Plans Microtransaction-fuelled XP Boosts?
Jul 5, 2013, 19:02
22.
Re: WoW Plans Microtransaction-fuelled XP Boosts? Jul 5, 2013, 19:02
Jul 5, 2013, 19:02
 
PropheT wrote on Jul 5, 2013, 17:49:
Trevellian wrote on Jul 5, 2013, 15:12:
But on the TBC issue he is correct. The way raids worked in TBC was the way it should have been done. Complete 1 raid to get attuned for the next raid. It's called progression. It wasn't tedious.

Whereas where they went after that was the "Invite everyone and his brother who has never played the game to the highest raid currently in game" as well as "Queueing for dummies"

My glasses are not rose colored. I quit the game after it was obvious they were making it a casual experience.

There is literally zero point in devoting the resources gained from everyone's monthly fee to content that only 5-10% of the people playing will ever use.

Personally I liked the idea of keys which was a throw back from EQ. But then I miss 40 man raids, progression that made you hurt and I mean HURT. My fondest memories were our first boss kill in BWL, our first C'thun kill, and the first boss kill of vanilla naxx. That was back when one person out of 40 could wipe the raid by standing in the wrong place or not running to the wall etc. Since then Wow has become too easy catering for the bitches who thought the game was too hard. It was hard but now anyone can gear themselves with purple pixels. But hard was what made it challenging. I was part of a guild that got a bunch of local guys (mostly) together to talk tactics etc. You dont need that today.

As for paying for 100% xp bonuses, its worth little if anything to the regular players and its for the newbies who dont have a wall of 90's etc.

If it was 100% + to faction ... then it would be something worth talking about.
5.
 
Re: MechWarrior Online in September
Jul 3, 2013, 21:43
5.
Re: MechWarrior Online in September Jul 3, 2013, 21:43
Jul 3, 2013, 21:43
 
So none of you have been playing hey?

Its a shit hot game. Just the in game play style and pace is excellent. Definitely better than WOT with its disappearing tanks.

At the moment all you can do is mod your mechs and shoot stuff. I want more depth which in theory will come once its released.

I know a lot of people, myself included like to say this game, or that game will fail in its first month or so. But this is a stayer.

But ill be on holidays in Europe for its release, so F UUUUUUUUUUUUUUUUUUUU Pirana Games!
2.
 
Re: Ships Ahoy - Pro Cycling Manager 2013
Jun 21, 2013, 02:17
2.
Re: Ships Ahoy - Pro Cycling Manager 2013 Jun 21, 2013, 02:17
Jun 21, 2013, 02:17
 
Cutter wrote on Jun 20, 2013, 22:10:
Is there a 'How to juice your team without getting caught' mode?

Bahh, beaten
5.
 
Re: PAC-MAN Museum Announced
Jun 12, 2013, 01:40
5.
Re: PAC-MAN Museum Announced Jun 12, 2013, 01:40
Jun 12, 2013, 01:40
 
Fuck! Yet another attraction I must see when coming to the states. Ohh, and the oakland one too.
10.
 
Re: Mirror's Edge Reboot Announced
Jun 10, 2013, 19:14
10.
Re: Mirror's Edge Reboot Announced Jun 10, 2013, 19:14
Jun 10, 2013, 19:14
 
Another EA FailBoat? Yeah, Nahh
19.
 
Re: New Diablo III Game Director
Jun 6, 2013, 03:38
19.
Re: New Diablo III Game Director Jun 6, 2013, 03:38
Jun 6, 2013, 03:38
 
jacobvandy wrote on Jun 6, 2013, 01:44:
You just named three different online, competitive player-versus-player games, with classes and weapons and machines of war that have various attributes that need to be balanced, and often new ones added all the time.... That doesn't help your argument at all. Diablo is not in the same category of gameplay, it is 99% cooperative or solo against AI mobs.

Sweet, now that makes sense!

Sorry but English isnt my first language and I attended an Australian public school.

My point still stands though. D3 is not an offline game not matter how much people want it to be.
13.
 
Re: New Diablo III Game Director
Jun 6, 2013, 00:38
13.
Re: New Diablo III Game Director Jun 6, 2013, 00:38
Jun 6, 2013, 00:38
 
Beelzebud wrote on Jun 5, 2013, 23:58:
Rattlehead wrote on Jun 5, 2013, 23:28:
s1mon75 wrote on Jun 5, 2013, 22:21:
Eirikrautha wrote on Jun 5, 2013, 21:53:
The design itself shows the WoW pedigree and mentality. Constant fixes, tweaks, "enhancements", balancing, etc.

Sorry brother, but you aren't just describing Diablo ...

I work away for 2 weeks at a time, the moment I get home I have update Steam, CS, TF2, MWO, Winblows 7, antivirus, nvidia drivers and more.

This is modern PC gaming, deal with it
All of those update automatically but the nvidia drivers.

Even the newer nvidia driver has it's own 'check for updates' feature, that even lets you install beta drivers.


Tell me if im wrong (i dont mind being wrong) But didnt op whine about having to constantly update D3?

My counter whine was the fact i need to update EVERYTHING! With a shitty 4.2Mbit connection too

6.
 
Re: New Diablo III Game Director
Jun 5, 2013, 22:21
6.
Re: New Diablo III Game Director Jun 5, 2013, 22:21
Jun 5, 2013, 22:21
 
Eirikrautha wrote on Jun 5, 2013, 21:53:
The design itself shows the WoW pedigree and mentality. Constant fixes, tweaks, "enhancements", balancing, etc.

Sorry brother, but you aren't just describing Diablo ...

I work away for 2 weeks at a time, the moment I get home I have update Steam, CS, TF2, MWO, Winblows 7, antivirus, nvidia drivers and more.

This is modern PC gaming, deal with it
5.
 
Re: New Diablo III Game Director
Jun 5, 2013, 22:14
5.
Re: New Diablo III Game Director Jun 5, 2013, 22:14
Jun 5, 2013, 22:14
 
fujiJuice wrote on Jun 5, 2013, 21:38:
They could save themselves so much grief if they just ditch the RMAH, I wonder if it's ignorance our stubbornness.

Neither, its Capitalism. Publicly listed companies are obliged to increase revenues by 10% per year. Otherwise the CEO, CIO, CFO etc dont get their bonuses and find themselves looking for another job.

15.
 
Re: Blizzard's Unannounced MMOG Reset and Delayed?
May 28, 2013, 21:07
15.
Re: Blizzard's Unannounced MMOG Reset and Delayed? May 28, 2013, 21:07
May 28, 2013, 21:07
 
This news makes me happy, forget D3 for a moment ... if you can. Blizzard has always made made AAA games. Even D3 with expansions and patches will be a great game.

Sure people bag Blizz these days, but by god they have the funds and time to make another behemoth. Something I believe they still will.

That aside, a smart person believes half they see and nothing they hear.

This could all just be a ploy ...
76 Comments. 4 pages. Viewing page 1.
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