User comment history
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| News Comments > Ships Ahoy - Aliens: Colonial Marines |
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| 51. |
Re: Ships Ahoy - Aliens: Colonial Marines |
Feb 12, 2013, 11:53 |
Panickd |
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Gearbox was only developing the multiplayer portion of a game primarily designed by TimeGate Studios. Does that mean that Gearbox developed the co-op campaign mode or that they developed the sad attempt at the aliens vs marines game mode?
So much potential here shot to complete shit. Still could be good for a co-op matchup when it drops to $2 on Steam which is sure to happen any day now. |
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| News Comments > Axl Rose's Activision Lawsuit Dismissed |
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| 8. |
Re: Axl Rose's Activision Lawsuit Dismissed |
Feb 10, 2013, 16:45 |
Panickd |
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| Given his fucked up childhood and completely irrational personality I am surprised Axl Rose can hold it together long enough to work with anyone. But then the best music in rock bands tends to come from the groups that are so dysfunctional that you wonder how wonder how the hell they got together at all. |
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| News Comments > Sunday Tech Bits |
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Re: Sunday Tech Bits |
Feb 10, 2013, 13:36 |
Panickd |
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| $8 a year for a program that only handles zip files (a format that can be dealt with by Windows itself, although poorly)? Who is paying for this that keeps that company afloat. |
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| News Comments > Saturday Tech Bits |
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| 6. |
Re: Saturday Tech Bits |
Feb 10, 2013, 10:49 |
Panickd |
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Orphic Resonance wrote on Feb 10, 2013, 01:56:
Genesys wrote on Feb 9, 2013, 23:47: Yes, I'm always amused when I see computers with eval versions of WinZIP and WinRAR installed, when they could avoid all those dialog boxes by using 7-Zip. or by right clicking The zip feature built into Windows sucks eggs for large archives. What will take the built in feature ten or more minutes to unpack 7-zip will do in ten seconds. I really don't understand the impetus for anyone to pay good money for an archive program anymore. |
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| News Comments > RAGE Tool Kit |
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| 20. |
Re: RAGE Tool Kit |
Feb 9, 2013, 01:10 |
Panickd |
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edaciousx wrote on Feb 8, 2013, 23:24: Come on guys, better than nothing.... this tool kit probably would not have been released if Carmack didn't push for it. Seriously, do you guys think bethesda would have done this if it wasn't for Carmack?
I mean seriously now, cut him some freaken Slack here. Yea Rage wasn't all that great..... Cant' expect every company to make an incredible game every time they pump one out. A: You're honestly suggesting that Bethesda wouldn't have actively pushed for a mod toolkit for Rage even though they themselves have actively produced such toolkits for their last four games.
B: I don't give a shit what anyone says, I enjoyed (and still enjoy) playing Rage. But then I did not shell out $60 for it on release. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 51. |
Re: RE: Follow up |
Feb 6, 2013, 19:25 |
Panickd |
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UConnBBall wrote on Feb 6, 2013, 18:53: So developing games OS agnostic is bad? Who cares what OS you use (Well I do but not the point) Why develope games that are Windows Dependent.
Use OpenGL and make things cross-platform period. The OpenGL argument is a tired ass red herring. There are lots of reasons that more developers don't port to Linux but that's not one of them. Coding a non-portable rendering engine today is hard to do. The prime thing that really holds up Linux development is the fact that a lot of 3rd party tools and engines either don't support Linux or their support is barely there. That's a major issue because nearly every game out there is making use of 3rd party tools to make their development times quicker. Few are truly writing anything from dirt floor up these days. There are also loads of other issues that devs run into when moving their code to Linux that aren't issues on other platforms (debugging, sound, etc). The third party tool issue is paramount though. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 45. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 13:38 |
Panickd |
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Cutter wrote on Feb 6, 2013, 12:54:
netnerd85 wrote on Feb 6, 2013, 10:59:
Cutter wrote on Feb 6, 2013, 09:57: Why does Carmack even bother staying in gaming? He clearly doesn't need the dough. And whatever passion he had for it seems to have evaporated long ago. It's more like just doing it because it's routine. He only seems to be stoked about space related stuff so why doesn't he focus on that? Follow his tweets, read his articles, watch his interviews and you may learn something about the man rather than selected snippets and comments by gamers. He is a passionate programmer with an interest in other things. You have other hobbies right? Passionate programmer for what? Games? Not in a long time. Besides he was a technical savant more interested in resolving programming problems than the games themselves. I've never considered a Carmack a gamer by any stretch. I'm not sure John Carmack ever claimed to be passionate about gaming. He's passionate about programming and passionate about problem solving through programming. The fact that he came into programming when most of the big challenges lay in computer graphics and, by proxy, games was just pure chance.
And I'm not really sure why people are hating on him so much. Unless he ran over your dog with his Ferrari or banged your wife he doesn't owe you anything. If you're upset because people still listen when he talks that's really the fault of the people doing the listening, not his. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 29. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 11:17 |
Panickd |
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Xil wrote on Feb 6, 2013, 10:59:
Orogogus wrote on Feb 6, 2013, 10:49:
Panickd wrote on uake III Arena came out in 1999. That would be well before Linux had caught on with anyone outside of the zealot and admin crowds.[/quote:
I guess the question would be whether the situation is significantly different now. you know what they did back then ? they released a windows version which even Linux people should buy (thus counting as windows sales), then these linux people can dig through their website and find the FTP link for the linux client..... indeed I wonder why that did not work so great Actually they released boxed versions of Quake III Arena for all three OSes (Windows, Linux and MacOS) and made it easy to move from one version to another with a patch. I know because I still have my Linux copy of Quake III that was put out by Loki back then. But again, we're talking 12 years ago. That was before Ubuntu began convincing people Linux was easy to use. |
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| News Comments > Oculus Rift Vision Correction Support |
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| 1. |
Re: Oculus Rift Vision Correction Support |
Feb 6, 2013, 10:15 |
Panickd |
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| Why is everyone so interested in this? Strapping motion controlled monitors to your head doesn't sound like the truly immersive experience I was promised with VR technology so long ago. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 10. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 10:11 |
Panickd |
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Quake III Arena came out in 1999. That would be well before Linux had caught on with anyone outside of the zealot and admin crowds. And I would bet there are a huge number of people who never heard about Quake Live because it never got any real marketing push. So your "honest tries" were one where you were (well) ahead of the adoption curve and another where you didn't really even let people know it was out there. I'm not faulting the attempts, just the logic.
But yeah, trying to sell executives focused on profit on a port without a solid business foundation for it is foolhardy. And the source releases are far more important for those who can make use of them. |
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| News Comments > DayZ Video Blog |
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Re: DayZ Video Blog |
Feb 5, 2013, 11:59 |
Panickd |
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| I am going to be super interested in this game once it moves beyond: belly crawl through a city for two hours to collect all the equipment you need to survive, leave the city, promptly get shot by asshole you never see because he's got a sniper rifle (variations include getting promptly shot by: asshole in helicopter and asshole with his asshole bandit friends), respawn and repeat. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 7. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 10:19 |
Panickd |
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| Wow. Given the number and types of games being made on meager budgets from Kickstarter and other crowd-funding sites I was thinking maybe $4 million tops for a Psychonauts 2. But $18 million? Folks at Double Fine must be smoking some good stuff. |
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| News Comments > Morning Q&As |
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| 8. |
Re: Morning Q&As |
Feb 4, 2013, 12:21 |
Panickd |
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Orphic Resonance wrote on Feb 4, 2013, 12:00:
Panickd wrote on Feb 4, 2013, 11:40: Yeah because why would we want anyone to attempt anything new or push gaming into any new areas at all? its not "new" thats my entire point.. its a cash-in on whats trendy right now, just like all his other games
learn to read Way to quote just what you need and take it out of context. And then try and slam my reading comprehension. Kudos to you, sir. Here's a cookie. |
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| News Comments > Morning Safety Dance |
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| 2. |
Re: Morning Safety Dance |
Feb 4, 2013, 11:43 |
Panickd |
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NegaDeath wrote on Feb 4, 2013, 10:53: Yup they'll "delete" your personal info allright. Scouts honor. Wink wink. If you're not using their service anymore and they can't show you ads or sell you useless shit what exactly do you imagine they will be using your getting-older-and-more-useless-by-the-minute personal info for? |
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| News Comments > Morning Q&As |
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| 6. |
Re: Morning Q&As |
Feb 4, 2013, 11:40 |
Panickd |
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Orphic Resonance wrote on Feb 4, 2013, 11:33: everyone already had enough of that garbage from Dung Seige
fuck this moron.. his games have always sucked - always trying to cash in on that "tried and true" success formula..
im glad guys like this are dying off.. im hoping molyneux is next Yeah because why would we want anyone to attempt anything new or push gaming into any new areas at all? If they don't succeed with every experiment and every attempt at changing anything they are loathe-worthy, right? No matter how many times they succeed if they fuck up once they're done.
And you wonder why the market is crowded with COD clones. |
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| News Comments > Morning Metaverse |
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| 4. |
Re: Morning Metaverse |
Feb 4, 2013, 11:20 |
Panickd |
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Verno wrote on Feb 4, 2013, 11:13: Hardcore gamers drive the market, casual users are fickle and often just along for the ride. The Wii is probably the greatest example of that. Remember when the Wii came out and everyone was wondering why Nintendo was selling it at a profit while Sony and Microsoft were selling their consoles at a loss? At the end of the day the Wii sold more consoles than either of the others and Nintendo made money on every one and made money on whatever games were sold for those consoles. Call it what you want but that seems like a net win for Nintendo. Plus they have somehow convinced their idiot fanboys that digital purchases should be tied the the console they were purchased on thereby making them buy the same games over and over again. And dumb as it may sound, it does happen. |
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| News Comments > Morning Metaverse |
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| 3. |
Netflix to Deliver All 13 Episodes of ‘House of Cards’ on One Day. |
Feb 1, 2013, 19:15 |
Panickd |
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Actually Netflix has said that they have noticed that people who watch TV episodes on the service tend to consume them a season at a time. That is part of what prompted them to release House of Cards all at once. They have also said they intend to do the same with the new season of Arrested Development.
Doling out an episode at a time makes sense for TV. You've got airtime to fill and ads to sell against that airtime. But it also creates a system where writers need to make every episode a crisis so they can leave cliffhangers and hook viewers into next weeks episode. And if a show gets cancelled viewers are just left twisting in the wind which only creates bad feelings towards the networks. It's a tiring and crappy system with little creativity in it. With the season at a time system writers know they've got a guaranteed number of episodes to set things up and pay them off which I have no doubt will make for better storytelling. For networks trying to squeeze every last ounce of blood from any given stone it may not be financially viable to pay for an entire season upfront even if they do push them out one at a time but fortunately Netflix is in a different type of business. And as a bonus nothing put out on Netflix needs to meet a specific length requirement or have setups for commercial breaks. The story is paramount, as it should be. |
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261 Comments. 14 pages. Viewing page 4.
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