Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Xander Lohr

Real Name Xander Lohr   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Panickd
Email Concealed by request - Send Mail
ICQ None given.
Description It's far too late for me to be anything I'm not.
Homepage http://
Signed On Aug 23, 2011, 19:03
Total Comments 582 (Apprentice)
User ID 57051
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Morning Consolidation
10. Re: Morning Consolidation Jun 10, 2014, 17:56 Panickd
 
Beamer wrote on Jun 10, 2014, 11:12:
Panickd wrote on Jun 10, 2014, 10:06:
Prez wrote on Jun 10, 2014, 09:41:
Ubisoft holding back an unannounced, finished Wii U game until console sells more.

Obviously they don't think it's a system seller!

That makes no fucking sense. Why spend the money and waste a dev teams time to complete a game only to shelve it? Isn't it selling some copies better than making nothing on it at all?

No. Not if you think that there's a good chance the system will sell a ton more.
If you release today, you'll sell a certain amount, then the game will be discounted a ton, then it will be forgotten as an old game.
If you release in a year, assuming there are significantly more consoles out there, all those numbers increase accordingly.

So, if you think the Wii U will sell 2x the consoles in 2014 as it has to date, then you'll double your sales. Yes, you're actually losing money holding on to the game, but if you think you'll make more than that back due to increased Wii U sales, it's worth while. Then there's also the sequel potential, which needs systems in order to justify the franchise as well.

Conversely if the Wii U doesn't sell a ton more systems Ubi has just told the dev team that built the game to go fuck themselves because they can put it on a resume but no one will ever know how good it actually was. The Wii U has had a lot of time to catch some traction. If it hasn't sold enough systems by now to justify a game release why even bother shelling out the bones to make one? Short of a huge price cut Nintendo is selling all the Wii U's it's likely to sell.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
6. Re: Morning Consolidation Jun 10, 2014, 10:06 Panickd
 
Prez wrote on Jun 10, 2014, 09:41:
Ubisoft holding back an unannounced, finished Wii U game until console sells more.

Obviously they don't think it's a system seller!

That makes no fucking sense. Why spend the money and waste a dev teams time to complete a game only to shelve it? Isn't it selling some copies better than making nothing on it at all?
 
Reply Quote Edit Delete Report
 
News Comments > Grand Theft Auto V for PC This Fall
15. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 09:53 Panickd
 
Verno wrote on Jun 10, 2014, 09:02:
Awesome, the mods for this are going to be nuts.

SP mods are bound to appear and be awesome but the online component of GTA V is pretty heavily controlled by Rockstar. You're not just connecting to someone else's single server as in GTA IV and everything carries forward with your character. So I'd say seeing mods for the MP part of the game is going to be out of the question unless you want to get dumped into the dunce camp with the other "cheaters".
 
Reply Quote Edit Delete Report
 
News Comments > Morning Metaverse
3. AT&T promises big fiber expansionóbut only if feds let it buy DirecTV. Jun 5, 2014, 11:07 Panickd
 
Fuck AT&T. Yeah we'll totally build out our network to the benefit of our customers if we get what we want. Otherwise our customers can go fuck themselves.  
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
8. Re: Steam Top 10 Jun 1, 2014, 18:56 Panickd
 
Fantaz wrote on Jun 1, 2014, 17:01:
has anyone tried playing The Forest early access? checked out a few min of gameplay on Pewdiepie's channel. i really wanna try it!

As a general rule I avoid the early access games so I can't get tired of them before they're even ready to be released. I agree the YouTube videos I have seen look good but I'm still going to wait for them to finish it (or at least get to a "feature complete" stage, not that that means much in games these days).
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
3. Re: Morning Consolidation May 19, 2014, 10:16 Panickd
 
I've read at least three big articles on various sites that go over the differences in 4GB, 8GB and 16GB memory configurations in PC gaming and they all came up with "4GB is plenty but memory is so cheap why not go with 8GB even though it won't do anything for your frame rates". In one article the writer even dropped his memory as low as 1GB just to see if things would run and upped it from there. A surprising number of game titles run even with that (with much thrashing of the swap file, of course). Crysis 2 even launched with only 2GB in the machine which is below their "required" specifications. You really don't need more than 8GB unless you're regularly editing video or photoshopping a lot. That said, I still run 16GB as an absolute minimum these days because, reasons.

For machines with video chips that are so low powered that developers are having issues pulling 1080p out of them consistently, I think 8GB (or the 5 or 6GB that is left after the OS takes its chunk) is plenty for the next gen consoles. Maybe when the next-next-gen comes along with 4K gaming we'll need to see 16GB+.
 
Reply Quote Edit Delete Report
 
News Comments > Ubisoft Financials
7. Re: Ubisoft Financials May 17, 2014, 09:42 Panickd
 
Cutter wrote on May 16, 2014, 21:37:
Yeah, the ship stuff is what made it. Still, Kenway's tale was a good one. Ezio's story is still the best, and they sort of went of the rails with AC3 but AC4 was pretty sweet. Regardless they shouldn't be turning this into a yearly COD but spacing it out by a year at least. I'd still love to see them try some other historical venues like Rome and Japan though. Imagine a sort of playable James Clavell's Shogun, that'd rock pretty hard.

Didn't Ezio's story run three games? AC2, Brotherhood and Revelations?

Since all the games so far have tied into a single family tree I don't know how they'd do a Japanese AC game without dumping that premise. But I'd love to see it. Come to think of it they could just dump all the modern day shit in these games. No one cares about any of that anyway. "You're playing a game where your character is playing a game that's not really a game but a historical simulation!"
 
Reply Quote Edit Delete Report
 
News Comments > Ubisoft Financials
2. Re: Ubisoft Financials May 16, 2014, 21:36 Panickd
 
mellis wrote on May 16, 2014, 20:34:
The only reason Assassins Creed 4 did well was because of the piratey bit. You were equal parts Assassin and high seas scoundrel with some pretty cool navel combat - in an arcadey (but not too arcadey / easy) sort of way.

Fact is, without that one trick, I can't see how it would have been so successful. The actual person combat is still the same awful crap they were peddling in the original assassin's creed, where the default weapon is pretty much good for the entire game and *every* enemy patiently waits his turn to attack (and get brutally murdered at the protagonists hands), leaving the odds "forever in your favor".

Also, the Templars didn't actually come across as bad - wanting to bring order to the world through subversive means? That's your raison d'etre for brutally executing them all?

Since AC III did so well with the American Revolution background and "you're part Native American, part British invader" shtick, I would expect to see more gimmicky shit like the piratey bits in AC IV in the series going forward.

Black Flag was still a fun game though. It's what a "Pirates of the Caribbean" game should have been a few years ago.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Consolidation
8. Re: Morning Consolidation May 16, 2014, 20:38 Panickd
 
Parias wrote on May 16, 2014, 14:00:
I've always found the GOW games had decent campaign co-op, at the least. So long as they keep that functionality in, I'll keep playing.

Love a good co-op campaign. Shame too many games limit their MP modes to being competitive only. It's really the only thing I liked about the GoW games.
 
Reply Quote Edit Delete Report
 
News Comments > Take-Two Financials
4. Re: Take-Two Financials May 14, 2014, 08:00 Panickd
 
Cutter wrote on May 13, 2014, 20:44:
And had they released on PC they could have tacked on a few 100 more mil. It's just crazy leaving money on the table like that.

Doesn't seem that crazy when you consider that many people are going to double dip on the game (buying it for a console and then again on PC) if they push the PC version out later. It happened to a massive degree with GTA IV and brought in a lot of money they wouldn't have gotten if they had released the PC version alongside it's console versions.

Rumor mill has the inevitable PC version launching this year alongside the XBone and PS4 versions (you know, for fiscal year 2015).
 
Reply Quote Edit Delete Report
 
News Comments > Towns Dev Leaving; Towns 2 Possible
16. Re: Towns Dev Leaving; Towns 2 Possible May 7, 2014, 12:06 Panickd
 
I paid $2 for Towns during a daily sale. It's not finished but I would say I had at least $2 worth of fun with it. And that $2 I made by selling Steam's dumbass cards on the market.

That being said I wouldn't buy anything this dev does in the future until it's in a finished state. But as long as idiots will pay for alphas of games like DayZ and Rust I would expect most devs to jump at early access because, why not? There isn't really a downside for them. They aren't legally obligated to finish anything and they get paid without having to do all the work. For them it's nothing but win.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Crowdfunding Roundup
9. Re: Evening Crowdfunding Roundup May 3, 2014, 00:02 Panickd
 
jdreyer wrote on May 2, 2014, 23:20:
Panickd wrote on May 2, 2014, 22:34:
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.

It's this kind of attitude that allowed patent trolls to flourish for so long. Companies decided it was cheaper to pay them off than litigate. You go to court to show not only that you won't be bent over the table, but also to ward off others from doing the same, even if it's more expensive and difficult in the short term.

You act like that kind of shit doesn't happen all the time.

Creston wrote on May 2, 2014, 22:35:
Panickd wrote on May 2, 2014, 22:34:
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.

You're so naive, it's adorable.

Really, you can't print a few shitty asylum playing cards for $25,000 and prevent some vote needing asshat from pandering against you for the vote? WTF?
 
Reply Quote Edit Delete Report
 
News Comments > Evening Crowdfunding Roundup
4. Re: Evening Crowdfunding Roundup May 2, 2014, 22:34 Panickd
 
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.
 
Reply Quote Edit Delete Report
 
News Comments > Free Blizzard Oldies
6. Re: Free Blizzard Oldies May 2, 2014, 22:30 Panickd
 
deqer wrote on May 2, 2014, 21:18:
It's not free if you have to go through a pitiful tedious registration process of gaining a battle.net account ("Sorry, that username is taken.", "Sorry, that password isn't complex enough.") ... sigh

Things used to be simpler when there was simply a Downloads page with links to these games.

That's because they're not free, they're "free". You get them as a an incentive for signing up for Battle.net because it's not just a multiplayer network for Blizzard's games anymore! It's their Origin now!
 
Reply Quote Edit Delete Report
 
News Comments > ZeniMax vs. Oculus and Carmack on VR Tech
9. Re: ZeniMax vs. Oculus and Carmack on VR Tech May 1, 2014, 15:19 Panickd
 
BIGtrouble77 wrote on May 1, 2014, 15:13:
"No work I have ever done has been patented".

Not sure who's in the right here, but this statement is bullshit. Something doesn't have to be patented to claim ownership. If Carmack developed code while working at Zenimax, then they have a possible claim to said code.

Sometimes you simply can't have your cake and eat it too. Once iD was sold, loosely handling these types of IP related collaborations is a dangerous game. That's the price of selling out.

It depends on the extent of Carmack's contract and when he did the work in question. He's obviously a guy that doesn't like to sit around twiddling his thumbs doing nothing so he probably has numerous hobby projects going on at any one time. If he developed anything to do with Oculus while he was on the clock at Zenimax then, yes, they have some claim to it. But if it was work he did on his own, "off the clock" then I don't think they've got a leg to stand on. He wouldn't have been dumb enough to sign an all inclusive "we own all the random shit that falls out of your head while employed with us" style contract with anyone.
 
Reply Quote Edit Delete Report
 
News Comments > The Elder Scrolls Online Road Ahead
23. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 15:13 Panickd
 
Darks wrote on May 1, 2014, 12:14:
Panickd wrote on May 1, 2014, 11:31:
Rattlehead wrote on May 1, 2014, 10:44:
They also forgot to mention Free 2 Play transitioning. You know it's coming.

Give them time. It just launched. They still haven't even gone the route of "play to level X for free!" yet. It takes time for the corporate shills to realize this won't be the cash cow they thought it would.

Damn shame their idiot marketing department decided to advertise ESO as the "Skyrim MMO" because it isn't even a single candle to that roaring forest fire of a claim.

I seriously donít know what you are referring to when you make that statement, because ESO feels a lot like Skyrim in many ways. So you are either trolling or havenít played the game very much. Iíve finished the Daggerfall side of the game. And I can assure you that ESO is every bit like Skyrim. Yes fundamentally there are many differences but there are still many aspects that are much like Skyrim.

In fact, Id even say that ESO does some things better then Skyrim does. Combat for one to me is much better, and more fun.

I don't know what you're smoking but it's obviously strong stuff.

ESO is nothing, at all, like Skyrim. It shares the basic geography and lore of the Elder Scrolls games but the similarities stop there. Skyrim was a great game. A game I put well over 100 solid hours into and never really got bored with. It was fun and interesting from end to end no matter what I chose to go and do in the game. ESO was interesting for maybe two hours. Then it turned into the same grind every MMO becomes and became entirely un-fun.

I was, initially, very excited about the prospects of an Elder Scrolls MMO. But they botched it, badly. Now I can't wait for them to get back to doing what they actually know how to do and make another SP ES game (or Fallout 4).
 
Reply Quote Edit Delete Report
 
News Comments > The Elder Scrolls Online Road Ahead
14. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 11:31 Panickd
 
Rattlehead wrote on May 1, 2014, 10:44:
They also forgot to mention Free 2 Play transitioning. You know it's coming.

Give them time. It just launched. They still haven't even gone the route of "play to level X for free!" yet. It takes time for the corporate shills to realize this won't be the cash cow they thought it would.

Damn shame their idiot marketing department decided to advertise ESO as the "Skyrim MMO" because it isn't even a single candle to that roaring forest fire of a claim.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
6. Re: Evening Mobilization Apr 29, 2014, 11:26 Panickd
 
jdreyer wrote on Apr 29, 2014, 04:50:
Googleís self-driving cars hit 700,000 miles, learn city navigation.

I can't wait for self-driving cars. I'd rather be surfing the net, or surfing my wife in the back seat. The only driving humans should be doing is in video games.

We'll all be dead before the benefits of self driving cars can truly be seen. It'll be more than a decade before anyone but the 1% can even afford to buy one. And even when you do have one you'll still need to be in the driver's seat and awake since lawyers rule the US and no car maker will accept the liability should an accident actually happen.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 28, 2014, 18:52 Panickd
 
So does Cinemaware now exist solely to port emulations of the original Defender of the Crown games to every new platform? How is that profitable?  
Reply Quote Edit Delete Report
 
News Comments > Roberts: We Won't Sell Star Citizen
12. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:39 Panickd
 
InBlack wrote on Apr 1, 2014, 10:12:
Panickd wrote on Apr 1, 2014, 10:11:
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!

Typical. Where did I mention CoD clones? Oh right...That was you.

Way to miss the point and not engage any brain cells in your response.
 
Reply Quote Edit Delete Report
 
582 Comments. 30 pages. Viewing page 3.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo