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User information for Xander Lohr

Real Name Xander Lohr   
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Nickname Panickd
Email Concealed by request - Send Mail
ICQ None given.
Description It's far too late for me to be anything I'm not.
Homepage http://
Signed On Aug 23, 2011, 19:03
Total Comments 576 (Apprentice)
User ID 57051
 
User comment history
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News Comments > Ubisoft Financials
7. Re: Ubisoft Financials May 17, 2014, 09:42 Panickd
 
Cutter wrote on May 16, 2014, 21:37:
Yeah, the ship stuff is what made it. Still, Kenway's tale was a good one. Ezio's story is still the best, and they sort of went of the rails with AC3 but AC4 was pretty sweet. Regardless they shouldn't be turning this into a yearly COD but spacing it out by a year at least. I'd still love to see them try some other historical venues like Rome and Japan though. Imagine a sort of playable James Clavell's Shogun, that'd rock pretty hard.

Didn't Ezio's story run three games? AC2, Brotherhood and Revelations?

Since all the games so far have tied into a single family tree I don't know how they'd do a Japanese AC game without dumping that premise. But I'd love to see it. Come to think of it they could just dump all the modern day shit in these games. No one cares about any of that anyway. "You're playing a game where your character is playing a game that's not really a game but a historical simulation!"
 
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News Comments > Ubisoft Financials
2. Re: Ubisoft Financials May 16, 2014, 21:36 Panickd
 
mellis wrote on May 16, 2014, 20:34:
The only reason Assassins Creed 4 did well was because of the piratey bit. You were equal parts Assassin and high seas scoundrel with some pretty cool navel combat - in an arcadey (but not too arcadey / easy) sort of way.

Fact is, without that one trick, I can't see how it would have been so successful. The actual person combat is still the same awful crap they were peddling in the original assassin's creed, where the default weapon is pretty much good for the entire game and *every* enemy patiently waits his turn to attack (and get brutally murdered at the protagonists hands), leaving the odds "forever in your favor".

Also, the Templars didn't actually come across as bad - wanting to bring order to the world through subversive means? That's your raison d'etre for brutally executing them all?

Since AC III did so well with the American Revolution background and "you're part Native American, part British invader" shtick, I would expect to see more gimmicky shit like the piratey bits in AC IV in the series going forward.

Black Flag was still a fun game though. It's what a "Pirates of the Caribbean" game should have been a few years ago.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation May 16, 2014, 20:38 Panickd
 
Parias wrote on May 16, 2014, 14:00:
I've always found the GOW games had decent campaign co-op, at the least. So long as they keep that functionality in, I'll keep playing.

Love a good co-op campaign. Shame too many games limit their MP modes to being competitive only. It's really the only thing I liked about the GoW games.
 
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News Comments > Take-Two Financials
4. Re: Take-Two Financials May 14, 2014, 08:00 Panickd
 
Cutter wrote on May 13, 2014, 20:44:
And had they released on PC they could have tacked on a few 100 more mil. It's just crazy leaving money on the table like that.

Doesn't seem that crazy when you consider that many people are going to double dip on the game (buying it for a console and then again on PC) if they push the PC version out later. It happened to a massive degree with GTA IV and brought in a lot of money they wouldn't have gotten if they had released the PC version alongside it's console versions.

Rumor mill has the inevitable PC version launching this year alongside the XBone and PS4 versions (you know, for fiscal year 2015).
 
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News Comments > Towns Dev Leaving; Towns 2 Possible
16. Re: Towns Dev Leaving; Towns 2 Possible May 7, 2014, 12:06 Panickd
 
I paid $2 for Towns during a daily sale. It's not finished but I would say I had at least $2 worth of fun with it. And that $2 I made by selling Steam's dumbass cards on the market.

That being said I wouldn't buy anything this dev does in the future until it's in a finished state. But as long as idiots will pay for alphas of games like DayZ and Rust I would expect most devs to jump at early access because, why not? There isn't really a downside for them. They aren't legally obligated to finish anything and they get paid without having to do all the work. For them it's nothing but win.
 
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News Comments > Evening Crowdfunding Roundup
9. Re: Evening Crowdfunding Roundup May 3, 2014, 00:02 Panickd
 
jdreyer wrote on May 2, 2014, 23:20:
Panickd wrote on May 2, 2014, 22:34:
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.

It's this kind of attitude that allowed patent trolls to flourish for so long. Companies decided it was cheaper to pay them off than litigate. You go to court to show not only that you won't be bent over the table, but also to ward off others from doing the same, even if it's more expensive and difficult in the short term.

You act like that kind of shit doesn't happen all the time.

Creston wrote on May 2, 2014, 22:35:
Panickd wrote on May 2, 2014, 22:34:
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.

You're so naive, it's adorable.

Really, you can't print a few shitty asylum playing cards for $25,000 and prevent some vote needing asshat from pandering against you for the vote? WTF?
 
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News Comments > Evening Crowdfunding Roundup
4. Re: Evening Crowdfunding Roundup May 2, 2014, 22:34 Panickd
 
Seems somewhat strange. How hard could it have been to have weird ass playing cards printed up?

And what, exactly, will this end up costing the Washington taxpayer? More than the $25,000 that was taken? Oh yes, it's an election year. Silly me. I thought this was about the consumers getting fleeced.
 
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News Comments > Free Blizzard Oldies
6. Re: Free Blizzard Oldies May 2, 2014, 22:30 Panickd
 
deqer wrote on May 2, 2014, 21:18:
It's not free if you have to go through a pitiful tedious registration process of gaining a battle.net account ("Sorry, that username is taken.", "Sorry, that password isn't complex enough.") ... sigh

Things used to be simpler when there was simply a Downloads page with links to these games.

That's because they're not free, they're "free". You get them as a an incentive for signing up for Battle.net because it's not just a multiplayer network for Blizzard's games anymore! It's their Origin now!
 
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News Comments > ZeniMax vs. Oculus and Carmack on VR Tech
9. Re: ZeniMax vs. Oculus and Carmack on VR Tech May 1, 2014, 15:19 Panickd
 
BIGtrouble77 wrote on May 1, 2014, 15:13:
"No work I have ever done has been patented".

Not sure who's in the right here, but this statement is bullshit. Something doesn't have to be patented to claim ownership. If Carmack developed code while working at Zenimax, then they have a possible claim to said code.

Sometimes you simply can't have your cake and eat it too. Once iD was sold, loosely handling these types of IP related collaborations is a dangerous game. That's the price of selling out.

It depends on the extent of Carmack's contract and when he did the work in question. He's obviously a guy that doesn't like to sit around twiddling his thumbs doing nothing so he probably has numerous hobby projects going on at any one time. If he developed anything to do with Oculus while he was on the clock at Zenimax then, yes, they have some claim to it. But if it was work he did on his own, "off the clock" then I don't think they've got a leg to stand on. He wouldn't have been dumb enough to sign an all inclusive "we own all the random shit that falls out of your head while employed with us" style contract with anyone.
 
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News Comments > The Elder Scrolls Online Road Ahead
23. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 15:13 Panickd
 
Darks wrote on May 1, 2014, 12:14:
Panickd wrote on May 1, 2014, 11:31:
Rattlehead wrote on May 1, 2014, 10:44:
They also forgot to mention Free 2 Play transitioning. You know it's coming.

Give them time. It just launched. They still haven't even gone the route of "play to level X for free!" yet. It takes time for the corporate shills to realize this won't be the cash cow they thought it would.

Damn shame their idiot marketing department decided to advertise ESO as the "Skyrim MMO" because it isn't even a single candle to that roaring forest fire of a claim.

I seriously donít know what you are referring to when you make that statement, because ESO feels a lot like Skyrim in many ways. So you are either trolling or havenít played the game very much. Iíve finished the Daggerfall side of the game. And I can assure you that ESO is every bit like Skyrim. Yes fundamentally there are many differences but there are still many aspects that are much like Skyrim.

In fact, Id even say that ESO does some things better then Skyrim does. Combat for one to me is much better, and more fun.

I don't know what you're smoking but it's obviously strong stuff.

ESO is nothing, at all, like Skyrim. It shares the basic geography and lore of the Elder Scrolls games but the similarities stop there. Skyrim was a great game. A game I put well over 100 solid hours into and never really got bored with. It was fun and interesting from end to end no matter what I chose to go and do in the game. ESO was interesting for maybe two hours. Then it turned into the same grind every MMO becomes and became entirely un-fun.

I was, initially, very excited about the prospects of an Elder Scrolls MMO. But they botched it, badly. Now I can't wait for them to get back to doing what they actually know how to do and make another SP ES game (or Fallout 4).
 
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News Comments > The Elder Scrolls Online Road Ahead
14. Re: The Elder Scrolls Online Road Ahead May 1, 2014, 11:31 Panickd
 
Rattlehead wrote on May 1, 2014, 10:44:
They also forgot to mention Free 2 Play transitioning. You know it's coming.

Give them time. It just launched. They still haven't even gone the route of "play to level X for free!" yet. It takes time for the corporate shills to realize this won't be the cash cow they thought it would.

Damn shame their idiot marketing department decided to advertise ESO as the "Skyrim MMO" because it isn't even a single candle to that roaring forest fire of a claim.
 
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News Comments > Evening Mobilization
6. Re: Evening Mobilization Apr 29, 2014, 11:26 Panickd
 
jdreyer wrote on Apr 29, 2014, 04:50:
Googleís self-driving cars hit 700,000 miles, learn city navigation.

I can't wait for self-driving cars. I'd rather be surfing the net, or surfing my wife in the back seat. The only driving humans should be doing is in video games.

We'll all be dead before the benefits of self driving cars can truly be seen. It'll be more than a decade before anyone but the 1% can even afford to buy one. And even when you do have one you'll still need to be in the driver's seat and awake since lawyers rule the US and no car maker will accept the liability should an accident actually happen.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 28, 2014, 18:52 Panickd
 
So does Cinemaware now exist solely to port emulations of the original Defender of the Crown games to every new platform? How is that profitable?  
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News Comments > Roberts: We Won't Sell Star Citizen
12. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:39 Panickd
 
InBlack wrote on Apr 1, 2014, 10:12:
Panickd wrote on Apr 1, 2014, 10:11:
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!

Typical. Where did I mention CoD clones? Oh right...That was you.

Way to miss the point and not engage any brain cells in your response.
 
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News Comments > Roberts: We Won't Sell Star Citizen
8. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:11 Panickd
 
InBlack wrote on Apr 1, 2014, 10:09:
Darks wrote on Apr 1, 2014, 09:59:
What he really means, is EA gave him a bad taste in his mouth and hes not going back for more.

Actually that would be Microsoft. And they rescued his last trainwreck of a game Freelancer. What most Chris Roberts 'believers' seem to forget is that he already tried to make Star Citizen ten years ago, and Microsoft had to take him off the project. One of the last good deeds by Microsoft way back when they still cared enough about PC gaming to at least make a profit on it.


So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it. Just shitty COD clones from here on out people!
 
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News Comments > Morning Tech Bits
22. Re: Morning Tech Bits Mar 31, 2014, 14:58 Panickd
 
Beamer wrote on Mar 31, 2014, 12:18:
Creston wrote on Mar 31, 2014, 11:50:
HorrorScope wrote on Mar 31, 2014, 11:25:
If they only start selling 4K's, it will happen in time and I'm for that. Same price as they are today, just 4K.

4K doesn't have to stand a chance, it just has to be the only option and it will by default.

Didn't 3D do the same thing? Pretty much all new TV sets basically came with mandatory 3D shit on them, so people just didn't buy them.

Not sure that 4K is going to have much more effect. It's just yet another attempt by the TV manufacturers to make you buy a new TV set, and new cables and everything.

Fuck 'em.

3D didn't hurt sales, it just didn't help them. People stopped buying TVs not because they were 3D but because the TV they already owned was good enough.

4K will have more of an effect, because you don't need to do anything special/annoying to get its benefits (Every set of 3D glasses I've worn is a pain in the ass to see if its on or off, they make the image worse, and they're all-around a hassle), but I think people will realize over time that they just don't have much of a benefit unless you have a 100" tv.

When they trucked out their HDTVs to CES years ago do you know what was sitting right beside them? SDTVs. Because the difference in sharpness and clarity between the two was obvious to anyone. This year the same manufacturers trucked their "4K" TVs out to CES and low and behold there was no 1080p set next to the 4K set for comparison purposes. I wonder why that would be?

4K is going to happen because the entire entertainment/electronics market is pushing for it to happen not because the average person is going to see much benefit from it. And the TV makers are really, really trying hard to get people back into the mood to buy new TVs after their 3D push fell flat. But I think the only thing that will get people to buy 4K TVs in mass numbers is when they'll be given no choice because 1080p sets just aren't available anymore. And that won't happen for at least a fair number of years yet.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Mar 31, 2014, 14:45 Panickd
 
Creston wrote on Mar 31, 2014, 11:20:
The one big advantage of POTS phones is that even if your power is out, you can still make calls. Bundles phones don't have that.

I also find it fairly cute that all these states are saying "Let's get rid of the land line, so the telcos can put all that money into innovation and making internet access cheaper!"

Yeah, because that's going to happen...

I both dread and look forward to the day (in a perverse way) that the government allows the POTS lines to go dead and a major disaster happens. Since most cell towers require power to function and a surprising number of them do not have a whole lot in the way of backup power it'll be one of those days when lawmakers realize they've fucked up and blame it on the companies who wouldn't have done it had the lawmakers not approved it. Even cell towers that stay functional in such situations are easily overwhelmed by call volume especially in major metro areas.

Of course I am also waiting for the day a large coronal mass ejection hits the earth and devastates the power grid. I think even intact POTS lines would be out of commission in that case.
 
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News Comments > Dead Space Free on Origin
22. Re: Dead Space Free on Origin Mar 27, 2014, 22:10 Panickd
 
Dagnamit wrote on Mar 27, 2014, 20:27:
Panickd wrote on Mar 27, 2014, 20:22:
siapnar wrote on Mar 27, 2014, 20:14:
Meh, I have no problem with Origin. It's stable, unobtrusive and works. At least from my experience

Not to mention if you have a problem an actual person will call or e-mail you before hell freezes over. One of the crap things about the whole Valve/Steam "flat management" bullshit.

I highly doubt their management structure carries over to the call center in India. They probably sell a lot more games than Origin.

Hate to burst your bubble of delusion but Valve doesn't farm out its support. Its all in-house and that means that, yes, even when you're looking for support you're dealing with the flat management of the company. And that means that the quality of the response you'll get is a complete crapshoot.

Thankfully I've only ever had two issues with games on Steam and one took two weeks to fix and the other was fixed without them ever bothering to tell me it had been taken care of. The one issue I had with a game on Origin (some DLC not showing up as purchased in game) I e-mailed them and they called me inside twenty minutes and fixed it.
 
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News Comments > Dead Space Free on Origin
7. Re: Dead Space Free on Origin Mar 27, 2014, 20:22 Panickd
 
siapnar wrote on Mar 27, 2014, 20:14:
Meh, I have no problem with Origin. It's stable, unobtrusive and works. At least from my experience

Not to mention if you have a problem an actual person will call or e-mail you before hell freezes over. One of the crap things about the whole Valve/Steam "flat management" bullshit.
 
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News Comments > Runic Cofounders Leaving
13. Re: Runic Cofounders Leaving Mar 27, 2014, 17:30 Panickd
 
Beamer wrote on Mar 27, 2014, 12:12:
jacobvandy wrote on Mar 27, 2014, 11:31:
Blah blah blah... If you liked working a small indie studio environment, maybe you shouldn't have sold out? But I guess he'd rather have his cake and eat it, too.

Well duh.
1) Start small game company
2) Grow it
3) Sell it, buying you significant economic freedom and comfort
4) Stay your contractually obligated length of time
5) Leave
6) Start small game company, now backed by your fatter wallet


I don't understand why you are coming across as so bitter. Did he ruin something for you? Lots of entrepreneurs love being at small companies, but when success comes, they have to grow, regardless of "selling out."

Your post just seems like an immature rant.

The only time that becomes a problem is when step 3.5 is "Bitch about how your company has grown under new ownership and pine for the days when it was an indie." And the fact that they've done that more than once now. If you want to work at an indie studio and you run the studio the exact thing you don't want to do is sell that studio to someone else. It seems like these two don't know what they want.
 
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576 Comments. 29 pages. Viewing page 3.
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