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User information for Xander Lohr

Real Name Xander Lohr   
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Nickname Panickd
Email Concealed by request - Send Mail
ICQ None given.
Description It's far too late for me to be anything I'm not.
Homepage http://
Signed On Aug 23, 2011, 19:03
Total Comments 585 (Apprentice)
User ID 57051
 
User comment history
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News Comments > Take Two Financials - GTA5 Sells > 32M
10. Re: Take Two Financials - GTA5 Sells > $32M Feb 3, 2014, 18:50 Panickd
 
Metasparks wrote on Feb 3, 2014, 17:45:
Hey Blue. Typo in headline. Not > $32M. Should be > 32M copies

No, GTA 5 did indeed do sales in excess of 32 million dollars. So it's technically correct, typo or not.
 
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News Comments > Saturday Metaverse
7. Re: Saturday Metaverse Feb 2, 2014, 10:32 Panickd
 
NicklePop wrote on Feb 1, 2014, 21:16:
Buy gold and silver.

Avoid bitcoin.

The coming USD collapse will make you rich on the other end, provided a viable economy appears accepting metals.

Or better yet play the market, sell the metals during the USD collapse and buy real estate with the proceeds.

(likely that we'll return to 99% of pre-FRN economics)

I would think that in the event of a total economy collapse (which is what would happen if the USD collapsed) a hunk of metal in the convenient shape of a gun is going to gain you a lot more than gold or silver. And will probably allow you to take whatever real estate some other fool bought during the collapse with his gold and silver too.
 
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News Comments > EA Class Action Suit Plans
13. Re: EA Class Action Suit Plans Feb 1, 2014, 20:41 Panickd
 
Quboid wrote on Feb 1, 2014, 20:13:
The shareholder's perspective is that EA knew that BF4 was flawed before it was released. Therefore, by telling investors before the launch that they were about to release this mega awesome new game, they intentionally mislead investors to push their share price up. Investors who then lost out when the problems became apparent and their value was hit.

The thing is, I don't understand why their stock took a hit over BF4. The game sold extremely well despite it's issues so EA did make money on it and will no doubt make even more as the various DLC packs are released. EA is a game publisher. They published a game. The game made them a profit. That should be the end as far as any shareholder is concerned. I don't understand how any of that warrants a drop in stock price.

And as far as them playing up the release of a game that they knew was going to sell well: isn't that what every publicly traded publisher does with it's big titles?
 
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News Comments > Saturday Metaverse
4. Re: Saturday Metaverse Feb 1, 2014, 20:07 Panickd
 
LittleMe wrote on Feb 1, 2014, 16:19:
Mining bitcoins is now done on a more industrial scale with ASIC chips. GPU mining is obviously not profitable unless the BTC value climbs enormously in value which will probably not happen in the short-medium future.

GPU mining is, for now, profitable with scrypt-based crypto-currencies.


All crypto currencies are only worth what the community thinks they are which means they are now and will always be subject to massive nonsensical spikes and dips in value. They aren't backed by anything of any true value nor the promise of any corporate or governmental body. Bitcoin could easily spike thousands of dollars in value in a few months and lose all that value in a week because there isn't any real regulation beyond what the community believes it should be worth. The only people who really made any sort of killing on Bitcoins got in way early and have exchanged all or the vast majority of what they mined by now.
 
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News Comments > EA Class Action Suit Plans
9. Re: EA Class Action Suit Plans Feb 1, 2014, 19:57 Panickd
 
I am not sure what EA did in the wrong here from a stockholder perspective. They made a title and got it to the shelves in time for the holidays and it sold really well despite the roll out glitches which EA went to work fixing as soon as they could. What else could they do? Delaying the roll out would have screwed their earnings in a very important quarter which, so far as any shareholders should be concerned, would've been worse. Why were there no shareholder lawsuits over the SimCity launch which was botched just as badly if not worse?

This is just some bottom feeding law firm looking for some go away money.
 
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News Comments > On Sale
6. Re: On Sale Jan 30, 2014, 21:08 Panickd
 
Quboid wrote on Jan 30, 2014, 19:45:
Is the latest Splinter Cell, Blacklist, any good? I liked the first few Splinter Cell games very much and I'd welcome a return to that. When Ubisoft went off the rails with their DRM I ignored the series but it isn't used any more. I'm not keen on Uplay but I'm putting up with it for Far Cry 3 these days and it's not killing me.

Blacklist is awesome. It's particularly good if you have someone to run through the coop campaigns with. Doing the coop missions was some of the most fun I've had with video games in a very long time. And, for the record, you need to install Ubisoft's UPlay to play it and to play coop.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Jan 30, 2014, 20:28 Panickd
 
xXBatmanXx wrote on Jan 30, 2014, 20:23:
More importantly, look at all the free goods from psn+.

Not that I'm for this but, Microsoft is starting to give away freebies for Live Gold subs on XBox One.

But yeah, there's no way this works except for idiots. You'll get basically the same trade in from Gamestop for god sake.
 
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News Comments > Evening Mobilization
1. Re: After Google pressure, Samsung will dial back Android tweaks Jan 30, 2014, 20:21 Panickd
 
While I don't like Google taking a totalitarian type of control on Android, Samsung's stuff has by and large, sucked. That said I wish Google would form a group open to OEMs that would decide on what gets put into future "vanilla" Android releases.  
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News Comments > Battlefield 4 Mantle Update Released
46. Re: Battlefield 4 Mantle Update Released Jan 30, 2014, 15:24 Panickd
 
Malfrex wrote on Jan 30, 2014, 15:00:
Yes, AMD currently has an advantage over nVidia but that is because until Mantle was released nVidia didn't have any chance to figure out how to implement it in their drivers. That head start is what AMD is planning to ride out, just like when the x86_64 instruction set came out and blew Intel out of the water.

This would be true if AMD hadn't published the Mantle API before they ever implemented it, which they did. They also held very public talks with various developers and encouraged them to share information about and lobby for Mantle. Nvidia has had every chance to be right at the starting line on this, just like they had the chance to be there at the beginning of OpenCL but couldn't be bothered because they were busy making their own proprietary version of it. If Mantle proves to be worth anything I expect they'll minimally support it and make their own proprietary version that they spend all their time optimizing to make it better.

And as for the x86_64 instruction set and Intel, AMD gave Intel every chance to implement their 64 bit instruction set early on (they have a cross-licensing agreement, after all) and Intel was too arrogant to accept that anything worthwhile could come from some other CPU maker so they wasted a lot of R&D money and engineering time coming up with their own 64 bit instruction set (after claiming that 64 bit was overblown and unnecessary for about two years) which no one used for anything. And even when they did implement x86_64 they couldn't stomach calling it the same thing AMD did so they rebranded it even though they made zero changes to their implementation!

Intel should buy Nvidia or vice versa. Their shared corporate narcissism would be a wonder to see.
 
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News Comments > Battlefield 4 Mantle Update Released
24. Re: Battlefield 4 Mantle Update Released Jan 30, 2014, 11:41 Panickd
 
Quboid wrote on Jan 30, 2014, 11:22:
HorrorScope wrote on Jan 30, 2014, 10:04:
What most come here wanting to see:

1: Low-end single-player
...
14% faster

2: 64-player multi-player
...
25.1% faster


3: Multi-GPU single-player
...
58% faster

Not bad, lol to where the numbers really look good they put in an Intel Processor, sure Crossfire to, but still lol. Will be interesting to see what a $300 Intel quad will do, aka what more of us have.


It will be nice when publications that do a better job, pump out some benches.

That's very impressive if these are truly representative, especially on high end systems. I saw no reason to believe their performance increases were any better than driver updates talking about huge boosts. We'll see.

I wasn't aware of any reason to expect this to be compatible with Nvidia hardware. If this is effective I'm sure they'll work on something if they're not already. It would be nice if it's compatible but a period of fragmentation is a price worth paying for some innovation.

Do next/current/whatever gen consoles use anything like this, or could they through software/firmware upgrades?

Mantle was developed to be hardware agnostic so theoretically Nvidia could release drivers that could make use of it. Though given their track record I would expect them to come up with some Nvidia-specific Mantle knock off and tout it as superior in every way.

And yes Mantle can be used with the PS4 and XBox One and it's probably already being used for some games. Part of the reason AMD developed Mantle was to give their APUs a little bit more headroom in performance and the APU is what Sony and Microsoft chose to build their consoles around. I think it'll be a boon to cross platform developers too. Much easier to move your PC game to console with Mantle and vice versa.
 
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News Comments > Valve Beta Streaming Impressions
28. Re: Valve Beta Streaming Impressions Jan 27, 2014, 19:41 Panickd
 
ledhead1969 wrote on Jan 27, 2014, 17:17:
It was flawless in this setup?:

Server (game being run on) wired to wireless router

to

wireless computer linked to TV (or just another laptop wireless connected)

?

Not flawless, it is a beta. I would describe that setup as playable with ac wireless but it probably depends a lot on interference (at it's highest setting the video encode uses 15mbps according to the FAQ). I get just the slightest amount of lag when streaming from a gaming rig on a wired connection sent to a laptop on wireless with nothing else sharing the wireless connection. Hardwired on both ends it's like you're playing on the host.
 
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News Comments > Valve Beta Streaming Impressions
17. Re: Valve Beta Streaming Impressions Jan 27, 2014, 13:25 Panickd
 
Jivaro wrote on Jan 27, 2014, 12:32:
Can a single gaming rig stream more than one game to multiple devices at a time? For example, if I want to play Skyrim on my laptop and my step-son wants to play *insert random FPS here* on his laptop, could we do that? Does it have to be local network streaming or can I do it from a hotel room 500 miles away?

Sorry if this was covered already...new to this particular topic. I haven't been paying attention to it.

Nope. To use the streaming service you must be on the same LAN and you must log in to the two instances of Steam with the same login. If you attempt to login on a third device it will ask you to logout on one of the other two devices. So, same local network, two login limit.

Edit: I haven't tried launching a different game directly on the host machine from what it's streaming but I can't imagine that Steam will allow that.
 
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News Comments > Valve Beta Streaming Impressions
10. Re: Valve Beta Streaming Impressions Jan 27, 2014, 11:49 Panickd
 
Creston wrote on Jan 27, 2014, 11:30:
Loose Cannon wrote on Jan 27, 2014, 11:27:
Connected wireless it was a bit laggy.


That... doesn't sound very promising. Laggy as in noticeable?

The lag depends heavily on your wireless setup and the amount of interference in the area. For me on an ac setup with the host system hardlined into the router it's barely perceptible most of the time. The hitches in the changing frame rate are far more noticeable.
 
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News Comments > Steam Top 10
1. Re: Steam Top 10 Jan 26, 2014, 11:12 Panickd
 
Wow so many people paying $30 for a game that probably won't even be finished for a year. Just wow. I mean, good for Dean Hall and all, but people are stupid.  
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
18. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 11:28 Panickd
 
Beamer wrote on Jan 23, 2014, 11:07:
HorrorScope wrote on Jan 23, 2014, 10:52:
Quinn wrote on Jan 23, 2014, 10:20:
About THIEF... pfuh. I'm not a prude at all, but fuck me was I disgusted by the triple X porn scene in The Darkness 2. I assume it will be a similar scene in THIEF. It is SO FUCKING TELLING what kind of mindset the developers have that work on this game. They just want the game to be a complete hit among the masturbating 16 year olds -- you know, the group that makes sure consoles and COD are still on the market.

You must be American. Kill Good. Sex bad. Video games aren't allowed to have sex, movies can. These double standards. I'll leave judgement on this one until I witness.

Actually, gratuitous nudity (or, at least, gratuitous sex scenes) is way down, because most audiences find it distracting at this point.

And can you think of a single game that handled these well instead of childish? I saw the Far Cry 3 sex scene last night, which was handled fine but felt... odd. Before that was the GTA5 strip club and that one anal sex mission. The strip club was a pointless minigame and the anal sex mission was one of the worst things I've seen in a video game (beaten, easily, by any scene with Michael's son.)

Actually nudity in games is down because it always comes off as fake which comes off as funny even in games where it isn't meant to be. Until they can manage to put nudity into a game and make it look real instead of ridiculous most developers just won't bother unless they're looking for shock factor (and if your game is already going to get an M rating, why not?). I expect we'll see lots of nudity when VR becomes a mainstream thing.
 
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News Comments > IGF Finalists Offered Steam Greenlights
2. Re: IGF Finalists Offered Steam Greenlights Jan 20, 2014, 18:55 Panickd
 
ViRGE wrote on Jan 20, 2014, 18:11:
At what point does Valve cease being a distributor and become a publisher?

Publishers own the rights to the games they publish and generally pay for the development but pocket any profits short of any bonuses they may pass on to the developers for hitting a specific sales number or getting their Metacritic numbers to a certain percentage. Distributors take a small cut of every sale in return for distributing a title but do not own any rights to the title and all revenue beyond the distribution fee goes to the developers.

That is to say, there is a difference.
 
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News Comments > 2013's Top Free-to-Play Games
33. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 14:19 Panickd
 
Getting info from public companies is pretty easy but Valve is a private entity doesn't disclose any of it's earnings for anything other than a few vague references. How do they know what CS and TF2 are earning?  
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News Comments > Saturday Mobilization
8. Re: Dear Mr. Wheeler: Americans pour their hearts out over in-flight cellphones Jan 18, 2014, 15:49 Panickd
 
I, for one, cannot wait for the FCC to allow using cellphones on flights. It'll just be another reason not to fly (not that the three finger prostate exam that is the TSA isn't reason enough).

But seriously, it is coming. And I predict that when it does airlines will "allow" you to pay a special fee to be put onto one of their cellphone banned flights or into a special area of the plane where people are barred from using their phones. And what a joyous space that will be.
 
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News Comments > Games for Windows LIVE Deathwatch
9. Re: Games for Windows LIVE Deathwatch Jan 17, 2014, 19:17 Panickd
 
jimnms wrote on Jan 17, 2014, 19:07:
The only two games I have that use GFWL are Fallout 3 and GTA IV. Neither of those used it as DRM though, but I still wonder if it will be patched out. I don't have Fallout 3 installed, but I do still have GTA IV installed. I use a GFWL disabler on it. Fallout 3 is the GOTY edition on disk, and I do have GTA IV on disk, but what I have installed is a digital version from Amazon because my disk is damaged. I guess I still have to have GFWL installed, and if/when I reinstall these it will still install GFWL.

Fallout 3 was already recently patched to drop GFWL. I cant imagine Rockstar not eventually rolling something out for GTA IV to rid themselves of it.

I wonder what will happen to all those games that used it from the likes of THQ though.

So Microsoft is the one killing it but has no plans to patch it out of their own games?
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Jan 16, 2014, 17:16 Panickd
 
I don't care if they won't let me turn it off but at least let me change the damn thing's color when I'm playing by myself!  
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585 Comments. 30 pages. Viewing page 9.
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