^Drag0n^ wrote on Aug 15, 2011, 14:07:
I'm probably in the vast minority of people that didn't like Quake 2. Didn't care for the Strogg thing AT ALL. It almost seemed like they were trying to fuse Doom into the Quake IP. I thought the DM was too slow, and they balanced the guns to the point of stupidity. Why get a big gun if there is no advantage? The guns also took up far too much space in the viewport.
Q3A repaired the bridge for me, though. It seemed more like Quakeworld updated for hardware acceleration.
Though I still miss that F-ed up fusion of tech and medieval architecture.
And the Super Nailgun. That thing was badass.
^D^
Oh, Quake 1 servers were still plenty busy after Quake 2 came out. There were plenty of us who refused to switch to Quakeworld (client-side prediction + 33.6K modem connection = serious chop), let alone Quake 2. Input lag aside, pre-Quakeworld Quake 1 was the smoothest online FPS ever.
I still maintain that the rocket launcher in Quake 1 was the perfect FPS weapon. They gutted it in Quake 2 and tried to bring it back in Quake 3, but there has never been a weapon as fun to use as the original Quake's rocket launcher.
I'm not looking forward to the inevitable milking of id Software's old franchises. They'll never be able to recreate the Doom single player experience or the Quake multiplayer experience. The chemistry that lead to those experiences has been lost to the sands of time.