User comment history
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| News Comments > Evening Metaverse |
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| 1. |
Re: Evening Metaverse |
Jan 6, 2012, 00:26 |
Crustacean Soup |
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| Some weird wording in that first one, it makes it sound like OpenDNS somehow took the sites offline ("Sites knocked offline"). The sites weren't knocked offline or "falling over", they were blocked by OpenDNS for any OpenDNS users. Always fun times with The Register. |
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| News Comments > AMD Catalyst Preview Driver |
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| 13. |
Re: AMD Catalyst Preview Driver |
Jan 5, 2012, 21:56 |
Crustacean Soup |
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From the previous notes
AMD Catalyst 12.1 Preview driver includes user interface enhancements to simplify adjustment of video color and video quality control. I hope that includes killing the "enhancements" more easily. From my testing the noise reduction and other effects look terrible, and if I recall the only way I was able to get rid of it was by installing ffdshow-tryouts (via CCCP); the Catalyst Control Panel options didn't work. |
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| News Comments > Out of the Blue |
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| 14. |
Re: Out of the Blue |
Jan 4, 2012, 01:45 |
Crustacean Soup |
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I don't have full red-green color blindness, and I understand that it's pretty uncommon. Mine's not super severe. In general, I don't really pay much attention to it. I can still see that grass is green and roses are red and they look like completely different colors.
I guess "washed out" is one way of putting it. A color that's all the way red or green isn't an issue, it's the colors that are in-between that are problematic. It's noticeable in some strategy games that use too many colors (GalCiv 2 comes to mind), or some games where red and green are used in a translucent HUD and so aren't 100% R or G. At some point the two colors just look the same... it's like if you had two balls of very similar shades of blue, and then turned off the light so you can't tell which is which shade.
This comment was edited on Jan 4, 2012, 01:51. |
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| News Comments > Skyrim Ships 10M; "Fastest Selling Title in Steam's History" |
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| 25. |
Re: Skyrim Ships 10M; |
Dec 17, 2011, 03:06 |
Crustacean Soup |
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PHJF wrote on Dec 17, 2011, 00:22: The "serious issue" is the marked degeneration of language at the hands of the ignorant masses. Why do you think it has degenerated? Do you have specific evidence that people are making more grammatical errors today than they did in the past?
Hell, how about the number of people writing now compared to the past? Even if you're able to prove your hypothesis — corrected for the bias caused by a higher number of well-written texts surviving compared simply because they were more likely to be reproduced — what of the greater number of people who are able to read and write today and who frequently do so? Let's say 5% of people were literate 1000 years ago, but they were all personally tutored and educated, whereas today 95% can, but they're not all so. How can you make the comparison? And how do you know that the those who are extremely well-educated will have their use of the language tainted by the unwashed masses?
(what the devil did I write all of that for?) |
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| News Comments > Tribes: Ascend Closed Beta Patched |
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| 13. |
Re: Tribes: Ascend Closed Beta Patched |
Dec 16, 2011, 23:03 |
Crustacean Soup |
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Hump wrote on Dec 16, 2011, 20:47:
gtrogers wrote on Dec 16, 2011, 14:29: I am currently in the beta and really, really enjoying the game. Spinfusor feels great and yes there are issues, but HiRez is really listening to the community and taking feedback seriously.
While others will debate about classes/loadouts and the microtransactions, I'll just state that this game FEELS like Tribes and looks and plays great. It's still in beta, so sign up, be patient, and enjoy. It's free and most importantly, fun. This x10.
I get a kick out of the so called "Vets" who are simply parroting the jerk-offs at TribalWar.com forums. Surprisingly THAT cauldron of fail has quite a few old timers who are enjoying it as well.
It feels like Tribes. As for the other things that are decidedly NON-Tribes...well.....half a loaf is better than none. Get over it The dissatisfied are always the most vocal. Pretty obvious from any gaming site, including this one
Even ignoring the jerk-offs, criticism will happen. People criticize not only for the sake of being obnoxious, but because they want things to improve. And criticism generates better discussion than a bunch of people just fawning over a game anyways. Get over it
On the topic of the game: yes. It does feel like a Tribes game. It's got something that T:V didn't get. I think it's mostly down to the skiing (much better than T:V's try at smooth skiing), and the scale. Bases are friggin big, terrain is suitably hilly, just the distance between bases may be too short on the current maps. The weapons also work pretty well, though I still think there's too many bullet guns, particle-based or not. |
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| News Comments > X3: Albion Prelude Interview |
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Re: X3: Albion Prelude Interview |
Dec 13, 2011, 21:44 |
Crustacean Soup |
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Creston wrote on Dec 13, 2011, 10:52: Yeah, I'm definitely getting it, though I have no idea when I'll have time to play it. Still spending basically all my gaming time in Skyrim, with exception of some Defense Grid here and there.
Creston Yeah, the games keep on piling up. Thanks, Skyrim.
Not sure if I want it, or if I'd rather just wait for Rebirth. |
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| News Comments > Saturday Consolidation |
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| 8. |
Re: Saturday Consolidation |
Dec 11, 2011, 04:43 |
Crustacean Soup |
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| I actually recognize that picture of the Wii peripheral, maybe I saw it in a store somewhere or something. Never heard of the 360/PS3 version though, and I had no idea what it was called. |
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| News Comments > Morning Consolidation |
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| 15. |
Re: Morning Consolidation |
Dec 11, 2011, 04:33 |
Crustacean Soup |
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Beamer wrote on Dec 9, 2011, 14:07: The ads make noise? I hate that they're there, but have yet to hear noise. The ads on the last dashboard did too. I'm guessing you still have to hover over them to trigger it.
The main difference in ads between this and the last seems to be that they were restricted in the last one to certain sections. The "spotlight", "community", and "marketplace" sections (IIRC); if you just wanted to access you media, that section was totally ad-free, likewise with My Xbox and Friends. Now they've got "hubs" and the hubs intersperse your useful things, the new smartphone-style "apps", and ads, so you can't avoid seeing them.
Razumen wrote on Dec 9, 2011, 21:00: The dash isn't there to go 'ooh' and 'awe' over, it's to get you from game to demo to music to etc. Not on the 360, which is also part of why people don't like it when it changes. Whereas the PS3 tends to partition things into potentially wholly separate applications (like the Store), all of it fits together into one unified interface on the 360.
The last major dash update (there've only been 2, you make it sound like it's been a dozen) also revamped the in-game menu, which again, has more included functionality than the PS3's menu (music playback, voice channels, profile editing, etc.)
PropheT wrote on Dec 9, 2011, 13:44: They managed to hide useful information like how many points you have left Was this even on the last dashboard? I remember it annoying the hell out of me that I could only check my balance by trying to buy something. |
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| News Comments > Tribes: Ascend Beta Patched |
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| 24. |
Re: Tribes: Ascend Beta Patched |
Dec 10, 2011, 23:28 |
Crustacean Soup |
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| I don't and won't like the (lack of a) loadout system. The physics work nicely enough, the bullet guns are annoying, the vehicles seem fine (I'm not a big Tribes+vehicles person, I prefer soaring through the air without assistance). It's in no way a bad game, and it's already miles beyond Global Agenda. I'll reserve judgement until it's at a release state. |
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| News Comments > Bastion in a Browser |
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| 6. |
Re: Bastion in a Browser |
Dec 10, 2011, 01:28 |
Crustacean Soup |
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DrEvil wrote on Dec 9, 2011, 17:46: Holy <bleep>! That's incredible.
Could native client finally be a viable alternative to Java whose performance Doesn't Suck(TM)?
You can cheat with Java stuff and include native dlls and the like, but this looks like it works wherever Chrome works. Java's biggest problems I'd think aren't as much performance as that its standard UI toolkit sucks, that it takes way too long for the VM to start up, and it requires extra native libraries to do a lot of things (like hardware graphics). All of which make it terrible for web content. |
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| News Comments > Skyrim Patched, LAA Support Coming |
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| 85. |
Re: Skyrim Patched, LAA Support Coming |
Dec 8, 2011, 23:12 |
Crustacean Soup |
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Dades wrote on Dec 8, 2011, 22:35: Has anyone else had problems with people being stuck in the ground? Since this patch I've seen several npcs who appear to be spawning part way in the ground. It's funny but really distracting. No crashes so far with this patch, big improvement over the other one. Look at what happens when you bother to test them Bethesda. Not yet, but I saw this bug here before the patch. Two Letrush, one in the ground. |
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| News Comments > X3: Albion Prelude Announced |
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| 26. |
Re: X3: Albion Prelude Announced |
Dec 8, 2011, 17:18 |
Crustacean Soup |
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PHJF wrote on Dec 8, 2011, 17:00: That's because X tries to be a simulator and Freelancer was, from the start, simplified and accessible. Different strokes. Come on, it sounds like you're being dismissive. The game's scope seems far too wide, with the individual features not as fleshed out as they could be, that's all I'm driving at. And I really hope they work towards fixing some of these things in Rebirth instead of just tossing in a bunch more new stuff. I'll probably end up buying it either way.
And Freelancer's over-accessibility was a problem, I don't want X:RB to imitate it. Like I said, combat was atrocious, and that was mostly down to it being super stupid easy to control with a mouse. |
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| News Comments > X3: Albion Prelude Announced |
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| 23. |
Re: X3: Albion Prelude Announced |
Dec 8, 2011, 16:49 |
Crustacean Soup |
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kanniballl wrote on Dec 8, 2011, 15:46: And as much as I hate to admit it, I REALLY like Freelancer.- I really liked that game. The combat was kind of terrible, but it didn't matter. They had the universe down. Ships moved around and acted like you'd expect (escorts, police patrols, a little chatter), pirates pirated, planets were cool looking and unique, special systems were neat (crazy nebula ion storms, secret military sectors guarded by mines, etc.), the whole "in-system FTL corridor" thing was cool, the story was executed better.
More than anything, the game was more focused. It was obvious what you had to do next, how to do it, and what different choices you could make along the way. Not really so with the X series.
Biggest thing missing imho was a sense of scale. Planets, stations, and capital ships really didn't seem that big. X3 does this awesomely. Nothing has ever come close. |
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| News Comments > Skyrim Patched, LAA Support Coming |
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| 69. |
Re: Skyrim Patched, LAA Support Coming |
Dec 8, 2011, 16:32 |
Crustacean Soup |
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Acleacius wrote on Dec 8, 2011, 05:53:
Crustacean Soup wrote on Dec 8, 2011, 02:15: What do you mean? That the texture is in addition to an existing one and blending with it? That it's acting as a detail texture instead of a replacement? Or something else? I'm no expert but I will try to explain it. It's like taking a 800x600 (it's actually 512x512 but more people are familiar with monitor resolutions) then used photoshop to double the size (stretching) of the picture/texture to 1600x1200 then filling all the gaps with paint.
This causes bloating of the VRAM, which causes the majority of crashes. If you mean how it bloats, iirc it's because the gaps cause leaks. When a texture has gaps, hard to clear out the texture (it leaves bits?) when the next texture down the road needs to be loaded and causes a build up. Sorry, but that couldn't be right, it sounds like one of those game performance myths that get passed around. A 4x4 texture that was created from a 2x2 texture is still a 4x4 texture, functionally no different from one created from scratch. Either way, Photoshop creates a new "empty" 4x4 image in memory; in the case of a new image, it's then filled with white; in the case of a resampled image, it's filled with the resampled data. Both will save out the same way. |
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| News Comments > Evening Consolidation |
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| 3. |
Re: Evening Consolidation |
Dec 8, 2011, 02:50 |
Crustacean Soup |
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I liked the dash before this one more than the original, but they were both pretty functional (aside from the original mini-dashboard).
I'm really not sure about this latest one. The new features are definitely an improvement, but the UI reorganization seems to have pushed a lot of stuff down into submenus and jumbled everything around somewhat randomly into these weird grids. Edit: It's not that bad though, and more things are visible immediately without having to scroll, so it's somewhat of a trade-off. Dunno.
This comment was edited on Dec 8, 2011, 03:00. |
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| News Comments > X3: Albion Prelude Announced |
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| 10. |
Re: X3: Albion Prelude Announced |
Dec 8, 2011, 02:37 |
Crustacean Soup |
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Linksil wrote on Dec 8, 2011, 00:31: I got stuck on X3 a while back... just earning money and building up a trading fleet. Never moved the storyline on. *sigh* more time sinks ^_^;; It takes too much time, effort, and boring to actually get a decent economic setup going in X3. Forum posts often recommend flying to the far reaches of a sector, setting SETA, and leaving it overnight to play itself :\. And once you do get something happening, nothing can really stop it. At the same time, there isn't really much to do with it either. It's very sandbox and not very game.
The whole thing feels like it was never really intended to played as a commercial empire simulator as players do apparently play it. Hopefully Rebirth is a, er, Rebirth as far as this stuff is concerned. The biggest chunk of their game with the biggest potential just doesn't seem that fleshed out right now. |
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| News Comments > Skyrim Patched, LAA Support Coming |
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| 31. |
Re: Skyrim Patched, LAA Support Coming |
Dec 8, 2011, 02:15 |
Crustacean Soup |
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Never any problems. The only crashes were pre-LAA with a few texture mods installed. After LAA, no problem. I do not use the FXAA shader injector (imho none of the included effects improve the game)
Acleacius wrote on Dec 7, 2011, 23:22: My guess is your using texture mods and in particular texture mods that are doubling (or more) the texture. Then they fill in between with color, instead of redrawing the texture. What this does is BLOAT your VRAM, which causes crashing. What do you mean? That the texture is in addition to an existing one and blending with it? That it's acting as a detail texture instead of a replacement? Or something else?
This comment was edited on Dec 8, 2011, 02:24. |
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| News Comments > Bad Day at Day 1? |
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| 11. |
Re: Bad Day at Day 1? |
Dec 3, 2011, 20:47 |
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Ruffiana wrote on Dec 3, 2011, 17:22: I actually do know for a fact that people work in the game industry and remain avid gamers that simply have fun playing games. But then my opinion is based on 12 1/2 years of working in the game industry. Last project I worked on, everyone I got to know (mostly programmers) were gamers to some degree. Most of them had been in the industry for multiple years, so, yeah.
Now the QA guys, I'm not so sure how that goes. |
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| News Comments > Bad Day at Day 1? |
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| 8. |
Re: Bad Day at Day 1? |
Dec 3, 2011, 19:59 |
Crustacean Soup |
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Dirwulf wrote on Dec 3, 2011, 17:03: And overtime may be out the door soon. Overtime pay may be. And it really already is in most places, if you read the original law and your state's labour laws. As far as I know it's that way in most/all provinces up here in Canada as well. IT people (which includes just about anything computer-related) are "professionals" and thus OT-exempt. |
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334 Comments. 17 pages. Viewing page 12.
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