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User information for Crustacean Soup

Real Name Crustacean Soup   
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Homepage http://
Signed On Jul 14, 2011, 01:04
Total Comments 386 (Amateur)
User ID 56982
 
User comment history
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News Comments > Steam Top 10
17. Re: Steam Top 10 Jun 18, 2012, 15:24 Crustacean Soup
 
Like Endless Space, but with a couple issues so far.

There's no easy way to set up chokepoints or to intercept or block enemies once they get warp; they can just sail over to your worlds, and you need to play whack-a-mole to keep up. This is dealt with in Civ and Galciv, but in here you can't interact with ships in-transit, so there's no way to intercept or block them.

I also don't like the combat. It's fun the first few times, but I'd like to just play my cards and get it over with instead of having to watch the same cinematic over and over and over. Auto resolve very often performs much worse than the fleet would in manual mode, so it's not a great alternative.

Diplomacy with the AIs also seems pretty simple and lifeless compared to the Civs and Galciv 2.
 
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News Comments > Origin Sale; EA Calls Service "A Huge Success"
55. Re: Origin Sale; EA Calls Service Jun 18, 2012, 15:05 Crustacean Soup
 
Dev wrote on Jun 18, 2012, 14:55:
You are right, that was a bad example. But I have seen people defend EA and origin, so they must exist out there somewhere
I have had no issues with Origin that weren't my own fault (I had a connection problem, but that's because I horribly screwed up my Windows Registry permissions), and I'm not terribly opposed to buying the occasional game there. And as for EA? It's EA, I just treat them like any company, and I will buy their products if I like them enough. That's not loyalty, that's more like apathy.
 
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News Comments > On BF3 Cheating
20. Re: On BF3 Cheating Jun 18, 2012, 14:54 Crustacean Soup
 
Matshock wrote on Jun 18, 2012, 13:42:
It's pretty easy to tell- you can't even take very long range shots from a good, concealed position without instantly being spotted by either the person you took a shot at or someone you swept with your "pointer" near the person you took a shot at. It's especially bad with vehicles and their large hit boxes.

Then all they have to do is only use their aimbots when they've got a clearly doable shot otherwise. Like ASeven said- it's easy to do subtly.

Tribes Ascend is still pretty good though, I think the first aimbots made an appearance a few weeks ago but were quickly squashed.

Aimbots shouldn't even be possible in T:A. Even after the last patch nerfed the bullet weapons, they're still obnoxious as hell. They're all capable of dealing damage outside of the distance at which any of the slow-projectile weapons are effective (because bullets are harder to evade). They should spread out more with time as they're fired, but I'm not sure that they do. They have had their overall spread increased slightly and damage decreased slightly, but I still get chewed up by techs when I'm trying to mortar spam the enemy base and have no way of responding to them. Haven't had anyone Falcon the hell out of me when playing Pathfinder, so that's something.
 
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News Comments > On BF3 Cheating
5. Re: On BF3 Cheating Jun 18, 2012, 13:28 Crustacean Soup
 
I've never seen cheating, though it may be I'm just not attentive enough (and I haven't been playing a lot of BF3). I noticed it all the time in COD:MW2; at least one aimbot and/or wall hack every time played.  
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News Comments > Evening Consolidation
17. Re: Evening Consolidation Jun 18, 2012, 01:12 Crustacean Soup
 
Beamer wrote on Jun 15, 2012, 07:34:
Crustacean Soup wrote on Jun 14, 2012, 22:32:
Beamer wrote on Jun 14, 2012, 11:34:
Fantaz wrote on Jun 14, 2012, 11:29:
I think John Carmack is on to something with VR head mounted display gaming, and the future...

The issue is really the distance - having your eyes look at something that close to them isn't very good for them and causes a good amount of fatigue.

You put them virtually farther out, then. Like a reflex sight, or the mirrors in an optometrist's office that artificially lengthen the room.

...

Those are completely different issues and your solution, at best, partially solves it.

The main problem with looking at an object up-close is the focusing; putting an image virtually at infinity fixes that. What's the completely different issue?
 
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News Comments > Saturday Consolidation
51. Re: Saturday Consolidation Jun 17, 2012, 18:31 Crustacean Soup
 
Wowbagger_TIP wrote on Jun 17, 2012, 15:29:
I may have to buy a new TV soon, and I'm already dreading the research for it.

I noticed that the new LG LCDs that replace the (terrific and reasonably-priced) TV I bought last year are significantly worse than the old models. It appears that they've been intentionally weakened to make LG's more expensive TVs more appealing.

Yeah, TV shopping can be a pain :\

swedishfriend wrote on Jun 17, 2012, 12:53:
4GB is plenty of memory. I was hoping for 2GB from the new generation. People complain about long load times now when they just have to fill 512MB of memory, get ready for load times 8 times as long (or will they have and SSD instead of a regular hard drive?).

The biggest issue with load times is the optical drive. The difference between loading times in Skyrim on my PC compared to the 360 on DVD is ridiculous, and I just have a plain HDD in here.

Loading from optical drives also forced the console game devs to use more RAM, as they had to buffer things more frequently and further ahead-of-time than you do on the PC. Hopefully Microsoft guarantees every SKU will have an HDD/SSD this time (as they did with the original Xbox), because that can only help.
 
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News Comments > Saturday Consolidation
11. Re: Saturday Consolidation Jun 16, 2012, 21:59 Crustacean Soup
 
DG wrote on Jun 16, 2012, 19:42:
Damn, read the whole article then saw Dev could have saved me the bother

Bear in mind with the specs that consoles are a lot more efficient with CPU, GPU and RAM. The 360 only has 512mb.

As far as CPU and GPU go, you can write to an exact specification with a console, using CPU/GPU-specific hardware tricks and predictable timings to get what you can out of a game.

Memory is memory. All that matters is how much is available to the game. The 360 has only 512MB, and that's a big limitation, even if the system software leaves most of it for the game. It does force the game teams to be more efficient with it, since they can't spend memory willy-nilly, but that efficiency is because they're working with strict constraints, not because the console gives them anything special.
 
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News Comments > Evening Consolidation
14. Re: Evening Consolidation Jun 14, 2012, 22:32 Crustacean Soup
 
Beamer wrote on Jun 14, 2012, 11:34:
Fantaz wrote on Jun 14, 2012, 11:29:
I think John Carmack is on to something with VR head mounted display gaming, and the future...

The issue is really the distance - having your eyes look at something that close to them isn't very good for them and causes a good amount of fatigue.

You put them virtually farther out, then. Like a reflex sight, or the mirrors in an optometrist's office that artificially lengthen the room.
 
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News Comments > Civilization V: Gods & Kings Trailer
11. Re: Civilization V: Gods & Kings Trailer Jun 13, 2012, 16:50 Crustacean Soup
 
It's definitely not comparable content-wise with the DLCs. This adds new gameplay mechanics, a substantial number of units/buildings/techs, and has to rebalance everything to compensate (and apparently they're going for a very different feel for the combat), in addition to civilizations and scenarios. The DLCs were only new Civs and Scenarios/maps. There's no comparison. All that adding a Civ involves is creating the leader and UI artwork, and making sure the civ's perks aren't OP.  
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News Comments > Civilization V: Gods & Kings Trailer
8. Re: Civilization V: Gods & Kings Trailer Jun 13, 2012, 13:47 Crustacean Soup
 
ASeven wrote on Jun 13, 2012, 11:45:
Civ V is so, so underwhelming... It will easily go down as the worst Civ in the series.

And the price for this expansion is insane, compared to what is offering, which isn't that much. Even more outraging when you know "k hasn't fixed a ton of bugs in CivV.
$30 is insane?

They've added:
- new techs
- 27 units, 13 buildings, 9 wonders
- 3 scenarios
- 9 new civs/leaders, 2 new city-state types
- embassies, espionage
- religion
- melee sea units, embarked unit defense, embark stacking
- rebalanced combat, AI tweaks

Yeah, I'm fine with paying $30 for that. No doubt the price will drop in Steam sales for people who aren't.
 
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News Comments > Battlefield 3 Double XP Weekend
9. Re: Battlefield 3 Double XP Weekend Jun 13, 2012, 01:09 Crustacean Soup
 
eunichron wrote on Jun 12, 2012, 21:42:
Prez wrote on Jun 12, 2012, 21:38:
What is "premium"? Is that like what Activision is doing with Call of Duty Elite or whatever it is?

Essentially it's $50 for all of the DLC (Karkand and Close Quarters, and the 3 as yet unreleased). There's also some cosmetic bonuses in game like weapon skins and a new knife model and dog tags, nothing that gives you an inherent advantage.

The biggest thing is getting the DLC, which would save you (I think) $25 over buying them all separately.

Which makes it practically an expansion pack. An expansion pack that you're paying for in-advance, but still an expansion pack. There's some outrage about it and I don't quite completely understand why.
 
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News Comments > Tribes: Ascend Accelerate Patch This Week
11. Re: Tribes: Ascend Accelerate Patch This Week Jun 11, 2012, 18:08 Crustacean Soup
 
Been hearing that this nerfs the hell out of the bullet weapons, which I would be super happy for. I've seen more people using the Falcon recently, and it's capable of taking you down within the time that it takes to fire two discs. A heavy might get three off.

I'd be happy if they just cut the bloody things out altogether, but at the very least they need to weaken them, increase the inertia inheritance, and slow the projectiles down. They're the only guns (excepting the rifle) that you can just point directly at the enemy and shoot without even taking inertia or travel time into account.

Edit: More spread too. Techs can eat my health from halfway across the map, when they're barely inside mortar range. There's no way to react to that, it's obnoxious.

And of course the plasma is almost as bad for speed, and worse for damage/splash...

This comment was edited on Jun 11, 2012, 18:15.
 
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News Comments > Sunday Mobilization
7. Re: Sunday Mobilization Jun 4, 2012, 00:01 Crustacean Soup
 
Great, now we've got the 'not black enough' and the 'too black' complaints covered.  
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News Comments > Star Wars 1313 Revealed
25. Re: Star Wars 1313 Revealed Jun 1, 2012, 18:05 Crustacean Soup
 
Star Wars 1313 emphasizes epic set pieces

Good sign when this is mentioned before anything vaguely gameplay-related.
 
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News Comments > The Elder Scrolls V Skyrim: Dawnguard Revealed
20. Re: The Elder Scrolls V Skyrim: Dawnguard Revealed May 31, 2012, 17:45 Crustacean Soup
 
Totally buying, but I'm not anywhere near the point where I need new quests, and I haven't even gotten around to creating a second (caster) character yet. The game is ridiculous. It's the first Elder Scrolls game that's really held my attention too.  
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs May 29, 2012, 23:11 Crustacean Soup
 
The bit about suing Gametrailers (and apparently getting a settlement of some sort out of them) just compounds the strangeness of this whole thing.  
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News Comments > Skyrim to Add Mounted Combat
2. Re: Skyrim to Add Mounted Combat May 25, 2012, 20:35 Crustacean Soup
 
I suppose it affects caster types more. My character does the Heavy Armor thing and relies on potions rather than spells. The only thing I don't like is that it's still 3rd person.  
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News Comments > Tribes Ascend Double XP Weekend
13. Re: Tribes Ascend Double XP Weekend May 25, 2012, 18:47 Crustacean Soup
 
MadBoris wrote on May 25, 2012, 16:53:
Crustacean Soup wrote on May 25, 2012, 16:18:
The thing I see new players potentially getting frustrated with more than anything is just movement. Skiing, jetting, and just moving constantly are all completely necessary, and completely alien to anyone who's only played "Modern Combat" FPSs. Newbies just don't do it. They stop to shoot, they walk along the ground, they have no idea how to build momentum.

Tribes has always had a learning curve. It takes weeks to really start seeing how deep the rabbit hole goes in this game. That is the fun.

I keep wishing for tiered MM, but people think it separates the player base, yet that is the point!

Atleast they have the videos and training grounds, if they use them.

I enjoy that, but a lot of people get frustrated with any learning curve at all. An F2P game with a real learning curve is an exceptional beast. I'm not saying it's a bad thing, but something they need to help easily-frustrated players overcome somehow. I'll have to see how good a job the new videos do.
 
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News Comments > Tribes Ascend Double XP Weekend
9. Re: Tribes Ascend Double XP Weekend May 25, 2012, 16:18 Crustacean Soup
 
The thing I see new players potentially getting frustrated with more than anything is just movement. Skiing, jetting, and just moving constantly are all completely necessary, and completely alien to anyone who's only played "Modern Combat" FPSs. Newbies just don't do it. They stop to shoot, they walk along the ground, they have no idea how to build momentum.  
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News Comments > Tribes Ascend Double XP Weekend
7. Re: Tribes Ascend Double XP Weekend May 25, 2012, 15:51 Crustacean Soup
 
I'm quite happy with the $7 I paid during the Beta to grab the VIP status. No problem at all unlocking everything I care to unlock.

The game still needs balancing love. Plasma and whiteout grenades in arena are a gigantic PITA, and I still hate the bullet guns. Trying to clear a flag stand of defenders while three techs beam their weirdly-accurate SMGs at you from long range isn't awesome.
 
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386 Comments. 20 pages. Viewing page 10.
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