User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >
| News Comments > Saturday Consolidation |
 |
| 29. |
Re: Saturday Consolidation |
Jun 9, 2013, 15:10 |
Crustacean Soup |
|
|
On other forums I have seen this:
A poster who is about a month old starts a thread on the new hot game, and from that point on that's all they talk about on the forum. Looking at their posts before that point, this person just posts "me too"-type posts; quick, devoid of content, often barely even related to the thread they're posting in.
That could be a fanboy, but sometimes these are from games you wouldn't expect that from, and the weird posting pattern before shill mode is extremely suspicious. I have seen this for games from larger companies. I've seen a forum with multiple suspect posters like this who all focus on games from one larger company.
From what I've heard, and it may just be conspiracy mongering, the good ones aren't that obvious. They have software to keep track of personas and they ride the quiet period for longer before breaking into shill mode.
I don't doubt that the vast majority of one-shots and "shills" are actually fanboys or possibly even developers, though. |
|
|
|
|
|
|
|
| |
| News Comments > Ships Ahoy - GRID 2 |
 |
| 4. |
Re: Ships Ahoy - GRID 2 |
May 31, 2013, 00:57 |
Crustacean Soup |
|
|
Shataan wrote on May 30, 2013, 22:01: "There is no cockpit view"
Well that suxorz donkey ballZ! Awwww.
I really like the cockpit view in GRID. Yes, it was a silly unrealistic game, but at least it was a visceral silly unrealistic game. The only racing games I've played in third person in the last... several years have been Criterion games. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Metaverse |
 |
| 4. |
Re: Evening Metaverse |
May 31, 2013, 00:54 |
Crustacean Soup |
|
|
| People talk about how Netflix is short on content. I've been following its suggestions (well, picking things based on predicted star rating; the "Top 10" and the like somehow don't make much sense) and watching things I'd never think of watching before, a lot of which is terrific. I've yet to run out of things to watch. |
|
|
|
|
|
|
|
| |
| News Comments > Chivalry: Medieval Warfare Free Weekend |
 |
| 21. |
Re: Chivalry: Medieval Warfare Free Weekend |
May 25, 2013, 00:47 |
Crustacean Soup |
|
|
Ant wrote on May 25, 2013, 00:39: Well, I still need to know how to play it! It looks complex! Also, I think I had video issues too. I don't know if that was resolved as well. It definitely works well enough to do that, it's just some fancy flourishes that don't work properly. The game is pretty easy to jump into anyways, a brief perusal of the keybinds will get you most of the basics, with the details coming in as you play (and many servers are full of new players right now).
I vaguely recall you mentioning your video issues before. Didn't sound like anything I'd heard before. Old GPU or drivers? As far as rendering goes, the engine is pretty much standard UE3. |
|
|
|
|
|
|
|
| |
| News Comments > Chivalry: Medieval Warfare Free Weekend |
 |
| 19. |
Re: Chivalry: Medieval Warfare Free Weekend |
May 25, 2013, 00:33 |
Crustacean Soup |
|
|
Ant wrote on May 25, 2013, 00:01: I played its free weekend last time, but it was so buggy like its tutorial. Has it improved since then? The tutorial works, though we broke its camera animations in the last patch (always the best timing with tutorial bugs) so there are a couple of slightly awkward bits where you might be aware that something is supposed to be happening but isn't.
Anyways, it's a multiplayer-only game, the whole single-player scripted gameplay thing wasn't really the highest priority.
This comment was edited on May 25, 2013, 00:40. |
|
|
|
|
|
|
|
| |
| News Comments > Game Servers Vulnerable? |
 |
| 8. |
Re: Game Servers Vulnerable? |
May 23, 2013, 19:11 |
Crustacean Soup |
|
|
BobBob wrote on May 23, 2013, 13:38:
Crustacean Soup wrote on May 22, 2013, 19:06:
BobBob wrote on May 22, 2013, 09:35: Firewall settings can typically prevent this. Not unless you want to stop clients from even connecting to the server in question. You can control packets, search strings, etc. I'm talking Linux not Windows. You could do DPI. It's expensive to do so, and you'd have to specifically tailor it towards each exploit (there's no "anti-exploit" setting you can turn on in your firewall to do this). No firewall vendor is going to do it automatically for you, it's unlikely any actually server operators would end up doing it, and it's pretty much certain no consumers will (should an vulnerability be exploited by a server against clients instead of the other way around). So okay, hypothetically it's possible. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 14. |
Re: Evening Consolidation |
May 23, 2013, 08:30 |
Crustacean Soup |
|
|
Microsoft won't let indies self-publish on Xbox One. I don't understand this mentality. It felt outdated last generation, and with the popularity of indies on the PC it's definitely outdated now. Why put up extra barriers to keep us out? There's already a certification process that everyone has to go through anyways, and there are already plenty of terrible published games. |
|
|
|
|
|
|
|
| |
| News Comments > Game Servers Vulnerable? |
 |
| 6. |
Re: Game Servers Vulnerable? |
May 22, 2013, 19:06 |
Crustacean Soup |
|
|
BobBob wrote on May 22, 2013, 09:35: Firewall settings can typically prevent this. Not unless you want to stop clients from even connecting to the server in question. |
|
|
|
|
|
|
|
| |
| News Comments > Morning Consolidation |
 |
| 13. |
Re: Morning Consolidation |
May 17, 2013, 23:31 |
Crustacean Soup |
|
|
Verno wrote on May 17, 2013, 09:23: - Underpowered hardware again, this is sort of Nintendos thing but they really pissed off third parties with that slow CPU and only 2GB of memory It's really only been Nintendo's thing since the DS and Wii. At least they didn't just pull a 'last gen' and do 512 MB of RAM.
The marketing is just the most surprising thing to me. No one gets that the Wii U is a brand shiny new console because the thing doesn't have a new aesthetic, still uses the Wii Remote, and it's called "Wii U". I can't fathom what happened there. |
|
|
|
|
|
|
|
| |
| News Comments > Bethesda Game Vulnerability |
 |
| 13. |
Re: Bethesda Game Vulnerability |
May 12, 2013, 12:29 |
Crustacean Soup |
|
|
Silicon Avatar wrote on May 12, 2013, 11:45: His "exploit" requires you to have access to the console.
Wow. What a non-story. There are probably a million ways to make the game crash or otherwise screw up when you have access to the console.
A mod can also take advantage of the exploit, and crashing the game outright is just one possible outcome: a person could probably use this to run malicious code. I've never heard of someone delivering malware through a game mod and I'm sure Bethesda games aren't the only ones where modding opens you up to that, though... |
|
|
|
|
|
|
|
| |
| News Comments > Defiance Renewed |
 |
| 41. |
Re: Defiance Renewed |
May 11, 2013, 13:39 |
Crustacean Soup |
|
|
| Do you get Continuum in the US or anywhere outside of Canada? That and Doctor Who are the only TV science fiction series I'm watching right now, though I haven't given this one much of a chance. |
|
|
|
|
|
|
|
| |
| News Comments > Ships Ahoy - Lock On: Flaming Cliffs 3 |
 |
| 9. |
Re: Ships Ahoy - Lock On: Flaming Cliffs 3 |
May 11, 2013, 13:13 |
Crustacean Soup |
|
|
| I want to buy everything DCS, but I haven't even had the time to figure out how to get the Blackshark off the ground (although DCS-A10C and FC3 sound a bit easier to get into, and I so love planes, so I might have to take the plunge anyways) |
|
|
|
|
|
|
|
| |
| News Comments > Ubisoft Buys Related Designs |
 |
| 17. |
Re: Ubisoft Buys Related Designs |
Apr 12, 2013, 13:34 |
Crustacean Soup |
|
|
Dev wrote on Apr 12, 2013, 08:46:
Cutter wrote on Apr 12, 2013, 05:50: Steam is not DRM, it's a content delivery system. Its a digital content delivery system that contains DRM. A minimal amount of it, but its there. It's there, but there's no requirement that you use it when you release a game on the platform. |
|
|
|
|
|
|
|
| |
344 Comments. 18 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older > |
|