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User information for qsto

Real Name qsto   
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Nickname qsto
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jun 8, 2011, 19:00
Total Comments 76 (Suspect)
User ID 56923
User comment history
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News Comments > First PC Max Payne 3 Screenshots
10. Re: First PC Max Payne 3 Screenshots Feb 24, 2012, 04:17 qsto
Capitan wrote on Feb 24, 2012, 03:14:
Is it still Remedy Entertainment that develops Max Payne?
Translation: I want to pretend I'm jaded and indifferent about gaming industry news (even though I post on a site where 90% of the content is gaming news) and seemingly oblivious about this title by reminiscing the "good old days" and making specious observations regarding the perceived new style of the presentation; a snarky comment on how mainstream kids these days are only attracted to violence; regardless of the fact that MP & MP2 were as mainstream as it gets back in the day... and aside the grandiloquent and pompous overwritten style of the narrative, all about violence.

Acleacius wrote on Feb 24, 2012, 04:08:
Max Payne, a Noir game in the daytime, in the light, Max Payne?
Fighter of the Nightman: For Karate and Friendship
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Feb 21, 2012, 16:43 qsto
Creston wrote on Feb 21, 2012, 15:44:
People still use winRAR? Why?

High Definition x264 Standards
[ General ]
1.1) Release must be packed in RAR. SFV and NFO must be included.
1.2) Rars must be in multiples of 50 MiB, no more than 99 files.
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News Comments > PC Alan Wake Breaks Even
30. Re: PC Alan Wake Breaks Even Feb 20, 2012, 14:13 qsto
I think more than anything, this only tells the tale of how small the overhead of producing a PC port in this multiplatform age is.
All the assets are already there, and recompiling the PowerPC instruction set to run on x86 isn't much of a task. All that remains is little bit if tweaking here and there.

Alan Wake as a whole was under development for five years, and yet this PC port was pushed out in five months. Naturally the fact, that PC was the lead platform in the beginning probably helped out here, but the game has changed so dramatically of its origins, that it's almost like an entirely different game from what was demoed at IDF back in 2006
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News Comments > Notch on Psychonauts 2 "Hype"
18. Re: Notch on Psychonauts 2 Feb 17, 2012, 12:23 qsto
Cutter wrote on Feb 17, 2012, 10:05:
And the reality sets in...

This punk needs to learn to keep his mouth shut.
He may be a bit over his head, but calling such a nice and jovial fella a punk, just because he's enthusiastic about something he believes in and has landed on fortune & fame without quite knowing how to handle it, says more about you as a bitter old and jaded geezer, than about Markus.
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News Comments > Battlefield 3 Patch Today
16. Re: Battlefield 3 Patch Today Feb 14, 2012, 17:32 qsto
Cutter wrote on Feb 14, 2012, 16:44:
And they wonder why they get creamed by COD.
On PC? Are you delusional?
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News Comments > Ships Ahoy - Jagged Alliance - Back in Action
16. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 04:03 qsto
eRe4s3r wrote on Feb 10, 2012, 02:28:
If by worked fine you mean (And i respect you think its OK, but just to lits why its a bad JA game..)

This fucking game is a game where 9mm Glock and Mini-14 have an equal effective range...
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News Comments > Spaceships Ahoy - SOL: Exodus
22. Re: Spaceships Ahoy - SOL: Exodus Jan 26, 2012, 09:56 qsto
Suppa7 wrote on Jan 26, 2012, 00:03:
The game is a senseless arcade shooter that gets boring quickly. If all you're looking for is mindless arcade action go ahead and pick it up but if you're looking for serious space shooter action that has weight and depth. Sadly the game is way too simplistic. The missions are pretty canned while the production values are alright, the game itself is monotonous and it lacks a geniune feel that you are in space combat.

Freespace 2 SCP is still where it's at, get a copy of FS2 @, hit and get all the updates you can get way more entertainment value then this mindless indie attempt at a space sim.

Freespace open trailer
As aswesome as Freespace 2 is, it still belongs into the same simplistic arcade action category with this game, or X-Wing for that matter. All these games have the same toyish Star Wars flight model. Obviously mission parameters are much more complex in Freespace 2 and the battles far bigger, but it's still "aeroplane in space" nonetheless.

If you want realistic space combat with newtonian flight model, I suggest to check out I-War and IW2: Edge of Chaos. Of course Elite II belongs into this same category as well.
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News Comments > Modern Warfare 3 DLC Image
13. Re: Modern Warfare 3 DLC Image Dec 22, 2011, 20:21 qsto
[VG]Reagle wrote on Dec 22, 2011, 18:51:
Well sounds like the usual MW3 bashing.... The rest of the world happily plunked down a 1.5 billion dollars MW3. I bet each and everyone of the people posting below own a K/D ratio of about 0.2.
I bet most people here haven't even touched MW3 because they're too busy playing BF3.
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News Comments > Skyrim LAA Patch
26. Re: Skyrim LLA Patch Dec 21, 2011, 08:59 qsto
Jerykk wrote on Dec 21, 2011, 05:59:
Jerykk have you overclocked your CPU? Also Check your CPU temperature. If the answer to the first question is yes, try to run the game at stock CPU speeds and report your results. Hope this helps.

My CPU isn't overheating. It's just that Skyrim is poorly optimized and has wildly different performance across similar systems. Actually, that's not entirely true. From what I've read, nobody with a C2Q has gotten good performance, so it may just be that certain CPUs don't run the game well for no apparent reason. It's strange because Skyrim is still using Gamebryo and Bethesda's previous Gamebyro-based RPGs run about a million times better.
Always makes me cringe when the first thing some people ask when a game performance is at question, is whether or not your CPU overheats. Seriously, games don't even stress CPU anywhere near to the max, and a game like Skyrim doesn't max four native threads so it's completely moot. Certain areas like Solitude or Ragged Flagon are just poorly optimized. Shadows and multiple light sources in close quarters are the biggest strain on CPU.

And as far as CPU temps go, any CPU out there, whether OC'd or not, should be able to handle 12h of IntelBurnTest, or it's really no good for nothing. Simple as that.

This comment was edited on Dec 21, 2011, 09:10.
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News Comments > PC Alan Wake Announced
21. Re: PC Alan Wake Announced Dec 14, 2011, 15:34 qsto
They never learn, do they? Just like L.A. Noir, this has FAIL written all over it, and it'll be $20 by the time Steam summer sale kicks off.  
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News Comments > GSC Game World Closing?
35. Re: GSC Game World Closing? Dec 10, 2011, 02:18 qsto
EricFate wrote on Dec 10, 2011, 00:36:
Gaming company in unstable country releases broken niche product which fanbase eventualy fixes for free, closes after promising the moon yet only releasing rubber stamped versions of said same product until programmers quit and form different company. Film at 11!
For a second there I thought you were talking about Bethesda...
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News Comments > GSC Game World Closing?
17. Re: GSC Game World Closing? Dec 9, 2011, 13:31 qsto
R.I.P. PC gaming!/joewillburn/status/145189538006966272
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News Comments > Skyrim and D3D Antilag
26. Re: Skyrim and D3D Antilag Nov 28, 2011, 03:49 qsto
What do we need this for? Nvidia drivers have the exact same function: Maximum Pre-Rendered Frames, no? I've always set it to 1. Couple that with my "zero lag" LP3065 S-IPS, I'm pretty much lag free.

The only issue causing lag in Skyrim was the forced vsync. Couple that with forced acceleration and you've got yourself a control clusterfuck. Luckily fixing this took only couple of .ini tweaks.

Only thing that makes the controls feel weird right now is the framerate bound vertical mouse speed. In some areas, stuff like waterfalls, mist etc. really kill my framerate, meaning under 60fps. That's when the mouse starts to feel laggy, but it has nothing to do with input lag.

Bigger issue are the physics that break when you pass 120fps. You start getting all sorts of weird poltergeist phenomena with the clutter. I'm using Dxtory to cap my framerate at 100, and the mouse controls are mostly CoD -like fluid. Why 100, you say, when the display is 60Hz? To mitigate tearing, when having disabled vsync...
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News Comments > Gone Gold - Skyrim
17. Re: Gone Gold - Skyrim Nov 4, 2011, 16:35 qsto
Gone gold, a week away from its release? Is that enough nowadays to duplicate medium for three palatforms and deliver them for retailers all over the world?  
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News Comments > Battlefield 3 Improvements
36. Re: Battlefield 3 Improvements Nov 4, 2011, 08:50 qsto
InBlack wrote on Nov 4, 2011, 05:53:
Gonna wait at least a year before buying this
We'll probably have BF4 by then, or at least BC3 which is essentially the same thing...
not only will (hopefully) my burnout with modern shooters be over but they might iron out all the bugs and errors by then.
I've clocked around 20h on the multi + 4h on the sp, and the game hasn't crashed on me once.

This game is demanding on hardware, and many PC gamers out there have shitty rigs with poor PSU's or simply unstable overclocks, and then they blame the game for their issues. My 2500K@4.7GHz is 12h IntelBurnTest stable, ram is 12h memtest86+ error free and GTX560Ti 6h FurMark Xtreme burn-in stable. It's really that simple. Completing Superpi 1M doesn't mean your rig is stable...
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News Comments > Battlefield 3 Status Report
18. Re: Battlefield 3 Status Report Nov 1, 2011, 06:31 qsto
MoreLuckThanSkill wrote on Nov 1, 2011, 02:38:
I gave in and bought BF3, and indeed, it is very good.

Minor dislikes:

- Coop, while very interesting, has NO BUILT IN TEXT/VOICE CHAT. This seems like a shoddy port of a console feature. Not even text chat? Really? Multiplayer has it... Also, coop seems inordinately slow compared to multiplayer, regardless of comps involved. Obviously some of this is from AI routines, but still.
How about the fact that the entire party system is fucked? Creating a party is tedious, getting on the same squad with that party is a chore. The fact that there's no real voip outside the horrible battlelog system, removes any chance for real teamwork outside small groups of people who use mumble and manage to squad up.
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News Comments > MechWarrior 5 (MechWarrior Online?) in Summer 2012
8. Re: MechWarrior 5 (MechWarrior Online?) in Summer 2012 Oct 31, 2011, 17:05 qsto
PCGamer is saying it's PC exclusive... soo I'm guessing it'll be F2P a la WoT?  
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News Comments > Skyrim Interview; Diary
12. Re: Skyrim Interview; Diary Oct 30, 2011, 17:11 qsto
Rossafur wrote on Oct 30, 2011, 14:10:
Basically an admission that anyone who's expecting to buy Skyrim on Day 1 without some pretty significant bugs is joking themselves.
As much as I'm craving the game, I'm prepared to wait at least a month after launch before buying it to wait for things to get fixed. That and to wait for some good mods to come out (hawt HD n00d skin replacers with bouncing breasts, and crazy anime hairstyles, of course).

Yes, as always when it comes to Bethesda games, I'll be venturing in Skyrim as a hot big breasted lesbian Dunmer who enjoys steaming strap-on double penetration and fist up my ass between questing...
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News Comments > Ships Ahoy - Battlefield 3
20. Re: Ships Ahoy - Battlefield 3 Oct 25, 2011, 12:02 qsto
The minimap is downright embarrassing, and although they promised to fix it from beta, it's still next to useless. Also I'm not too happy how some of the 64-player CQ servers are so cramped up, and even in the larger maps the flag layout is far too tight, leaving a lot of redundant playable area.

I also hate the fact that they tweaked the damage model from beta. I honestly thought it was perfect. Now the only way to go is HC, but then it feels almost too easy to kill a guy with anything at your disposal.

Oh, and unlimited M224 shells rock...
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News Comments > Battlefield 3 MP Trailer
29. Re: Battlefield 3 MP Trailer Oct 19, 2011, 13:23 qsto
Beamer wrote on Oct 19, 2011, 13:16:
Battlelog looks like a mildly improved version of Which means Halo 3, for consoles, had nearly all of this in 2008.
Bah, Tribes 2 ten years ago had by far the most advanced in-game community features like... ever! No other game, even by today's standards, has done anything even remotely as ambitious.
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76 Comments. 4 pages. Viewing page 3.
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