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User information for <Electric-Spock>

Real Name <Electric-Spock>   
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Signed On May 16, 2011, 22:27
Total Comments 50 (Suspect)
User ID 56801
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News Comments > Out of the Blue
6. Re: Out of the Blue Nov 22, 2015, 20:47 <Electric-Spock>
Hopefully the saying better late than never still holds up.

Happy Yesterday B-Day Blue!!!
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News Comments > Squad Early Access Next Month
10. Re: Squad Early Access Next Month Nov 21, 2015, 23:28 <Electric-Spock>
I've been keeping an eye on this game for a bit and I'm pretty excited about it. It's about the only upcoming FPS that is perking my interest, and one of the main reasons is that it's a PC game. No console hand holding considerations needed in development. Thank God.

I'm hoping it bridges the gap between BF3\BF4 and the ARMA series. ARMA could be argued as too large and the engine just isn't optimized for todays hardware. Battlefield 3\4 doesn't feel scaled properly to me. Too many vehicles and gadgets in too small of an area.

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News Comments > Star Wars Battlefront Released
58. Re: Star Wars Battlefront Released Nov 17, 2015, 19:57 <Electric-Spock>
Slick wrote on Nov 17, 2015, 16:50:
Creston wrote on Nov 17, 2015, 12:31:
Verno wrote on Nov 17, 2015, 09:43:
Reviews are being pretty brutal about the lack of content and I found the beta entertaining but only in small doses. Pass.

Yeah I'm not paying $60 for that. I mean it looks great, but so few maps...

there's 10 maps (8 now, 2 more in 2 weeks) which is exactly what DICE have been putting out for more than a decade.

the only difference is that not all maps have all modes.

there's pros and cons for this, basically it halves the number of maps per mode, which yes, sucks. But at the same time, the close-quarters maps are actually built for that game mode, and that game mode alone.

I'm sure we've all been in a battlefield TDM server which is just a bunch of shipping containers in a yard in an otherwise gigantic map because they had to tack on every game mode to every map. I can handle maps made for modes. I really can.

These are by far the most gorgeous, and best designed maps I've ever seen from DICE.

One day, when you remove the EA goggles, you will unlearn what you have learned...

Gorgeous? Sure. Best designed maps ever? Probably need more evaluation time for that, no? I played the beta and didn't find either of those maps exactly mind blowing. That map for the pod secure mode or whatever, was definitely nothing to get that excited about.
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News Comments > Star Wars Battlefront Released
34. Re: Star Wars Battlefront Released Nov 17, 2015, 13:48 <Electric-Spock>
Whiskers wrote on Nov 17, 2015, 09:37:
It's really a shame DICE locks down their engine from modding. Imagine all of the amazing Battlefield 2 mods that could have been made for Battlefield 4.


The community would have made it a better game.
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News Comments > Battlefield 4 Free DLC Plans
16. Re: Battlefield 4 Free DLC Plans Nov 14, 2015, 03:47 <Electric-Spock>
Slick wrote on Nov 13, 2015, 07:37:
Suppa7 wrote on Nov 13, 2015, 02:42:
Slick wrote on Nov 13, 2015, 01:44:
"actual big maps" lol.

such rose-tinted nostalgia glasses, the article itself said explicitly how small a view distance there was in BF2 (and it was small, so very very small, like 150m). The point is that it "felt" bigger. When you have a 4KM view distance, nothing really changes with the skyline when you move around.

Size is relative, you'd actually have to sit down and do metric conversions of the time and distance travelled between games. It's quite possible for the maps to be larger in terms of space/travel time despite having 'lower distance'. AKA the relative distances are all that matter. So its quite possible if you blew up or scaled down he co-ordinate space (depending on which is bigger or smaller) you'd find out all sorts of interesting things.

this is true, you can't do an apples-to-apples comparison, but it does paint a picture. The move speed is the main factor, as most other assets are scaled relative to the player height (most games do this from what i'm told, player height is the first unit of measurement against everything else in the map).

that being said, you can use the (already metric =p) meter distance indicators on your hud, 400m to that flag etc. This correlates with the earlier games, assuming that a meter is still a meter. which is again probably measured against the height (and speed) of a player.

BF3 has had the biggest map in BF history so far, and it's freaking huuuuuge. but you can still easily still see the landforms on the opposing side of the map. hence my point that the most obvious factor in play here is the view distance. when the whole world bubble around your character can fit 10 times in the legnth of a map end to end, it "feels" bigger than if your world bubble already extends to either side of the map.

start walking from one uncap to the other in operation firestorm (bf3 and bf4) and it'll take you 20 minutes. and that map isn't the biggest of the big maps. and jesus goddamn, the music in that trailer... gives me tingles.


I'll remove my rose tint nostalgia shades once you remove your EA noob goggles...

I just loaded up firestorm. You can sprint from base to base in 2 min 45 sec. You can walk there in just under 5 minutes...

20 minutes? I didn't try to crawl, but that might be more accurate.
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News Comments > Battlefield 4 Free DLC Plans
3. Re: Battlefield 4 Free DLC Plans Nov 12, 2015, 22:10 <Electric-Spock>
It's hard to tell from the trailer, but I wonder if the map will be scaled properly. They cut a big chunk out of the map with the Karkand remake on BF 3.

Hearing that intro music from BF2 in this video reminds me of a time before all the console consideration garbage. Actual big maps. As an example: You can swim from your base to the opposing team's base in BF4's Lanceng Dam faster than you could jump off of the American Aircraft Carrier and swim to the nearest oil refinery flag in BF2's Dragon valley. That's Pathetic.
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News Comments > Overwatch Trailer
11. Re: Overwatch Trailer May 22, 2015, 21:32 <Electric-Spock>
I hope this is a good game, as the FPS's have been quite stale as of late, but from the last 2 trailers, the gameplay seems a bit boring. I don't want to judge something I know practically nothing about, but it looks like it would get boring shooting arrows over and over. No secondary weapon? How about a close range dagger, maybe some grenades or evasive ninja puffs of smoke? Jump kicks, Karate chops, Fatality's from behind?

Ohhhh and F2P... *fart noise*
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News Comments > Star Wars: Battlefront to Support Dolby Atmos
14. Re: Star Wars: Battlefront to Support Dolby Atmos May 6, 2015, 15:55 <Electric-Spock>
waste of time... fix the netcode...  
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News Comments > Wolfenstein: The Old Blood Trailer
5. Re: Wolfenstein: The Old Blood Trailer May 4, 2015, 22:01 <Electric-Spock>
It would be nice to see them throw in a retro multiplayer mode. Maybe give it a sort of quake 2 feel like the q2dm maps. It doesn't seem like it would take much effort with the engine and art assets already there and ready to go. Of course a proper team based Return to Castle Wolf would be even better but, I just don't understand the love lost from prior iD games with the focus of multiplayer and why they don't even attempt it anymore. It's been too long, throw us veteran PC gamers a bone!  
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News Comments > Star Wars Battlefront Date Announced
26. Re: Star Wars Battlefront Announced Apr 17, 2015, 20:37 <Electric-Spock>
Looks Pretty. Too bad if DICE doesn't come up with a way to fix their netcode you'll be swinging light sabers through people and emptying a fully charged blaster into someone's back only to have them turn around and one shot you. Perhaps they can up the tick rate with 40 players max and it's nice to see the PS3 and 360 not being developed for.  
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News Comments > BF Hardline Patch Notes: Couch Nerf Incoming
21. Re: BF Hardline Patch Notes: Couch Nerf Incoming Apr 2, 2015, 21:05 <Electric-Spock>
So is the couch a salute to all the console money the franchise is raking in? They might as well just name the next installment Battlefield: Call of Cash Flow.  
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News Comments > Out of the Blue
15. Re: Out of the Blue Oct 27, 2014, 00:25 <Electric-Spock>
dangerman77 wrote on Oct 26, 2014, 15:54:
I spent a small fortune seeing one of the Cream reunion shows from the floor of MSG back in 2005. It was a phenomenal experience seeing these three old men (and ONLY these three old men, no fourteen on-stage musicians with synths and female vocalists) build it up and tear it down like in the days of yore. Clapton was Clapton, Baker looked like he was barely going to make it, and Jack looked like a god up there. I grew up listening to them as a teenager (in the nineties, mind you). And it was the greatest show I have ever seen, and as unlikely an experience as I could have hoped for back in 1995, barring Jimi's reanimated corpse leading the Experience at Giants Stadium or something. R.I.P. Jack.

That would have been a great show to see. I purchased the DVD and what an awesome listening experience. As you stated, they sounded so good and full. Quite a wall of sound created by a 3 piece. All great musicians and Jack just destroys a bass in such a tasteful way. Lots of good songs, one of which being 'we're going wrong'. It's got that spine chill tone and Jack's haunting voice on that one. He had some pipes too.

R.I.P. Mr. Bruce.
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News Comments > Arma III Free Weekend
11. Re: Arma III Free Weekend Oct 23, 2014, 23:41 <Electric-Spock>
My biggest gripe with ARMA 3 is how un-optimized the game engine is. I have multiple friends with good spec'd gaming rigs and we all get low frame rates. 25-30 frames unless you're far away from action. So low it really kills the fun for me, especially close combat. Given the pace of the game it's playable, but would be so much better if it ran decent.

I thought I read it only runs off of 1 CPU core, and I don't think video optimization is much better.

If your going to try it out I'd suggest playing the 'King of the Hill" mod/mode. Just set the server name filter to 'king'. You don't need to download anything, just choose a server.
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News Comments > Call of Duty: Advanced Warfare Recommended Specs
19. Re: Call of Duty: Advanced Warfare Recommended Specs Oct 23, 2014, 23:08 <Electric-Spock>
I agree with Battlefield, I can barely stomach it anymore. It all went downhill after EA bought Dice. To sum it up, horrible netcode and game design. While netcode being more important, they have way too many vehicles in too small of a space. Two quick examples: Dawn Breaker and Lancing Dam. With both sides having Jets, Attack Choppers, Littlebirds, Gunships, Tanks, APC's, Mobile AA, Commanders, etc... it's just a cluster F^%k.

I guess I really blame the console popularity of COD for this. EA saw the Activision cash cow and figured they could do the same with the battlefield series, so they bought DICE and started pumping out trash. Pretty looking trash I suppose.

It makes me wonder if the ForstBite engine could handle maps 4-5 times larger than the biggest BF2 maps. Not ARMA sized maps, but something scaled way better. Surely sacrifices were made to get the game running on super old PS3/Xbox 360 hardware.
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News Comments > DICE on Bad Company 3: "Wait and See"
33. Re: DICE on Bad Company 3: Jun 24, 2014, 23:37 <Electric-Spock>

I find it sad that a general manager of a game company has a hard time articulating or putting a finger on what made a game his company created... fun? Has he ever played the game or does he even game at all?

Others have stated similar stuff but here goes ...

1) The netcode wasn't as horrid as it is with BF3 and BF4. Were they still doing sever side hit detection then?
2) Better map/level design. Maps for Rush mode were obviously designed around that mode and not just thrown in as an afterthought.
3) More on map design: There are just way too many vehicles on the fish bowl sized maps for BF3 and 4. I'm not sure if the level designers thought they had some good going, or if they had their hands tied trying to get the game to run on ancient console hardware.
4) The guns felt more devastating. It seems like the gunfire for BF3 and 4 were scaled around Metro and Locker sized maps. In BC2, you could have an assault rifle and still engage at long range. I'm not sure how they calculate the range/bullet drop for BF3 and 4, but it doesn't feel right.

Given all this, while I have my reservations on BF Hardline, they have already proven on the last 2 games that they cannot get the large scale stuff right. At this point I welcome a smaller and more infantry focused game using the engine. Perhaps when they quit developing on 360 and PS3, we can actually have a true BF2
successor with maps proper in scale in relation to all the vehicles thrown in.

After typing this without much thought and it not being my day job, it sounds as if the DICE GM should step down and hand the reigns over to a few of us forum posters.
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News Comments > Battlefield 4 "Netcode" Patch
18. Re: Battlefield 4 Jun 4, 2014, 00:42 <Electric-Spock>
publicENEMY wrote on Jun 4, 2014, 00:12:
All you stupid kids should know that network problems (lag etc) can only be solve by fixing the network. no netcode in this world can fix the problem caused by problematic network.

all those fancy netcode only reduce the problem. but sometimes can introduce other problem. it doesnt work all the time. thats why there are multiple setting. so that you can choose which one will work most of the time.

be gratefull for this fancy netcode. if you have problems with your game, fix your network. whining for bad netcode doesnt get you anywhere. in fact, there are no good or bad netcode. only good or bad network.

i have no affiliation with bf4. doesnt even have bf4. not even planning to own bf4(no coop mode). but i despise people whining when developer try to improve their experience when those people should fix their damn network instead.

uummm... I don't think you've read much into this. BF4 has had a 10 tick rate since release and with this patch it's now 30. Actually now the send rate is always 30 and the client has the option of setting 30,25,15, and 10 for the return, or something like that. So regardless of how great your connection is to the server, it will benefit by having the 'netcode' optimized and taking advantage of your super network infrastructure.
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News Comments > Battlefield 4 Beta Preloads
17. Re: Battlefield 4 Beta Preloads Sep 30, 2013, 16:31 <Electric-Spock>
Have they mentioned anything about fixing the horrid net code? Since I have BF3 premium I will check out the beta. If it's still the same sloppy client side BS this will be a definite pass. I would rather hit up a dollar menu and eat 60 cheeseburgers than deal with that net code, as I feel digesting that calorie intake would be more of a pleasure.  
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News Comments > Battlefield 4 Multiplayer Diary and Video
13. Re: Battlefield 4 Multiplayer Diary and Video Aug 10, 2013, 12:49 <Electric-Spock>
Boom! Boom!.. Flash! Flash! Things exploding on the screen at all times, fun at last!

Did you see, again, the small size of that map? Last thing needed is a commander lobbing missles along with jets, heli's, tanks in a fish bowl sized map. With all that weaponry, maps really need to be BF2 sized and larger. They really just destroyed the gameplay with BF3. Everyone just sprints around on crack, no voip, and the most horrid thing, shit netcode.

I'm not talkin smack just to do so either. I would really like to like BF3. Graphics and Physics are sweet but, the netcode makes infantry fighting inconsistent. I have a feeling BF4 will be just the same. Here's hoping that BF5 will be more focused on the new consoles and their resources so we can have a semi true succesor, and not another pretty spam fest.
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News Comments > Battlefield 4 Gameplay Trailer; Preorder Bonus DLC
79. Re: Battlefield 4 Gameplay Trailer; Preorder Bonus DLC Mar 27, 2013, 21:25 <Electric-Spock>
Probably no way of knowing, but I would be interested to know how many people pre-order BF4 compared to BF3? There are 15 or so people on my friends list for BF3 and everyone quit playing consistently around the time the close quarters expansion(#3) came out. I highly doubt any of us will pre-order, when all but a couple of us did before.

Fixing the netcode and putting some actual BF sized MP maps back into play will be the only thing to bring me back. Lots of other issues as well but I've ranted about them before so, I'll spare you readers.
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News Comments > Battlefield 4 Trailer Tease
40. Re: Battlefield 4 Trailer Tease Mar 19, 2013, 22:04 <Electric-Spock>
BF3 is a such a failure regarding a true successor it's not even funny -

- Netcode = Shit. If you don't acknowledge it, or at least notice it, theres no hope for you.

- Nerfed Gameplay. Horrible fish bowl sized maps. Health Regen, even on vehicles like 3 seconds after being hit. Lame. Removed
VOIP, no commander, and you can spawn on any squad mate and not just lead. So much for tatics, RUSH!. All vehicles have infinate ammo, and you can't run up in any enemy's base as it's out of bounds and you die, which is tied in with class nerfing removing special forces etc... You don't have to monitor clip/magazine consumption, just reload over and over. Unlimited sprint. No cross squad communication and the game feels more like Team Death Match with no one working together. There's more but you get the point.

- No Mod tools or ability to host your own dedicated server. They took away the pride of running your own server and the community making maps and whole other mod's. Project Reality, AIX, etc...

- Premium and Micortransactions. WTF. You had people that pre-ordered the limited edition of the game and just because they didnt pay for the rest of the DLC up front and buy premium they are punished by not being able to connect to premium servers. Customer Service? Also, selling unlocks? Whore out much EA?

- Announcement of BF4 before BF3 was completed? Signs of what's to come I guess. EA/Dice know that COD's engine is getting dated and they are ready to step in, take over, and cash in on the yearly event.

I understand you must make changes for the game to be entertaining on a console but jeez. I really wish they would have made the Medal of Honor series the COD clone and left Battlefield for the PC. It looks like ARMA 3 is the only PC focused FPS option now.

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