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User information for <Electric-Spock>

Real Name <Electric-Spock>   
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Signed On May 16, 2011, 22:27
Total Comments 44 (Suspect)
User ID 56801
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News Comments > Overwatch Trailer
11. Re: Overwatch Trailer May 22, 2015, 21:32 <Electric-Spock>
I hope this is a good game, as the FPS's have been quite stale as of late, but from the last 2 trailers, the gameplay seems a bit boring. I don't want to judge something I know practically nothing about, but it looks like it would get boring shooting arrows over and over. No secondary weapon? How about a close range dagger, maybe some grenades or evasive ninja puffs of smoke? Jump kicks, Karate chops, Fatality's from behind?

Ohhhh and F2P... *fart noise*
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News Comments > Star Wars: Battlefront to Support Dolby Atmos
14. Re: Star Wars: Battlefront to Support Dolby Atmos May 6, 2015, 15:55 <Electric-Spock>
waste of time... fix the netcode...  
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News Comments > Wolfenstein: The Old Blood Trailer
5. Re: Wolfenstein: The Old Blood Trailer May 4, 2015, 22:01 <Electric-Spock>
It would be nice to see them throw in a retro multiplayer mode. Maybe give it a sort of quake 2 feel like the q2dm maps. It doesn't seem like it would take much effort with the engine and art assets already there and ready to go. Of course a proper team based Return to Castle Wolf would be even better but, I just don't understand the love lost from prior iD games with the focus of multiplayer and why they don't even attempt it anymore. It's been too long, throw us veteran PC gamers a bone!  
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News Comments > Star Wars Battlefront Date Announced
26. Re: Star Wars Battlefront Announced Apr 17, 2015, 20:37 <Electric-Spock>
Looks Pretty. Too bad if DICE doesn't come up with a way to fix their netcode you'll be swinging light sabers through people and emptying a fully charged blaster into someone's back only to have them turn around and one shot you. Perhaps they can up the tick rate with 40 players max and it's nice to see the PS3 and 360 not being developed for.  
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News Comments > BF Hardline Patch Notes: Couch Nerf Incoming
21. Re: BF Hardline Patch Notes: Couch Nerf Incoming Apr 2, 2015, 21:05 <Electric-Spock>
So is the couch a salute to all the console money the franchise is raking in? They might as well just name the next installment Battlefield: Call of Cash Flow.  
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News Comments > Out of the Blue
15. Re: Out of the Blue Oct 27, 2014, 00:25 <Electric-Spock>
dangerman77 wrote on Oct 26, 2014, 15:54:
I spent a small fortune seeing one of the Cream reunion shows from the floor of MSG back in 2005. It was a phenomenal experience seeing these three old men (and ONLY these three old men, no fourteen on-stage musicians with synths and female vocalists) build it up and tear it down like in the days of yore. Clapton was Clapton, Baker looked like he was barely going to make it, and Jack looked like a god up there. I grew up listening to them as a teenager (in the nineties, mind you). And it was the greatest show I have ever seen, and as unlikely an experience as I could have hoped for back in 1995, barring Jimi's reanimated corpse leading the Experience at Giants Stadium or something. R.I.P. Jack.

That would have been a great show to see. I purchased the DVD and what an awesome listening experience. As you stated, they sounded so good and full. Quite a wall of sound created by a 3 piece. All great musicians and Jack just destroys a bass in such a tasteful way. Lots of good songs, one of which being 'we're going wrong'. It's got that spine chill tone and Jack's haunting voice on that one. He had some pipes too.

R.I.P. Mr. Bruce.
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News Comments > Arma III Free Weekend
11. Re: Arma III Free Weekend Oct 23, 2014, 23:41 <Electric-Spock>
My biggest gripe with ARMA 3 is how un-optimized the game engine is. I have multiple friends with good spec'd gaming rigs and we all get low frame rates. 25-30 frames unless you're far away from action. So low it really kills the fun for me, especially close combat. Given the pace of the game it's playable, but would be so much better if it ran decent.

I thought I read it only runs off of 1 CPU core, and I don't think video optimization is much better.

If your going to try it out I'd suggest playing the 'King of the Hill" mod/mode. Just set the server name filter to 'king'. You don't need to download anything, just choose a server.
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News Comments > Call of Duty: Advanced Warfare Recommended Specs
19. Re: Call of Duty: Advanced Warfare Recommended Specs Oct 23, 2014, 23:08 <Electric-Spock>
I agree with Battlefield, I can barely stomach it anymore. It all went downhill after EA bought Dice. To sum it up, horrible netcode and game design. While netcode being more important, they have way too many vehicles in too small of a space. Two quick examples: Dawn Breaker and Lancing Dam. With both sides having Jets, Attack Choppers, Littlebirds, Gunships, Tanks, APC's, Mobile AA, Commanders, etc... it's just a cluster F^%k.

I guess I really blame the console popularity of COD for this. EA saw the Activision cash cow and figured they could do the same with the battlefield series, so they bought DICE and started pumping out trash. Pretty looking trash I suppose.

It makes me wonder if the ForstBite engine could handle maps 4-5 times larger than the biggest BF2 maps. Not ARMA sized maps, but something scaled way better. Surely sacrifices were made to get the game running on super old PS3/Xbox 360 hardware.
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News Comments > DICE on Bad Company 3: "Wait and See"
33. Re: DICE on Bad Company 3: Jun 24, 2014, 23:37 <Electric-Spock>

I find it sad that a general manager of a game company has a hard time articulating or putting a finger on what made a game his company created... fun? Has he ever played the game or does he even game at all?

Others have stated similar stuff but here goes ...

1) The netcode wasn't as horrid as it is with BF3 and BF4. Were they still doing sever side hit detection then?
2) Better map/level design. Maps for Rush mode were obviously designed around that mode and not just thrown in as an afterthought.
3) More on map design: There are just way too many vehicles on the fish bowl sized maps for BF3 and 4. I'm not sure if the level designers thought they had some good going, or if they had their hands tied trying to get the game to run on ancient console hardware.
4) The guns felt more devastating. It seems like the gunfire for BF3 and 4 were scaled around Metro and Locker sized maps. In BC2, you could have an assault rifle and still engage at long range. I'm not sure how they calculate the range/bullet drop for BF3 and 4, but it doesn't feel right.

Given all this, while I have my reservations on BF Hardline, they have already proven on the last 2 games that they cannot get the large scale stuff right. At this point I welcome a smaller and more infantry focused game using the engine. Perhaps when they quit developing on 360 and PS3, we can actually have a true BF2
successor with maps proper in scale in relation to all the vehicles thrown in.

After typing this without much thought and it not being my day job, it sounds as if the DICE GM should step down and hand the reigns over to a few of us forum posters.
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News Comments > Battlefield 4 "Netcode" Patch
18. Re: Battlefield 4 Jun 4, 2014, 00:42 <Electric-Spock>
publicENEMY wrote on Jun 4, 2014, 00:12:
All you stupid kids should know that network problems (lag etc) can only be solve by fixing the network. no netcode in this world can fix the problem caused by problematic network.

all those fancy netcode only reduce the problem. but sometimes can introduce other problem. it doesnt work all the time. thats why there are multiple setting. so that you can choose which one will work most of the time.

be gratefull for this fancy netcode. if you have problems with your game, fix your network. whining for bad netcode doesnt get you anywhere. in fact, there are no good or bad netcode. only good or bad network.

i have no affiliation with bf4. doesnt even have bf4. not even planning to own bf4(no coop mode). but i despise people whining when developer try to improve their experience when those people should fix their damn network instead.

uummm... I don't think you've read much into this. BF4 has had a 10 tick rate since release and with this patch it's now 30. Actually now the send rate is always 30 and the client has the option of setting 30,25,15, and 10 for the return, or something like that. So regardless of how great your connection is to the server, it will benefit by having the 'netcode' optimized and taking advantage of your super network infrastructure.
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News Comments > Battlefield 4 Beta Preloads
17. Re: Battlefield 4 Beta Preloads Sep 30, 2013, 16:31 <Electric-Spock>
Have they mentioned anything about fixing the horrid net code? Since I have BF3 premium I will check out the beta. If it's still the same sloppy client side BS this will be a definite pass. I would rather hit up a dollar menu and eat 60 cheeseburgers than deal with that net code, as I feel digesting that calorie intake would be more of a pleasure.  
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News Comments > Battlefield 4 Multiplayer Diary and Video
13. Re: Battlefield 4 Multiplayer Diary and Video Aug 10, 2013, 12:49 <Electric-Spock>
Boom! Boom!.. Flash! Flash! Things exploding on the screen at all times, fun at last!

Did you see, again, the small size of that map? Last thing needed is a commander lobbing missles along with jets, heli's, tanks in a fish bowl sized map. With all that weaponry, maps really need to be BF2 sized and larger. They really just destroyed the gameplay with BF3. Everyone just sprints around on crack, no voip, and the most horrid thing, shit netcode.

I'm not talkin smack just to do so either. I would really like to like BF3. Graphics and Physics are sweet but, the netcode makes infantry fighting inconsistent. I have a feeling BF4 will be just the same. Here's hoping that BF5 will be more focused on the new consoles and their resources so we can have a semi true succesor, and not another pretty spam fest.
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News Comments > Battlefield 4 Gameplay Trailer; Preorder Bonus DLC
79. Re: Battlefield 4 Gameplay Trailer; Preorder Bonus DLC Mar 27, 2013, 21:25 <Electric-Spock>
Probably no way of knowing, but I would be interested to know how many people pre-order BF4 compared to BF3? There are 15 or so people on my friends list for BF3 and everyone quit playing consistently around the time the close quarters expansion(#3) came out. I highly doubt any of us will pre-order, when all but a couple of us did before.

Fixing the netcode and putting some actual BF sized MP maps back into play will be the only thing to bring me back. Lots of other issues as well but I've ranted about them before so, I'll spare you readers.
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News Comments > Battlefield 4 Trailer Tease
40. Re: Battlefield 4 Trailer Tease Mar 19, 2013, 22:04 <Electric-Spock>
BF3 is a such a failure regarding a true successor it's not even funny -

- Netcode = Shit. If you don't acknowledge it, or at least notice it, theres no hope for you.

- Nerfed Gameplay. Horrible fish bowl sized maps. Health Regen, even on vehicles like 3 seconds after being hit. Lame. Removed
VOIP, no commander, and you can spawn on any squad mate and not just lead. So much for tatics, RUSH!. All vehicles have infinate ammo, and you can't run up in any enemy's base as it's out of bounds and you die, which is tied in with class nerfing removing special forces etc... You don't have to monitor clip/magazine consumption, just reload over and over. Unlimited sprint. No cross squad communication and the game feels more like Team Death Match with no one working together. There's more but you get the point.

- No Mod tools or ability to host your own dedicated server. They took away the pride of running your own server and the community making maps and whole other mod's. Project Reality, AIX, etc...

- Premium and Micortransactions. WTF. You had people that pre-ordered the limited edition of the game and just because they didnt pay for the rest of the DLC up front and buy premium they are punished by not being able to connect to premium servers. Customer Service? Also, selling unlocks? Whore out much EA?

- Announcement of BF4 before BF3 was completed? Signs of what's to come I guess. EA/Dice know that COD's engine is getting dated and they are ready to step in, take over, and cash in on the yearly event.

I understand you must make changes for the game to be entertaining on a console but jeez. I really wish they would have made the Medal of Honor series the COD clone and left Battlefield for the PC. It looks like ARMA 3 is the only PC focused FPS option now.

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News Comments > Battlefield 4 Shown
30. Re: Battlefield 4 Shown Feb 20, 2013, 15:45 <Electric-Spock>
BF2 is def still the gold standard. It's sad to see the game dumbed down and the shitties netcode ever implemented. Unless they specifically state they have revamped the netcode, they can keep BF4 and any other versions they want to pump out.

Eye candy only goes so far....
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News Comments > Battlefield 3 End Game Trailer
13. Re: Battlefield 3 End Game Trailer Feb 1, 2013, 14:36 <Electric-Spock>
Best looking FPS, with unfortunately the worst netcode ever. I don't see how people enjoy this game unless they are drunk and sprinting around aimlessly.

Hell, the browser based Battlefield Play for Free has better netcode. So sad, because this game could be fun.
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Dec 21, 2012, 13:56 <Electric-Spock>
I wonder how many indirect hours of slave labor it took to float the bill for that yacht?  
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News Comments > Battlefield 3 Expansion Next Month
17. Re: Battlefield 3 Expansion Next Month Nov 27, 2012, 20:51 <Electric-Spock>
BF3, what a let down...

It looks great, but that's about it. I got about 15 friends on my list, almost all of which pre-ordered, and none play anymore. Here's the main beef I got -

1. Netcode = Horrific. It feels like I'm shooting marshmellows at people. Whatever client side hit detetion thing they got going on, blows.

2. Map size/scale = Thank you consoles. The layout of most maps are not impressive, especially the vanilla ones. When your flying, it feels like your in a fish bowl. I'm not sure why they had to put every control point 5 feet from each other either. There's a lot of wasted space on some of the larger maps.

3. Dumbed down gameplay. Removing features that were in older BF games. Regenerating health, infinate ammo in vehicles. You can get hit in a chopper, start flying away from combat and it like 5 seconds you start magically healing. Lame.

I could go on, but don't feel the need. I wish they would have made the Medal of Honor series more COD'ish and kept the BF series more PC centric. That way people who like single player and small fast paced multiplay could have their cake, and people who like large scale more tactical game play could have their BF game back.

The netcode is my deal breaker though. I'm pretty much done with BF3, and unless I hear them talk of revamping the netcode with BF4, I'm not even going to consider a purchase.
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News Comments > Transformers: Fall of Cybertron PC Edition Coming
6. Re: Transformers: Fall of Cybertron PC Edition Coming Jun 2, 2012, 00:24 <Electric-Spock>
Frijoles wrote on Jun 1, 2012, 23:59:
I wonder if this one will have a system to bind keys. My guess is no and that it'll be a shitty port like the last one.

This... I started laughing when I read the lines 'listening to fans' and 'proud to announce'. I'm sure there are others out there, but this was the first PC game I've ever bought that did not allow you to re-map keys. I searched the in-game menues high and low thinking I was blind, then did a quick google search only to find people griping about not being able to so. After my initial shock, it quickly turned into rage that I spent full retail price money for what I would call the laziest developer decision that I could think of. I was so upset, I didn't play the game that night and it took me awhile to even muster the strength to fire it up again. Not all of us use WSAD.
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News Comments > BF3 Anti-Cheat Ramps Up
47. Re: BF3 Anti-Cheat Ramps Up Jan 12, 2012, 21:21 <Electric-Spock>
xXBatmanXx wrote on Jan 12, 2012, 07:07:

GO look at the stats.
Avg headshot should be less than 25%.

One could easily run algorithms that make sense and find the cheaters.

Regardless you should never ban by scanning metrics alone because the reporting itself isn't always accurate. They still haven't even managed to get attachment reports on kills totally accurate, they're wrong more often than not. Half of my canister shot kills in the MBT are called headshots because one pellet hits the head.

I realize it's obnoxious that some guy is 2000-2 without a ban but that's a failure on several fronts by EA, it won't be solved by just banning those people either. They need to actually address the underlying problem or those people will get another cheap foreign key and do it all over again. Banning them might make you feel better but that doof will just be back in an hour with a different name, ranking up like lightning. As people predicted Punkbuster is a total failure yet again, the only cheats I ever see it ban on my server are the ones on public hack sites.

Well, as others have stated, the cheaters have been with us for most of all games, and I doubt they will invent an anti-cheat detection service that's full proof anytime soon. However, if we have a stat system tracking scores, why not take advantage of the data and start with the banning extreme abusers? Maybe it will get to the point where they are buying a key per day but, who gives a damn, at least do something to annoy the shit out of them like they are doing to other people. Maybe after a few hundred dollars they will find a new hobby, or their allowance money from Mommy will run out.

I can't think of one reason not to ban extreme abusers unless EA's servers are vulnerable and that someone could hack in and manipulate legit users to get them banned. But if there is no sign of this happening, let's get that ban on.
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44 Comments. 3 pages. Viewing page 1.
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