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User information for XP-Cagey

Real Name XP-Cagey   
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Nickname None given.
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Homepage http://
Signed On Apr 30, 2011, 04:13
Total Comments 5 (Suspect)
User ID 56437
 
User comment history
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News Comments > Rob Pardo Leaves Blizzard
10. Re: Rob Pardo Leaves Blizzard Jul 3, 2014, 21:07 XP-Cagey
 
Edit : oops, misread. Carry on!  
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News Comments > WildStar Head Start Underway
18. Re: WildStar Head Start Underway Jun 2, 2014, 00:53 XP-Cagey
 
I'm sure when they started development the landscape looked different, and when you convince non-technical investors to throw dozens of millions of dollars in your direction it is not because they like an idea without a track record. This studio was making this game for nine years; the budget required to do that dictated the product.

There is a reason that people who self-fund frequently have more innovative titles, and it happens to be the same reason why both movies and games north of nine figures tend to be sequels or copycats--investors who just want to turn profit want a comparison to estimate the upside of the money they spend. If you wanted to profit on a movie, would you rather pay for "Avengers 2" or an experimental film you didn't really relate to with some well-known actors? Decisions at MMO studio scale are based on expected ROI instead of potential entertainment value, and it's hard to predict what the market will do with new ideas.

If a developer wants to shop a game with a huge up-front costs, they have a choice between pitching "clone of profitable brand X but with a twist" and "give us $50,000,000 because trust us, we know people will like this idea". Given the high failure rate of studios to ship games on time and within budget, it shouldn't be any surprise which type of speech gets the funding more often. Wildstar completely replaced second-to-second combat but apes most WoW interfaces and gameplay concepts; the combat (plus housing IMO) is the twist you give investors.

Obviously a WoW clone is a bad idea now because the market looks like it's been saturated for years and you're not going to compete with 9 years of content production on scope... but again, the company was founded in 2005--they started as contemporary with LOTRO and Age of Conan development when more people were trying to be Pepsi to WoW's Coke. Nine years is a train wreck of a schedule, and they obviously course corrected their design somewhat after more modern games came out, but keep in mind that the today's MMO releases started development years ago.

You're also going to see major lag time in big-budget trends well past the time when a single person can see an idea is bad. Even if the development staff agrees a major shake-up would be better than the current course, it's extremely hard to steer away from your original idea after you've spent massive amounts of somebody else's cash--they will demand to know why you took their money for something you no longer believe works.
 
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News Comments > Guild Wars 2 Stress Test Tomorrow
17. Re: Guild Wars 2 Stress Test Tomorrow Aug 15, 2012, 02:21 XP-Cagey
 
The developer has never called it free to play--ArenaNet has been trumpeting the fact that it will have no monthly fee for over 5 years dating back to before "F2P" was common in North America, but the two are not equivalent.

If forum posts or news outlets are claiming GW2 is F2P, they're misinformed. It wouldn't be the first time that people have misused terms they only loosely understand.

They could even be the same people who refer to the original Guild Wars as an MMO, another thing that ArenaNet never claimed (they labeled it a "Competitive Online Role-Playing Game" instead).
 
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News Comments > More on Guild Wars 2 Microtransactions
7. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 12:35 XP-Cagey
 
InBlack wrote on Mar 22, 2012, 11:05:
I thought you could start the game at full character level and with all the items??

Can someone clarify this issue for me at this point?? What exactly is listed in the store??

You can roll a max level PvP character with gear, just like the Original Guild wars. PvE characters must level themselves, just like the original Guild Wars.
 
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News Comments > Super Hero Squad Online Launches, Marvel Universe Online Details
1. Re: Super Hero Squad Online Launches, Marvel Universe Online Details Apr 30, 2011, 00:15 XP-Cagey
 
Quick Correction: the new game's title is just "Marvel Universe", without the "Online".

Edit: the source article credited for the news item is also using the logo from the original project, which is probably contributing to the confusion.

This comment was edited on Apr 30, 2011, 00:32.
 
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