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User information for Tessier Ashpoole

Real Name Tessier Ashpoole   
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Nickname Primalchrome
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 26, 2011, 18:32
Total Comments 108 (Novice)
User ID 56308
 
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News Comments > Borderlands: The Pre-Sequel Trailer & Skill Trees
25. Re: Borderlands: The Pre-Sequel Trailer & Skill Trees Sep 18, 2014, 13:48 Primalchrome
 
I bought BL1 & BL2 when they were on Steam sales....but I may buy this one at full price. There is nothing technically stunning about these games...but they are a fun ride. Not very many titles out in the past few years have had me really appreciating the dialogue and some of the relatively minor details. Admittedly, a lot of it is on the level of fart jokes....but after a stressful day sometimes it's nice to just let go and enjoy yourself.  
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News Comments > MS/Mojang $2.5B Deal Confirmed
36. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 12:08 Primalchrome
 
Hopefully they will incorporate Games for Windows Live! into it!!! Woohoo! Can't wait. It's all blue skies from here forward!  
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News Comments > MechWarrior Online Rights Devoured by Piranha
18. Re: MechWarrior Online Rights Devoured by Piranha Sep 11, 2014, 11:40 Primalchrome
 
Last post, going to try to quickly address points :
- "When you can pay for a gameplay advantage, it is the very definition of pay to win..." - ...name one advantage that you can buy in MWO that you cannot acquire via in game currency. Improved arty/airstrike? That's a joke and does not determine the weight of a match. Clan mechs are being released via Cbills, so don't play that card.
- " stupid, stupid people who pay for MMO and F2P are a cancer on gaming," - Childish rant not really worth addressing, but I will. Without persistent servers, how exactly are these companies supposed to run managed leagues or provide massive worlds to players? Those persistent servers require significant monthly outlays of cash. Or would you prefer something like the EA approach where they shut down the community component every two years? Yes, Kali, Quakeworld, and the like were great, but it was a niche community rather than one with global scope. Ask yourself truthfully....was American football better when the Acme Packers were playing the Staleys on a sandlot or two years ago when Green Bay played the Bears in the actual playoffs?
- "Clan wars was promised years ago, nothing." - Agreed that it is LONG overdue. But....the first two steps appeared in game in the past month.
- "New maps, well there have been some but they are so few and far between its ridiculous. New mechs, nearly as bad as the map thing" - They've released a couple of maps...with one currently on the test server. Agreed that new maps/gamemodes have been horribly few and far between. As to mechs. The clan package (8 mechs) was released and being made available to cbill purchase. They have also released a couple of hero mechs and a new IS chassis in the past two months.
- "Everything Task Said" - Other than the opinions, the FACTS were pretty spot on. As for most of the funtionality...I'd love to see Advanced Targeting and arm arcs...the rest, meh. The ECM, hitboxes, streaks, etc...all play out fine once you understand 'em.

So yeah, MWO isn't anyone's dream of what MW could be in a persistent game. But if you'll read through those answers you find one interesting bit. More has been done to MWO in the past three months than in the previous 12. Couple that with the fact that IGP/PGI have been splitting the bedsheets during that 3 month period and it opens up the possibility that the upward trend will continue.

I'm not saying it's a great game. It's not. But it enjoyable for what it is. I'm not saying it will become a great game. It won't. But hopefully the improvement will continue and at least get it to a solid persistent platform.

For the game we all want MW to be made into, it will require a top tier dev and publisher. But it will probably never get that in the modern world because the Battletech community loves to gnaw on its own fingers. Assassins Creed XXI : Resurrection is a safe bet with their investment dollars. A community of 30-40 something fickle bitches that will never be happy is not.
 
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News Comments > MechWarrior Online Rights Devoured by Piranha
12. Re: MechWarrior Online Rights Devoured by Piranha Sep 10, 2014, 17:51 Primalchrome
 
edaciousx wrote on Sep 10, 2014, 16:45:
Those mechs are damn overpriced. $15? for one hero mech or $30 bucks? I forget the price but its just so damn stupid. Then you have to buy more mech bays... what a disappointment.
A buck for a mechbay is expensive? $15 for a mech that gives you 30% earning bonus for every match you play? For a game you spent $0 on to begin with? Entitled much?

My 13 year old, who only plays on weekends has bought six or seven mechs in the month he's been involved, one of which is a top (in-game currency) dollar assault. He spent a few bucks to get a hero mech, some mechbays, and a few days of premium time. He has one chassis, the Jenner, leveled to Mastery and regularly ends a game with a KDA or 2 or better. The grind is reasonable to anyone not baptized in the new MMO idea of going to level 50 in the first week. The game is not P2W. No matter how people would like to frame it, the progression is nowhere near as punishing as WoT.

Does anyone remember when you were paying $230 a year to play that drek Blizzard has been force feeding you since Burning Crusade? Or spent $60 on the latest AAA title that was a slight texture upgrade to last years AAA title? MWO is a decent game that has shown more improvement in the past 6 months than the prior 12. It has a lot of warts...but its pricing scheme is somewhat reasonable to anyone that doesn't think running colo servers and payroll expenses are free.
 
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News Comments > MechWarrior Online Rights Devoured by Piranha
8. Re: MechWarrior Online Rights Devoured by Piranha Sep 10, 2014, 12:57 Primalchrome
 
Orogogus wrote on Sep 10, 2014, 12:13:
Really? Like what?
Task does not care for any kind of online model. He wants his software on a CD, with a key, with no connection to the outside world unless he desires it. He wants his mechs and his missions local to his hard drive and available to play in 20 years. Which on one level, I totally understand. On another, it would be a very difficult model for any game looking for a competitive scene.

At the end of the day, MW is always going to be tainted because it has a rabid fanbase dating back to BattleDroids. It will never be good enough, or close enough to canon, or have enough 'mechs. It will always be marginalized and torn down by the very community that loves it.

He does have a point in that MWO is missing a number of items that made prior titles really good. Single player experience. Decent tutorial. Vehicles. No prerequisites for private matches. etc...

And yes, I played TT religiously and have been firing PPCs on my computer since G.Braver and I went up against the Darkwing. I'm as rabid as the next guy....but I realize that sacrifices have to be made for different IP's to jump to other media.
 
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News Comments > MechWarrior Online Rights Devoured by Piranha
4. Re: MechWarrior Online Rights Devoured by Piranha Sep 10, 2014, 10:35 Primalchrome
 
Actually, MWO is functional....and enjoyable (warts and all). If you frequent the cesspit that is /r/mwo you might have a different picture than people actually playing the game.

I think the real question here should be,"Why does the MechWarrior: Tactics' website still say 'we'll be right back' after 6 months of downtime?"
 
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News Comments > PopCap Founder Pops Out
27. Re: PopCap Founder Pops Out Sep 7, 2014, 00:09 Primalchrome
 
jdreyer wrote on Sep 6, 2014, 17:59:
While it could be reasonably argued that Popcap enabled Zynga, I'd hardly call their games shitware. While casual, they were innovative at the time they were made. And I appreciated games we could play together as a family when my kids were younger. And games like Bookworm Adventures helped the kids with spelling and vocabulary.
QFT
 
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News Comments > Amazon Buys Twitch
19. Re: Amazon Buys Twitch Aug 25, 2014, 19:43 Primalchrome
 
Fion wrote on Aug 25, 2014, 18:30:
Google has already pushed 3/4 of the game-based channels off the site because of their rights management bullshit. I'd have hated to see that happen on twitch.
Uhm. You realize that Twitch wasn't owned by Google when that change was made? Rights management will be addressed by Amazon as well.
 
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News Comments > Amazon Buys Twitch
12. Re: Amazon Buys Twitch Aug 25, 2014, 18:07 Primalchrome
 
Cutter wrote on Aug 25, 2014, 17:35:
Why would they pay a billion dollars for something no one has ever heard of?
ROFL. It's one of the top ten peak traffic sites on the internet and 'no one has ever heard of' them. They're buying the brand, the contracts, and the infrastructure. Whether its worth a Billion? Google and Amazon both seem to think enough people know about it to make it worth their while. >shrug<
 
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News Comments > Amazon Buys Twitch
4. Re: Amazon Buys Twitch Aug 25, 2014, 17:25 Primalchrome
 
Great. There goes my last hope of getting to ChromeCast Twitch streams to my plasma. Sigh.  
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News Comments > Wargaming Boasts 100M Registered Players
2. Re: Wargaming Boasts 100M Registered Players Aug 12, 2014, 17:50 Primalchrome
 
Out of curiosity, I'd like to see numbers on concurrent players. I know of 10-15 accounts that have been created...played for a week...and abandoned.

That said, there are a LOT of people playing that are very passionate about the title.
 
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News Comments > SSI Vets form TSI
11. Re: SSI Vets form TSI Aug 8, 2014, 17:35 Primalchrome
 
This could be a great thing for future turn based titles... Glad to see so many folks share fond memories of the old gold box titles.  
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News Comments > Wings! Remastered Edition Takes Off This Year
5. Re: Wings! Remastered Edition Takes Off This Year Aug 8, 2014, 11:27 Primalchrome
 
I'm with Creston. I don't know how many hours I spent playing Wings with my old Epyx joystick (what a great design). It was great for its time....but that time has passed.  
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News Comments > The International Tourney on TV
4. Re: The International Tourney on TV Jul 17, 2014, 18:01 Primalchrome
 
Yakubs wrote on Jul 17, 2014, 16:58:
Actually it has more to do with the size of the International prize pool. But let's not let that stop us from trying to incite a LoL vs Dota2 fanboy war.
Don't be ridiculous, this is Blues. The very mention of any MOBA is met with nothing but disdain and yelling for kids to get off your lawn...

Why would a prize pool have anything to do with ESPN picking it up? Viewers equate ad revenue.....which is the grail of any organization. Almost every adult gamer in the US knows Steam/Valve/Gabe, so it is perfectly reasonable that a Valve game would make headway into being broadcast on ESPN. At the end of the day it's good news for any game trying to develop a pro scene.....even though Twitch or Azubu probably already has an entrenched position with the younger 'cut the cord' market.
 
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News Comments > The International Tourney on TV
2. Re: The International Tourney on TV Jul 17, 2014, 16:08 Primalchrome
 
League of Legends Season 3 Worlds had 32 million viewers. DotA2 will be lucky to have a quarter that many. I guess it's all in who you know.  
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News Comments > Divinity: Original Sin Patch Introduces AI Personalities
1. Re: Divinity: Original Sin Patch Introduces AI Personalities Jul 15, 2014, 20:51 Primalchrome
 
Really glad to see Steam Workshop integration.  
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News Comments > Op Ed
5. Re: Op Ed Jul 15, 2014, 11:30 Primalchrome
 
TheEmissary wrote on Jul 15, 2014, 11:12:
If you play or enjoy any type of online multiplayer it isn't quite as easy to simply choose not to buy it. More often than not if you want to continue playing an online game you are goaded in to buying the DLC or suffer reduced matchmaking pools or reduced number of populated servers running without the dlc.
It really still is that easy. It's a choice. If you don't like the way Battlefield DutyFall 2014 is handling their DLC, play a different title. There are plenty of options out there unless you're into something very niche. If you *choose* to buy the DLC, don't complain, just realize it is the cost of doing business.

I've quit plenty of games because of silly DLC taxes to remain relevant. But the flip side is that I've spent obscene amounts on other games because I enjoyed the experience I was purchasing/leasing/consuming.
 
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News Comments > Op Ed
3. Re: Op Ed Jul 15, 2014, 10:26 Primalchrome
 
Cutter pretty much nailed it. If you don't like it...don't buy it. If publishers are incentivized to sell crap DLC, the trend will only grow. That being said, I tend to buy games after release (read: on sale) and then buy the DLC I want....or get the GotY edition. Some of it's great stuff like CivV, Borderlands2, or Xcom. Others....it feels like there is more DLC than the original game (and all of it is piss poor).  
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News Comments > Cliff Bleszinski Talks a Blue Streak
15. Re: Cliff Bleszinski Talks a Blue Streak Jul 10, 2014, 12:53 Primalchrome
 
SpectralMeat wrote on Jul 10, 2014, 11:46:
I remember reading that magazine, I might still have my copy somewhere.
I remember picking up that issue for no other reason than to find out what silliness KillCreek was up to.
 
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News Comments > Age of Empires Online Goes Offline
14. Re: Age of Empires Online Goes Offline Jul 2, 2014, 11:05 Primalchrome
 
Task wrote on Jul 2, 2014, 10:52:
I'm curious when a headline will say mech warrior online goes offline, since micro$haft is getting a quick buck from that as well by loaning out the license, it has a smaller or similar population to this game (as in extremely niche)
Not going to happen any time soon. They released the clan mechs a couple of weeks ago. This provides them a massive cash influx that should push it through at least another couple of years.
 
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108 Comments. 6 pages. Viewing page 1.
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