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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 197 (Novice)
User ID 56226
 
User comment history
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News Comments > etc.
17. Re: etc. May 10, 2012, 16:00 panbient
 
Cutter wrote on May 10, 2012, 15:15:
So I can pay taxes on it that I wouldn't with a direct purchase

I'll ask again (but I'll assume the US), where is it that you need to pay tax on these products? Because here in Canada, I don't, not when I buy the PSN card (which I assume the Steam voucher will operate the same way) and not when I make a purchase on the PSN store.
 
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News Comments > etc.
10. Re: etc. May 10, 2012, 12:22 panbient
 
xXBatmanXx wrote on May 10, 2012, 11:22:
Anyone who buys that crap from retail stores needs their head checked. I guess unless it is a gift, which most sites allow gift options anyway - you end up paying a tax.

When and where are you that this happened? Here in Canada I've never had to pay tax on a similar product like a PSN gift card. I'm quite happy and excited at this news, I also hope they start selling the cards at other retailers like grocery or convenience stores (same as Apple and Sony do with their respective online marketplaces).
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation May 3, 2012, 08:37 panbient
 
Call of Duty is NOT one of 7 PS3 series that needs a next-gen overhaul. Seriously. Enough.  
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News Comments > The Elder Scrolls V: Skyrim Dawnguard Revealed
5. Re: The Elder Scrolls V: Skyrim Dawnguard Revealed May 1, 2012, 17:22 panbient
 
Just means more time to play Diablo3.  
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News Comments > MechWarrior Tactics Gameplay Trailer
11. Re: MechWarrior Tactics Gameplay Trailer Apr 26, 2012, 12:03 panbient
 
eRe4s3r wrote on Apr 26, 2012, 10:57:
Did you just say browser based, micro payments and great game in 1 sentence? I think hell is freezing right now. How many good browser based F2P games with micro transactions do you know? Yeah, thats right. There is not a single one of them that isn't P2W

There's a first time for everything though, I'd be super happy if this game was the exception to break that rule.
 
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News Comments > Diablo III Open Beta Weekend
149. Re: Diablo III Open Beta Weekend Apr 22, 2012, 09:49 panbient
 
Bhruic wrote on Apr 22, 2012, 01:55:
Second, ideally the servers should be fine already. The game is less than a month from release, that's not a lot of time to fix any problems with the servers they find. The best case scenario for a stress test is that everything works fine. That means they planned ahead, and properly implemented everything they'd need to do in order for the game to be played properly. Personally, I'd hope they would be able to fix disconnect problems by release time, but there's certainly no guaruntee they'll be able to. So while it's not an end-of-the-world situation, it doesn't necessarily bode well for the finished product.

No. This is exactly what this weekend is about. Figuring out exactly what number of servers they need ready for next month to avoid these kind of issues. On top of that, this is still only providing them with an estimate of what sort of server load they'll really be facing when the full game launches.

Am I annoyed that I haven't been able to login even once this weekend? You'd better believe it. Would I rather have been able to login this weekend and then face a bunch of server side errors in May once I tried playing past the intro/beta area? Absolutely not.
 
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News Comments > Sledgehammer COO: CoD "Transcends Entertainment"
11. Re: Sledgehammer COO: CoD "Transcends Entertainment" Apr 19, 2012, 15:28 panbient
 
An executive at a gaming company completely out of touch with reality?

UN-POSSIBLE!
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Apr 19, 2012, 13:17 panbient
 
mch wrote on Apr 19, 2012, 11:55:
Sorry if this is a bit off topic, but I finally went ahead and used an Amazon promotional credit to order Skyrim.

Can anyone recommend some good mods to install before I get started?

Thanks!

SkyUI

You'll also need to get the Skyrim Script Extender for it to work properly but it makes the default pc user interface a lot more easy to use and intuitive. I find it's easier to manage and launch the game using the Nexus Mod Manager than it is to go through the Steam Workshop as well, but the game will recognize mods installed from either source.
 
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News Comments > Abrash on Valve, Snow Crash, and Wearable Computers
39. Re: Abrash on Valve, Snow Crash, and Wearable Computers Apr 16, 2012, 09:11 panbient
 
theyarecomingforyou wrote on Apr 15, 2012, 14:22:
The reality is that Half-Life completely redefined the genre. It had an intro, it started you without weapons, it introduced other characters that had meaningful dialogue, it had platforming, puzzles more complicated than just "find the red key" and it completely redefined what could be achieved through scripted events. For the time there was nothing like it.

Except for the fact that System Shock had -all- of that, and more, years earlier.

This is just a case of fanboys revising pop culture for the sake of their favourite.
 
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News Comments > Abrash on Valve, Snow Crash, and Wearable Computers
32. Re: Abrash on Valve, Snow Crash, and Wearable Computers Apr 15, 2012, 13:05 panbient
 
Blackhawk wrote on Apr 15, 2012, 12:29:
There were exceptions, of course. System Shock comes to mind,

...and was infinitely better in just about every way possible.

Can you lean in a Valve game yet?
 
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News Comments > Abrash on Valve, Snow Crash, and Wearable Computers
31. Re: Abrash on Valve, Snow Crash, and Wearable Computers Apr 15, 2012, 13:02 panbient
 
Dmitri_M wrote on Apr 14, 2012, 22:11:
It had the best kind of video game story telling. No not walls of text talking about Knights and swords followed by predictable "choices" leading to predictable "consequences" that an 8 year old could see coming - no, it's story telling was achieved through visceral well structured set pieces the player actually took part in, well connected by a great theme, which by the end made you feel like you'd experienced a journey yourself - that's about the best "story telling" a game can manage - not hand holding a bunch of NPCs through THEIR story while you passively sat watching out in the real world behind your keyboard.
I went off on a tangent. Deal with it.

So basically forcing the player to make up the narrative rather than writing it is the best way to tell a story? Do you prefer your books without words?
 
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News Comments > EA Explains Warhammer 40K Tank Issue
10. Re: EA Explains Warhammer 40K Tank Issue Apr 14, 2012, 08:47 panbient
 
"No Warhammer 40,000 tanks have ever made an appearance in Command and Conquer: Tiberium Alliances, and never will."

Well, this is certainly a disappointing missed opportunity for crossover action
 
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News Comments > 0x10cͨ Screenshots
51. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 13, 2012, 09:22 panbient
 
Jensen wrote on Apr 13, 2012, 00:42:
panbient wrote on Apr 12, 2012, 11:15:
Same as the loss of 1000FPS between the 1st and 2nd screens where the only difference seems to be looking at the center of the room as opposed to the top right corner and increasing the brightness so you can actually see that you're in an rather empty room...

uh, he used an area light in the second shot to cast shadows that get softer as they get further away from their source. it was like "LOL.. look how slow it was when i tried this thing".

Well that's certainly nice now that it's explained. Prior to this comment all we could do was derive conclusions based on the screens. What I saw was a 50% drop in performance at the application of low rez textures, then another 90-95% drop for shadows. Early build or not, losing half your performance on a static shot after applying low quality textures seems like a concern.
 
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News Comments > 0x10cͨ Screenshots
5. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 12, 2012, 11:15 panbient
 
Elessar wrote on Apr 12, 2012, 10:53:
Still, they're prototypes and we don't know how it plays. So I'll reserve full judgement. Just not sure these screenshots were really worth releasing.

Prototype or not, losing 1000FPS by applying a handful of low quality textures is concerning. Same as the loss of 1000FPS between the 1st and 2nd screens where the only difference seems to be looking at the center of the room as opposed to the top right corner and increasing the brightness so you can actually see that you're in an rather empty room...
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
134. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 19:01 panbient
 
Yifes wrote on Apr 5, 2012, 18:48:
Your total score at the end affects which ending you can choose, and how battle is progressing on Earth. Yes, the options are limited compared to all the choices you had to make throughout the series, but like I said before, those choices were resolved outside of the final sequence.

Dude.

I just stepped into this thread. Really, read what you just posted. The ONLY thing that affects which ending you can choose is your score. That's NOT a decisive option made to the player. It's a forced grinding mechanism to ensure multiplayer replay. The choices made prior to the end sequence are completely 100% irrelevant to the issue at hand (much like the player's decisions toward the ending).

How do you not get it? The Deus Ex ending of picking 1 of 3 available buttons (based on an arbitrary score to boot) is simply not good enough for a game of this scope and magnitude.
 
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News Comments > ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut
130. Re: ME3 Ending Fix Coming in Free Mass Effect 3: Extended Cut Apr 5, 2012, 18:49 panbient
 
NegaDeath wrote on Apr 5, 2012, 17:51:
I don't recall people complaining when that EXACT thing happened at the end of Mass Effect 2.

Why would anyone have complained at the end of ME2? It wasn't supposed to be a happy ending, it was supposed to satisfy the player and leave them wanting more and hoping for greater resolution in the obvious climax to the series.

Can you imagine The Empire Strikes Back with an ending like the one at the end of Return of the Jedi? It would be absurd, same as the opposite.
 
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News Comments > Leisure Suit Larry in the Land of the Kickstarts
14. Re: Leisure Suit Larry in the Land of the Kickstarts Apr 3, 2012, 09:50 panbient
 
Hello shark... it's me Kickstart, are you ready to watch me jump? I'm getting REALLY close.  
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
62. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 18:35 panbient
 
Scottish Martial Arts wrote on Mar 30, 2012, 18:20:
Just because it's a tile based engine doesn't mean those tiles are not textured.

The Infinity Engine is NOT tile-based. Each area is a fixed-resolution continuous 2D bitmap. As such, "upgrading the textures" would mean each area would need to be redrawn by hand. It's not feasible.

If the backgrounds were originally drawn or painted by hand then those original pieces of art still exist somewhere and could be digitized at a much higher resolution than whatever was available in 1998.
 
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
61. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 18:33 panbient
 
nin wrote on Mar 30, 2012, 18:04:
If you don't like that sort of gameplay, fine. But don't insist BG should change so it's more like some other game that wasn't BG.

Have you not tried The Temple of Elemental Evil? You're really missing out if you haven't. Imagine that kind of combat in Baldur's Gate. It's the kind of awesome too good to ever happen. I think your ignorance of the rules of old school D&D are another reason why you think the current style of combat is acceptable. While it's good enough, it's hardly great.

Heck here's a link to a demo - ToEE Demo on File Planet

Anyone who thinks the spacebar pause style was the best way to handle D&D combat in a video game should *really* try that demo.
 
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News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming
24. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 13:12 panbient
 
Krovven wrote on Mar 30, 2012, 12:59:
Primarily because this is not a polygon game that uses textures.

HAHAHA wow... only polygon based games use textures? WOW.

Just because it's a 2d sprite doesn't mean it doesn't have a texture applied to it. Just because it's a tile based engine doesn't mean those tiles are not textured. Essentially it's the art assets that NEED to be enhanced, the core gameplay mechanics are still solid even if dated, and the story needs no edits.

Yes, I understand it's expensive as hell to redo it, but if you weren't redoing the aspect of the game that can benefit the most from being enhanced... then what is really being sold?
 
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197 Comments. 10 pages. Viewing page 5.
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