Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Tampa, FL 10/09
Greenbelt, MD 11/06

Regularly scheduled events

User information for panbient

Real Name panbient   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 582 (Apprentice)
User ID 56226
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >

News Comments > More Derek Smart vs. Star Citizen
112. Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 21:26 panbient
Comet wrote on Aug 24, 2015, 20:17:
Regarding the 2014 release date. Did they ever assured backers that they would release in 2014? Answer is NO. That date was always a tentative date. And by the way. That expected date was for Squadron 42. Not SC MMO.

I think that's kind of the point for a lot of the unhappy people. This doesn't look like a new Wing Commander game anymore. And the part of the new and improved super duper vision that was going to be the new Wing Commander game (chopped up into episodes) doesn't seem like it'll be happening this year either.

Hell, go to the RSI site, enter 'Squadron 42' in the search box and tell me what you see. Because all I got back were a bunch of Star Marine status updates.
Reply Quote Edit Delete Report
News Comments > etc.
1. Re: etc. Aug 23, 2015, 13:32 panbient
SMB might have been a horrible movie but something based on Fire Emblem done in the style of the Lord of the Rings films could be cool.

Or Zelda in the style of Willow.

Or Metroid a la Aliens! (ok I'm getting ridiculous)
Reply Quote Edit Delete Report
News Comments > Op Ed
21. Re: Op Ed Aug 23, 2015, 10:08 panbient
eRe4s3r wrote on Aug 23, 2015, 08:06:
For Steam which is not at the stock exchange, it makes no difference. But for developers and publishers selling on steam this makes a HUGE difference.

While that's definitely true, it's absolutely not Steam's responsibility. They're a distributor, not a publisher. If the developer or their publisher can't be bothered to research or don't care about the results before releasing another clone on the market it's on them, not Steam. And unlike past traditional distribution methods where physical shelf space was a valid concern, as a digital platform, it's irrelevant.

So if you want to release the 14th MOBA this quarter as if yous will be the one to finally cut away a substantial part of the LoL / DOTA2 market well... good luck with that. I would have invested the entire development budget in lottery tickets.

Really though, would you argue that iTunes should be telling musicians what style of music to create?
Reply Quote Edit Delete Report
News Comments > Op Ed
1. Re: Op Ed Aug 22, 2015, 12:29 panbient
Awww man... you need 107 games in your Steam library to be part of the One Percent?

I only have 102. I feel like such a loser now hahaha
Reply Quote Edit Delete Report
News Comments > Evening Consolidation
3. Re: Evening Consolidation Aug 22, 2015, 10:10 panbient
nin wrote on Aug 21, 2015, 22:11:
jdreyer wrote on Aug 21, 2015, 21:04:
So nin, did you play Wander?

I don't even recall it coming out. I just thought it was a good read from s different perspective most of us don't see.

It's definitely a good read, and something anyone thinking about getting into the industry should take a few minutes to enjoy. Personally I cringed the entire way through. Just the whole premise of someone being brought into development on an MMO without any experience in the industry and essentially became their sole tester... just


NO! no no no no no no no ! NO! NOoooooooooooooooooOOOOOOOOOOOOOO!

"A lot of the other team members weren't from a game background"

As far as I can tell it's their first and only product. The link to the developer on the game site loops back to its own start page. The person listed in the article as the programmer is listed as the Press / Business Contact on the site.

A core team of no more than 10 people and only 3 full time? For an MMO?

I admit I'm harsh here, they deserve some recognition for being able to tough it out and manage to release something. But if it's so narrative heavy as implied throughout their website, then why did it actually need to be an MMO rather than an engrossing single player experience? I mean real objective justification as to why having all that extra technical framework was necessary for the narrative - not just because the lead decided they wanted to make an MMO.

They've apparently got more content and story planned. Why did they not implement that first rather than face the incredibly challenging technical difficulties involved in making an MMO? I can't answer that question and hindsight is always 20/20 but still, I cannot wrap my head around why anyone with a real clue on development would make that initial decision.
Reply Quote Edit Delete Report
News Comments > Some Star Citizen Refunds
75. Re: Some Star Citizen Refunds Aug 22, 2015, 09:41 panbient
Because I'm super duper bored this morning...

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
Any game that's part way into development is a 'buggy unplayable mess of a demo'. It's still missing core functionality. Heck, try driving a car that's only two-thirds complete.

Like an engine + chassis but without a body? Sounds entirely drive-able, definitely not street legal, but totally drive-able, and likely the first 2 of 3 major elements to be addressed. In video game terms - the engine (again), and the fundamental mechanics of the various systems the product needs to support, and virtually nothing to look at. No bells, no whistles, nothing shiny or pretty yet, because it has no real big picture value if the underlying elements aren't solid. That's not to say it doesn't have value from a marketing / fund raising standpoint but that's a whole other can of worms.

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
What we do have, though, is evidence of much more substantial content coming - the social module, large maps, multi-crew and first-person combat. At the end of the year we should have a much better idea of where the project stands, as we'll have either had the social module, SM and AC2.0 or they'll be MIA.

And still nothing about Squadron 42, you know, the actual spiritual successor to Wing Commander that got so many people hyped in the very first place. And is there evidence or not, you completely flip flop between the start and the finish. Is there actual evidence coming or will it be MIA?

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
Don't forget, Half-Life 2 took five years to develop.

Don't forget, HL2, or GTA5, or Doom4 or whatever are being made by groups of people who've got a history of delivering. They're also not first attempts, and they're not trying to shoot for a target that no one has hit before and beyond the scope of anything else in the entire industry. Think about that. People who are essentially doing the same thing over again still have a hard time getting it right.

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
The scope of the project has expanded since the original pitch and now the only sensible comparison for development time is that of other AAA games and MMOs - they generally take at least fours years, usually five.

Again they're generally made by people who have a proven track record of delivering products. While I don't doubt the people hired by CIG have talent and ability Chris Roberts' own track record is a valid point of concern.

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
Doom 4 was announced back in 2007 - it's taken eight years and they haven't released anything more than a trailer.

Gee. I wonder if Id being absorbed by Zenimax / Bethesda had anything to do with the length of development. Oh! Development has been entirely restarted by Bethesda as of 2011.

theyarecomingforyou wrote on Aug 22, 2015, 03:10:
We're all well aware of the delays. What matters is whether the end game is decent and that looks to be the case now more than ever. Go back and watch the original pitch then watch the Gamescom demo - the fidelity is far beyond what was originally shown.

Decent? DECENT?!?! Decent does not sound like a valid adjective for what has been routinely quoted as the Best Damn Space Sim Ever! Fidelity is worthless if the underlying framework can barely support it. It's like those douchebags who get a Ferrari body on top of a Honda Civic chassis. Sure it 'looks' like a Ferrari... but it's not a Ferrari.
Reply Quote Edit Delete Report
News Comments > Some Star Citizen Refunds
29. Re: Some Star Citizen Refunds Aug 21, 2015, 13:08 panbient
Creston wrote on Aug 21, 2015, 12:58:

I can't remember where I read it, but it was estimated to be around $40-50 million for the music licenses. That undoubtedly has increased for the PC/PS4/Xbone versions since they have a lot more music.

Fair enough, sounds reasonable as well considering the amount of music. And if it did happen to come out of development budget rather than marketing budget then SC's current budget really isn't that far off either. Especially if most of the marketing budget comes from their monthly subscription revenue. Interesting.
Reply Quote Edit Delete Report
News Comments > Some Star Citizen Refunds
21. Re: Some Star Citizen Refunds Aug 21, 2015, 12:01 panbient
RedEye9 wrote on Aug 21, 2015, 11:21:

Wiki, GTA5 development costs 137 million plus 128 million for marketing.
The more you know... Everyone happy now?

And how much of either piece went to licensing music for all the radio stations?

Seriously though, I've always been curious about it.

As for SC well, rawr rawr rawr, grumble grumble. Another week another wiggle of the carrot, another crumb on the trail.
Reply Quote Edit Delete Report
News Comments > Op Ed
38. Re: Op Ed Aug 20, 2015, 20:13 panbient
Axis wrote on Aug 20, 2015, 17:27:
Not sure what reality you guys are living in, but "video games" in the 80s was magical and evolutionary. We're talking TI99 and C64 time, when most people didn't even know what one of those were, let alone any "saturation", and BBs's and 75 baud modems were all the rage...

Talk about rewriting history... none of you must have been around then, hell 90% of those here on blues were likely not even born.

I'm from the 70s. I remember entering code by hand from C64 Type-In books to make my own games on the C64 my neighbors had across the road from where I grew up in the mid-80s. Yes, it was awesome for my lucky poor self who grew up in a house that couldn't afford an Atari never mind a computer. I remember trying to play the tapes we saved those programs on in my cassette player just to see what it would sound like (Autechre comes to mind).

Would you like to make more baseless judgements about me?

If you don't think there was a console crash (which counted for the bulk of the video game industry at the time) then do explain why they became dirt cheap and more or less disappeared from shelves until the NES came along? Sure, fans (usually kids) were happy to scoop up as many crappy Atari or Colecovision cartridges as they could find. I also remember kids getting really excited about collecting pieces of round cardboard when the powers that be started calling them Pogs. Hardly the best judges of quality.

The author tried to pin the crash on piracy rather than quality of product. The market in the late 90s became saturated and the quality offered by new consoles was comparable or outright better. Not unlike the invert of what happened in the 80s only this time the alternative was actually cheaper too. And not unlike what's happening now with indies with so many people deciding they're 'game developers' because they downloaded Unity and made something you can click around in and blaming harassment for the fact that they didn't actually make something noteworthy same as so many other clowns stuffing Steam to the gills.

Being called out for not just making, but asking money for yet another crappy sandbox/zombie/survival/roguelike/relationship-sim/therapy session/art project/whatever might hurt but it's not harassment when it's pointing out the obvious.
Reply Quote Edit Delete Report
News Comments > Op Ed
8. Re: Op Ed Aug 20, 2015, 10:38 panbient
So was the first video game industry crash in the mid 80s also due to piracy or over saturation of the market? Or does it not count because it was consoles?

Also PC market and PC Game market are not at all the same thing.

I also seem to remember most of my peers (all of us taking game design in college in the late 90s) starting with PCs but ending with consoles like the Dreamcast / PS2 / N64 etc. because aside from FPS and RTS games (which were becoming oversaturated - why does that sound familiar) gaming was prettier and more fun on a console. Hell, Soul Calibur on Dreamcast looked nicer on a home TV than the actual arcade version.

That's not too say a top end PC couldn't push nicer graphics, but you needed to pay at least 4 times more money than a console and hope the game supported all the bells and whistles.

People leave PC gaming because it's still a parasitic industry. That's not to say harassment isn't an issue but it is absolutely not the root cause. You're bled of your talent and time and if you don't like it no one cares because there are always more and more young people fresh out of school willing to do it for a notch above minimum wage because they still think making video games all day must be as awesome as playing video games all day. It's not.

And even those who have a realistic view of development will likely have to accept predatory contracts for the sake of gaining experience because the only other option is to go indie and unless you've got some killer IP or come from a rich family or some sort of venture capital backing you up, you're going to need a '2nd' (real) job to pay the bills.
Reply Quote Edit Delete Report
News Comments > Into the Black
5. Re: Into the Black Aug 19, 2015, 14:10 panbient
I must have been a weird kid because I don't remember losing the marbles to Hungry, Hungry, Hippos. Same as the marbles that came with the Pac-Man board game.  
Reply Quote Edit Delete Report
News Comments > Out of the Blue
19. Re: Out of the Blue Aug 19, 2015, 14:06 panbient
Retired wrote on Aug 19, 2015, 13:18:
The bag most likely leaked. I keep ours in the basement and only bring up a few at a time. It is surprising how fast potatoes go bad. The liquid that the things excrete is noxious. I would wipe the area with a bleach solution, then water.

I second this. Especially considering the heat and humidity that the east coast has been getting recently. If you're not comfortable using bleach where you'll store food then vinegar should suffice.

Another potential option that I haven't seen mentioned is a small bowl of vanilla, not sure if it really absorbs or just masks the odor but it's WAY more pleasant than rotten potato juice.

Something else I remember my mom doing back in the day was boiling yeast to get rid of (or at least overpower) smells. Our bathroom was connected to the kitchen and sometimes you just have the stomach flu and, well, NO ONE wants to smell diarrhea before or during mealtime (or pretty much ever).
Reply Quote Edit Delete Report
News Comments > Evening Interviews
24. Re: Evening Interviews Aug 19, 2015, 09:50 panbient
Kxmode wrote on Aug 19, 2015, 00:07:
This is like the scene in "A Few Good Men" when Jessep admits to ordering the death of PFC Santiago in a court of law.

So does this mean that only Chris Roberts can handle the truth?

I'm still concerned about some of the comments he made a while ago when demonstrating the multi-crew ships and stating stuff like "You're not going to have 50 systems to adventure in" and "I'm actually expecting people to make up their own action story arc". I guess people were more concerned with whether or not they'd all have the same gravity within the big ships.

At this point it sounds like it's just going to be a hollow collection of modules that you can interact (and hopefully have fun) with... because no one has ever had to deal with griefers in an online environment before. Nope, no siree, especially not when there's so much open potential (ie: very little planned activity).
Reply Quote Edit Delete Report
News Comments > Morning Crowdfunding Roundup
2. Re: Morning Crowdfunding Roundup Aug 11, 2015, 17:28 panbient
Task wrote on Aug 11, 2015, 09:58:
FPS/RTS/RPG combine all the things! I'm assuming they have other sources of income - for 6+ studio to operate off 12,500 would be quite a feat.

Well they do state having worked on the game for the last 3 years so yeah probably other money involved

Though it's an interesting way to wrap up development. From the sounds of things it's essentially done and this whole KS thing is more about what sort of extra polish / features people want on top of the base game.
Reply Quote Edit Delete Report
News Comments > Square Enix Open to Anachronox Pitches Now; Tomb Raider Eventually
3. Re: Square Enix Open to Anachronox Pitches Now; Tomb Raider Eventually Aug 10, 2015, 19:25 panbient
killer_roach wrote on Aug 10, 2015, 18:47:
saluk wrote on Aug 10, 2015, 17:44:
Come on Tom Hall get your pitch together!

Damn, beat me to it. (I know he'd rather buy the IP outright, but if Squeenix is willing to take a pitch seriously...)

Absolutely agreed. I don't want to hear about it if he's not going to be involved.

Seriously though, who else could dance like Sly Boots?
Reply Quote Edit Delete Report
News Comments > Journey of the Light Steam Refunds
12. Re: Journey of the Light Stean Refunds Aug 7, 2015, 11:21 panbient
Task wrote on Aug 7, 2015, 10:14:
Would anyone like to hedge bets how long the DS game is going to last on Steam?

Why wouldn't it? If you go into a DS game expecting the modern AAA hand holding 'mechanics' rather than complex (bordering on convoluted) systems of interaction that's on you, kind of like expecting something like Europa Universalis to play like Age of Empires. His games won't change the industry but they offer something to a niche group.

Considering all the times people on this site have screamed about fraud when a crowdfunded project went a little sideways this would be an appropriate time to go that direction. The excuses from the developer are weak.

The first 'patch' broke the progress of the game? Ok, shit happens, where's the hotfix?
Oh, the other levels don't load because of a naming issue. Rename the files and... hotfix.
Users have tried renaming the files to get them to load. They don't.
Developer blamed a patch but didn't release a fix.
Developer went onto twitter to post a pic of a bloodshot eye and claimed illness to justify the situation. And that picture is either a stock image or the developer isn't old enough to drive yet.

The whole thing is a mess.
Reply Quote Edit Delete Report
News Comments > Pillars of Eternity Expansion This Month
23. Re: Pillars of Eternity Expansion This Month Aug 6, 2015, 09:28 panbient
eRe4s3r wrote on Aug 5, 2015, 20:13:

To me yes, the loading screens are the worst part.

Why did you have to bring back that memory..

You're able to remember anything else from the game?

Seriously though, Pillars of Eternity is what I play when I feel like gaming on a handheld device. Especially once the action moved into cities and the pacing of the 'action' became load screen, short walk, load screen, quest trigger (single combat or conversation), load screen, short walk, pick another area on the world map, and watch the load screens some more.

I like everything else about it but those load times really just suck the wind out of the sails though.

This comment was edited on Aug 6, 2015, 10:12.
Reply Quote Edit Delete Report
News Comments > Evening Consolidation
3. Re: Evening Consolidation Aug 4, 2015, 08:56 panbient
nin wrote on Aug 3, 2015, 20:38:
I'm still pissed they're dropping keyboards, to the point that I'm leaning towards not buying it...

I hear you there. Seems Harmonix is banking on the casual karaoke party angle for its entire success. I suppose it does make sense to focus your product, just sucks for those of us who played it more than casually once the new product honeymoon phase ended.

I was originally planning on buying a new console for this launch. Then it was just a pre-order at first and a console during the inevitable holiday deals. Now it's I'll wait and see what sort of post-launch plan they offer before deciding.

Mainly how and when will online play work?
How smoothly will legacy content import (and exactly how much will carry over)?
Will they ever support the madcatz midi adapter for pro gear?

I'm really glad to know they're hard at work trying to make sure the stage kit will function though. Gotta have smoke and lights going right?
Reply Quote Edit Delete Report
News Comments > On Sale
10. Re: On Sale Aug 2, 2015, 15:20 panbient
jdreyer wrote on Aug 2, 2015, 14:35:
Also, are there patches out there that "fix" what's overly consoly about this game?

Even on a console it's yucky. I got it for free on psn+ along with Dishonored a while ago and finally got around to trying them recently. I gave Thief an honest go first, but by chapter 3 it still sucked.

Then I tried Dishonored and, well, I got the game I was expecting to play in the first place.
Reply Quote Edit Delete Report
News Comments > BATTLETECH Announced
4. Re: BATTLETECH Announced Jul 29, 2015, 11:12 panbient
Oh man I've wanted an open ended Mercenaries style mech campaign since MW2 Mercs way back in the day. Coupled with the gameplay style of the recent Shadowrun games and I'm pretty freaking stoked.  
Reply Quote Edit Delete Report
582 Comments. 30 pages. Viewing page 3.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


Blue's News logo