User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 ] Older >
| News Comments > No Diablo III PC/PS4 Play |
 |
| 26. |
Re: No Diablo III PC/PS4 Play |
Feb 26, 2013, 07:06 |
panbient |
|
|
InBlack wrote on Feb 26, 2013, 03:14: This! Plus I think they are counting on a lot of people, sorry 'people' is the wrong word here im thinking of that subhuman category: fanbois actually, to buy the game AGAIN for their consoles. Which would typically fit fanbois of all denominations. I'm certainly no fanboi, I see the obvious cash grab for what it is, I recognize the base D3 game as a 60 step tutorial (err LEVELS!) for the variety of predetermined skills.
But... until I read this
"As a result, the characters on your Battle.net account and PlayStation account will also remain separate."
I was planning on getting a 2nd copy because for me, D3 is more of a living room game, something that seems like it would be more fun with a few friends on the couch and a couple of drinks on the coffee table. But if I can't carry over my existing characters I don't see a reason to buy it again and start grinding from scratch, so I won't (besides I still have a copy of Sacred 2 for a console grinding fix). |
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 18. |
Re: Evening Consolidation |
Feb 20, 2013, 20:38 |
panbient |
|
|
nin wrote on Feb 20, 2013, 20:00:
Redmask wrote on Feb 20, 2013, 19:55: Diablo 3 for the consoles, no surprise there. I still laughed. Whoooo - Diablo 3...
Except for this bit -
Metzen says Diablo 3 has been customized to play on consoles, with a four-player, full-screen co-op mode for online and offline multiplayer.
WTF... the consoles get an offline mode? Though to be honest, if I can log in with my existing account and use my characters on my ps3 in local co-op I would probably, shamefully, buy it again |
|
|
|
|
|
|
|
| |
| News Comments > Cancelled Aliens RPG Animations |
 |
| 29. |
Re: Cancelled Aliens RPG Animations |
Feb 19, 2013, 07:11 |
panbient |
|
|
Bhruic wrote on Feb 18, 2013, 19:35: I wish they wouldn't do stuff like this. "Here's some cool stuff from a game that you'll never get to play". I mean, I can understand wanting to show off your work, since people aren't otherwise going to see it, but it's really disappointing to see stuff like this and know it's for something that'll never get released. This isn't showing off what you can't have from a faceless company. Considering the artist posted a Demo Reel around the same time as this clip it seems far more like a freelancer advertising the quality of his work now that NDAs have expired. It's way less 'look at this cool stuff from a game -you'll- never play' and more of 'look at this cool stuff I made, can -I- get a job now so I can buy groceries again?' |
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 3. |
Re: Evening Consolidation |
Feb 19, 2013, 06:51 |
panbient |
|
|
Yeah it sucks and all but at the same time it was inevitable. On the plus side, all the pre-RB3 DLC is still 50% off.
They also keep teasing new artists who have never been featured. I'm really hoping they've got a major coup for the finale like Pink Floyd as opposed to something from one of the developer's friend's cousin's band. |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 13. |
Re: etc., etc. |
Feb 14, 2013, 06:49 |
panbient |
|
|
Wallshadows wrote on Feb 14, 2013, 00:39:
Funny how my installation only shows 6.2GB installed. I guess the other 13.8GB just vanished in to thin air? Or you know, having enough HD space to download the install package, enough space to then extract it, and enough overhead to be able to install it smoothly. It's not like Steam compresses their install packs much, if anything it's just archived for the convenience of only having to download a single file. |
|
|
|
|
|
|
|
| |
| News Comments > System Shock 2 on GOG.com Tomorrow |
 |
| 30. |
Re: System Shock 2 on GOG.com Tomorrow |
Feb 13, 2013, 17:02 |
panbient |
|
|
Creston wrote on Feb 13, 2013, 16:01: I think best atmosphere ever made in a game, but I found the game itself to always be a bit clunky. It was in many ways a step back from the original System Shock, This.
SS2 was super awesome until you left the ships and entered The Many at which point it felt like Half Life / Xen all over again. Although stepping -out- of The Many and into the SS2 endgame stands as one of the absolute greatest videogame moments I've ever experienced.
Now if only we could get a proper updated version of the original System Shock, then I'd honestly be satisfied.
And no enemy in SS2 creeped me out quite the same as the Cortex Reavers in the original. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 7. |
Re: Evening Consolidation |
Feb 8, 2013, 22:38 |
panbient |
|
|
Verno wrote on Feb 8, 2013, 21:18: Skies of Arcadia is great, I just replayed it recently! I really wanted to like this game back in the day, but when the average load time for combat was longer than the actual battle coupled with how often you ran into hostilities I wrote it off as 'the loading screen game' and I went back to Rush 2049 or Phantasy Star Online.
I also still have my Dreamcast hooked up next to my PS3. Very VERY upset when I recently opened the case for Rush 2049 only to find it empty
Bangai-O and Ikaruga are must plays for anyone who still has the machine. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Q&As |
 |
| 18. |
Re: Evening Q&As |
Jan 29, 2013, 17:22 |
panbient |
|
|
Jerykk wrote on Jan 29, 2013, 12:31: I hear this a lot but it's not really as bad as people seem to think. Firstly, compatibility testing is typically outsourced to professional testing groups. This is done a few times throughout development. It's not like the devs are constantly testing every possible hardware combination in existence.
Secondly, console games have to go through certification, which is just as much hassle as ensuring compatibility on a wide range of PC hardware.If EA wants Dead Space to sell more PC units, they need to put effort into the ports. It's that simple. QA might not be 'that' bad but it's not 'that' simple either. Every build you send to a testing firm for compatibility testing costs both time and money. Deadlines for launch? Better hope that build is super solid.
Assuming console certification is just a much hassle as pc hardware combinations is folly to me. A developer would have a list of the criteria the console manufacturer is going to test against and their expectations for each point of contention. If a developer is having hassles getting certified it's likely because they're trying to slip sub-par work to the marketplace, not because this PS3 has a different sound chip than that PS3.
While I agree with your final line in theory, the reality is EA wants to launch all platforms on the same day. I don't think they care -at all- to sell more PC units than any console, they just want to be able to offer the product to as many platforms as possible as quickly as possible. Quite frankly the PC market is not nearly as substantial as its proponents like to claim (and I do prefer gaming on my pc too), but the numbers don't lie, look at Dead Space 2's sales - 1.3 million on the 360, 1.23 million on PS3, and 260 000 on PC. source - http://www.vgchartz.com/gamedb/?name=dead+space+2
If you don't like it, Tumbler said it best - vote with your wallet.
@Verno - look at the numbers, a $20 increase on the title for a premium pc version with bells and whistles wouldn't amount to squat. If you want the developers to cater to the pc crowd, then the pc market need to generate 5 times more sales, or increase the price by 5 fold. Don't know about you, but I certainly would not pay $250 for a pc game just so I can get smoother mouse and keyboard support and higher rez textures. |
|
|
|
|
|
|
|
| |
| News Comments > Morning Q&As |
 |
| 6. |
Re: Morning Q&As |
Jan 29, 2013, 16:38 |
panbient |
|
|
Fantaz wrote on Jan 29, 2013, 16:08: Is there something that causes people who work in video games which drives them to alcohol? Yup. The customers. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Q&As |
 |
| 10. |
Re: Evening Q&As |
Jan 29, 2013, 07:01 |
panbient |
|
|
DangerDog wrote on Jan 29, 2013, 03:48: They develop these games using unreal engine on a PC, who are they kidding trying to make it seem like it's a monumental task to create a PC port of the game. Go work a port project then tell me how simple it is to just convert a product.
Just because it's built on a pc doesn't mean it's inherently created for a pc release. It is NOT just a matter a flipping an option when creating a final build to fart out a pc version at the same time as a console version.
The biggest hassle and setback with creating for the pc is the quality assurance. It's a WHOLE LOT easier to confirm operational stability and marketable quality on a closed console (where it can technically be done with just 3-4 machines) than it is for an open platform like the pc (where it HAS to be done on at least 3-4 different operating systems - twice for x32 and x64, and that's not even touching ALL the hardware possibilities).
To demand or expect extra content or higher quality assets absolutely requires the pc market to generate greater revenue than the console market. That's ultimately what it boils down to. How would it make any sense for the developer to funnel loads of money and resources into features only a small minority of paying customers will even notice let alone take full advantage of?
Though I have to say it's quite sad that something like the ability to remap keyboard keys has become a contentious issue in game development. Fighting for credit for something that has/had been standard for decades is just WTF |
|
|
|
|
|
|
|
| |
| News Comments > SEGA On Their Relic Acquisition |
 |
| 13. |
Re: SEGA On Their Relic Acquisition |
Jan 26, 2013, 09:03 |
panbient |
|
|
Whiskers wrote on Jan 24, 2013, 21:55: If Relic is allowed to keep their Warhammer 40k license then Sega now holds all Warhammer licenses I think. Creative Assembly was just given the rights to do a Warhammer fantasy game. Pretty sure the license goes back to Games Workshop and become open to negotiation. Considering Sega already acquired the rights to make a WH Fantasy Battle recently and the successful working relationship Relic had with GW I can't see reacquiring the 40k license to be a huge challenge.
Really curious about the Homeworld IP. Heard quite a few different claims over the last few days. Most concerning is that it's still somehow owned by Vivendi though that also deals with legalese semantics like 'right to use' the IP vs. 'ownership of' the IP as spoken (or misspoken) by a PR person years ago. So who really knows? |
|
|
|
|
|
|
|
| |
| News Comments > Ex-Relic Boss Joins Activision |
 |
| 8. |
Re: Ex-Relic Boss Joins Activision |
Jan 23, 2013, 17:09 |
panbient |
|
|
TychoCelchuuu wrote on Jan 23, 2013, 13:00: Sega publishes the Total War games and they also published Universe at War, they are no stranger to RTS games. There's also the fact that they secured the rights to Warhammer Fantasy Battle not too long ago while Relic still had the rights to Warhammer 40k. So...
Total War: Warhammer 40k? YES PLEASE!!! |
|
|
|
|
|
|
|
| |
| News Comments > StarCraft II: Heart of the Swarm Opening Cinematic |
 |
| 25. |
Re: StarCraft II: Heart of the Swarm Opening Cinematic |
Jan 22, 2013, 17:21 |
panbient |
|
|
Never cared about the CGI, always cared about the underlying game mechanics.
After the original SC2 and it's 'totally not linear' campaign packed with scripted mission after scripted mission to teach you how to use a bunch of new units that you only ever use in that specific mission and don't even show up in MP; I'll be waiting until it's out and properly reviewed before spending any cash. |
|
|
|
|
|
|
|
| |
| News Comments > Borderlands 2 Gear Up Weekend |
 |
| 14. |
Re: Borderlands 2 Gear Up Weekend |
Jan 12, 2013, 16:46 |
panbient |
|
|
Dev wrote on Jan 12, 2013, 15:47: BTW, that code is for the PC version. I think there's diff codes for the PS3 and xbox. Maybe thats why the diff reports? Anyway check the gearbox link for the other platforms. Dang, I feel silly now. Please don't hate me for playing this one on ps3 hahaha |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 9. |
Re: etc., etc. |
Jan 5, 2013, 11:37 |
panbient |
|
|
I went with Wilson as well. His comment might not have been the actual worse PR thing of the year but being the figurehead for one of the biggest launches of the year for one of the biggest companies in the industry, I would have expected Blizzard and its executives to be wiser in their communication. I didn't hate D3, but I also only know one person who kept playing after July (and I work at a small game studio).
Titov's attitude on the other hand, that's exactly the kind of arrogance I expect out of a small studio that managed to make itself look like it was on the verge of something huge. At least it seems like someone in the company got him to understand that he needed to disconnect his ego from the situation if he wanted his communication to start appearing remotely professional |
|
|
|
|
|
|
|
| |
| News Comments > The Old Republic Roadmap Includes Same Gender Romance Plans |
 |
| 12. |
Re: The Old Republic Roadmap Includes Same Gender Romance Plans |
Jan 2, 2013, 18:45 |
panbient |
|
|
entr0py wrote on Jan 2, 2013, 18:29: I'm guessing none of you played Dragon Age or Mass Effect or you'd have a better idea of what to expect from Bioware romance options. Both 'sex' options I got in Mass Effect basically involved my character going about his business trying to save the galaxy and having a female character essentially throw herself at me. In ME2 I screwed up and lost Miranda's trust prior to the final mission, didn't stop her from popping up between cutscenes to say "Hey there, we got some time to kill before this final conflict... wanna give it a go ;)" with pretty much those exact words.
You can call it added depth if you want, but it's only ever seemed hokey and shoehorned in my experience. |
|
|
|
|
|
|
|
| |
| News Comments > Op Ed |
 |
| 53. |
Re: Op Ed |
Dec 28, 2012, 07:01 |
panbient |
|
|
Jerykk wrote on Dec 28, 2012, 01:47: Adult males are the target audience of hardcore games because they are the largest demographic for such games. But which came first? The demographic demanding that style of sexist game or the sexist game that demanded an audience and lucked out?
I remember when Quake was -the- hardcore game, how could that game be successful without boobs? The demographic was fine with the products released that lacked overt sexism. So why the shift?
I also think comparing film and games is like comparing apples to twinkies. While there is sexism within Bond films they aren't sexist, they are capable of providing entertainment for both genders without forcing anyone to adopt a particular behaviour. You never have to grow a thicker skin to deal with verbal abuse from other moviegoers. |
|
|
|
|
|
|
|
| |
201 Comments. 11 pages. Viewing page 2.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 ] Older > |
|