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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 367 (Amateur)
User ID 56226
 
User comment history
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News Comments > Grand Theft Auto Online Microtransactions?
22. Re: Grand Theft Auto Online Microtransactions? Sep 24, 2013, 06:57 panbient
 
When I'm playing the game and I have $9387 in my character's account and I drive by and notice the golf course for sale for $150 000 000... I'd be tempted to spend $10 of real world money for the easy purchase, especially if it's after a few glasses of whiskey.  
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News Comments > Timothy Zahn's Parallax Kickstarter
1. Re: Timothy Zahn's Parallax Kickstarter Sep 14, 2013, 11:12 panbient
 
Everything about this pitch sounds rooted in idealism with no regards to the pragmatic reality of larger scale software development. Especially the constant flow of BS about needing backers to make decisions about the base aspects of the product.

Concept art? Need backers to help make the choice... for concept art...
 
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News Comments > Op Ed
9. Re: Op Ed Aug 28, 2013, 06:43 panbient
 
osage no onna wrote on Aug 28, 2013, 02:18:

That sounds really defeatist somehow. "We're probably going to fail anyway so why try so hard". If you're just throwing something half-baked out there with the hope that it'll somehow do so well that you can evolve it into a proper quality game, it likely won't. Just make the best thing you can and try to have some faith in it.

Edit: Kotaku's link-baiting attempt at controversy worked again, but I have an adblocker so the last laugh's on them Smug

That sounds like almost word for word like the former VP of my company and the current lead designer on our 'first' attempt at a F2P product (even though it's our 2nd - just this one got released first). The worst attitude is that 'analytics' and 'data tracking' will provide the necessary direction for the design of the product so he doesn't actually have to finish cooking his half-baked ideas.

His entire design documentation in regards to updating a feature - "The clothing store needs to be redesigned." That's it, that's all, that's the entirety of the design document in regards to that feature. I suppose I could get fired and sued for posting this, then again they pay me less than some entry level call center positions too, so... whatever.
 
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News Comments > id: RAGE "Not Dead"
55. Re: id: RAGE Aug 5, 2013, 09:57 panbient
 
shihonage wrote on Aug 4, 2013, 23:12:
id has been dead since Romero left, really.

If there was ever a video game collaboration proving the classic "more than the sum of its parts" adage it's Carmack and Romero.

What -really- happened to make it so they'd never work together again?
 
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News Comments > Op Ed
44. Re: Op Ed Jul 30, 2013, 07:07 panbient
 
"Asking the people who make our games to hold their breath, submerge themselves in this environment, only to judge them for gasping when they come back up for air is too much for anyone. We do it anyway, and then we continue when they walk away."

The best part of this is when it's being done to you by your employer / producer / manager. It's not like there aren't hundreds of fresh graduates desperate for the chance to be exploited in my current job... right?
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Jun 24, 2013, 18:00 panbient
 
Cutter wrote on Jun 24, 2013, 14:01:
Fuck Rogers

I cannot begin to count the amount of times I've heard this sentiment expressed over the years.
 
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News Comments > Désilets Sues Ubisoft
10. Re: Désilets Sues Ubisoft Jun 9, 2013, 08:54 panbient
 
Cutter wrote on Jun 8, 2013, 18:22:
this is cute move on Ubisoft's part because they haven't cancelled the game, only suspended it - indefinitely - so it's not technically not a breach of contract.

Not denying the veracity of this claim or idea, but anyone who's thinking this is any sort of new kind of horrible on Ubisoft's part should look at the music industry and how it handled its talent in decades past. This is (unfortunately) not any sort of exceptional behaviour within the larger entertainment industry and actually kind of routine.

Everything I read about this situation has me thinking it's stemming from a hothead who didn't read the fine print in his first contracts. Especially the move to force Ubisoft to accept whatever he delivered as as 'acceptable prototype' and remove the clause to terminate him on a failure to deliver? How does that even work? How can ANYONE presume to tell their employers to just accept whatever they deliver and remove any possible contractual repercussions should the deliverable not match the employers expectations?

In regular terms it reads like, 'Fuck you boss! This is good enough and you're going to like it and you can't say anything back to me!'. Why would you keep that person on staff or return the materials they created while contracted to perform work for your business?
 
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News Comments > New Diablo III Game Director
25. Re: New Diablo III Game Director Jun 6, 2013, 06:39 panbient
 
How about less announcements about announcements. Less hot air and hype about what they hope for the future and long term goals of their money printing prototype. And more reports about the actual direct changes they're making to the product so it sucks less.

I don't care about about their future focus and their hope for tomorrow. Tell me what you did yesterday that would make me want to play the game today or STFU, tomorrow is irrelevant.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jun 4, 2013, 18:11 panbient
 
Fantaz wrote on Jun 4, 2013, 16:20:
Harmonix's next project is Disney Fantasia: Music Evolved.

Damn, why so much hate on the Youtube video?

You mean besides the fact that it's got exactly 0 frames of actual gameplay?

Or maybe the fact that it's a single console exclusive?

Or maybe they're replacing the orchestral music of the original with generic pop tripe?

Or maybe the fact that their last games appealed to a broad selection of music fans as opposed to whatever group is supposed to find interpretive dancing in front of a kinect to trigger random samples and synth filters cool? How well did WiiMusic do?

All said and done I spent the better part of about $6000 on my Rock Band setup over the years (drums are expensive). But this Fantasia thing? After that trailer? Not another dime.
 
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News Comments > Op Ed
10. Re: Op Ed Jun 1, 2013, 08:34 panbient
 
This article was written by a whiny would-be worker who doesn't seem to fully understand the concept of temporary work and thought his first contract in the game industry would instantly catapult him to his dream job. You know how most job posting will require 2-3 years of industry experience prior to consideration? Contract work counts as experience toward that requirement.

50 resumes in 5 months is 2-3 resumes a week. That's not how you get a job. This sounds like a rant from some teenager getting their first real job (then again the picture of a divorced 30-something playing BF3 until he decided his rank was high enough to get an industry job doesn't paint a prettier picture). Being shocked and dismayed that the permanent employees only superficially associate with temp workers (who by their very nature are all likely going to be gone in a few months) is like being amazed that standing in the rain gets you wet.

Age does not equal experience. If you honestly thought you were worth hiring as a full time employee you should have politely demanded more than the $11/hour they'd offer to high school kids. It's not rude to recognize and reflect your worth back to your potential employer.

I don't know how temp agencies work in the States but in Canada they charge the employer about 50% more than what the employee is paid. If you're going through a temp agency and you want a raise, it's between the individual and the agency, not between the individual and the company who made a deal with the agency.

So here's what really happened - you worked on the biggest title of 2012. You can honestly put that on your resume - that line alone would get you noticed and considered. But then you also wrote a 2000 word shit smear that makes you look bratty and entitled and got it published by a bunch of major industry sites which will likely always be one of the top Google hits any future HR person sees whenever you apply for another industry job.

Well played, Sir. Well played. Go make me a burger.
 
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News Comments > etc.
1. Re: etc. May 22, 2013, 19:12 panbient
 
I know they'd never post it but I'd really REALLY like to know what the Diablo 3 retention rate was after the launch week / 1st month / quarter. Has it started going up again yet?  
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News Comments > etc.
8. Re: etc. May 8, 2013, 18:13 panbient
 
At least the 'modern' gamer trying SS2 for the first time called himself spoiled 4 times within 7 paragraphs.

I still haven't experience a gaming moment as awesome as stepping out of The Many and back onto Citadel Station since that fateful day back in early 2000.

Now if only the original System Shock could get an HD facelift while keeping everything else intact.
 
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News Comments > Ubisoft Fires Désilets
8. Re: Ubisoft Fires Désilets May 7, 2013, 17:30 panbient
 
Proudfoot wrote on May 7, 2013, 16:56:
Ouch, that has to suck for him. So he has difference of vision with Ubisoft and leaves... has to wait before he can resume working on a game and after he does... the company he moved to gets acquired by evil corp. he just left.

Whoever this Desilets is, gotta feel for em with that circle of fate.

Kinda but not really, a non-competition clause is pretty standard fare in most industry contracts. There is absolutely no justifiable excuse for anyone in an executive role like Creative Director to be surprised by the inclusion a clause of that nature in their contract, or to be shocked that it was pursued in court after being breached.

He could have chosen to leave his original job for another one that wasn't in direct competition with his previous employer, nor actively poaching staff, he chose not to. Hell, he didn't even chose to try working for competition in another city.

If you were running a company... would you really want to keep someone with that kind of history on your staff? Sure, maybe give them a 2nd chance, but at the first sign of dissent it would have to be the door.
 
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News Comments > More THQ IP Sold
22. Re: More THQ IP Sold Apr 23, 2013, 07:34 panbient
 
entr0py wrote on Apr 22, 2013, 21:12:
Still, I guess there's some dim hope that they could make a faithful sequel. The price seems to be a good sign that they'll actually use the IP.

I'd be super happy with a straight up Homeworld HD / widescreen re-release just keep everything else the same; re-render the graphical assets to get rid of blockiness and jagged edges, unlock the camera and FOV to support wider displays, and sell those revamped classics for $20 a pop on Steam and GOG.
 
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News Comments > Harmonix Websites Breached
1. Re: Harmonix Websites Breached Apr 6, 2013, 08:05 panbient
 
I wonder if this has to do with ending RockBand DLC last week? There were a few upset posters on their forums and a few more in complete denial.  
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News Comments > Diablo III Co-Op Improvement Plans
24. Re: Diablo III Co-Op Improvement Plans Apr 3, 2013, 17:17 panbient
 
AngelicPenguin wrote on Apr 3, 2013, 15:46:
In D3, saving never comes up as you just start the game at the end of an Act and go play whatever area you want. I suppose when you are initially going through the campaign, but that's a pretty small part of the game.

While I agree, if the campaign is such a small part of the game (and it is) why is it that Blizzard made it so that you -had- to play through it at least 3 times (if not 4-5) before you hit the level cap and unlocked Inferno and -then- started playing the REAL game? What was the point of spending all the money and resources creating those cinematics and that hokey story? For something that is ultimately irrelevant after the first go through, and freaking annoying by the time you get to the point of finally being ready to start playing the 'real' game?

A year later and it's still a mess.
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Apr 3, 2013, 17:00 panbient
 
There have been some video games that made me rage. The original Ninja Gaiden on NES would literally make me hold my controller flat in one hand so I could punch it with the other.

Though when it comes to 'modern' gaming no video game makes me lose it. However, those stupid 'Captcha' things to limit spammers on webforms... THOSE will make me rage.
 
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News Comments > Gatherings & Competitions
11. Re: Gatherings & Competitions Mar 31, 2013, 08:29 panbient
 
eRe4s3r wrote on Mar 30, 2013, 22:38:
It starts to get really annoying to have this nonsense every single god damn time there is any kind of party gathering for a 99% male demographic. Bah!

Except it's not a 99% male demographic situation on either the development or the commercial side of the fence and hasn't been in decades.

To me the idea of needing strippers or escorts for a videogame trade show party is on the same line as portraying the average game player as a fat, pimply, neckbeard who lives in their mom's basement and never grew past the mental age of 14. Neither is an accurate reflection of the consumer nor their average expectations of the industry.

Shenanigans like this just serve to poopsock the medium back to the basement for a little longer.
 
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News Comments > New Warhammer 40,000 TBS Game Planned
17. Re: New Warhammer 40,000 TBS Game Planned Mar 16, 2013, 08:33 panbient
 
KilrathiAce wrote on Mar 15, 2013, 18:00:
RaZ0r! wrote on Mar 14, 2013, 20:49:
I just want Dawn of War 3 from Relic.

I dont think Relic can do w40k anymore, that license expired or wasnt bought by SEGA when they aquired relic I believe.

I'm assuming the license would be up for grabs again because the original deal would have been between corporate entities that no longer exist as detailed in the contract. Considering Sega got the rights for WH: Fantasy Battle and the prior relationship between GW and Relic, I'd be really surprised if they're not just taking their time negotiating a new licensing deal.
 
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News Comments > Sid Meier's Civilization V: Brave New World Expansion This Summer
15. Re: Sid Meier's Civilization V: Brave New World Expansion This Summer Mar 15, 2013, 16:28 panbient
 
I hope this also means they'll finish the espionage system. Spies who can ONLY steal technology are pretty lame.  
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367 Comments. 19 pages. Viewing page 9.
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