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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
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Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 443 (Amateur)
User ID 56226
User comment history
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News Comments > Foolish Games, Volume 3
3. Re: Foolish Games, Volume 3 Apr 2, 2014, 13:10 panbient
{PH}88fingers wrote on Apr 2, 2014, 12:12:
where are all the THIS IS SCAM posts on the Star Citizen Monthly March update? It is clearly a scam and that full post is all made up shit, because you know.... coke and hookers?

White knight it harder dude. Maybe they'll make you an NPC in the actual game.

As its been said plenty of times, most of the 'negativity' isn't from trolls screaming scam, it's from people who've already taken a ride on the CR roller coaster in the past and who would rather remain cautious in the face of his present claims. Even people like me who look at SC updates and think 'WTF, enough with the hype and promises for the moon', we actually WANT a great space-sim (I absolutely LOVED Privateer). We really do. We're just not confident in anything that tries to promise everything (as he's done in the past). It's less about being negative and more about being realistic in regards to what's possible. Pretty sure a lot of us will start singing a different tune once RSI does more than just spew hype / collect money. And frankly, I really hope it's not 'we told you so'.

Constant involvement and interaction with the community is great for PR / hype purposes, as they've currently proven. But it's horrible for actual project development, as they've also currently proven by not really releasing / showing much of anything / pushing the DFM back for a redo. Design by committee always turns into a mess. They mention 3 new hires in the most recent update - a production coordinator (ie - manager) - a marketing associate (hype maker) - and an assistant community manager (hype coordinator). Only one of those jobs actually helps the product materialize, the other two help feed the fund raising machine.

Ever try a pizza with every possible topping? How tasty is it really? I guess we'll have to wait until PAX East to find out. I'll admit the concept art definitely looks great. But how awesome did the art for Dark Souls 2 look prior to release?
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News Comments > Roberts: We Won't Sell Star Citizen
14. Re: Roberts: We Won't Sell Star Citizen Apr 1, 2014, 10:42 panbient
Panickd wrote on Apr 1, 2014, 10:11:
So if you're a game designer you shouldn't dream big or try anything that hasn't been done before? Got it.

Correct. Pretty much. Every single interview I've read with a major designer over the last... 20 years, seems to underline this thought. Basically, feel free to dream big, but, and this is key, BE REALISTIC with your design. Innovate and improve on existing features to provide a better experience rather than putting all your eggs in an unproven basket. More importantly, recognize what is feasible in the current market and the timeframe within which you want to launch so that you actually have a good shot at not just hitting the target but nailing the bullseye.

Right now all I'm seeing / reading about SC is claims that we'll be able to hit a target on the moon with a bow and arrow from our backyards. While the idea is pretty cool, how realistic does it actually sound?

Like so many others, I too remember the development of Freelancer and nothing from RSI is dulling my apprehension for SC.
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News Comments > Star Citizen Hits $41M - Procedural Generation Plans
31. Re: Star Citizen Hits $41M - Procedural Generation Plans Mar 31, 2014, 21:46 panbient
No Space Burritos?

No Space Dollars!
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News Comments > Op Ed
8. Re: Op Ed Mar 31, 2014, 10:56 panbient
McTurbo wrote on Mar 31, 2014, 09:29:
whats killing Nintendo is an inability to compete with Sony and Microsoft.

No. What's killing Nintendo is the fact that whenever a gamer walks into a store they'll usually see an entire WALL (or 2) full of PS / Xbox games and only a 3 foot wide shelf of Nintendo games for both their home and handheld consoles. They need a wider variety of available games - but not the endless shovelware that plagued the DS. I'm really curious to see what Unity support will do for the Wii U.

It's also flawed to compare the regular Mario / Zelda / Donkey Kong iterations with something like Madden. At least Nintendo is actually creating new games for those IPs rather than just annually updating the player roster between 4 year engine updates a la EA Sports Whatever.
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News Comments > Sunday Tech Bits
4. Re: Sunday Tech Bits Mar 30, 2014, 17:02 panbient
DangerDog wrote on Mar 30, 2014, 16:02:
Yes John, nothing wrong with companies like Facebook selling your personal data to the highest bidder.


... nothing in that article refers to FB selling personal / consumer data. Credit companies turning to FB to judge potential borrowers is not a mark against FB, rather a reflection of our changing society.
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News Comments > Molyneux: Indie Revival "Won't Last"
42. Re: Molyneux: Indie Revival Mar 25, 2014, 16:07 panbient
Panickd wrote on Mar 25, 2014, 13:54:
Hell, Neil Armstrong and Buzz Aldrin only went to the moon once! But no one is going up to Buzz Aldrin these days and going, "Yeah, but what have you done lately?"

... did you honestly compare a video game designer to astronauts? And not just any, but the only human beings to step foot on the moon?

Really? Even as a hyperbolic statement that's ridiculous. When did those astronauts blame the public for the failure of their pet projects the way Molyneux blamed the industry (and its emotional immaturity - we were not 'ready' for such emotions) for the failure of Milo?

I like games and all but seriously, this cult of personality / white knighting of developers by some is getting ridiculous.
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News Comments > Molyneux: Indie Revival "Won't Last"
3. Re: Molyneux: Indie Revival Mar 25, 2014, 09:44 panbient
He sounds like a record exec from the '00s still struggling to understand the impact the internet has had on mainstream media. Of all industries I would have expected the old guard of gaming to be the most adaptable.

Yes, there is definitely a cyclic aspect to any sort of 'revolution' but unless the medium itself changes drastically I don't see how the independent level will disappear the same way it did in the early 90s. Just like music, the bigger indie names will be gobbled up by publishers, but just like music there are plenty of cheap studio / development products and distribution outlets that will allow fans to create their own material independently.
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News Comments > etc., etc.
2. Re: etc., etc. Mar 20, 2014, 22:27 panbient
That Square Enix headline is only mildly deceptive. VP of Strategic Marketing may be a type of boss but not 'the' boss. Nor is a global brand manager vital to the design or development of a game, maybe for focused sales and revenue, but not the actual creation of the product.

Dude just got a way better offer.
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News Comments > etc.
5. Re: etc. Mar 20, 2014, 15:08 panbient
nin wrote on Mar 20, 2014, 10:13:
The Half Elf wrote on Mar 20, 2014, 10:03:
Not sure if it's just me, but it's nice to have 'old' Blizzard back.

No, at least as far as Diablo, I'm feelin it, too. I'm more than a little surprised they pulled it off, but it's FUN now!

Somewhat ironically, Diablo has been loads of fun since it came out on consoles last Fall. I tried going back to the PC version this past weekend, but it's just not the same. Something about the subtle difference in control / agency I feel when using a gamepad over the mouse and keyboard. It's like directly moving your character into position rather than commanding it to move to a location.

I'll concede that it might not be for everyone, but if you've got a good couch co-op buddy (or 3) it's a blast. I just hope Blizzard and Sony are waiting until after RoS is released for the PS4 to announce it for the PS3 though I've got my doubts.
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News Comments > Blizzard Investigating Diablo III HC Character Losses
29. Re: Blizzard Investigating Diablo III HC Character Losses Mar 19, 2014, 17:31 panbient
deqer wrote on Mar 19, 2014, 16:33:
You know what "fine-print" is, right? The very definition and purpose of "fine-print" is to "trick" you.

So why would they print it on all 6 sides of the box if it was supposed to be subversive?
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News Comments > Blizzard Investigating Diablo III HC Character Losses
9. Re: Blizzard Investigating Diablo III HC Character Losses Mar 19, 2014, 10:38 panbient
Mr. Tact wrote on Mar 19, 2014, 10:07:
Regardless, the fact remains it shouldn't be necessary to be on-line for solo play. And I've not heard or seen an legitimate argument to indicate otherwise.

Hardcore characters. Like the first part of the comment you snipped.
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Mar 19, 2014, 10:15 panbient
WOW!!! 50% off selected X-Hero DLC for the next 12 days...

Most Rock Band DLC has been 50% off since they stopped releasing new tracks a year ago. Just another example of how Activision botched that cash cow. I really liked how every new GH seemed to allow you to import a little less than the last one, if at all.
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News Comments > etc., etc.
7. Re: etc., etc. Mar 18, 2014, 18:16 panbient
Fantaz wrote on Mar 18, 2014, 17:51:
Sony should be worst company in America, except that they're a Japanese company.

Why? Genuinely curious here.
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News Comments > Diablo III Auction Houses Closed
19. Re: Diablo III Auction House Closed Mar 18, 2014, 11:49 panbient
Now that they've 'fixed' the auction house what are the odds of cross platform MP? I know Blizzard has said no in the past but they also said the AH was an integral part of the product...

I'd really rather just play it on my PS3 while most of my friends are attached to their PC characters. I just prefer the subtle distinction of actually moving my character rather than clicking on where I want it to go. At the same time I suppose gamepad support for the PC version would work too.
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News Comments > etc.
7. Re: etc. Mar 17, 2014, 11:03 panbient
nin wrote on Mar 16, 2014, 17:31:
ForgedReality wrote on Mar 16, 2014, 16:43:
I challenge anyone to show me a single example of a videogame movie that didn't suck.

People seemed to like the first Mortal Kombat, though I never saw it. I liked Final Fantasy: The Spirits Within.

I'll vouch for the first MK movie. Don't go in there expecting high-brow cinema but as far as rainy Saturday afternoon action flicks go, it's great.
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News Comments > Star Citizen Passes $40M
36. Re: Star Citizen Passes $40M Mar 11, 2014, 15:13 panbient
HorrorScope wrote on Mar 11, 2014, 13:10:
If you can make games... and you are making $15 an hour. Be like Gary, he has now made two games at more than 30 million in revenue each. If you can make games why settle for money a waitress can make more at? You have a mad skill. You are skilled labor.

Congratulations on getting really lucky.

This bit reads like the same crap my aunts throw at me when they wonder why I didn't invent facebook or google because I could make HTML pages back in the day... Garry got VERY lucky. Why didn't you make Flappy Bird?

By 'business development' do you mean middle management or actually entrepreneurship and starting your own company? In which case not everyone has access to the venture capital to get a business started nor are there always the available talent pools to staff the endeavor. Same as not everyone has the stomach or political acumen necessary for middle management.

You also don't seem to want to consider the fact that the developer asking for $100k a year will be reminded that they can easily be replaced by 3 juniors for 10k less than their desired salary who will be willing to put the overtime crunch necessary to accomplish the same results. How many developers working beneath you are making 6 figure salaries?

I will agree that it feels exploitative and like you're living a very bad joke. It's probably why I've quit it again. The industry is only getting busier, not better.
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News Comments > Star Citizen Passes $40M
31. Re: Star Citizen Passes $40M Mar 11, 2014, 11:28 panbient
HorrorScope wrote on Mar 10, 2014, 23:40:
Can't speak for the Mexican's. But then I hope those not making 100K are getting profit sharing then. 50k avg? Then we can bring in all the extra cost beyond salaries.

Man I WISH I had managed to work in whatever magical dreamland of development you envision. The average is closer to $30-40k / year. Especially for unproven / fresh talent. Which is EASY to find when there are so many people desperate for legitimate 'industry experience'.

Really though... 100k / year as an average for a video game developer? WOW... just wow.
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News Comments > Out of the Blue
6. Re: Out of the Blue Mar 8, 2014, 12:25 panbient
That ebay listing for the bomber has been removed. Did anyone happen to see what the asking price was? Just curious.  
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News Comments > Tomb Raider "Exceeded Profit Expectations"
22. Re: Tomb Raider Mar 7, 2014, 14:19 panbient
Creston wrote on Mar 7, 2014, 13:54:
There is also this thing called reality. Not every game can be Uncharted, GTA or Call of Duty, and not every game can sell like it. Any publisher that pretends their game is going to soar to such heights, history of the franchise be damned (and Tomb Raider had never sold more than ~4 million copies), are a bunch of delusional fucking morons that, again, have no fucking clue what they are doing.

But they properly cloned Uncharted for the latest game and offered it on all platforms. And the original apparently sold like 7 million copies back in the 90s. So, how were the expectations that flawed?
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News Comments > Tomb Raider "Exceeded Profit Expectations"
16. Re: Tomb Raider Mar 7, 2014, 12:43 panbient
Creston wrote on Mar 7, 2014, 11:28:
In other words: Nobody at Square Enix knows what the FUCK they are doing.

Really? Because it sounds to me more like a situation where CD is only comparing its current sales to its past sales and S-E is comparing them to the industry rather than their personal history. It's a whole hell of a lot easier to make calls for celebration when you're only comparing yourself to your past rather than your current peers.

That's not to say 6 million sales is anything to scoff at or that the initial 3 million in the first week were anything short of extraordinary. But how does it compare to something like the last Uncharted game?
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443 Comments. 23 pages. Viewing page 9.
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