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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 476 (Amateur)
User ID 56226
User comment history
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News Comments > Star Citizen Arena Commander Released
34. Re: Star Citizen Arena Commander Released Jun 4, 2014, 11:17 panbient
theyarecomingforyou wrote on Jun 4, 2014, 11:04:
Looking good.

Screenshot 1 Screenshot 2 Screenshot 3

What's up with those random looking polys around the edge of the UI (especially the stuff covering the Thrust Output)? The background planet looks really nice but I honestly can't tell if those shapes are supposed to be hull or wreckage.

SS3 looks kind of like what happens when you put a camera inside a 3d object and look outward. Again, background looks great, foreground... I'm at a loss, maybe it's due to the lack of motion.
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News Comments > Star Citizen Arena Commander Released
30. Re: Star Citizen Arena Commander Released Jun 4, 2014, 11:06 panbient
1badmf wrote on Jun 4, 2014, 09:27:
really? communication is your gripe? as far as i'm concerned they've communicated the state of the game far better than any previous developer. who else would've made daily posts about the bug list until release? they really can't do better than that unless you're such a needy personality that you have to be personally satisfied even at the expense of actual work they have to do.

a lot of people really love the idea of this game, but some of them have lost all perspective in regards to game development and only care about their personal fix.

It's the other way around for me. They're putting too much focus on being socially connected. No development studio needs to release daily updates (though I get the impression a lot of backers would flip at the loss of their personal fix).

But to me it's playing the highschool popularity game. I think most people watching from the sides would rather get clear and accurate communication than an abundance of well meaning daily comments that may or may not materialize. Daily updates don't actually help the development of any product, it draws resources away from development and just gives attention back to the people fronting the money. Quality over Quantity, right? Don't even get me started on the idea of a net-show to hype up the development (read up on the Firefall development to see how well using the PR bus to drive development works out).

Having said that it's nice that something is finally released. Though I find it concerning that someone with 32GB of RAM is complaining about performance issues.
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News Comments > Sunday Crowdfunding Roundup
3. Re: Sunday Crowdfunding Roundup Jun 2, 2014, 07:41 panbient
atomicfro wrote on Jun 1, 2014, 18:26:
He did a good job at impressing me, but you are right. The more I read the more it felt like he was using nostalgia to fund his retirement using money from parents who grew up watching his PBS show.

Why would he need something like this to get retirement money? The royalties from 7 seasons of Star Trek TNG should be sufficient. Or does he have a relatively unknown gambling / hooker / drug problem the general public isn't aware about?
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News Comments > Elite: Dangerous Premium Beta Begins
49. Re: Elite: Dangerous Premium Beta Begins May 30, 2014, 13:44 panbient
Cabezone wrote on May 30, 2014, 13:05:
You can't use a countrywide median income and then say it's nto enough to live on in urban areas. You'd need the median income for that specific area for it to mean anything.

Median individual income is 46k per person and 72k per household in San Francisco county.

It also helps to define what 'living' or 'to live on' means. I know individuals who consider themselves oppressed by society because they're unable to afford their own land, house, cars, AND cottage within their chosen esoteric freelancing career, while still going out to the bars on the weekend. Well, geez. I wonder why it's so hard to save when you refuse to limit any of your behaviors?

Back to topic, the idea of paying $150 in one shot for a video game is harsh. But when I stop and think about it, I've spent WAY MORE than $150 on single games in the past. Rock Band stands out as my most expensive game ever by FAR. Think about it, the average DLC song was $1.99 at launch, and Harmonix released over 4000 official tracks and some people bought them all (I only picked up about 250).

But like others have said. This is optional, and NOT the final cost. The only people getting screwed over are the ones who cannot properly manage their own money. Absolutely no one needs to buy this or any other video game either pre or post launch. If you cannot afford it, then don't, you lose absolutely nothing.
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News Comments > Out of the Blue
11. Re: Out of the Blue May 25, 2014, 11:25 panbient
NKD wrote on May 25, 2014, 06:35:
But people only seem to care when it happens to middle class white people, and even then they forget about it within a few weeks. If people were serious about wanting to solve the problem of gun violence, they wouldn't speak up only after high profile shootings.

The other angle that anti-gun people need to remember as well is those crazies don't care. Once they've snapped they'll use whatever tool is available to do their deed.

People are often quick to look to Canada as a better example due to stricter laws... we've already had nutjobs pull knives and stab randoms in public. Funny how no one was screaming about jailing knife manufacturers after that guy in Calgary fatally stabbed 5 university classmates last month.

The problem is not gun violence, the problem is simply violence.
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News Comments > Morning Consolidation
1. Re: Morning Consolidation May 12, 2014, 10:15 panbient
AWWW YEAH!!!! PS3 Diablo3 expansion! Woohoo! I don't need to buy a new machine

Not only that... but it'll be cheaper at launch? What's the world coming to?!?!?
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News Comments > Evening Metaverse
3. Re: Evening Metaverse May 9, 2014, 09:39 panbient
Dang, talk about a gut punch. Neal Stephenson's Snow Crash is now considered 'old sci-fi'  
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News Comments > Namco Bandai's Profits Down; Dark Souls II Ships 1M+
1. Re: Namco Bandai's Profits Down; Dark Souls II Ships 1M+ May 8, 2014, 10:26 panbient
Well, considering they keep releasing new 'fighting' games that are moving away from multiplayer (seriously, WTF?) I'm not surprised they're losing money.

I -wanted- to throw money at my TV to unlock all the potential fighters in the new Soul Calibur release, being a 'fighting' game after all. Except there's no multiplayer - at all. It's a Soul Calibur game where the fighting is secondary and customizing your online profile is the focal point. What. The Actual. Fuck. ???

The most disappointing thing is that the game is visually great (cryengine), and the limited fighting you get is solid. But it only exists to prop up a hackneyed mobile f2p profile scheme.
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News Comments > Morning Consolidation
2. Re: Morning Consolidation May 7, 2014, 10:13 panbient
Verno wrote on May 7, 2014, 09:41:
Holy shit Nintendo, don't die

And for the love of god please start releasing new games instead of just rehashing Mario / Zelda / X Kart / X Party / Wii Casual Activity.

And fix your freaking online store. Stop making gamers repurchase digital products for each system. Streamline and organize your digital distribution. Really though, if I purchased a SNES classic on the e-shop for the Wii, why do I need to pay for it again for the Wii U using the exact same account information? Why are so many classic games only available 'for a limited time', on a digital store? It's a BS false limit on the supply to justify increasing the price.

Why are there so few new games being released? So Mario Kart 8 comes with a free game? Whooptee-do! It's limited to one of the few games early adopters would already own because of the lack of variety in releases. When you only release a single major title per quarter (if that often) how are you expecting to survive?

Step out of your tower Nintendo and take a good look at what's happening on the gaming block because other players have moved into town and you really need to step up your game instead of just sniffing your own farts - unless the plan is to just become modern VCRs. While you've been navel gazing MS and Sony took control of the console market, iOS and Android have taken control of the casual market, where do you expect to fit?

There is no princess in the next castle Nintendo, time to stop chasing her and get back to business.
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News Comments > Valve Offering Earth: Year 2066 Refunds
63. Re: Valve Offering Earth: Year 2066 Refunds May 7, 2014, 09:43 panbient
Killswitch wrote on May 6, 2014, 21:40:
And for anyone saying the victims get what they deserve... You're the epitome of society. This is exactly why there needs to be safeguards in place; because there's people like you in the world that have no empathy or remorse.

So because we take the side of 'buyer beware' in an open market we're the scourge of society? There should be safeguards in place to protect individuals from their own choices?

When governments propose invasive 'security' measures to circumvent your privacy -for your safety- do you sit there and celebrate? Do you like the idea of a thought police protecting you from your arbitrarily defined 'bad' decisions?

Watching the video linked of the game it shouldn't take a single Valve employee to warn customers of a crappy product. If you couldn't tell it was crap on your own then you have bigger issues than $20 impulse purchases. Namely the invaluable lesson of doing your own critical research before spending your own money, rather than expecting society to do it for you.

No one forced anyone to make the purchase, nor were their options limited, nor does this game sound unique. If anything individuals had to search out the opportunity to spend on this title. Is it truly a scam or just a wannabe game developer who promised far more than they could ever realistically deliver (why does this sound so familiar)?

I understand people are upset by the situation, but is it because they were scammed or because they're embarrassed by the incredibly poor decision they made? Regardless, I'd still rather have the choice be mine entirely rather than being limited to whatever corporate options are made available.
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News Comments > Valve Offering Earth: Year 2066 Refunds
32. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 16:27 panbient
Darks wrote on May 6, 2014, 15:28:
Excuse me but thereís a Hugh difference when it comes to free and people spending their money on something. You canít even compare both. So your point is invalid.

They're both public distribution methods. Only difference is you and the other modders weren't asking for money (though some would ask for donations). Maybe it's a regional difference but generally speaking, it's buyer beware, especially when just about anyone can offer something for sale. This is not something Valve should police, this is a lesson more gamers need to learn. Just because the initial hype looks good doesn't mean anything, same as just because there's no suit / publisher involved doesn't mean it will be better.

I think my local pawn shop used to say it best when you bought a cd - we guarantee the disc will play, not that you'll like the music. And as far as I'm concerned, that's really all Valve needs to offer in regards to Early Access - the 'game' will do something when you run it, whether you like what it does when you run it is your own issue. That's the risk with Early Access, if you don't like it, just don't spend. It really is that easy.
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News Comments > Valve Offering Earth: Year 2066 Refunds
12. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 10:45 panbient
Darks wrote on May 6, 2014, 09:59:
Why should he, when he has us to do his dirty work for him. The problem is people are too willing to buy these shit games and vote for them. Steam has been in a downfall for a while now. Constant disconnects and down times. Steam is turning into an over bloated pig. And all of these early access games are just making it worse.

Should I have complained about the NWN vault hosting your mod back in the day because the site was cluttered with 'pre-alpha' releases and hopelessly broken / never-finished mods? Seems a lot of people were willing to vote for those shit mods to keep them on the front page. (Also, thanks for that mod, it was great fun back then).

If Steam actively policed their store then people would complain about the lack of variety and the hurdles independent developers face when trying to bring a product to market. I really don't think it's Steam's responsibility to force customers to make wiser spending decisions.

I think the fact that Steam is willing to police, remove, and refund potentially fraudulent products once they've been identified by the community while keeping the platform relatively open is still the best approach.
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News Comments > PlanetSide 1 Now Fully F2P
9. Re: PlanetSide 1 Now Fully F2P May 1, 2014, 15:37 panbient
Ryan Lange wrote on May 1, 2014, 14:38:
In this case, free-to-play simply means you no longer have to pay a subscription to access the game. That's it. No other changes were made. No addition of an in-game store or micro-transactions of any kind. There's literally nothing to pay for.

Thanks for the clarification. Though it begs the question why didn't they just say it's 'free', period. I would think SOE is well aware of the implications the term 'free to play' has within the gaming world. Sadly, 'free' and 'free to play', no longer mean the same thing.
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News Comments > PlanetSide 1 Now Fully F2P
3. Re: PlanetSide 1 Now Fully F2P May 1, 2014, 12:25 panbient
So two years after the sequel launched as a F2P game they update the original to... compete with its own sequel? Am I missing something? Wouldn't anyone interested in playing Planetside for free already be doing that?
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News Comments > Star Citizen Hits $43 Million
53. Re: Star Citizen Hits $43 Million Apr 29, 2014, 16:18 panbient
All I want to know is will there be a collector's edition, and will that collector's edition ship with a helmet bobblehead.

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News Comments > Sunday Legal Briefs
6. Re: Sunday Legal Briefs Apr 28, 2014, 09:17 panbient
InBlack wrote on Apr 28, 2014, 08:58:
Yeah whatever man. All I know is that I cant quit my day job and live from the live gigs alone. In (Eastern) Europe its a fucking pipe dream, unless I give up on rock music and start playing wedding receptions and shit like that. You might argue but thats music too, but there is music and then there is music. In any case no one is talking about record labels, its a struggle just to get airplay on the radio today.

The linked articles talk about labels and use their behavior as examples (flawed) to argue against the RIAA. There are so many other reasons to hate the RIAA but exploitative contracts from the labels is not one of them.

The pipe dream is no different in Canada, except you'll still be working a day job even if you choose to play wedding gigs and corporate events. Your comment about 'there is music and then there is music' underscores a bigger issue with most musicians, in the fact that a lot won't compromise their ideals. But if the artist is not willing to compromise, why does the industry need to?
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News Comments > Sunday Legal Briefs
4. Re: Sunday Legal Briefs Apr 28, 2014, 08:44 panbient
InBlack wrote on Apr 28, 2014, 03:55:
Cutter wrote on Apr 27, 2014, 13:01:
Yes RIAA is evil but the arguement that musicians are poverty-stricken is absolutely laughable.

As a struggling musician, with a day job, I can most definitely say that its not a laughing matter.

As a dude who owns a small studio's worth of gear. It's hard to hear people complain about poverty or being hungry while they noodle on a $1000 instrument. The one hitch every musician I talk to absolutely hates to hear and face is the fact that not a single one of them (myself included) ever actually -needs- to be a working musician, we would all like and want to be working musicians but it's not up to us and the RIAA is not what is holding the majority back.

The boing boing piece links to a techdirt article that showcases a bigger issue in my eyes. Mainly the fact that most musicians have no business savvy and will sign exploitative contracts regardless of how many times people speak out against them. The fact that signing to Warner Brother's screwed a band out of money is not the fault of the RIAA. Really though, how is it the RIAA's fault that a band didn't bring a contract with a label to a lawyer first to get the details explained to them in plain English?

The problem is less RIAA and more the middle man 'major' labels. Sure it's annoying to see the RIAA try to present the plight of the artist as their motivation, but when the exploitation of the artist is due to the nature of the contract between the artist and a record label to keep blaming the RIAA is kind of missing the point in my eyes.
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News Comments > Op Ed
11. Re: Op Ed Apr 24, 2014, 13:16 panbient
It depends on the situation. I like a numerical summary at the end of a review. Same as a bullet point list of pros and cons.

If I'm researching a game at home the summary will give me an idea of whether or not I want to spend the time reading the review for a more detailed analysis and explanation.

On the other hand, if I'm at a game store and a flashy case / cool premise has caught my eye I'm not going to want to read a detailed review. I just want to check for an aggregate to decide whether or not I should follow through with the impulse purchase.
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Apr 16, 2014, 10:37 panbient
InBlack wrote on Apr 16, 2014, 10:26:
I completely disagree that music is NOT a vital component of the product. Ok this might be a subjective thing, but to name one example the first Diablo wouldnt have achieved cult status without the brilliant soundtrack...

That's fair, and as someone who's played music for 20 years I can relate. But what I mean by 'vital' is that the game can still function without that element. Diablo still works as a game without the music. The music absolutely adds to the experience, but it wouldn't actually break the game if it wasn't there.
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Apr 16, 2014, 10:13 panbient
nin wrote on Apr 16, 2014, 08:53:
Halo, Destiny composer Marty O'Donnell fired by Bungie.

Like to know what happened there, as he's claiming "without cause"...

Sounds like a financial decision more than anything. "Without cause" means through no fault of the employee and doesn't tarnish their reputation for future work within the industry. In Canada being terminated "without cause" also affords the former employee the chance to draw unemployment benefits from the government while they look for other work or retrain / develop new skills, not entirely sure how it works out state side, but I can't see it being a negative mark on the employee.

As for the potential political angle, I doubt it, a personal clash would have happened years ago. After 15 years on the job I'd expect their salary was on the higher end of the spectrum. Again, more of a financial decision than a personal one. At a time when AAA development costs keep going up and up it seems odd to keep a composer on staff rather than contracting out as necessary (or simply licensing music) as a product nears release. That's not to say music doesn't add to a game's experience, but unless you're playing a rhythm game it's not a vital component of the product.
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476 Comments. 24 pages. Viewing page 9.
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