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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 363 (Amateur)
User ID 56226
User comment history
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News Comments > Unannounced Blizzard Game Revealed
8. Re: Unannounced Blizzard Game Revealed Dec 10, 2013, 10:23 panbient
InBlack wrote on Dec 10, 2013, 10:00:
nin wrote on Dec 10, 2013, 09:51:
So by "revealed" you mean "not at all"?

Blizzard games stopped being awesome years ago. We still believed in the company though, it took D3 and the complete and utter 'fuck you' finger of contempt that it showed to PC gamers for that fact to really sink in though.

D3 is the last Blizz game I bought and will likely be the last I buy. They took the greatest hero builder game and turned it into an item collector activity (while implementing a horrible freaking random item generator - well played for launch geniuses). Then they had the gall to insult anyone who was let down by (or who pointed out) their modification to the core gameplay.

Anyone who wants an offline version of D3 should get it on the Playstation instead. It's actually an order of magnitude more fun on the console.

Fuck these losers indeed.

Just an FYI for the old school here too - you only need 2 small patches (and copying the .mpq file from the disk) to get the original Diablo running without hassles on modern systems. It's simplistic and the graphics haven't aged that well but if you remember playing the original back in the day it's still just as much fun. And still provides far more satisfaction than D3 ever did.

Now if you'll excuse me I need to find some black mushrooms for Adria so I can get me a potion to get +3 to all my attributes.
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News Comments > Op Ed
44. Re: Op Ed Dec 5, 2013, 08:24 panbient
So I guess politicians aren't the only people entitled to their entitlements.  
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News Comments > etc., etc.
4. Re: etc., etc. Dec 4, 2013, 08:01 panbient
Cutter wrote on Dec 3, 2013, 23:28:
Chance to check out Fallout 4 if you're in Dallas. Lucky bastiges!

Where they're calling it 'upcoming and released' games, it sounds more like a job playtesting ports. Especially where this is a voluntary position that features an NDA.
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News Comments > Star Citizen Passes $33 Million
73. Re: Star Citizen Passes $33 Million Nov 28, 2013, 11:30 panbient
ItBurn wrote on Nov 28, 2013, 11:19:
Their team is very close to the fans on the forums, in weekly videos, on their site and even in cons. They're making the game with us, this isn't an investor backed AAA game with all these rules are regulations. Stick around the community, there's amazing amounts of discussion between it and the devs.

None of this is good for actual product development. It's great for PR, not for actual development.
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News Comments > Star Citizen Passes $33 Million
71. Re: Star Citizen Passes $33 Million Nov 28, 2013, 11:10 panbient
ItBurn wrote on Nov 28, 2013, 10:34:
Their original plan wasn't 2mil. Investors would have more than doubled that number. The crowdfunding was basically a way for investors to get confidence in the market. Now though, investors are no longer required.

Then why is the initial funding goal on the RSI site $2 million? How does the fact that initial investors provided more than expected negate the original target?

theyarecomingforyou wrote on Nov 28, 2013, 10:45:

12 months after the initial funding was accomplished was last month. 12 months after they quadrupled what they asked for on kickstarter was last week. Where's the deliverable?

On track for next month? Hopefully.

The idea that 'feature creep' has been addressed because it's been talked about in podcasts or press is ridiculous as well. You say so yourself...

"Was the hangar module originally expected? Nope, but we've got it."

If that wasn't originally expected then why was it worked on ahead of the core product or the first promised deliverable of space combat? The fact that the only tangible component of the product is something that wasn't actually part of the original pitched design is pretty much the epitome of feature creep and a reflection of an unfocused design team. Again, not a scam, not a guaranteed failure, but absolutely something to be concerned about if you want a timely return on your investment.

But you've also already resorted to F-bombs so there probably wasn't any point in typing this.
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News Comments > Star Citizen Passes $33 Million
67. Re: Star Citizen Passes $33 Million Nov 28, 2013, 10:27 panbient
InBlack wrote on Nov 28, 2013, 09:52:
You are of course reffering to CR's statement that most of the funding goals were known well in advance and that the project management plan took all of that in account with regards to how the money will be allocated. In other words they were always planning to build this kind of game if they could secure the funding. Excuse me if some of us take that with a grain of salt.

Agreed. And for me this jives even less. If these stretch goals were already planned then what was the purpose of the original $2M product pitch? What would have happened if that's all the funding they could have secured? Would the product have simply evaporated due to the lack of funding for the bigger picture version? Why rely on the community to choose the latest features if they were already planned?

Again, I'm not calling this a scam. I do believe the intentions are pure. But every one of these announcements about more funding and new goals just sounds like another technical risk being added to the pile and increasing the chances for catastrophe. Regardless of the claims I don't get the feeling these stretch goals were actually planned ahead of time, they all sound like reactions to unexpected / unprecedented community support.

Basically it seems like this massive support has created a situation where RSI is now pitching how much they can attempt rather than how much they can accomplish. This is not necessarily negative, or a forecast for failure, just something that most people who've dealt with a creative industry have learned to be cautious about. Couple that with the fact that MS had to step in so that we still wouldn't be waiting for Freelancer today and you can probably understand why some of us older nerds are still on the fence about tossing our disposable income onto the money mountain.
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News Comments > Star Citizen Passes $33 Million
59. Re: Star Citizen Passes $33 Million Nov 28, 2013, 09:17 panbient
Ryan Lange wrote on Nov 27, 2013, 23:52:
It's generally understood that there is not necessarily an inverse relationship between the amount of funding available for a project and the amount of time that project takes to advance.

That's why I specified the 'original' product concept. The difference being I'm seeing them expand the scope of their project rather than adding onto the original plan. Not necessarily a bad thing, just exponentially riskier.

Here's the issue from my perspective. Anyone worth supporting in a kickstarter / crowdfunding situation needs to have a clearly defined and achievable goal. Otherwise you are literally investing in hype. That core product concept needs to be solid and focused.

A year ago RSI started a pitch for what sounded like a small, focused, space game with great potential for expanding into absolute greatness. The community heard it too and supported them beyond their expectations. How is it the game they planned to make for $2 million can't be shown even as a beta when they've gotten well over 15 times more funding? And I don't mean some module either, I mean the original product they pitched last year, the one they said only needed $2 million to be made.

For me that's a major concern. It shows that RSI chose to expand their original vision rather than building on top of a focused core. The fact that their latest stretch 'goal' is all about letting the community decide leads me to believe they've run out of ideas and either don't want (or know) how to stop the seemingly out of control funding machine.

There's probably a good reason why no one else is trying to bite off as much as this company is trying to chew.
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News Comments > Star Citizen Passes $33 Million
15. Re: Star Citizen Passes $33 Million Nov 27, 2013, 15:25 panbient
crumbs wrote on Nov 27, 2013, 14:56:
Lol @ everyone who gets so angry about crowd-funding.

No one is angry at the crowd funding success. But all they've truly done successfully so far is collect more than 15 times the amount of money they originally asked for... but still haven't really shown anything for it. What's baffling is the amount of people who seem to think successfully raising a bunch of money equates to a great product, rather than recognizing the technical risks of unchecked expansion.

They should have been able to release the original product concept by now with that kind of funding. Instead we got a year of feature creep, which could have all been released as expansions to the core game. It still sounds amazing, if they can pull it off. But eventually you need to stop adding toppings to the pizza, otherwise you just end up with a mountain of toppings.
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News Comments > Star Citizen Picks Up Another Couple $ Million
95. Re: Star Citizen Picks Up Another Couple $ Million Nov 27, 2013, 09:18 panbient
Parias wrote on Nov 26, 2013, 21:14:
We'll have to see how the gameplay mechanics end up coming together.

I'm sorry but this line right here... this is terrifying. A full year of crowd sourcing and an order of magnitude more money than the next nearest endeavor and the game mechanics are still being fleshed out?

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News Comments > Star Citizen Picks Up Another Couple $ Million
14. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 12:20 panbient
{PH}88fingers wrote on Nov 26, 2013, 12:10:
I guess you failed to read the rest of my post showing the mass amounts of people putting thousands into this game.

Wow. You really just don't get it. This has nothing to do with the fact that they can get backing or that the average forum poster has purchased a couple of ships.

It's go everything to do with the fact that they keep getting more and more backing for what is essentially at this point still hype and hope. Just because people are investing doesn't mean there's substance just hope.
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News Comments > Star Citizen Picks Up Another Couple $ Million
9. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 11:55 panbient
El Pit wrote on Nov 26, 2013, 11:27:
There's no big company working on a good Privateer/Wing Commander/Freelancer/Starlancer game, so that's why hopes are high and wallets are open for Star Citizen. Let's see whether the Roberts brothers can deliver.

That's what's most concerning to me. I've wanted a great Privateer game for going on 20 years. Still have my copy of Starlancer. Loved Freelancer aside from that stupid forced race event. Just for clarity I don't think this is a scam, I just think expectations are becoming questionable.

Realistically people have provided this company with a substantially larger budget than what most entrepreneurs get to start a completely new business, not just producing a single product. It's concerning because a lot of people seem to be running full tilt with hype and hope and while the Roberts brothers have had a good track record, it's been a long time since they released something major. I can't think of any other product that even attempted the current scope of the existing design.

Then there's the fact that they keep expanding the scope of the design and production of the product. It's not necessarily a bad thing but when do they plan on getting out of design phase feature creep and start focusing on production? At this point they've been pulling in money for over a year and constantly expanding expectations. It's a great way to keep a production company in business, but where's the finish line?

I REEEAAAALLLLLLLLLLLYYYYY hope this works out. I would absolutely love a great modern Privateer style game. But there's always that old adage about how trying to please everyone never pleases anyone, right?
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News Comments > Star Citizen Picks Up Another Couple $ Million
1. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 11:20 panbient
When something sounds too good to be true...  
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News Comments > Op Ed
29. Re: Op Ed Nov 25, 2013, 12:02 panbient
Pigeon wrote on Nov 25, 2013, 08:50:
Hopefully Sony will avoid that pitfall, but it sounds like they're going to give it a try with GT6. This has soured me on the notion of buying a PS4.

Why would a game coming out for PS3 sour you on the idea of getting a PS4?
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News Comments > Op Ed
16. Re: Op Ed Nov 24, 2013, 15:54 panbient
Redmask wrote on Nov 24, 2013, 13:30:
Ignoring it and hoping for the best isn't working, there are enough children with their parents credit card who impulse purchase everything they can for achievements and other knickknacks that companies throw at them.

Don't blame the publisher for bad parenting.
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News Comments > Sunday Legal Briefs
1. Re: Sunday Legal Briefs Nov 24, 2013, 09:35 panbient
There's no press like bad press. How much extra attention has GoldieBlox gotten since this mess with the Beastie Boys started? Their marketing person deserves a raise.  
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News Comments > Op Ed
2. Re: Op Ed Nov 24, 2013, 09:20 panbient
Hmm... what happens when you launch a new game console that features full priced AAA games at retail then asks for microtransactions at home?

My guess is you sell substantially less consoles than any competitor that doesn't follow that same broken logic in regards to the market.
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News Comments > Grand Theft Auto Online Microtransactions?
22. Re: Grand Theft Auto Online Microtransactions? Sep 24, 2013, 06:57 panbient
When I'm playing the game and I have $9387 in my character's account and I drive by and notice the golf course for sale for $150 000 000... I'd be tempted to spend $10 of real world money for the easy purchase, especially if it's after a few glasses of whiskey.  
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News Comments > Timothy Zahn's Parallax Kickstarter
1. Re: Timothy Zahn's Parallax Kickstarter Sep 14, 2013, 11:12 panbient
Everything about this pitch sounds rooted in idealism with no regards to the pragmatic reality of larger scale software development. Especially the constant flow of BS about needing backers to make decisions about the base aspects of the product.

Concept art? Need backers to help make the choice... for concept art...
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News Comments > Op Ed
9. Re: Op Ed Aug 28, 2013, 06:43 panbient
osage no onna wrote on Aug 28, 2013, 02:18:

That sounds really defeatist somehow. "We're probably going to fail anyway so why try so hard". If you're just throwing something half-baked out there with the hope that it'll somehow do so well that you can evolve it into a proper quality game, it likely won't. Just make the best thing you can and try to have some faith in it.

Edit: Kotaku's link-baiting attempt at controversy worked again, but I have an adblocker so the last laugh's on them Smug

That sounds like almost word for word like the former VP of my company and the current lead designer on our 'first' attempt at a F2P product (even though it's our 2nd - just this one got released first). The worst attitude is that 'analytics' and 'data tracking' will provide the necessary direction for the design of the product so he doesn't actually have to finish cooking his half-baked ideas.

His entire design documentation in regards to updating a feature - "The clothing store needs to be redesigned." That's it, that's all, that's the entirety of the design document in regards to that feature. I suppose I could get fired and sued for posting this, then again they pay me less than some entry level call center positions too, so... whatever.
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News Comments > id: RAGE "Not Dead"
55. Re: id: RAGE Aug 5, 2013, 09:57 panbient
shihonage wrote on Aug 4, 2013, 23:12:
id has been dead since Romero left, really.

If there was ever a video game collaboration proving the classic "more than the sum of its parts" adage it's Carmack and Romero.

What -really- happened to make it so they'd never work together again?
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363 Comments. 19 pages. Viewing page 8.
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