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User information for panbient

Real Name panbient   
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Nickname panbient
Email Concealed by request - Send Mail
ICQ None given.
Description old school cranky pants gamer guy
Homepage http://
Signed On Mar 18, 2011, 00:28
Total Comments 458 (Amateur)
User ID 56226
 
User comment history
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News Comments > Warhammer 40,000: Dark Nexus Arena Announced
15. Re: Warhammer 40,000: Dark Nexus Arena Announced Feb 27, 2015, 00:52 panbient
 
Orogogus wrote on Feb 26, 2015, 12:49:
panbient wrote on Feb 26, 2015, 10:55:
On the other hand Relic never tried selling The Last Stand as a stand alone product.

Am I misunderstanding, or isn't that exactly what Relic did?

http://store.steampowered.com/app/56438/

That; that's The Last Stand as a standalone product, isn't it? For $10?

My bad. I just got the DoW games pretty much on release and enjoyed the mode as an addition to the regular game. Never did beat wave 20 either
 
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News Comments > Warhammer 40,000: Dark Nexus Arena Announced
10. Re: Warhammer 40,000: Dark Nexus Arena Announced Feb 26, 2015, 10:55 panbient
 
On one hand it's not a horrible idea given the popularity of other MOBAs and The Last Stand mode from the DoW2 games.

On the other hand Relic never tried selling The Last Stand as a stand alone product. Minimum $25? I don't think so. And while I enjoy twin-stick shooters on my ps3, I'm not nearly as interested in them on my pc.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
81. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 09:18 panbient
 
{PH}88fingers wrote on Feb 22, 2015, 08:14:
I still don't understand how it's a bad thing that rich people help fund the game for the rest of us...

That was never really an issue.

The issue was the fact that the scope of the project keeps expanding and seems to be looking at the funding as a revenue stream (that will keep providing money) rather than start-up capital (to get the job that was pitched done). It went from being "we're hoping to get X amount of money to make Y game" to "we'll keep adding to Z game until we stop getting money then you'll get what you get".

The fact that it's an unprecedented project should be a concern rather than a justification for the behaviour.

Here's the other thing, most rich people don't like wasting money (one of the fundamental reasons why they're rich in the first place). They like getting something back from their spending, even if the results seem absurd to poor people. And if they don't get something back, they can afford lawyers who can rather than just raging about getting screwed over on the internet like the rest of us.
 
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News Comments > WARMACHINE: Tactics Demo & DLC
3. Re: WARMACHINE: Tactics Demo & DLC Feb 20, 2015, 14:35 panbient
 
... and it's only a 26 GB download...

what the actual shit?
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Feb 19, 2015, 19:15 panbient
 
I'll fess up. A new Rock Band game would make me get PS4.

I can definitely understand wanting to step away from plastic 'toy' instruments. But at the same time I really hope it doesn't just turn into a karaoke game as well. RB Blitz wasn't horrible but it's not at all the same experience. Maybe make the instruments optional? No instrument play, no sale for me.

Pro-mode was a great concept but ultimately botched. Their fancy Fender midi guitar was nearly impossible to find. Then there was the issue with Pro-guitar/bass DLC not only being sold as a premium to the regular chart but also required by all players if you wanted to use that mode online. Which meant the vast majority of online Pro playing was limited to the on-disc RB3 content. Keyboard seemed pretty cool too though I never actually tried it.

It also seems to me Rocksmith has proven the viability of playing real guitar through your console since then, and I can't see why Harmonix / Rock Band would step away from that. I'll definitely be keeping an eye on this one.
 
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News Comments > Anachronox & Other Square IP Pitches Sought
31. Re: Anachronox & Other Square IP Pitches Sought Feb 17, 2015, 21:34 panbient
 
Fantaz wrote on Feb 17, 2015, 21:03:
who owns the rights to the System Shock IP?


As of a few years ago it was an insurance company who had the rights, but EA had the trademark on the name.

So while anyone could potentially secure the rights from that random company, they'd still need EA's approval for the name.

 
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News Comments > Anachronox & Other Square IP Pitches Sought
23. Re: Anachronox & Other Square IP Pitches Sought Feb 17, 2015, 17:07 panbient
 
Blue wrote on Feb 17, 2015, 11:24:
Icewind wrote on Feb 17, 2015, 11:15:
Someone call Tom Hall and let him know about this. The sequel must be made.

Is Tom ok? Last I heard he had a heart attack. Would love to see him make Ananchronox 2.

Actually it was a stroke, but as far as I know he's made a complete recovery.

I hope the recovery is accurate. I also hope he manages to somehow become involved in whatever might happen with Anachronox. I mean, he was the mo-cap model for Boots' dancing after all (on top of everything else). The world needs more of that. As well as finishing that conversation with Grumpos.
 
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News Comments > Peter Molyneux's Vows of Silence
43. Re: Peter Molyneux's Vows of Silence Feb 14, 2015, 09:08 panbient
 
eRe4s3r wrote on Feb 14, 2015, 08:58:
especially when you knew beforehand that these promises were impossible to meet.

That's the part I'm not convinced exists and the line between being hopeful and deceitful.

If you KNOW ahead of time that you cannot ever deliver on what you're saying then yeah it's bad on you - that's the lie. On the other hand if you're pitching greatness it's on the investor to decide if it's feasible and worth the risk of putting their money down. Like it or not, that's how business works.

Kickstarter / crowd funding pitches are not contracts. They're marketing tools.
 
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News Comments > Peter Molyneux's Vows of Silence
41. Re: Peter Molyneux's Vows of Silence Feb 14, 2015, 08:49 panbient
 
The Magician wrote on Feb 14, 2015, 07:30:
Xil wrote on Feb 14, 2015, 02:11:
took me ages to read the RPS article, they did not go gentle on him and at times I thought he would totally break or something....

We should have RPS interview politicians.

That would require people to actually pay attention to politics with the same level of interest as video games. Hell most gamers wouldn't ever install a game if they paid as much attention to the contents of the EULA as they did to marketing hype they routinely dissect - all for the benefit of what boils down to semantic arguments (they said 'they WILL have this feature' rather than 'they would really like to implement this feature' it's FRAUD!!!!!)

Molyneux already had a reputation as being an idealistic dreamer who routinely overpromised (likely due to getting over excited about the possibility of his projects with no one able to pull him back down to the reality of his projects).

On the other hand RPS made themselves seem like bullies with this interview.

And as for his comment about lies I'm guessing he interprets lying as something with actual intent to deceive. I don't think he does that. I really do think he'd like to deliver on everything he claims. Being unrealistic is not the same as lying. RPS never bothered getting clarification, they just kept pushing their own agenda.
 
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News Comments > D&D Sword Coast Legends This Year
8. Re: D&D Sword Coast Legends This Year Feb 12, 2015, 19:06 panbient
 
harlock wrote on Feb 12, 2015, 18:45:
looks like NWN 2015

Exactly what I was thinking. And considering how much I played those games I'm extra super stoked for this.
 
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News Comments > Heroes of the Storm Finds Lost Vikings
8. Re: Heroes of the Storm Finds Lost Vikings Feb 11, 2015, 13:51 panbient
 
Xero wrote on Feb 11, 2015, 09:28:
The thing is, at that point, your going to have every single character from every Blizzard game thrown in here, lol

Bring on the Rock N Roll Racing drivers!
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Feb 11, 2015, 10:29 panbient
 
Verno wrote on Feb 11, 2015, 09:33:
We're running out of room for the snow, we really need a brief thaw here. The snow mounds in my driveway (thanks mister plow) are so high that I have to be almost halfway into the street to see if theres traffic coming.

I am totally starting to understand that guy who took a flamethrower to the snow in his yard.

I hear ya there. We got more than 6 feet over the course of like 9 days at the start of the month here. I'm 6'3" and a lot of the banks along the street are still chest / shoulder height.

And we're supposed to get another foot on Sunday Cry
 
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News Comments > Original Early Access Game Pulled
22. Re: Original Early Access Game Pulled Feb 9, 2015, 17:48 panbient
 
Cutter wrote on Feb 9, 2015, 17:15:
Burrito of Peace wrote on Feb 9, 2015, 15:03:
Do you work for free? Why should anyone else?

Lots of people do. It's called volunteering. And if you take money for something promised you're legally bound to deliver that or it's fraud. If you pay me for an order of widgets and I deliver you a box of them only half done you're going to want what you paid for or your money back, right? This is no different. I have to carry liability insurance for the stuff I make, and so should they. Personally I think government watch dogs need to start regulating this stuff seeing as Steam and others aren't - when they should be seeing as they're profiting from it.

You're also comparing objective and subjective products. Regardless of that, if you checked the thread both the developer and programmer address the issue in more detail. They apparently ran out of money a year ago and both still kept working on it until now.

The coder didn't leave because of money, he left because they had fundamental differences on development methods. He wanted to work with a plan, clear objectives and methods to reach them. The other guy (the dreamer) did not, he wanted to be able to make changes on the fly and develop on whim and gut instinct.

It's not that one way is necessarily better than the other, but they do not work well together.
 
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News Comments > etc.
3. Re: etc. Feb 3, 2015, 22:54 panbient
 
garrywong wrote on Feb 3, 2015, 19:07:
I don't know why anyone would want to try and rebuild a very good game when instead you could use those same assets to instead extend on the vast world with new stories.

Because it gives you the option to replay it with newer / nicer tech and all within one package.

Though personally I'd rather see a Warcraft 2 remake inside SC2. THAT would be super awesome.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Jan 30, 2015, 14:48 panbient
 
jdreyer wrote on Jan 30, 2015, 14:06:
I'm so hoping to read this headline some day:

Bungie finally releasing remastered version of Myth series.

(and tweaks that damn mission about halfway through part 2 when you have to escort the King through the town being attacked by their version of werewolves)
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jan 28, 2015, 15:57 panbient
 
chickenboo wrote on Jan 28, 2015, 13:50:
Okay, but isn't this just an extension of the service model of game delivery? Take Steam for instance: when you buy a game on steam, you buy the right to access the game from their library. Steam can revoke this contract at any time and at that time, you will no longer own the game. Or at least that's my understanding of how Steam works.

Not quite. You're not logging into their library so much as accessing your hard drive through their front end (there is offline mode after all).

Even if they revoke a license you've still got a copy of the game on your computer. It might not launch through Steam anymore but that doesn't mean the files will disappear from your hard drive, it just means you'll need to find the actual executable file and launch it yourself (at least for single player games).
 
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News Comments > Homeworld Remastered Collection Next Month
16. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 11:25 panbient
 
I'm definitely stoked. Not sure if I'll get it on launch or wait for a sale but either way I'm looking forward to it. Especially being able to play it with modern widescreen resolutions without needing to rely on mods and various other hacks to make it 'work' (and a magnifying glass to read the text on anything be the default resolution).  
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News Comments > Star Citizen at $70M; New Arena Commander Patch
25. Re: Star Citizen at $70M; New Arena Commander Patch Jan 25, 2015, 16:47 panbient
 
Flatline wrote on Jan 25, 2015, 16:28:
I always heard that SC was going to use Crysis as the game engine. Never heard about the UT engine being used.

That was DNF using UT (after having started with the Quake 2 engine). Anyone who tried making maps for those games understands just how much of a headache going from BSP (Quake style) to CSG (Unreal style) world building would have been. Not impossible, just total logical opposites.
 
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News Comments > Star Citizen at $70M; New Arena Commander Patch
21. Re: Star Citizen at $70M; New Arena Commander Patch Jan 25, 2015, 13:52 panbient
 
Sugarman wrote on Jan 25, 2015, 07:54:
I really don't get all the hate towards SC. Good/bad, it will get released, and if it's bad, then it will get patched until it's good, unless all of you think 70 million isn't nearly enough for all that.

It's never seemed like anyone has doubted that it was enough money. If anything people wonder how much Roberts is going to keep claiming he needs as he keeps stretching out the possibilities. Keep in mind his original pitch had $6 million as his 'everything I can imagine with all the bells and whistles' mark.

While 'something' may get released his track record is worthy of apprehension. He's also gone on to say that if the money stopped coming in then they had a plan to finish things up to the most recent point, but that really doesn't sound like future support to patch things should the result be less than stellar.

The big difference between this project and pretty much any other crowdfunded game is that a typical developer holds out their hat for a period, says thank you very much, and then gets to work. SC is holding the hat out indefinitely and saying please keep adding if you ever want to see results.

Pointing that out and being concerned by the behaviour isn't being negative, it's being realistic.
 
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News Comments > Void Destroyer Released
11. Re: Void Destroyer Released Jan 24, 2015, 08:32 panbient
 
MoreLuckThanSkill wrote on Jan 23, 2015, 13:52:

*EDIT* Whoops, panbient beat me to the battlezone reference

There can never be enough Battlezone references (and jdreyer was first this time around hahaha)
 
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458 Comments. 23 pages. Viewing page 1.
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