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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 871 (Graduate)
User ID 56211
 
User comment history
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News Comments > PC Minecraft Passes 14M Sales
19. Re: PC Minecraft Passes 14M Sales Feb 2, 2014, 16:14 ItBurn
 
jimnms wrote on Feb 2, 2014, 15:11:
I bought Minecraft while it was in Beta, and I've grown tired of it. I'm not bored with it, I'm just tired of starting over after each patch. I know you don't have to start over, but they keep adding new features to the world, which is awesome that they're still adding content, but you can't get in an existing game unless you travel out past land that has already been generated.

As with most games, it's best played with friends. I played it with a couple of friends when I first got it. We played the hell out of it up until the last beta update before 1.0. That was when they rewrote the world generator and added a lot of new things. We had build a lot of cool stuff and had a rail system running between all of our buildings and mine sites. It was cool, but when this new version came out we decided to start over so we could play with the new stuff. After a few days we quit playing together. I was kind of excited to start fresh, but we did miss our old world. I think it was a combination of missing the old world and everything we built, the idea of having to do it all again from scratch and starting in a crappy swamp biome, the others decided to call it quits. I continued to play alone for a while.

Once 1.0 or so came out, I played a survival game with the goal of going to the End World and killing the Ender Dragon. That wasn't that hard, and I don't see the need to do it again. I started a few solo games with the intent on playing survival and building stuff, but then each time they add some new feature, I'd want to start over so I could have that in my world. Eventually I just got tired of starting over, so now I'm waiting for things to settle down before I go back to it.

I haven't played vanilla Minecraft in... like a year. They BARELY update the game. Mojang is doing a TERRIBLE job updating the game. Modders are doing all of the work. Trust me, play with mods, it's the only way. There are mod packs with their own launchers that auto-download everything and set themselves up for you.
 
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News Comments > PC Minecraft Passes 14M Sales
2. Re: PC Minecraft Passes 14M Sales Feb 2, 2014, 12:06 ItBurn
 
It does rule. I'm still playing it TODAY. There are absolutely insane mods that add so much replayability. We're playing the "MadPack". The amount of content is insane and it's super hard. It's for expert players who know how to build the best stuff. And the world contains insane stuff to find and loot.  
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News Comments > Duke Nukem Announcement This Month?
10. Re: Duke Nukem Announcement This Month? Feb 1, 2014, 15:17 ItBurn
 
I actually liked DNF. I mean, I didn't expect it to be anything more than it was going to be, and I was pleasantly surprised. It has more interactivity that almost every FPS game, and it was just fun. Wasn't perfect for sure. I want more Duke. Not sure about Interceptor's ability to deliver a quality game though. Rott was a faithful remake, but it was kinda amateurish and unpolished.  
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News Comments > On Sale
2. Re: On Sale Jan 20, 2014, 20:53 ItBurn
 
Spec Ops is an immense turd if anyone is on the fence.  
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News Comments > Saints Row IV Free Weekend
3. Re: Saints Row IV Free Weekend Jan 16, 2014, 19:38 ItBurn
 
Funnest game of 2013.  
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News Comments > Starbound Sells 1M
12. Re: Starbound Sells 1M Jan 7, 2014, 15:09 ItBurn
 
From you guys' comments, it seems that you haven't played Terraria... Starbound is Terraria. Terraria is awesome, so it's a good thing.  
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News Comments > Starbound Sells 1M
10. Re: Starbound Sells 1M Jan 7, 2014, 14:55 ItBurn
 
Fantaz wrote on Jan 7, 2014, 14:43:
i want to play this game now. didn't even know it was out yet.

It's early access. Not finished yet.
 
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News Comments > Starbound Sells 1M
3. Re: Starbound Sells 1M Jan 7, 2014, 10:53 ItBurn
 
Verno wrote on Jan 7, 2014, 10:13:
Going to wait until its feature complete and polished to get seriously into it but glad they're doing well.

Yeah, I really want to play, but I'll wait for the finished version...
 
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News Comments > On Sale
6. Re: On Sale Dec 24, 2013, 14:31 ItBurn
 
jdreyer wrote on Dec 24, 2013, 14:00:
The new Rise of the Triad is on sale FOR THREE DOLLARS for the next 7 hours. You'll not find a better deal today methinks.

Flamethrower

About the new RotT, after playing the Shadow Warrior remake, rott feels like a turd I mean the rott remake is more faithful, but damn it feels unpolished and kinda broken. I played an hour or two, died a bunch of times and had to restart entire damn levels(it felt) and painstakingly find every secret, AGAIN, and just gave up forever. I'm probably going to give it another go later.
Shadow Warrior on the other hand is almost nothing like the original, but it's an actual fun game... With better level design it would have been the perfect remake.
 
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News Comments > On Sale
10. Re: On Sale Dec 23, 2013, 16:21 ItBurn
 
Realms of Chaos and Volgar on GOG. Bought!
I loved Realms of Chaos when I was a kid. It was super hard, but that's what was fun about it: mastering it. It really didn't do anything special, but the gameplay was satisfying and the controls were tight. I only had the demo though... Finished it on hard while finding everything with both characters.
 
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News Comments > Star Citizen Passes $35 Million
27. Re: Star Citizen Passes $35 Million Dec 23, 2013, 14:57 ItBurn
 
harlock wrote on Dec 23, 2013, 14:50:
BadIronTree wrote on Dec 23, 2013, 13:35:
Please read this before you start whining for no good reason ...
Forum Link
i hate it when people judge after a quick look...

yeh but how old are you? because the level of defensiveness on the part of apologists for this is just about hilarious.. crusading forth to defend the honor of this virtuous funding model and so forth - i mean, that kind of oversensitive "HATERS GONNA HATE YALL!!!!" type rhetoric is really common everywhere but in this particular case - yeh, its fucking funny as hell

but whatever, carry on

I've personally seen regular defensiveness, but out of the ordinary amounts of unfounded hate.

ElectricTurtle wrote on Dec 23, 2013, 14:47:
It's really sad that the one time a company goes out of its way to be transparent about development the gamer community shits all over everything like each build should be the finished game. This is what development looks like people... no wonder most companies keep things closed except for a few manicured screenshots and clips.

^^ this.
 
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News Comments > Star Citizen Dogfighting Module Questions Answered
12. Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 14:31 ItBurn
 
Beamer wrote on Dec 19, 2013, 14:28:
Why is the font in the video made of nixie-tubes? Are the starfighters of the future using cold-war era, dead Soviet tech?



I mean, nixies are awesome and I love my nixie clock, but I wouldn't build my starfighter with the tech!

In Battlestar Gallactica, they use old tech like this instead of digital equipement in order to not get hacked by their enemies...
 
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News Comments > Battlefield 4 Lawsuit
64. Re: Battlefield 4 Lawsuit Dec 18, 2013, 17:04 ItBurn
 
Asmo wrote on Dec 18, 2013, 16:57:
This lawsuit is actually a "very good thing". (airquotes!)

At it's core, it's about whether the stockholders were mislead by the predictions of the company. They shipped a product which was lousy with bugs that most likely had an effect on sales. They (Dice at least) knew about these bugs, and it's probable that EA knew about them as well unless Dice was keeping it off the radar. Remember the beta period where a lot of bugs were found/reported but weren't fixed when they went live?

And of course the burden of proof for a civil suit is much lower than a criminal suit.

If it succeeds, it puts companies on notice that products rushed out the door without due attention to Q&A could come back to bite them in the ass where they actually care about, the bottom line.

Of course, no one cares about the gamers that were bitten, but the side effect should be games that are kept in the oven until they are properly done (or more early access plans, caveat emptor) so that it doesn't happen again.

And if it doesn't work, we get to enjoy watching EA and it's shareholders tearing pieces out of each other. Win/win.

I disagree. Read my previous comments. It'll raise costs, lower innovation and affect negatively good products. The right thing to do is to not buy the bad games... This will have the result you hope for.
 
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News Comments > Battlefield 4 Lawsuit
45. Re: Battlefield 4 Lawsuit Dec 18, 2013, 14:47 ItBurn
 
eRe4s3r wrote on Dec 18, 2013, 14:45:
ItBurn wrote on Dec 18, 2013, 14:37:
If you start getting sued because a certain person doesn't like a game, it's going to cost even more to make games and companies will take even less risks. It's just terrrrible for the industry.

Releasing working games is terrible for the game industry? Bugs and crashes are facts, and any gamer should be able to sue a company if it releases a BROKEN GAME.

Egosoft.. looking at you!

Doing this opens so many doors for abuse is what I'm saying. And if people can abuse a system, you can be damn sure they will.

A dev makes a bad game, you just don't buy it. Don't buy it... It's simple. Let the dev die by himself because of lack of sales. No need to sue and end up raising dev costs and lowering innovation while causing potential issues for actual good games.
 
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News Comments > Battlefield 4 Lawsuit
43. Re: Battlefield 4 Lawsuit Dec 18, 2013, 14:37 ItBurn
 
Scottyl42 wrote on Dec 18, 2013, 14:32:
I dont think you folks understand..This is NOT gamers sueing them. These are people who have MILLIONS invested into EA. Think of it this way. You've put money in Lexus...and the stock is 1.00. They come out with a new Lexus thats hot, sexy and sells well...then a few days later they find out the lexus is broke, the wheels dont work, engine..etc...News gets out and the stock drops to 72 cents...Thats why they are sueing them.

The thing is, investors are basically gambling this money. Failure is a real possibility. It blows my mind that you can sue for that.

Now, it's possible that EA would have somehow actively tried not to do what investors wanted with their cash... That would somewhat warrant a lawsuit, but how the hell can you prove that, and where do you draw the line? This is basically an art form and you never know how many bugs are too much or what's the exact cause of the failure or success...

If you start getting sued because a certain person doesn't like a game, it's going to cost even more to make games and companies will take even less risks. It's just terrrrible for the industry.

You invested and the project tanked, too bad, that's investing... I'm talking about common sense here, I have no knowledge of the law.
 
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News Comments > Battlefield 4 Lawsuit
29. Re: Battlefield 4 Lawsuit Dec 18, 2013, 13:25 ItBurn
 
wtf is this? Sued because a game had an arbitrary amount of bugs too many?? Are we going to get sued if we make games that aren't fun enough?  
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News Comments > Star Citizen Dogfighting Module Delay
107. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 10:45 ItBurn
 
InBlack wrote on Dec 18, 2013, 10:37:
Verno wrote on Dec 18, 2013, 10:05:
He's right though, you do seem to have an absurd hateboner for this game. I don't get the urgency either, if they rush it's just going to be a shitshow and everyone will say RAHHHH TOLD U SO. A delay is perfectly reasonable in the context and this stuff happens in the industry all the time, this isn't the 10th delay or something silly. For the record I have $0.00 invested in this game before someone says I'm trying to excuse Chris Roberts and co.

I dont have a hateboner (lol) for any game. I do however hate double standards, hypocrites and charlatans.

Say that CR released the dogfighting module like he promised he would. Everyone would be clapping themselves on the back and going "I told you so InBlack see, he delivered!"...and I would have shut the fuck up about Star Citizen, forever.

A month or so ago I was trying to get a point accross that with the feature creep and the huge bites that CR and Co. were taking there was no way in hell that they were going to release the dogfighting module on time. A few poeple here started calling me names and swearing at me, and for what? Was I being unreasonable? Am I being unreasonable now?

These very same people are now saying exactly what I was saying a month ago and when I call them out for that I get called a hater. I guess I should just drop it, as there is no use in arguing with fanatics...

I called you a hater because that's what I saw. I wasn't one of the people who said this wouldn't be delayed. I had no doubt it would be delayed. They didn't delay the hangar though, so you know, it's not like they failed at everything... And this is not a failure like others said, it's just a normal delay. This kind of crap happens ALL the time in normal game projects, but is hidden from us. It would be stupid and basically insane if they just stuck to their initial plan and never swayed from it in order to do things better/differently or to go around problems they didn't anticipate. Software development is an incremental process.
 
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News Comments > Star Citizen Dogfighting Module Delay
101. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 09:48 ItBurn
 
InBlack wrote on Dec 18, 2013, 03:56:
Prez wrote on Dec 18, 2013, 00:55:
EDIT: And I think Blue is right; the way the say they are progressing faster and are delaying the earliest module in the same post is a bit jarring. While both are separate and unrelated, including both in the same post creates a bit of irony at least.

Exactly. Doublespeak. Lol. Im also amazed by how the fanbois defend this delay as justified, perfectly justified and completely expected. Its fucking doublethink is what it is. If you dont know what doublespeak or doublethink is, I feel sorry for you...

Fanboys? Doublespeak? I guess that there's such a thing as hateboys and you're doubly one of them.
 
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News Comments > Star Citizen Dogfighting Module Delay
91. Re: Star Citizen Dogfighting Module Delay Dec 18, 2013, 00:53 ItBurn
 
Here's Chris answering community questions. He also repeats some of his explanations for the delay: https://www.youtube.com/watch?v=KK-j06NksT4  
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News Comments > Star Citizen Dogfighting Module Delay
65. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 14:55 ItBurn
 
Stormsinger wrote on Dec 17, 2013, 14:50:
Slinkycatz wrote on Dec 17, 2013, 14:04:
Stormsinger wrote on Dec 17, 2013, 13:50:
You're missing the point completely. Delays happen, we all know that. But waiting to announce it until there are only two weeks left, rather than as you put it, last year when there was a change in scale and scope...well, that looks awfully snake oilish.

Like Cabezone said...

Those of us who have actually been following what has been going on have been aware for almost a month that they were debating which path to take on the dogfighting module. Release it with existing Crysis code or build it from scratch?

I've seen a number of comments here on BluesNews by those who aren't really following the game but are on the distant sidelines, making comments that indicate they don't really understand the context of what they are talking about.

So let me see if I have this straight now. You're saying that as of a month and a half before the deadline -they- had set, they hadn't even decided what engine they were going to use? And you're saying that's not waiting until the last minute to start on something they'd promised "no matter what"?

I guess I've been put in my place... I was being far more generous than that, assuming they'd actually made a decision in time to reach their deadline but just not announced it. This just screams of mismanagement.

You are NOT getting this straight. It was always known that they'd need to make their own multiplayer code. What they were debating is if they were going to make the initial dogfighting module with the current Crytek multiplayer code or later with the new multiplayer code. And all of this was apparently known for more than a month by people who follow the game.
 
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871 Comments. 44 pages. Viewing page 5.
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