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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 926 (Graduate)
User ID 56211
 
User comment history
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News Comments > Yager: No Spec Ops: The Line Sequel
13. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:43 ItBurn
 
Elf Shot The Food wrote on Jul 21, 2014, 11:39:
"The game won't continue until you kill all those civilians!"

(Kills civilians)

"You're a bad, bad man for killing those civilians! Don't you feel ashamed?"

Yeah, and it's especially bad since killing the civilians makes no sense and there's other solutions. The main character is a psychopath from the start.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
11. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:32 ItBurn
 
007Bistromath wrote on Jul 21, 2014, 11:21:
ItBurn wrote on Jul 21, 2014, 11:08:
Games are supposed to be fun.

Oh look, I was exactly right about you.

No, they are not "supposed to be fun." They are an artistic medium like any other. Many books, movies, and other media often are fun, but if they always had to be, they would be woefully incomplete tools for the expression of nuanced ideas.

Games' obsession with fun is a poison that stunts the industry's growth. It prevents huge slices of the human experience from being competently told. The developers of The Line choose to break with that, doing nothing new to the shooter formula because to actually understand the protagonist's perspective, the slaughter of hundreds of faceless enemies should FEEL like a grind.

Fun is important. It's a good reason to buy things. If you think EVERYTHING should have it, grow up.

Yeah, no. The devs wanted to make a fun game with a good story that would make players think. I know it sounds cool to think that they'd make it feel like a grind on purpose, but it's just not the case. They simply failed.

Should all games be fun? That's an interesting concept, and I agree that art doesn't need to be fun. But video games has the word "game" in it and it's very closely linked to fun. Do we need games that suck is another discussion I'd rather not get into...

I just don't think that Spec Ops is what you're talking about. I watched an indie movie a year ago and it left me incredibly pissed off at what happened. Just angry. It was a negative emotion, but still, it didn't feel like I wasted my time. Spec Ops absolutely wasted my time, and if they really tried to make a "grind", the devs actually lied to me with a different message and took my money.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
8. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:08 ItBurn
 
007Bistromath wrote on Jul 21, 2014, 11:03:
Creston wrote on Jul 21, 2014, 10:36:
terribly overhyped story that was nowhere near as interesting as (some)people made it out to be

Yeah, there's just so many military shooters out there that use a mind-bogglingly unreliable narrator to explore the loss of sanity inherent in following violence as a career path.

People like you are why it's taken so long for AAAs to grow up, and why most of them are still schlock even after the fact. It's the reason real literary meat is usually relegated to pretentious indie junk with awful graphics. Play The Line again and pay attention this time. This isn't a matter of taste; you aren't giving it due credit, and that's offensive.

The gameplay was uninteresting because it was unimportant. It was medium, not message. People who complain about it and mention the plot as an afterthought are dense.

Hey buddy, this is a game. Games are supposed to be fun. This wasn't fun. It was torture. It's no use trying to make a message if people stop playing after a couple of hours. If you want my opinion, their delivery of this message is a fail also.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
7. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 11:05 ItBurn
 
I HATE this game. The gameplay is horrible in every way. It hurt to play. World is static. Sand physics is BS scripted stuff. Shooting feels bad. Repetitive isn't a strong enough word to describe the combat. No other gameplay to speak of. Walk from point A to B in a linear fashion and listen to the next confusing dialogue piece where they drop random names of people and agencies. Cue in scripted sequence where you're forced to commit a war crime.

I know some people loved this game, and I don't usually question tastes, but people who like this game are WRONG :p
 
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News Comments > Morning Previews
10. Re: Morning Previews Jul 18, 2014, 17:22 ItBurn
 
siapnar wrote on Jul 18, 2014, 17:18:
ItBurn wrote on Jul 18, 2014, 16:22:
Oh, everything looks great at medium to long distance, but everything also looks like shit at close range. To me, it takes me out of the game immediately. There's exceptions like your weapons, hands and npcs. That would be too obvious. I mean the starting town store, just at the start of the game, everything looks beyond horrible.
I agree the first town's indoor areas had some pretty awful texture compression.

Still, it obviously depends on the person, but I found RAGE overall to be a very beautiful game with interesting art direction. The combat is pretty satisfying, too (on foot - vehicular sucks hard).

One thing that stands out for me though is the lack of dynamic lighting since almost all of the environment lighting is baked in. Interesting technique, but flawed.

I really hated the foot combat. Enemies are bullet sponges. I mean, it takes several headshots to kill a guy with no helmet... It would have been way more satisfying if they would have died easier. But that's not the rage engine, it's the game.

One other thing that sucked about rage is that there were invisible walls EVERYWHERE. Like, oh there's an inch of trash in front of you, you can't go there... There were open areas for driving, but those were insanely barren. I'm guessing large detailed areas are a limitation of the engine.

I mean, I look at Skyrim with it's detailed textures, huge detailed areas with no invisible walls and great graphics and I wonder what the hell's good about the rage engine...
 
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News Comments > Morning Previews
7. Re: Morning Previews Jul 18, 2014, 16:22 ItBurn
 
siapnar wrote on Jul 18, 2014, 16:13:
ItBurn wrote on Jul 18, 2014, 15:15:
Edit 2: I f-ing hate the rage engine. Duke nukem 3d has better textures. I hope the game is next gen only, that way MAYBE we'll get decent textures... wow
Yea... I dunno what version you're playing, but RAGE looks awesome on my machine.
Sure, some secondary textures look a bit low res, but last night as I was entering Subway Town for the 20th time during my single (and belated, I might add) playthrough, I couldn't help but think how incredible it looked.
I find myself stopping to take in the scenery a lot in RAGE

Oh, everything looks great at medium to long distance, but everything also looks like shit at close range. To me, it takes me out of the game immediately. There's exceptions like your weapons, hands and npcs. That would be too obvious. I mean the starting town store, just at the start of the game, everything looks beyond horrible.
 
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News Comments > Morning Previews
5. Re: Morning Previews Jul 18, 2014, 15:15 ItBurn
 
Fletch wrote on Jul 18, 2014, 10:39:
Weapon wheel? Mortal Kombat finishing moves? Action button quicktime BS? Losing interest fast.

Same. I especially disliked the fact that it's linear. Add all these things together and you get another Call of Duty style game. That's pretty damn far from what I'd like a Doom game to be.

I'll just wait and see.

Edit: I think what I want is the Brutal Doom mod, but in a modern engine.
Edit 2: I f-ing hate the rage engine. Duke nukem 3d has better textures. I hope the game is next gen only, that way MAYBE we'll get decent textures... wow

This comment was edited on Jul 18, 2014, 15:22.
 
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News Comments > CliffyB: Don't Call My Comeback a Comeback
5. Re: CliffyB: Don't Call My Comeback a Comeback Jun 30, 2014, 19:18 ItBurn
 
Cliffy has angered me and many others by bashing PC gaming many times. Also, I'm not a fan of his games.  
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News Comments > More Crytek Rumors
6. Re: More Crytek Rumors Jun 24, 2014, 14:40 ItBurn
 
The company that made the amazing Farcry 1 is long dead.

I just hope that the shut down won't affect Star Citizen too much...
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Jun 15, 2014, 17:50 ItBurn
 
Slashman wrote on Jun 15, 2014, 17:25:
There is nothing wrong with the concept of Early Access. Developers who use it correctly can make much better choices about what to include in their games based on community feedback. They also tend to have more dedicated testers since these people own the game, and many will want a hand in seeing it become the best it can be.

Here is a great example of Early Access done right.

I bought it and I think I made a decent investment.

Thanks for that link. I've been wanting to know more about this game.

As for early access, I think that it's great, but I think that people invest in so many bad projects that obviously will never be good. People aren't informed enough. They'll end up getting burned and will stop spending money on the projects that might actually be good.

Or maybe not. Maybe people know this and we'll end up with a few great games... I'm absolutely a fan of paying to help with development of a game because right now, it's the ONLY way to get good games. I'm so tired of the recycled console crap with palette swaps and a different story.
 
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News Comments > Alien Isolation Trailer
9. Re: Alien Isolation Trailer Jun 11, 2014, 00:22 ItBurn
 
I refuse to watch this. I'm absolutely picking this up and want a fresh experience. I watched the first trailer and reading all these positive comments is enough.  
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News Comments > H1Z1 "My Evil Ways" E3 Trailer
17. Re: H1Z1 Jun 10, 2014, 00:32 ItBurn
 
Wow that looked terrible.  
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News Comments > Rise of the Tomb Raider Trailer
2. Re: Rise of the Tomb Raider Trailer Jun 10, 2014, 00:28 ItBurn
 
Every time I see that title I quickly read "Rise of the triad". Bethesda would sue for that.  
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News Comments > Steam Top 10
13. Re: Steam Top 10 Jun 8, 2014, 19:37 ItBurn
 
[VG]Reagle wrote on Jun 8, 2014, 19:31:
Thanks for the feedback. I do like FPS alot. I think I will get it!

You may want to watch this first https://www.youtube.com/watch?v=wFK2n27OUu4
 
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News Comments > Star Citizen Patched
26. Re: Star Citizen Patched Jun 7, 2014, 21:35 ItBurn
 
Flatline wrote on Jun 7, 2014, 21:29:
Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

I rather regret hearing that. At least Freespace 2 is open source now and has been upgraded pretty well.

I don't know what exactly is the complaint here. Yes you can stop in space and turn around. Isn't that expected? That will also get you killed really fast.
 
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News Comments > Star Citizen Patched
2. Re: Star Citizen Patched Jun 7, 2014, 11:58 ItBurn
 
I tried arena commander yesterday. It's somewhat limited and glitchy, but what I played was fun. It's definitely less arcadey than Freelancer and more immersive. You really feel it when a part of your ship is damaged and it's kinda cool to try to continue fighting with critical failures. Moving and aiming takes some getting used to. It could be more responsive.  
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News Comments > Star Citizen Arena Commander Delayed
91. Re: Out of the Blue May 29, 2014, 19:20 ItBurn
 
Rigs wrote on May 29, 2014, 12:05:
You know, something entirely different might actually happen and that's the SC community actually sinking the game on their own. What I mean by that is, they are so wound up into this whole thing and their attention hinges on every little drop of information that any bad news and the collective bitching, fighting, arguing and finger-pointing might become so extreme as to scare people away from the game and this could become a snowball effect where some people leave, then other people see them leaving and they leave (ie, don't buy or contribute) and so on. In the end, the whole project collapses, much like Daikatana. (Truth be told, Daikatana wasn't all that bad! I've played worse. It wasn't great but not BC3000AD disastrous)

And this might not be because of any real fault of the dev (Roberts), it just might be normal game development but because they put so much emphasis on the game and what's being made, how and when it might possibly be done, they enable this kind of situation to become possible.

Besides, after all this time, you think devs would have gotten smart enough to know NOT to ever give specific times for release! How many times has this blown up in their collective faces over the last 20 years? Seriously, stop giving 'concrete' release dates! You're only hurting yourself!


=-Rigs-=

Great post Rigs. I agree, and I do think it could happen.
 
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News Comments > Star Citizen at $44M
31. Re: Star Citizen at $44M May 24, 2014, 18:06 ItBurn
 
Jerykk wrote on May 24, 2014, 18:03:
A bit concerned at how little progress this game has made. Elite Dangerous has made significantly more progress with only a fraction of the budget.

Actually, I'm concerned about Elite and not SC because of the same reasons...
 
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News Comments > Star Citizen at $44M
13. Re: Star Citizen at $44M May 24, 2014, 14:51 ItBurn
 
I think that the only logical conclusion to reagle's posts is that his girlfriend must have cheated on him with Chris Roberts some time ago.

Also stop hating on Freelancer. My fav space game of all time.
 
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News Comments > Star Citizen Arena Commander This Month
14. Re: Star Citizen Arena Commander This Month May 17, 2014, 14:27 ItBurn
 
nin wrote on May 17, 2014, 14:25:
Creston wrote on May 17, 2014, 14:17:
So is that the dogfighting module they've been talking about? They just renamed it?

Wondered that as well.


As far as I understand it, yes. It's now like a virtual reality game, within the SC universe... Game within a game. So the work they do there won't be wasted when they get on to other parts of the SC project.
 
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926 Comments. 47 pages. Viewing page 5.
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