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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 940 (Graduate)
User ID 56211
 
User comment history
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News Comments > Diablo III: Reaper of Souls Expansion Announced
73. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 18:09 ItBurn
 
Krovven wrote on Aug 21, 2013, 18:01:
ItBurn wrote on Aug 21, 2013, 17:38:
What? I never said that I wanted a locked skill tree that I can't change... I was talking about the Hellgate London skill trees.

ItBurn wrote on Aug 21, 2013, 17:10:
If your build is not good enough or if you don't like it, you can start a new character, of the same class, and play it differently.

That is what I quoted, and that is what I was responding to.

As you describe it, that is not how Hellgate London works. I got 15min into Hellgate London and uninstalled that piece of shit. So if you want to talk specific games with specific skill trees, then do so by using their name. Just sounds like you are trying to twist your way out of the contradiction you made as the ability to respec in Hellgate London would not require you to "start a new character" which is exactly what you said is the skill tree style you prefer.


Yeah well, not everything everyone says is literal and I think you read a little too sideways.

While Hellgate London was vilified for not delivering on promises it had made and being somewhat unpolished, it has the best and most solid skill and loot systems that I have ever played. And I played every diablo clone.
 
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News Comments > Diablo III: Reaper of Souls Expansion Announced
67. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 17:38 ItBurn
 
Krovven wrote on Aug 21, 2013, 17:33:
ItBurn wrote on Aug 21, 2013, 17:10:
If your build is not good enough or if you don't like it, you can start a new character, of the same class, and play it differently.

Most people don't want to do that, nor do they have time to do that. If that's how D3 was, I (and just about everyone else I know) would not have played it beyond Normal difficulty (just as I didn't with D2). Instead I have all 5 classes at lvl 60 with varying levels of Paragon on each of them.

Hitting a wall in an ARPG where the build you have chosen ceases to be viable, sucks ass. Starting over with a new build that may run into the same problem 30 hours in, is not fun. If you enjoy that, there are several other ARPG options out there for you.

The irony is, you contradict yourself. You say don't want to use "one of X combos that work", but that's exactly what you are saying you want by preferring to use a locked skill tree that you cannot change, therefore you need to know exactly what "combos" you are going to be using up-front for the entire time you play that character.

The D3 method, I can play the same character from lvl 1 to 60 using a huge variety of skills, swap them around, change the Runes and experiment with different combos and I never need to look it up on a website to tell me if I'm wasting my time or not. I try it, and change it as needed.


What? I never said that I wanted a locked skill tree that I can't change... I was talking about the Hellgate London skill trees. There are three main "pages" of skills. You can mix and match and stuff, but you know that if you follow a tree, it's going to be worth it. You can go down several. You can also respec, and if you put points in skill that are now osbsolete, there are still very useful synergies that affect the other skills and make everything worth it. Also, I'm not saying that using the same skills all the time is a bad thing. It's a great thing if I chose them. It is only a bad thing if I didn't choose them and I'm using them because they're the ones that work.

I think that most people prefer putting points in skills.
 
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News Comments > Diablo III: Reaper of Souls Expansion Announced
62. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 17:10 ItBurn
 
Krovven wrote on Aug 21, 2013, 16:59:
ItBurn wrote on Aug 21, 2013, 16:41:
I'm still forced to use the best skills instead of the skills I actually like.

Which is completely false and has always been.

Every class has multiple viable builds.
One look here http://diablo.somepage.com/popular/ proves this, as even the highest percentage is Barbarians (Whirlwind build) sitting at only 6%. Other classes have a lot more variety with builds than the Barbarians and that has more to do with the Barbarians other build options being not very fun to play.

It's too bad people are unimaginative and just use what everyone else tells them "is the best build" or people like you just spouting that there is only 1 good build without actually knowing what they are talking about. There are many YouTube vids out there with very experienced players showing off different builds. And if you actually play with other people, you can change your build(s) around to work very well together, even though they aren't considered the best 'solo' builds. But that requires some people to remove their head from their ass, which is often too much to ask.

I much prefer the D3 skill system over say T2 or PoE, which you pretty much have to know from the start what you are doing. D3 I've changed my skills around often as I levelled up, and still do at level 60 with all classes. I haven't played in awhile, but despite the games other shortcomings, the gameplay kicks the shit out of every other ARPG out there.

Wow you put a shitload of words in my mouth.

I want to use the skills that I want. I don't want to use one of X combos that work. I want to upgrade the skills I want, I want them to become better. I want my decisions to pay off because of good balancing. I hate the D3 system with no skill points. There are many strategies to improve the feeling of "wasting points". Respecking, synergies, having skills trees that are guaranteed to work. If your build is not good enough or if you don't like it, you can start a new character, of the same class, and play it differently. Awesome replayability. In D3, you have a wizard? No reason to play another one.

Edit: also, about your website, these aren't many different builds... It's basically the same build with one skill changed for another.
 
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News Comments > Diablo III: Reaper of Souls Expansion Announced
59. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 16:41 ItBurn
 
Krovven wrote on Aug 21, 2013, 16:25:
Diablo Fans info on new features

Legendaries are looking good. As are the new features.

auction-house-in-expansion-question

Based on the screens in the first link, I'm guessing some/all of the targeted drops will be Account Bound Legendaries, and/or using the Mystic to change stats on a legendary will make the item Account Bound.

So the new paragon system is basically borderlands 2's badass points. It's a step in the right direction, but I'm still forced to use the best skills instead of the skills I actually like.
 
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News Comments > Diablo III: Reaper of Souls Expansion Announced
37. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 12:58 ItBurn
 
El Pit wrote on Aug 21, 2013, 12:42:
Agent.X7 wrote on Aug 21, 2013, 12:30:
Games that come to mind that were way more disappointing:
SWTOR - Haven't played it yet
Dead Space 3 - Haven't played it yet
Dead Island - Played it and it was WAY better than Diablo III: The Auction House!

Yeah, Dead Island was an awesome game. And you can't really compare it to D3. D3 is a sequel, DI came out of nowhere. Not saying DI was perfect!
 
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News Comments > XCOM: Enemy Within Announced
16. Re: XCOM: Enemy Within Announced Aug 21, 2013, 12:49 ItBurn
 
I really liked the xcom remake, but I couldn't finish it. I just lost interest. So, not much interest for this one either. I wish there were more technologies and that the experience was a little less directed.  
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News Comments > Diablo III: Reaper of Souls Expansion Announced
15. Re: Diablo III: Reaper of Souls Expansion Announced Aug 21, 2013, 09:46 ItBurn
 
Damnit. The only thing D3 needs in my mind is character progression and it doesn't seem like they'll fix that. They said they're going to improve the paragon system, so maybe it's going to be a little like that, but I never even got a character up to level 60 before being bored by the lack of customization.
Also, only one new class?
 
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News Comments > Amnesia: A Machine for Pigs Next Month; Preorder Discount
4. Re: Amnesia: A Machine for Pigs Next Month; Preorder Discount Aug 19, 2013, 23:27 ItBurn
 
Jerykk wrote on Aug 19, 2013, 23:24:
ItBurn wrote on Aug 19, 2013, 22:42:
I super-loved Amnesia, but I have no interest in this one... They need to get a hold of my interest...

So... why do you have no interest in this one if you loved the first one..?

I don't know. I guess I was left fully satisfied. I mean, I understood all the mechanics and illusions. Maybe if this one has enough new things I could get excited, but from the previous trailer I saw, it looked like exactly the same thing. Don't get me wrong, I'll definitely look at this one closely, but I just not excited :p

edit: using right words

This comment was edited on Aug 19, 2013, 23:52.
 
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News Comments > Amnesia: A Machine for Pigs Next Month; Preorder Discount
1. Re: Amnesia: A Machine for Pigs Next Month; Preorder Discount Aug 19, 2013, 22:42 ItBurn
 
I super-loved Amnesia, but I have no interest in this one... They need to get a hold of my interest...  
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News Comments > X Rebirth Preorders
39. Re: X Rebirth Preorders Aug 19, 2013, 14:08 ItBurn
 
Orogogus wrote on Aug 19, 2013, 13:45:
ItBurn wrote on Aug 19, 2013, 13:35:
The problem with multiplayer is that it's more work... More work on multiplayer means less features. Also, making a game work in multiplayer can negatively affect the gameplay and prevent some features. I for one think that single player games should stay single player and multiplayer games should stay multiplayer.

Well, that's hard to say. While complaints about tacked on game modes are often true, Star Control I was a multiplayer skirmish game, and then SC2 came out of nowhere with a great single player RPG. Wolfenstein 3D was obviously ready to go multiplayer as soon as the technology got there, and people seem to have enjoyed System Shock 2's co-op well enough.

There have absolutely been hybrids where both modes were awesome(I'm thinking the build engine games), but I can't help to think of what "could" have been.
 
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News Comments > X Rebirth Preorders
36. Re: X Rebirth Preorders Aug 19, 2013, 13:35 ItBurn
 
The problem with multiplayer is that it's more work... More work on multiplayer means less features. Also, making a game work in multiplayer can negatively affect the gameplay and prevent some features. I for one think that single player games should stay single player and multiplayer games should stay multiplayer.  
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News Comments > 0x10c in Carbonite; Community Version Planned
11. Re: 0x10c in Carbonite; Community Version Planned Aug 19, 2013, 11:47 ItBurn
 
LesCaster wrote on Aug 19, 2013, 11:42:
Dagnamit wrote on Aug 19, 2013, 11:20:
in other news, games that involve programming computers might only be fun for computer programmers...

Really?

So, games that involve warfare might only be fun to military personnel?
Games that involve racing might only be fun for race car drivers?
Games that involve city building might only be fun for civil engineers?

I'm noticing a problem with your assumptions.

I agree that programming-lite can be fun for everyone, but honestly, nowadays, having two different directions you can walk to is too complex for most gamers :p
 
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News Comments > X Rebirth Preorders
20. Re: X Rebirth Preorders Aug 19, 2013, 11:24 ItBurn
 
Slashman wrote on Aug 19, 2013, 11:09:
ItBurn wrote on Aug 19, 2013, 10:51:
The X games are in no way mainstream... I'm not saying they're not profitable, but they're made for a small section of the hardcore gamer population... Sure, lots of people like them... All I said is that a lot of other sandbox games have that "spark" that X lacks, for me. If you don't like X, it doesn't mean you don't like sandbox games.

X3 has it's share of problems, but most of them are a result of engine limitations. There were simply things that the AI could not do that the player could and the fact the games were using the same engine since X-BTF really began to hinder them once Terran Conflict came out.

I just don't agree that the key to a great sandbox experience is hand-holding. Yes, the tutorial sucked. I freely admit it. And yes, some mechanics were downright odd. Still, the game had more options and ways to make it in the universe than any other game of it's type out there.

For a sandbox game to be good, doesn't mean you have to have a forced plot and unlocks tied exclusively to that plot. Which is what they are doing in Rebirth. It will still likely be a great game, but I'm not happy with a single ship that you can never change in appearance and a linear plot with a linear upgrade path for said ship.

I absolutely in no way ever said that good sandbox games need hand holding!!! You misunderstood.
 
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News Comments > X Rebirth Preorders
15. Re: X Rebirth Preorders Aug 19, 2013, 11:01 ItBurn
 
Creston wrote on Aug 19, 2013, 10:59:
ItBurn wrote on Aug 19, 2013, 10:51:
The X games are in no way mainstream... I'm not saying they're not profitable, but they're made for a small section of the hardcore gamer population... Sure, lots of people like them... All I said is that a lot of other sandbox games have that "spark" that X lacks, for me. If you don't like X, it doesn't mean you don't like sandbox games.

I didn't say that. All I'm saying is that if you personally don't like the X games, that doesn't mean that

A) Most people don't like them
B) There are no incentives to play it.

I fully understand that it's not a game for everyone. It doesn't hold your hand (though apparently Rebirth is going to do a much better job of introducing everything through story missions), everything is basically activated right from the start (with the one exception of Khaak capital ships, but that's solely because the AI can't kill them, and they didn't want all their sectors being wiped out by the Khaak right at the bat), and it does basically say "Here's a massive universe. Do what you want," which can be pretty overwhelming.

But that's due to personal preference, not really any fundamental flaw with the game itself. Egosoft means it when they say "we make a universe. You get to decide what you want to do it." Lots of people love that, others don't.

I think the X series genuinely qualifies as a "sandbox", rather than most open-world games where things are still structured to an extent.

I agree with everything, BUT, I do think that most people don't like them :p
 
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News Comments > 0x10c in Carbonite; Community Version Planned
6. Re: 0x10c in Carbonite; Community Version Planned Aug 19, 2013, 10:57 ItBurn
 
Beamer wrote on Aug 19, 2013, 10:55:
ItBurn wrote on Aug 19, 2013, 09:51:
That sucks, I was looking forward to it. What does he mean by "small games"? It's not like that was going to be AAA. Sounds like it didn't turn out like he wanted and he got basically depressed and decided never to attempt something challenging ever again... Hope I'm reading this wrong :p I haven't actually watched the thing.

Didn't this game involve hundreds of planets to explore?
That's not all that "small."

I doubt that what he meant was "small game worlds"...
 
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News Comments > X Rebirth Preorders
12. Re: X Rebirth Preorders Aug 19, 2013, 10:51 ItBurn
 
Creston wrote on Aug 19, 2013, 10:39:
ItBurn wrote on Aug 19, 2013, 09:55:
The X games have never been engaging to me, and most people either. It's hard to put the finger on why that is. I think it might be the lack of direction and incentives.

Yeah, that's not the way it is for "most people", seeing as how Egosoft sells several million copies of each iteration. And those millions of people have no problem with X not being engaging, or with your perceived "lack of incentives."

InBlack wrote on Aug 19, 2013, 09:58:
Thats not the point, the point being that the games in question had some of the worst unintuitive design and were user unfriendly and buggy to boot. You didnt even have the chance to 'sandbox' before being lost in all the intricate crap the games bombarded you with.

Yeah, again, not really. You absolutely have every chance to "sandbox" before you get bombarded with crap. The universe is actually moving without you, so this "crap" you are referring to is just things happening inside the universe. It doesn't just spawn a few stations and ships just as you happen to come across them. That's kind of the whole big selling point of the X series.

As for buggy, sure. X3 especially was terrible at launch, but their day 1 patch fixed the most egregious problems. Most open-world games of this scale tend to have issues with them.


The X games are in no way mainstream... I'm not saying they're not profitable, but they're made for a small section of the hardcore gamer population... Sure, lots of people like them... All I said is that a lot of other sandbox games have that "spark" that X lacks, for me. If you don't like X, it doesn't mean you don't like sandbox games.
 
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News Comments > X Rebirth Preorders
6. Re: X Rebirth Preorders Aug 19, 2013, 09:55 ItBurn
 
Slashman wrote on Aug 19, 2013, 09:30:
nin wrote on Aug 19, 2013, 09:23:
Techie714 wrote on Aug 19, 2013, 09:18:
I always wanted to get into the X games but every time I booted up I was like "Ok what the hell do I do now?"

Exactly.


I always thought that the point of sandbox games was that you do whatever the hell you felt like doing. There is no 'right way' to start. Why does that scare people? You're supposed to discover stuff.

Trust me, there are engaging sandbox games and ones that aren't. STALKER: Shadow of Chernobyl was great / STALKER: Clear Skies sucked. Pirates of the Carribean was great / Age of pirates - Carribean tales sucked. Etc... The X games have never been engaging to me, and most people either. It's hard to put the finger on why that is. I think it might be the lack of direction and incentives.
 
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News Comments > 0x10c in Carbonite; Community Version Planned
1. Re: 0x10c in Carbonite; Community Version Planned Aug 19, 2013, 09:51 ItBurn
 
That sucks, I was looking forward to it. What does he mean by "small games"? It's not like that was going to be AAA. Sounds like it didn't turn out like he wanted and he got basically depressed and decided never to attempt something challenging ever again... Hope I'm reading this wrong :p I haven't actually watched the thing.  
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News Comments > Hero of the Kingdom and Demo Released
3. Re: Hero of the Kingdom and Demo Released Aug 18, 2013, 15:27 ItBurn
 
It's a clicking simulator.  
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News Comments > Saints Row IV Steam Preloads
1. Re: Saints Row IV Steam Preloads Aug 16, 2013, 21:53 ItBurn
 
I know it's just a glorified DLC, but I'd love to play it.  
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940 Comments. 47 pages. Viewing page 19.
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