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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 926 (Graduate)
User ID 56211
 
User comment history
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News Comments > 0x10c in Carbonite; Community Version Planned
6. Re: 0x10c in Carbonite; Community Version Planned Aug 19, 2013, 10:57 ItBurn
 
Beamer wrote on Aug 19, 2013, 10:55:
ItBurn wrote on Aug 19, 2013, 09:51:
That sucks, I was looking forward to it. What does he mean by "small games"? It's not like that was going to be AAA. Sounds like it didn't turn out like he wanted and he got basically depressed and decided never to attempt something challenging ever again... Hope I'm reading this wrong :p I haven't actually watched the thing.

Didn't this game involve hundreds of planets to explore?
That's not all that "small."

I doubt that what he meant was "small game worlds"...
 
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News Comments > X Rebirth Preorders
12. Re: X Rebirth Preorders Aug 19, 2013, 10:51 ItBurn
 
Creston wrote on Aug 19, 2013, 10:39:
ItBurn wrote on Aug 19, 2013, 09:55:
The X games have never been engaging to me, and most people either. It's hard to put the finger on why that is. I think it might be the lack of direction and incentives.

Yeah, that's not the way it is for "most people", seeing as how Egosoft sells several million copies of each iteration. And those millions of people have no problem with X not being engaging, or with your perceived "lack of incentives."

InBlack wrote on Aug 19, 2013, 09:58:
Thats not the point, the point being that the games in question had some of the worst unintuitive design and were user unfriendly and buggy to boot. You didnt even have the chance to 'sandbox' before being lost in all the intricate crap the games bombarded you with.

Yeah, again, not really. You absolutely have every chance to "sandbox" before you get bombarded with crap. The universe is actually moving without you, so this "crap" you are referring to is just things happening inside the universe. It doesn't just spawn a few stations and ships just as you happen to come across them. That's kind of the whole big selling point of the X series.

As for buggy, sure. X3 especially was terrible at launch, but their day 1 patch fixed the most egregious problems. Most open-world games of this scale tend to have issues with them.


The X games are in no way mainstream... I'm not saying they're not profitable, but they're made for a small section of the hardcore gamer population... Sure, lots of people like them... All I said is that a lot of other sandbox games have that "spark" that X lacks, for me. If you don't like X, it doesn't mean you don't like sandbox games.
 
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News Comments > X Rebirth Preorders
6. Re: X Rebirth Preorders Aug 19, 2013, 09:55 ItBurn
 
Slashman wrote on Aug 19, 2013, 09:30:
nin wrote on Aug 19, 2013, 09:23:
Techie714 wrote on Aug 19, 2013, 09:18:
I always wanted to get into the X games but every time I booted up I was like "Ok what the hell do I do now?"

Exactly.


I always thought that the point of sandbox games was that you do whatever the hell you felt like doing. There is no 'right way' to start. Why does that scare people? You're supposed to discover stuff.

Trust me, there are engaging sandbox games and ones that aren't. STALKER: Shadow of Chernobyl was great / STALKER: Clear Skies sucked. Pirates of the Carribean was great / Age of pirates - Carribean tales sucked. Etc... The X games have never been engaging to me, and most people either. It's hard to put the finger on why that is. I think it might be the lack of direction and incentives.
 
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News Comments > 0x10c in Carbonite; Community Version Planned
1. Re: 0x10c in Carbonite; Community Version Planned Aug 19, 2013, 09:51 ItBurn
 
That sucks, I was looking forward to it. What does he mean by "small games"? It's not like that was going to be AAA. Sounds like it didn't turn out like he wanted and he got basically depressed and decided never to attempt something challenging ever again... Hope I'm reading this wrong :p I haven't actually watched the thing.  
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News Comments > Hero of the Kingdom and Demo Released
3. Re: Hero of the Kingdom and Demo Released Aug 18, 2013, 15:27 ItBurn
 
It's a clicking simulator.  
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News Comments > Saints Row IV Steam Preloads
1. Re: Saints Row IV Steam Preloads Aug 16, 2013, 21:53 ItBurn
 
I know it's just a glorified DLC, but I'd love to play it.  
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News Comments > Techland Opens Canadian Studio; Releases First Dying Light Gameplay Trailer
14. Re: Techland Opens Canadian Studio; Releases First Dying Light Gameplay Trailer Aug 16, 2013, 19:27 ItBurn
 
PHJF wrote on Aug 16, 2013, 19:24:
So we had Dead Island which was extraordinarily rough but nonetheless fun, Riptide which took forever to release while bringing nothing new whatsoever to Dead Island, that medieval demon game with assets straight from Dead Island, and now this one which looks... remarkably like Dead Island.

Keep broadening those horizons, Techland.

What surprise me is how they can do all this with the money from Dead Island. Did it really sell that well?
 
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News Comments > GTA Online Trailer
43. Re: GTA Online Trailer Aug 15, 2013, 22:54 ItBurn
 
I'll play it on PC when it's released. I don't want to play the 2008 version of GTA V...  
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News Comments > Diablo Tease
3. Re: Diablo Tease Aug 14, 2013, 10:50 ItBurn
 
Xero wrote on Aug 14, 2013, 10:35:
InBlack wrote on Aug 14, 2013, 10:07:
Less cartoon, more horror, less pandering, more gameplay, less bullshit, more skill trees and Im back. Otherwise Blizzard fuck off back to WoWlalalcandyland....assholes.

YES! If Blizz can pull a 180 spin on the game and pull it out of the grave it's so deeply sunk into, it may call me back. I want, more gore! More darkness! No more cheese filled story with horrid acting, and please, remove the damn auction house! All we wanted was D2 with updated graphics practically! Was that so much to ask for???!!

Good for someone else to ask for skill trees. If they add that, or something that feels like it, in, I'm sold.
 
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News Comments > GTA5 PC Confirmed?
3. Re: GTA5 PC Confirmed? Aug 13, 2013, 08:49 ItBurn
 
That would be ultra badass. I wouldn't be surprised either, seeing the massive spam on every Rockstar post about a PC version.  
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News Comments > Game Reviews
1. Re: Game Reviews Aug 12, 2013, 11:46 ItBurn
 
Wow, duck tales is truly a love it or hate it game. No reviews between 80 and 60.  
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News Comments > X Rebirth in November; Specs; Trailers
73. Re: X Rebirth in November; Specs; Trailers Aug 12, 2013, 10:13 ItBurn
 
Creston wrote on Aug 10, 2013, 14:47:
Pyremes wrote on Aug 10, 2013, 04:12:
I believe there was enemy leveling based on your combat rank, which rises as you kill things (and is not tied to how powerful your ship is). If you sit around idle for a long time (say, leave your computer on overnight so that your autotraders can make you your fortune), the combat rank drops.

And that only makes a difference in "Kill" missions. You can be a total newb or Elite Plus Plus Plus in combat rank, and there will still be roughly the same kinds of enemies in a hardcore pirate sector. And that pirate M4 is still just an M4. It didn't somehow magically transform in a MurderDeathFortress like it would in Freelancer.

I think that you're wrong about freelancer. Areas had a static level of difficulty and missions had a difficulty level, so you knew how hard it was going to be. I don't think there was any scaling at all. I played the game a LOT.
 
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News Comments > Dungeonforge Crowd-Funding
2. Re: Dungeonforge Crowd-Funding Aug 11, 2013, 13:41 ItBurn
 
Why would people go with indiegogo instead of Kickstarter? Kickstarter is a lot more popular.  
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News Comments > X Rebirth in November; Specs; Trailers
66. Re: X Rebirth in November; Specs; Trailers Aug 9, 2013, 11:20 ItBurn
 
InBlack wrote on Aug 9, 2013, 10:01:
I think Chris Roberts just shat himself. But then again, he already has your cash so....

Why would he "shit" himself? The only thing "better" about X is the fact that you'll be able to build stuff. Everything about Star Citizen looks better. Or do you mean that X is farther along the development line and that's a reason for one to shit himself?
 
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News Comments > X Rebirth in November; Specs; Trailers
58. Re: X Rebirth in November; Specs; Trailers Aug 9, 2013, 00:01 ItBurn
 
Jerykk wrote on Aug 8, 2013, 23:59:
I hope this one has good writing and interesting side-missions. I'm not a big fan of generic, template-based missions like "Go to [insert random sector here] and kill [insert random enemies here]." Quality > quantity.

I agree with you that these missions get boring fast in basically all games ever, but I think that a random mission system can be done right and produce very entertaining and always surprising missions. You know, if you REALLY put effort in your random mission generator.
 
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News Comments > X Rebirth in November; Specs; Trailers
56. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 23:47 ItBurn
 
I was pretty sure about the enemy leveling thing... I'm gonna look into it.

As for freelancer, it may have had some enemy auto-leveling, but if it did, it was minor. There were DEFINITELY areas that you would get your ass handed to you. That happened a lot actually.

And no, I did love many sandbox games. But they all had something that kept me playing that I just couldn't find in X.

Edit: All the ones I loved had something to keep me playing. There are other sandbox games that I couldn't get into for the same reason as X.

Edit2: For example, I f-ing loved Pirates of the Carribean by Akella, but I hated Age of Pirates: Caribbean Tales. I loved original Stalker, but couldn't stand Clear Skies.

This comment was edited on Aug 9, 2013, 00:00.
 
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News Comments > X Rebirth in November; Specs; Trailers
47. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 18:51 ItBurn
 
Cutter wrote on Aug 8, 2013, 18:49:
Creston wrote on Aug 8, 2013, 18:39:
MajorD wrote on Aug 8, 2013, 17:57:
Sounds interesting and promising, but they could have done w/o the cel-shading IMO. I'll wait for reviews and some early LPs before pulling the trigger.


See my posts @ #13. Ego says it's not cell-shaded.

HTF do people figure it's cel-shaded?! They need to look at Borderlands, then look at this. Nothing even remotely similar. Cel-shading looks ass-tastic. This looks effing sweet.


I can't tell if it's cell shaded, but it's definitely a cartoony style with thick black lines contouring everything. Not saying it looks bad, but it's in no way realistic.
 
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News Comments > X Rebirth in November; Specs; Trailers
45. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 18:50 ItBurn
 
My problem isn't that it's too hard, it's that the mechanics were somewhat broken.

If you bought better weapons, the enemies became tougher. So there was no reason to buy better weapons or progress at all. You could spend the whole game with starter weapons and be fine.

Also, there was no actual exploration like in Freelancer. If you disagree, go play Freelancer and you'll see what I mean. It's not fun to just go from system to system when they're basically all the same, but with different goods in stations.

Finally, there's no reason to play the game as far as I could tell. You can progress and build things and stuff, but why? Maybe the latest X games had a meaningful story or some kind of main quest? I played X3 and it didn't, or was incredibly well hidden...

If ALL of these 3 things aren't different, I can't see myself enjoying this one either. Perhaps I could live with no main quest, but I'll get tired of the game waaaaay faster.
 
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News Comments > X Rebirth in November; Specs; Trailers
32. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 16:40 ItBurn
 
But does it have the critical flaws that made me stop playing all the others after a couple of hours?  
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News Comments > Arma 3 Next Month
13. Re: Arma 3 Next Month Aug 8, 2013, 11:23 ItBurn
 
I love the idea of Arma, but I don't like the missions. I want a game like Hidden and Dangerous. It had awesome missions. Go to a village and kill enemies isn't a mission...  
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926 Comments. 47 pages. Viewing page 19.
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