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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1330 (Pro)
User ID 56211
 
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News Comments > Game Reviews
34. Re: RE: Game Reviews May 25, 2015, 06:15 ItBurn
 
Jerykk wrote on May 25, 2015, 06:00:
I'm guessing that magic, potions, bombs, oils, etc, aren't that important on Normal difficulty. In the video review, I saw the player getting hit and barely taking any damage. That's definitely not what happens on the highest difficulty. You can be fighting enemies that are more than 5 levels below you and you'll still take a hefty amount of damage when hit. Fight enemies at or above your level and you'll usually die in 1-3 hits. Planning ahead, making proper use of consumables and learning how to dodge properly is the key to success.

As for controls, I think the combat controls are fine. Attacks are fully committed and can't be canceled (same as in Witcher 2) but that really isn't a problem once you learn the timings. The navigation controls, on the other hand, are pretty bad. The acceleration and deceleration are way too slow, your turn speed is too slow while running and you can't turn while the run-to-idle transition is playing. You have to switch to walk mode if you want to make minor movements. They clearly prioritized animation over responsiveness when it comes to traversal and that's never a good thing.

On a side note, I find Mac (the reviewer) to generally be an idiot. He often complains about games being too casual and easy when he's clearly playing them on Normal difficulty, which is basically equivalent to playing on Easy these days. If you want a challenge from any mainstream game, you need to play on the highest difficulty.

I dunno man, I've been gaming all my life and I consider myself to be a pretty good gamer, but I still get my ass kicked on normal. I restart some fights like 5 times. Some enemies definitely do a lot of damage.
 
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News Comments > Game Reviews
31. Re: RE: Game Reviews May 25, 2015, 03:54 ItBurn
 
harlock wrote on May 24, 2015, 14:39:
eRe4s3r wrote on May 24, 2015, 10:14:
Noticed in streams people always conserved them in the mob fights, but maybe they should have abused the resting mechanic more? Do bombs just magically regenerate?

yeh they do.. also they blow shit up real good, like you'd expect - gibs and all that

and yeh the combat is not a twitch based model, if you approach it that way you will be disappointed.. its meant to be more like dark souls type games where you trade blows in a measured way and move slowly around the environment - honestly rolling should only be a last resort (or for some monsters) because its supposed to be wild and crazy and not reliable.. dodge is much better, if you do it right you can sidestep behind people pretty easy and fuck them up

its not a brawler, more like a dueling type - if you get into the flow you can pull off some ninja shit, but its much more manual and way less automatic than most games are in terms of your total engagement with the enemy

Rolling is unreliable? I completely disagree! I'm pretty precise with it and it's basically saving me, constantly. I've added a good bunch of hours of gameplay this weekend and I still think there's something off with the combat. The counter-attack mechanic is nice, but it's so unresponsive. It's hard to tell when you actually are blocking because every other possible animation cancels blocking and also there's always this massive input delay to every action. The blocking animation itself is also really slow and it's hard to tell if you actually started it. You constantly take damage while clearly pressing the block button at the right time, for any of the reasons I explained before. Another thing is that when you fight mobs of enemies, they absolutely gang on you and it's a miracle if you can block. The trick is to take advantage of the shitty ai and separate single enemies from the group. I guess that bombs could do the job, but here's my next point...

I hate consumables, in every rpg ever. I feel terrible guilt and pain when using consumables that will be lost forever A lot of fights in the witcher require the use of oils, bombs and potions and this is totally against my style. I've been managing ok so far without them, except for the contract style missions where you don't have a choice.

So it's really frustrating and it takes a longer time than usual to figure the combat out because of all these false negatives and unresponsiveness.

I'm getting better at it though, but I can already imagine a better combat system.
 
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News Comments > Game Reviews
9. Re: Game Reviews May 23, 2015, 17:41 ItBurn
 
He actually posted a new video explaining the negatives better https://www.youtube.com/watch?v=GCUtsyG-B58  
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News Comments > Game Reviews
6. Re: Game Reviews May 23, 2015, 16:46 ItBurn
 
Krovven wrote on May 23, 2015, 16:26:
I never once felt like I won any of my fights with skill, I never once aimed a sword blow or when fighting a group was able to execute a precise attack of one guy, block another and then maybe stun a third, it was not because I lacked the skill, it was because such moves are impossible in this game.

This is from his post in the thread on this video.

It just demonstrates how fucking stupid and idiotic he is. If he isn't winning fights due to skill...it is because of his lack of skill. Watching him fight is painful. He is awful at it and it's not due to the controls.

He can't defeat the Griffin on Easy and has to go back later after leveling up? Wow, just wow. I'm playing on the 2nd hardest difficulty and I'm always fighting stuff that is many levels higher than I am...and I win. Why? Because I don't suck and I use tactics and not just jump in flailing my sword around hoping for a hit. And I don't use the lock on target function.


I dunno. I agree with him. I constantly fight monsters 4-6 levels higher than me and sometimes I get completely decimated and sometimes I kill everyone without even being touched. I always do the same thing and I try to block and dodge, but it seems to me like player agency counts for little in the combat mechanics.

At the start of the game I was fighting some enemies and I got my ass handed to me to the point that I thought that I had to level up. If I had just retried I probably could have decimated them, but I had no idea.

Perhaps further in the game the combat is more about skill rather than randomness, but at the start of the game it's not the case. You also have to realize that this guy reviews games from after only a few hours of gameplay. They're not full reviews, just like, initial impressions to know if you should buy a game or not.

I don't agree fully with his review, but one thing's for sure, I haven't read a single review that brings up the very valid flaws that he does.
 
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News Comments > Game Reviews
2. Re: RE: Game Reviews May 23, 2015, 14:58 ItBurn
 
Hanover wrote on May 23, 2015, 14:46:
Wow, Mack skewered W3 and I agree to a certain extent. The movement and controls are twitchy as hell. I'm currently playing with a controller on my PC since I struggle with the KBM. For reference, I tried to play Witcher 2 a couple of times and kept giving up after a few hours because the controls with keyboard and mouse sucked so badly. I finally tried it with an Xbox controller as a last result and ended up finishing the game using it (and got partway into playthrough two before finally stopping).

In this game though, the controls are nowhere near as tight as W2. It also seems like each new Witcher game makes the combat a little less interesting. Loved the combat in the first Witcher the most though I think I ended up modding it for more interesting combat so I may not be remembering it correctly.

I like the story and game world in Witcher 3 so I'm continuing to play, but I cant wait for some kind of combat rebalance mod to come out.

Same opinion here. I'm doing mouse and keyboard though. It's still very playable. I don't know how you guys can stand looking around with a gamepad.
 
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News Comments > Hellraid in Limbo
19. Re: Hellraid in Limbo May 22, 2015, 03:54 ItBurn
 
InBlack wrote on May 22, 2015, 02:16:
jacobvandy wrote on May 21, 2015, 22:22:
Tipsy McStagger wrote on May 21, 2015, 20:29:
bigspender wrote on May 21, 2015, 20:13:
NOOOOOOOOOOOOOOOOOOOOOOOO!!! This is like a First Person Diablo, it would have been really fun

That happened. It was called Hellgate: London.. and it was a massive flop.

It was a First Person SHOOTER Diablo mash-up, and the reason it was bad is the shooting completely sucked. I still played it a lot, though, because there was no Borderlands back then and turns out the idea of FPSRPG in itself is a pretty fucking fun one.

I have said it before, and Ill say it again Hellgate London was an awesome ARPG. What it was definitely NOT was an MMO, it was marketed as such, and this is the reason why it failed. Shame really, it's gameplay mechanics were really unique.

Hellgate London is one of my favorite games ever and absolutely my favorite diablo-style game ever.

Also, I'd describe Hellraid more like painkiller meets Dead island.
 
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News Comments > The Witcher 3 Patched
47. Re: The Witcher 3 Patched May 22, 2015, 03:49 ItBurn
 
Retired wrote on May 21, 2015, 20:04:
KilrathiAce wrote on May 21, 2015, 19:51:
Can they patch the gameplay?
https://youtu.be/QIeEZeKN8JE

That guy is playing on Easy.
His attempt to be Angry Gamer or Yahtzee is very poorly implemented.

Anyone that has played the game knows that guy has no idea what he is talking about.

I played the game and I agree completely with the Worth a buy guy. If you don't, I think you're probably used to mediocrity. That being said, so far, it's not a deal breaker for me.
 
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News Comments > Hellraid in Limbo
3. Re: Hellraid in Limbo May 21, 2015, 17:46 ItBurn
 
I actually thought about this game yesterday... Too bad, looked interesting. Not too surprised though.  
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News Comments > The Witcher 3 Patched
14. Re: The Witcher 3 Patched May 21, 2015, 13:21 ItBurn
 
Cutscenes are still terrible for me, but I did get a slight performance increase in gameplay.
I can run the game in high and I sometimes hit 60 fps. It varies a lot though and often it straight up freezes for half a second.
 
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News Comments > CDPR on Witcher 3 Graphics Downgrades
27. Re: CDPR on Witcher 3 Graphics Downgrades May 21, 2015, 10:29 ItBurn
 
Squirmer wrote on May 21, 2015, 09:47:
InBlack wrote on May 21, 2015, 09:34:
The Witcher3 looks and runs GREAT. Even on older hardware.
Only thing that matters, time to move on.

It does not! Intel Xeon E5-1650 3.20GHz(essentially 12 threads), 48 gigs of ram and GTX 670 here and I can barely run the game in 1080p in medium. I sure as hell ain't getting 60 fps either. That game looks good, but not as good as it should for my hardware. I think the game is badly optimised. Also, the pre-rendered cutscenes run like sh*t. Like, 10 fps.

Is it playable? Yes. Does it run "GREAT"? Hellz no.
 
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News Comments > CDPR on Witcher 3 Graphics Downgrades
25. Re: CDPR on Witcher 3 Graphics Downgrades May 21, 2015, 10:21 ItBurn
 
This is total BS. They knew very well that the game wouldn't look this good in the end. It's been proven time and time again that having unrealistic graphics at E3 is good for sales and the downgrades have little to no impact on sales either.

That being said, you can trust that they're not BSing you about the support and that most issues should be resolved.
 
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News Comments > 25,000 H1Z1 Bans
3. Re: 25,000 H1Z1 Bans May 20, 2015, 09:48 ItBurn
 
How can so many people cheat??? Faith in humanity -25000  
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News Comments > Game Reviews
5. Re: Game Reviews May 19, 2015, 14:53 ItBurn
 
Task wrote on May 19, 2015, 14:31:
I read the whole thing just to check. The score given was the "Essential" award.

At one point at the end of the article, the author seemed to copy Polygon's take by using the buzzword "misogynistic." "set in a feudal world that is sometimes gruesomely misogynistic" - even though that's how Medieval life was (unfair and often brutal), Geralt is one person unable to change Human cruelty in society, and is depicted as such in the novels - similar vein to Game of Thrones.

There's nothing wrong with having misogynistic media or offensive media in general. There's nothing wrong in wanting to save a helpless princess. I don't want to live in a world where everything needs to be politically correct, not offend anyone and contain a person of every race and sex... There's all kinds of media and that's awesome.

That being said, the Eurogamer review makes it as hard as possible to get the details about a game as they can. The obscure stamp system and the lack of plusses and minusses are forcing you to read the entire thing and then make up an opinion of what they mean. It's not helping them get more views and it doesn't give us better reviews. The experienced gamer will visit other sites to make up his opinion with numbers, high and low points, the last paragraph and his knowledge, while the inexperienced gamer won't visit them because of their weird ass review system and wall of text. Their review system sure could use a bit of game theory improvement.
 
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News Comments > The Witcher 3: Wild Hunt Released
43. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 12:43 ItBurn
 
InBlack wrote on May 19, 2015, 12:42:
Verno wrote on May 19, 2015, 09:46:
I'm playing with a gamepad on my HTPC in the living room and its pretty twitchy for sure, I'm going to see about tweaking sensitivity later. Can't agree with you about the graphics at all, I've got everything cranked and fully modded Skyrim never looked this good.

Verno, does the game handle better with a K+M or with a controller? Im seriously bad with controllers, but I would be willing to put the effort in to get to grips with it if its worth it.

Mouse and keyboard works great for me.
 
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News Comments > The Witcher 3: Wild Hunt Released
41. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 12:22 ItBurn
 
nin wrote on May 19, 2015, 12:00:
Flatline wrote on May 19, 2015, 11:56:
I did say sword play and not melee combat.

So I'm going to request a few examples here, because I can't think of any.

Didn't the Jedi Knight series have one? Or was that a mod? Been too long since I played. But it was clunky...


Here's a few that I know the melee combat is good: Dark Messiah of Might and Magic, Dishonored, Shadow Warrior remake, Skyrim(it kinda sucked, but it worked), Dead Island, Dying light, Chivalry(never played it, so I'm not sure), Zeno Clash.
 
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News Comments > Game Reviews
1. Re: Game Reviews May 19, 2015, 11:44 ItBurn
 
I pure hate the new Eurogamer review system.  
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News Comments > The Witcher 3: Wild Hunt Released
34. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 11:06 ItBurn
 
Flatline wrote on May 19, 2015, 10:57:
Scatterblak wrote on May 19, 2015, 07:49:
It's 3rd person, and immersion is just not very good. If there was a viable 1st-person option, I (and a lot of other people) would be way into it. 3rd person only changes it from being a personal adventure to something akin to being nearsighted and playing with dolls.

How the hell do you incorporate any kind of swordplay into 1-st person mode? Doubly so for Geralt's acrobatic twirling shit. People bitched when Mirror's Edge came out and did first person acrobatics with somersaults and twirling and stuff because it made them motion sick.

This "immersion" argument seems to be the big cop out to torpedo any game for any bullshit reason. I've seen people in the Elite forums complain that if there is ever a stutter or a frame drop that it "completely destroys the immersion of the game" and therefore the game sucks.

First person melee combat has been done well in a ton of games. Of course, the combat would be very different from what's currently in the Witcher. One solution would be to go into third person when combat starts, but I'd rather just have first person combat also, if I had to choose.
 
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News Comments > The Witcher 3: Wild Hunt Released
27. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 10:09 ItBurn
 
SpectralMeat wrote on May 19, 2015, 09:35:
ItBurn wrote on May 19, 2015, 09:18:
That's not what I'm saying. I just think it would be a better game in first person. I never said I expected it to be first person when all the others were third. Using imagination is fun, you can imagine awesome things :p
My comment wasn't regarding you at all, not sure why you thought otherwise.

I'm used to people sh*tting on me on the internet?

As for GTA V, I played it entirely in first person and it was great. Some terrible design decisions in this game though(not related to 1st person). I liked GTA IV way better because of that. Kind of a let down...
 
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News Comments > The Witcher 3: Wild Hunt Released
20. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 09:18 ItBurn
 
nin wrote on May 19, 2015, 09:03:
SpectralMeat wrote on May 19, 2015, 09:00:
nin wrote on May 19, 2015, 08:37:
First time I've ever heard that complaint leveled against the series.
None of the Witcher games were ever 1st person anyways and this is the 3rd in the series.
I don't know why would anyone get this game and complaint about not being 1st person.
It's like buying a flight sim and complain it is not a racing game.

Exactly. The recurring attitude of "this game isn't what I want it to be" when the game has never been that, is laughable.


That's not what I'm saying. I just think it would be a better game in first person. I never said I expected it to be first person when all the others were third. Using imagination is fun, you can imagine awesome things :p
 
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News Comments > The Witcher 3: Wild Hunt Released
11. Re: The Witcher 3: Wild Hunt Released May 19, 2015, 08:45 ItBurn
 
nin wrote on May 19, 2015, 08:37:
Scatterblak wrote on May 19, 2015, 07:49:
It's 3rd person, and immersion is just not very good. If there was a viable 1st-person option, I (and a lot of other people) would be way into it. 3rd person only changes it from being a personal adventure to something akin to being nearsighted and playing with dolls.

First time I've ever heard that complaint leveled against the series.

edit: Dear god, read your post history...


I also dislike 3rd person in general. I mean, I can stand it, but I think that the game would be better in first person, as would a lot of other games.
 
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