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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1068 (Pro)
User ID 56211
 
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News Comments > The Witcher 3 Launch Cinematic
46. Re: The Witcher 3 Launch Cinematic May 15, 2015, 18:59 ItBurn
 
Wowbagger_TIP wrote on May 15, 2015, 18:51:
GMG is offering 27% off on pre-order of Witcher 3. Now I'm tempted to get it and bump it up to the top of the backlog. Dammit. I was just starting to make some progress too :-/

Apparently, CD Projekt doesn't want people to buy it from GMG.
 
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News Comments > The Witcher 3 Launch Cinematic
43. Re: The Witcher 3 Launch Cinematic May 15, 2015, 16:26 ItBurn
 
jdreyer wrote on May 15, 2015, 13:58:
ItBurn wrote on May 15, 2015, 04:12:
Well, this was amazing. Not sure it beats the Witcher 2 trailer: https://www.youtube.com/watch?v=3kCGw_64Osc

Meh, I kind of like the W3 one better. Geralt succeeds, but struggles despite preparation.

The W2 one just has logic issues. The assassin swims fast enough to catchup and climb aboard the sloop with all his gear on? Also, ships 10 feet offshore would run aground. The freezebomb destroys everyone and everything on the ship except him? If the wooden box saved the assassin, then everyone on the other side of the mast would have also lived. The assassin bests the King's best archer by pirouetting? The wizard's blast completely shatters the dead guard that the assassin is holding, but leaves the assassin on his feet and completely unharmed? It just seemed that the assassin was relying on way to much luck and coincidence to defeat all those people than skill and preparation.

I wouldn't say they're logic issues, but I get what you mean. I think I can figure out explanations to all of them though.
- The assassin probably went upstream and just climbed on top when the ship got close. He was travelling pretty light too.
- He actually cast a magic sign before the detonation, supposedly protecting him.
- The assassin is a witcher. His reflexes are way better than normal men. It's not like he gave the king's archer time to react. Also, the archer might just be a trick shooter and not actually a bodyguard, so battle might not be his thing.
- That could simply be how the spell works... It explodes the person it comes in contact with.
- He did leave a lot to chance, but maybe he didn't expect anyone to survive the initial frost explosion. I mean, it was pretty damn sneaky. Once it failed, because of luck really, he decided to go for it and his crazy witcher skills saved him.
 
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News Comments > The Witcher 3 Launch Cinematic
27. Re: The Witcher 3 Launch Cinematic May 15, 2015, 04:12 ItBurn
 
Well, this was amazing. Not sure it beats the Witcher 2 trailer: https://www.youtube.com/watch?v=3kCGw_64Osc  
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News Comments > Overwatch Video
30. Re: Overwatch Video May 14, 2015, 16:10 ItBurn
 
jdreyer wrote on May 14, 2015, 16:02:
ItBurn wrote on May 14, 2015, 15:29:
Game looks extremely generic and uninspired. I see no reason why I should be interested in this.

Generic? How so? I could see that comment for yet another COD clone, but this game looks like they're going out of their way to be different.

Generic king of the hill gameplay, generic cartoony 3d graphics with no real single vision or defining characteristic... I don't know, it looks like every other team based multiplayer game...

I really don't see what's different here. Can you enlighten me?
 
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News Comments > Overwatch Video
27. Re: Overwatch Video May 14, 2015, 15:29 ItBurn
 
Game looks extremely generic and uninspired. I see no reason why I should be interested in this.  
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News Comments > Grand Theft Auto V Tips
23. Re: Grand Theft Auto V Tips May 2, 2015, 10:22 ItBurn
 
Slick wrote on May 2, 2015, 05:24:
ItBurn wrote on May 2, 2015, 05:08:
This is one issue related to controls, but the game also has a TON of flaws. Decisions that really annoy me and that I just can't understand why they left them in the game. Some are probably due to this being a console game, but there's some design decisions that are just terrible under any light.

oh you must mean the multiplayer where it's literally impossible to join a populated server with a friend. The same multiplayer that's run rampant with hackers, because there's no dedicatedd servers, and there's no anti-cheat measures. They should just call GTA:O staring at clouds simulator 2015 and be done with it.

not that the rest isn't a really fun game, there's just some idiotic mistakes that have been made, which don't really have an excuse with 5 years +19 months to figure them out. And now this buggy consolized mess (that let's be honest, would never EVER pass as a passable product with the jaded PC market if it wasn't GTA) is the fucking BEST PC GAME OF ALL TIME.

I can't play the multiplayer portion. I'm playing at work and it's blocked. My issues are about single player and just, the game in general.
 
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News Comments > DirectX 12 Video Crosses the Uncanny Valley
63. Re: DirectX 12 Video Crosses the Uncanny Valley May 2, 2015, 05:12 ItBurn
 
Real time movie isn't a real time game. There's no way the game could look this good. Also, the hardware here is probably like 20 PS4 strapped together Still, it doesn't look THAT good.

My real question is this though: Why is Morrigan from Dragon Age crying and then turning to gold?
 
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News Comments > Grand Theft Auto V Tips
18. Re: Grand Theft Auto V Tips May 2, 2015, 05:08 ItBurn
 
One thing that really annoys me is that the mouse always centers when in vehicles. You can look around, but as soon as you stop moving your mouse for like a second, it centers to the front. You can't look back and then try to go in reverse, and sometimes the centering view is at a shitty angle where you can't see properly. There are options to change the sensitivity of the centering, but they do NOTHING. They just don't work.

This is one issue related to controls, but the game also has a TON of flaws. Decisions that really annoy me and that I just can't understand why they left them in the game. Some are probably due to this being a console game, but there's some design decisions that are just terrible under any light.

I'm not saying it's a bad game though... Thoroughly enjoying it. I had more fun with GTA 4 though... GTA V is waaaaay better optimized still.

Edit: The article has something about the centering, but I don't know, I looked several times and never saw it... Maybe it's in a menu not related to controls...
 
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News Comments > Watch Dogs 2 Clue?
22. Re: Watch Dogs 2 Clue? Apr 30, 2015, 13:32 ItBurn
 
EricFate wrote on Apr 30, 2015, 13:23:
Who would be the target audience for this? I appreciate that they want to keep the IP alive, but the game was absolute garbage on every level. No amount of hype could possibly get them the kind of return necessary to cover the development cost of a sequel.

Seriously? Are you trolling? How can so many of you be so out of touch with reality? Seriously, have you ever played a game before?
 
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News Comments > Watch Dogs 2 Clue?
19. Re: Watch Dogs 2 Clue? Apr 30, 2015, 12:51 ItBurn
 
Trashy wrote on Apr 30, 2015, 12:40:
Jerykk wrote on Apr 30, 2015, 12:30:
Definitely looking forward to a
How so? There were tons of NPCs walking around and doing ambient activities. You could hack into each one's phone, learning their identity, hobbies, medical history, etc, and eavesdrop on their conversations. The NPCs in WD were more interesting than the NPCs in any other open-world game.

Yeah all that is great, but does knowing personal details of random NPCs actually make for a fun and engaging game? I just see it a flavor and that's fine, but that alone won't make up for the rest of the flaws in the game..

Following npcs could lead you to crimes and quick side missions. Some npcs had blue icons when you came close telling you that they held special information and making you stop what your doing or change your plans. Hacking them would get you a lot of money or unlockables, songs or even locations of drops or missions. That's way deeper than the npc system of GTA V.

Yes the game had flaws, and the cool npcs don't solve all of them, but damn the npcs weren't the only good things about the game either.
 
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News Comments > Watch Dogs 2 Clue?
12. Re: Watch Dogs 2 Clue? Apr 30, 2015, 11:31 ItBurn
 
MajorD wrote on Apr 30, 2015, 11:29:
jomisab wrote on Apr 30, 2015, 09:12:
And how are they going to make people want to play WD2 after everyone has experienced GTAV?

Agreed. GTA V is what I hoped Watched Dogs would be. The scope of Watch Dogs was good and the game had a lot of good aspects to it, but it fell short in a lot of ways. And IMO, if they had the option of FPS mode, it would added more depth to the game.

Gta V is the fifth game. Watch Dogs was the first one. I agree about FPS mode. There was fps driving though.
 
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News Comments > Steam Game Bans
18. Re: Steam Game Bans Apr 30, 2015, 11:29 ItBurn
 
Verno wrote on Apr 30, 2015, 11:19:
I don't mind playing with cheaters, it really doesn't get my blood boiling or anything. Some people get all worked up about it but I could really care less, I'll just go do something else or laugh it off. They want your anger so why give it to them? I don't see a huge need for this either, at least not without oversight from Valve and it doesn't sound like they want to bother.


Cheaters are great practice! It really trains your skills and reflexes, but also the mind game aspect of first person shooters. There's usually two types. The younger guys who just want to piss people off and the more serious ones, sometimes who make hacks themselves. The younger guys are really susceptible to mind games and will get angry themselves if you just stay cool headed. Once they get angry, they're easily manipulated :p For the serious ones, usually they have some kind of "honor" and you can get them to stop causing problems if you stay cool.
 
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News Comments > Steam Game Bans
15. Re: Steam Game Bans Apr 30, 2015, 11:03 ItBurn
 
There's not going to be a revolt... Steam will only become even better and more important.

As for banning "cheaters" from servers. As soon as you get any decent amount of skill playing a game, you get banned from everywhere. It's quite annoying. I used to be pretty good in the Farcry 1 days and I got banned so often that I only had one or two servers left and I had to play like an idiot to keep being able to play.

This new Steam feature is just to make devs' lives easier. Everyone used to do this themselves, now devs can save some time.
 
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News Comments > Watch Dogs 2 Clue?
8. Re: Watch Dogs 2 Clue? Apr 30, 2015, 10:54 ItBurn
 
Cutter wrote on Apr 30, 2015, 10:45:
I can't imagine anyone would want this. The first game was fucking horrible all around. It's why it's selling for $3 on all the key websites.

You're completely mad. Awesome game overall.
 
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News Comments > Ultima 8 Free on Origin
10. Re: Ultima 8 Free on Origin Apr 29, 2015, 03:57 ItBurn
 
Ultima 6 is my favorite ultima of all time, but 8 is my second favorite! The world in 8 is amazing. I love the dark and depressing vibe. The jumping puzzles are a nightmare, but after they released the patch, you could precisely jump right on your mouse cursor, making everything just right.

I actually replayed it like 2 years ago. Still good, but get a walkthrough! Damn we had a lot of free time as kids.
 
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News Comments > Just Cause 3 Gameplay Trailer
7. Re: Just Cause 3 Gameplay Trailer Apr 28, 2015, 10:03 ItBurn
 
Couldn't get into the second game because of the 3rd person and the overly complicated controls.  
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News Comments > Steam Ending Paid Mods; Providing Refunds
75. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 08:30 ItBurn
 
Are you guys really trying to define what is art?  
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News Comments > Steam Ending Paid Mods; Providing Refunds
47. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 06:27 ItBurn
 
InBlack wrote on Apr 28, 2015, 06:07:
Ok...nevermind. I see Im not getting through here. It's a moot point anyway. This shit is gone, for now.

I understand your point about modders using other modder's stuff. I can't tell how things will play out with that, but I can tell that we'll see a lot more high quality mods, and especially, mods so good we haven't seen anything like it yet.

I think that the main issue is that this is a big change, and change scares people. There was as much backlash when Steam first came out. Think about the positives. Paid mods have the potential of truly revolutionizing PC gaming. Game companies might start supporting modding more, for the extra profit. Maybe we'll see less shitty DLC, and more games that support modding. Consoles won't have this feature either, so it may totally change the industry in favor of PC gaming...
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
45. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 05:59 ItBurn
 
InBlack wrote on Apr 28, 2015, 05:56:
The system doesn't correct itself because there is no system in place! There are no avenues which you can legally take here, this isnt like Greenlight or CS or Team Fortress, where Valve has complete control and final say.

Yes, you complain, they investigate and they correct the problem. They've been doing this exact thing in several instances since the paid mods have been enabled.

edit: I'm not saying it'll be perfect immediately forever, but I think it's issues that will need to be resolved from time to time and that it's ok, it shouldn't be a show stopper. The advantages outweigh the issues.

This comment was edited on Apr 28, 2015, 06:06.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
43. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 05:50 ItBurn
 
InBlack wrote on Apr 28, 2015, 05:45:
ItBurn wrote on Apr 28, 2015, 05:29:
...but I really haven't seen anything that made the idea of paid mods a bad one.

Here is one. Say you create a mod, a pretty decent one and have released it some time ago. For one reason or another you move on to another game mod, etc. In the meantime someone else comes along and modifys your mod, changing something maybe improving it a little bit and releases that mod under a new name. He then goes on to sell this mod, while you are blissfully unaware that someone stole your WORK!!

Or we can take it in the other direction too. You release a great paid mod and the money starts rolling in. A few weeks later someone else comes along changes a few things around, rebrands it, and releases their own version (under their name) of the same mod and sells it for 50% less, or even gives it away for free!!

See where Im going with this? The mod scene is a thriving community because people help each other out and someone is always improving on another persons work etc. etc. As soon as you introduce money, it turns into a wild west of sorts. It can't work out, not the way Valve Bethesda imagined it would, not without introducing a lot of rules and structure into the process beforehand. In other words, not without completely crushing the free mod scene.

Things like these have been happening for a long time with Greenlight and the gun skins in CS for example. Things are ok! The system corrects itself. I'd rather make money doing what I love and have to file a complaint from time to time.
 
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1068 Comments. 54 pages. Viewing page 2.
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