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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 917 (Graduate)
User ID 56211
 
User comment history
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News Comments > Star Citizen Picks Up Another Couple $ Million
47. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 15:19 ItBurn
 
What? Freelancer is the best space sim I ever played. Especially because of the great controls and the amount of things to do. The execution was top notch and it all worked flawlessly in coop.

I haven't played Starlancer or Freespace, but one thing's for certain, Freelancer was amazing.
 
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News Comments > Star Citizen Picks Up Another Couple $ Million
31. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 13:34 ItBurn
 
The only thing surprising here is that people keep complaining about this game with the same arguments for every single extra million Star Citizen makes :p  
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News Comments > Star Citizen Crowdfunding Hits $29M
2. Re: Star Citizen Crowdfunding Hits $29M Nov 23, 2013, 12:30 ItBurn
 
Beelzebud wrote on Nov 23, 2013, 12:26:
I simply don't see how this thing is still raking in millions per week.

Me neither. I think it's some form of money laundering. The money comes from *donations*...
 
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News Comments > Fallout 4(?) "Nuclear Winter" Teased
29. Re: Fallout 4(?) Nov 22, 2013, 18:35 ItBurn
 
Creston wrote on Nov 22, 2013, 18:09:
El Pit wrote on Nov 22, 2013, 17:52:
Creston wrote on Nov 22, 2013, 13:16:
El Pit wrote on Nov 22, 2013, 12:56:
Nuclear Winter? Okay, who of you guys decided to blow up Megaton in Fallout 3? THIS IS YOUR FAULT!!!

Hey man, the dude paid me a thousand bottle caps to nuclearly obliterate all those people! A THOUSAND!

Haven't you learned anything from the war that never changes? You obliterate a whole village and a dozen villagers for 1,000 bottle caps?

You disgust me.

Because you should have asked for at least 1,500 bcaps.

I just killed the guy who paid me instead, and took his entire tower as my own. I figured that was sufficient payment.

I blew up megathon, then ended up killing everyone in the tower, and also in Rivet city, and then I got really lonely...
 
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News Comments > RAGE Free Weekend
38. Re: RAGE Free Weekend Nov 22, 2013, 11:26 ItBurn
 
Forgot about this gem: Farcry vs Rage  
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News Comments > RAGE Free Weekend
35. Re: RAGE Free Weekend Nov 22, 2013, 10:30 ItBurn
 
Rage was... boring. Enemies are bullet sponges. You can do 10 headshots on a guy and he's still living. It appears like an open-ended game, but it's just a linear corridor shooter, and I mean LINEAR! Invisible walls EVERYWHERE. Plus everything and bland and looks washed out, in a bad way. Worse texture detail I've seen since Duke Nukem 3D. I tried really hard to like it. I played 10 hours, but then gave up because it just wasn't getting any better.

All taken at max details:
Rage's amazing world textures and grass
lol
lol2
 
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News Comments > Black Mesa Goes Commercial
33. Re: Black Mesa Goes Commercial Nov 20, 2013, 16:59 ItBurn
 
Wow, so many negative comments about this "remake". It's amazing work. Incredibly faithful to the original, but just better. I wasn't aware that they shortened sections, but I can't see this as a bad thing because I found the remake kinda long already...

If I was going to tell someone to play Half-Life for the first time, this is what I'd give him. The old game just doesn't hold up to our modern sensibilities.
 
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News Comments > Roberts: "Star Citizen is a PC Game"
41. Re: Roberts: Nov 18, 2013, 15:05 ItBurn
 
theyarecomingforyou wrote on Nov 18, 2013, 14:52:
ItBurn wrote on Nov 18, 2013, 14:25:
What? These features don't, in any way, turn the game into a tech demo. Far cry 2 and 3 are tech demos? I had a LOT more fun with Crysis 1 than Crysis 2. Crysis 2 is a COD clone. Crysis 1 is the evolution of Farcry 1. The reason it's less fun is debatable, but I think it's because they tried to go the more serious route.
The problem with Crysis is that it had weak gameplay, a terrible narrative and was very poorly optimised. By the time people were able to play it at high settings there were games with much better gameplay, graphics and optimisation - Far Cry 2 being an obvious example. I can certainly understand why people refer to Crysis as a tech demo. Crysis 2 had a much better narrative, pace and optimisation - it was the better game, even if it went a bit too linear.

Crysis 1 is still one of the best looking games out there in my opinion, if you consider that it's open world. Compare it to any other open world shooter released to date and it looks better. I also disagree that Crysis 2 was the better game. I had more fun with the first. But whatever, that's just me.
 
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News Comments > Roberts: "Star Citizen is a PC Game"
38. Re: Roberts: Nov 18, 2013, 14:25 ItBurn
 
ForgedReality wrote on Nov 18, 2013, 14:18:
ItBurn wrote on Nov 18, 2013, 14:06:
ForgedReality wrote on Nov 18, 2013, 12:22:
JayDeath wrote on Nov 18, 2013, 12:14:
Yeah but creating a game that only super high end systems can handle won't help to sell it. Did these devs forget about the 'Crysis' debacle?

Crysis was a glorified tech demo. It wasn't much of a game. That's why it didn't sell.

But it did help drive the industry to a higher technical level. For that, we can be thankful.

Crysis a tech demo? It sure had a lot of tech, but it was a deeper game than 99% of all the games! Complexd AI, destructible buildings and trees that affect gameplay, huge open world levels, tons of customization, missions that could be solved "how you liked". The game wasn't all that fun, but it was a genuine attempt at making a deep game, not a tech demo.

All of those things you just described are exactly what adds up to a tech demo, not a game. They wanted to show what they could do in order to sell their new engine. Crysis 2 was a better attempt at a "game."

What? These features don't, in any way, turn the game into a tech demo. Far cry 2 and 3 are tech demos? I had a LOT more fun with Crysis 1 than Crysis 2. Crysis 2 is a COD clone. Crysis 1 is the evolution of Farcry 1. The reason it's less fun is debatable, but I think it's because they tried to go the more serious route.
 
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News Comments > Roberts: "Star Citizen is a PC Game"
36. Re: Roberts: Nov 18, 2013, 14:06 ItBurn
 
ForgedReality wrote on Nov 18, 2013, 12:22:
JayDeath wrote on Nov 18, 2013, 12:14:
Yeah but creating a game that only super high end systems can handle won't help to sell it. Did these devs forget about the 'Crysis' debacle?

Crysis was a glorified tech demo. It wasn't much of a game. That's why it didn't sell.

But it did help drive the industry to a higher technical level. For that, we can be thankful.

Crysis a tech demo? It sure had a lot of tech, but it was a deeper game than 99% of all the games! Complexd AI, destructible buildings and trees that affect gameplay, huge open world levels, tons of customization, missions that could be solved "how you liked". The game wasn't all that fun, but it was a genuine attempt at making a deep game, not a tech demo.
 
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News Comments > X Rebirth Launch Trailer
24. Re: X Rebirth Launch Trailer Nov 14, 2013, 18:17 ItBurn
 
Ceribaen wrote on Nov 14, 2013, 18:12:
Taskeen wrote on Nov 14, 2013, 17:41:
1badmf wrote on Nov 14, 2013, 10:13:
so this is just like, single player star citizen right? no real story, just a sandbox starmap to play around in? i tried playing one of the previous games, but then it struck me - there's no satisfaction in dominating the AI. so i just never touched it again. same reason i never play bots in fps games. even beating a dumb human is more satisfying than beating AI because there's that element of unpredictability.

Depends I played X3 with mods that made enemy AI pretty difficult. I was always wary of starting fights I knew I wouldn't win. Aligning yourself with the pirate faction, for example, made for a very difficult gameplay experience if you were really hardcore.

I also just liked exploring in the X3 games, there were over a 100 sectors to explore and see. Some had traps, ambushes, some even had derelict ships you could salvage, others just had beautiful space scenery to look at.

So like, Elder Scrolls in space?

Maybe this new game is like that, but I highly doubt it! The original games had NO real exploration. All sectors looked and played the same, they just had stations selling different goods... (I'm generalizing, but it's basically the truth)
 
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News Comments > X Rebirth Launch Trailer
7. Re: X Rebirth Launch Trailer Nov 14, 2013, 10:12 ItBurn
 
It's definitely not the game that I *want*, but it may be fun. What I want is Freelancer-style exploration (or better), but the X games never had that.  
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News Comments > X Rebirth Launch Trailer
5. Re: X Rebirth Launch Trailer Nov 14, 2013, 10:09 ItBurn
 
JayDeath wrote on Nov 14, 2013, 09:31:
I'm so pissed I missed the gamefly 20% off code offer. I would have bought it with the discount. Shit.

GreenManGaming will probably have a 20-25% off code. By probably I mean, they will have one.
 
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News Comments > Middle-earth: Shadow of Mordor Announced
1. Re: Middle-earth: Shadow of Mordor Announced Nov 12, 2013, 11:40 ItBurn
 
Monolith aren't what they once were...  
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News Comments > Grim Dawn Early Access
9. Re: Grim Dawn Early Access Nov 7, 2013, 00:12 ItBurn
 
Definitely looking forward to this one. I love the physics, but I refuse to do the early access thing... From what I read, the game is far from done too. Will wait for the final version.  
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News Comments > Saints Row IV Free DLC
28. Re: Saints Row IV Free DLC Nov 6, 2013, 17:01 ItBurn
 
Creston wrote on Nov 6, 2013, 16:44:
ItBurn wrote on Nov 6, 2013, 15:49:
Creston wrote on Nov 6, 2013, 15:47:
I didn't mind being given a jet and a tank. I minded being given the first two or three of the five "make cash" upgrades. And several crew upgrades. I would have enjoyed unlocking those for myself.

I know it's silly to take SR3's story seriously, but you're thrown into a completely new town where you're the target of the existing gangs, and yet somehow, with my 'cheated' version, I already had recruited gang members and had extortion money ready waiting for me.

It was a stupid cheat, and sadly because of the way Steam integrates DLC, I can never, ever turn it off.

I had the same problem with Sleeping Dogs. After like 5 hours, I had unlocked EVERYTHING. Made almost everything a useless grind. Still loved the game though.

Dang, really? I really struggled to completely unlock the Triad meter. I had to lay waste to ~ 250 monks a few times to get those points up. But like Prez said, the missions (and story) were so awesome in Sleeping Dogs that I didn't really care.

Well with the DLC I had, my XP raised extremely fast, so I absolutely didn't need to do any kind of side activity.

So you guys think that the story was that great? It was FINE, but seriously, it was extremely disjointed. Sometimes nonsensical. You met new characters and they had absolutely no introduction and the hero seemed to know them closely... It ended up making some sense, but it's lightyears behind the storytelling of the GTAs or even SR4. SR3's story was even worse though.
 
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News Comments > Saints Row IV Free DLC
23. Re: Saints Row IV Free DLC Nov 6, 2013, 15:49 ItBurn
 
Creston wrote on Nov 6, 2013, 15:47:
I didn't mind being given a jet and a tank. I minded being given the first two or three of the five "make cash" upgrades. And several crew upgrades. I would have enjoyed unlocking those for myself.

I know it's silly to take SR3's story seriously, but you're thrown into a completely new town where you're the target of the existing gangs, and yet somehow, with my 'cheated' version, I already had recruited gang members and had extortion money ready waiting for me.

It was a stupid cheat, and sadly because of the way Steam integrates DLC, I can never, ever turn it off.

I had the same problem with Sleeping Dogs. After like 5 hours, I had unlocked EVERYTHING. Made almost everything a useless grind. Still loved the game though.
 
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News Comments > Saints Row IV Free DLC
17. Re: Saints Row IV Free DLC Nov 6, 2013, 09:41 ItBurn
 
Suppa7 wrote on Nov 6, 2013, 03:28:
ItBurn wrote on Nov 6, 2013, 00:05:
The Saint's Row DLC SUCKS. Unbalances the game. Borderline useless. But the game is amazing. Give them your money (for the full game, not the dlc).

Hahah... saints row, balanced, in the same sentence. You're too funny. Saints row is basically a game that gives you cheats you can purchase in game. It's just a game where you mess around. Anyone going into saints expecting 'serious videogame challenge' just doesn't get what saints is about.

The progression system, even if it makes you a god, is part of the fun. If you mess with it, it destroys a significant part of the fun. I'm not talking about some guns being better than others...
 
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News Comments > Saints Row IV Free DLC
10. Re: Saints Row IV Free DLC Nov 6, 2013, 00:05 ItBurn
 
The Saint's Row DLC SUCKS. Unbalances the game. Borderline useless. But the game is amazing. Give them your money (for the full game, not the dlc).  
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News Comments > Bungie on Lack of PC Destiny Plans
48. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 16:14 ItBurn
 
Flatline wrote on Nov 4, 2013, 16:03:
ItBurn wrote on Nov 4, 2013, 15:47:
jdreyer wrote on Nov 4, 2013, 15:42:
ItBurn wrote on Nov 4, 2013, 15:35:
Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).

I thought about SC, but it's open to criticism that it's just sucking cash, and also it hasn't come out yet.

Also, Bio Infinite: wow, really? A game that took almost five years to make with a unique setting, great world building, great story telling, and you think this was a mass market cash grab? I think it was an risky venture. The safe move would have been to make Bioshock 3. It would have come out sooner, and they would have had more confidence in it selling more.

Bioshock was built on top of the popularity of System Shock and was nothing like it. They probably wanted to make a new System Shock game, but no publisher would agree to it, so they made this mass market game full of linear corridors and classic Call of Duty gameplay. Granted, the story and art style was above average. The sole existence of this game is because publishers didn't want the awesome game(system shock 3), but were ok with using it as leverage for more money.

As far as Infinite goes, it still has the Bioshock name, so no diff.

Err... No. The System Shock license is stuck in limbo due to Looking Glass Studios going under the way they did. You also are admitting to knowing fuck-all about the development of the original Bioshock and passing off your fuck-all as actual knowledge.

And not to put too fine a point on it, but have you played SS2 lately? It... didn't hold up well. And it's still one of my all-time favorite game experiences. Tissue-paper weapons that break every 8 uses, having to plug massive amounts of XP into research to wield a giant stick, an incredibly clunky inventory system, and other gameplay design elements that aren't as awesome as you remember. Let's not forget the terrible, atrocious, pasted on ending that even the devs admitted was just kind of thrown together last minute ("NAH!!!" *BANG* End of game). And you accuse Call of Duty of being a corridor shooter when literally that's ALL that SS2 was. Lots of corridors and randomly spawning enemies and a piss poor combat system.

System Shock 1 was even worse. Terrible controls, about as intuitive as sanskrit, and the story wasn't as strong as SS2.

This hipster idea that old games that play like shit are somehow superior to games that play smoothly or are fun to play is kind of annoying. God forbid we smooth gameplay out so that it doesn't feel like we're manipulating spreadsheets while we have a great story experience.

Anybody can make a system more complex. It takes real talent though to make something truly simpler and improve on the gaming experience.

I really don't know anything about what happened and didn't claim I did. It was just what I thought "probably" happened. You can't deny my whole point though, that they used the name of a beloved franchise to make a more mass market, simpler game.

I personally hated SS2, but I respect it. Can't say the same for Bioshock.

I'm not asking for complex games for the sake of being complex, but I'm asking for games that at least try. Anyway, I wasn't even going into this debate. My only point was that I didn't think Bioshock should fit in that other guy's list.
 
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917 Comments. 46 pages. Viewing page 10.
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