Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 818 (Graduate)
User ID 56211
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Bungie on Lack of PC Destiny Plans
48. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 16:14 ItBurn
 
Flatline wrote on Nov 4, 2013, 16:03:
ItBurn wrote on Nov 4, 2013, 15:47:
jdreyer wrote on Nov 4, 2013, 15:42:
ItBurn wrote on Nov 4, 2013, 15:35:
Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).

I thought about SC, but it's open to criticism that it's just sucking cash, and also it hasn't come out yet.

Also, Bio Infinite: wow, really? A game that took almost five years to make with a unique setting, great world building, great story telling, and you think this was a mass market cash grab? I think it was an risky venture. The safe move would have been to make Bioshock 3. It would have come out sooner, and they would have had more confidence in it selling more.

Bioshock was built on top of the popularity of System Shock and was nothing like it. They probably wanted to make a new System Shock game, but no publisher would agree to it, so they made this mass market game full of linear corridors and classic Call of Duty gameplay. Granted, the story and art style was above average. The sole existence of this game is because publishers didn't want the awesome game(system shock 3), but were ok with using it as leverage for more money.

As far as Infinite goes, it still has the Bioshock name, so no diff.

Err... No. The System Shock license is stuck in limbo due to Looking Glass Studios going under the way they did. You also are admitting to knowing fuck-all about the development of the original Bioshock and passing off your fuck-all as actual knowledge.

And not to put too fine a point on it, but have you played SS2 lately? It... didn't hold up well. And it's still one of my all-time favorite game experiences. Tissue-paper weapons that break every 8 uses, having to plug massive amounts of XP into research to wield a giant stick, an incredibly clunky inventory system, and other gameplay design elements that aren't as awesome as you remember. Let's not forget the terrible, atrocious, pasted on ending that even the devs admitted was just kind of thrown together last minute ("NAH!!!" *BANG* End of game). And you accuse Call of Duty of being a corridor shooter when literally that's ALL that SS2 was. Lots of corridors and randomly spawning enemies and a piss poor combat system.

System Shock 1 was even worse. Terrible controls, about as intuitive as sanskrit, and the story wasn't as strong as SS2.

This hipster idea that old games that play like shit are somehow superior to games that play smoothly or are fun to play is kind of annoying. God forbid we smooth gameplay out so that it doesn't feel like we're manipulating spreadsheets while we have a great story experience.

Anybody can make a system more complex. It takes real talent though to make something truly simpler and improve on the gaming experience.

I really don't know anything about what happened and didn't claim I did. It was just what I thought "probably" happened. You can't deny my whole point though, that they used the name of a beloved franchise to make a more mass market, simpler game.

I personally hated SS2, but I respect it. Can't say the same for Bioshock.

I'm not asking for complex games for the sake of being complex, but I'm asking for games that at least try. Anyway, I wasn't even going into this debate. My only point was that I didn't think Bioshock should fit in that other guy's list.
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
46. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 15:47 ItBurn
 
jdreyer wrote on Nov 4, 2013, 15:42:
ItBurn wrote on Nov 4, 2013, 15:35:
Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).

I thought about SC, but it's open to criticism that it's just sucking cash, and also it hasn't come out yet.

Also, Bio Infinite: wow, really? A game that took almost five years to make with a unique setting, great world building, great story telling, and you think this was a mass market cash grab? I think it was an risky venture. The safe move would have been to make Bioshock 3. It would have come out sooner, and they would have had more confidence in it selling more.

Bioshock was built on top of the popularity of System Shock and was nothing like it. They probably wanted to make a new System Shock game, but no publisher would agree to it, so they made this mass market game full of linear corridors and classic Call of Duty gameplay. Granted, the story and art style was above average. The sole existence of this game is because publishers didn't want the awesome game(system shock 3), but were ok with using it as leverage for more money.

As far as Infinite goes, it still has the Bioshock name, so no diff.
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
44. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 15:42 ItBurn
 
Beamer wrote on Nov 4, 2013, 15:38:
ItBurn wrote on Nov 4, 2013, 15:35:
jdreyer wrote on Nov 4, 2013, 15:30:
Gadzooks wrote on Nov 4, 2013, 13:56:
Bungie is all about the $$$? Imagine that.

Miss the days where game devs wanted to make fun games for gamers to play first, and a profit second.

There
are
still
games
like
that.

Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).

You're adding games not even released yet?
Many of those Kickstarter games, and I'd expect Star Citizen to be a prime example, absolutely overpromise for more money. Some of the stretch goals are way less "we want to make something great" and way more "we want more money!"

Yeah they don't quite fit his list because they're unreleased. But the very idea is to make a great game, and not money. I disagree with you about Star Citizen though. Time will tell. I'd like to add Flying Wild Hog with Shadow Warrior, Interceptor Entertainment with Rise of the Triad and Grinding Gear Games with Path Of Exile.
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
41. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 15:35 ItBurn
 
jdreyer wrote on Nov 4, 2013, 15:30:
Gadzooks wrote on Nov 4, 2013, 13:56:
Bungie is all about the $$$? Imagine that.

Miss the days where game devs wanted to make fun games for gamers to play first, and a profit second.

There
are
still
games
like
that.

Remove Bioshock infinite(it's the definition of taking something and making it mass market to make more money). Add Star Citizen and other Kickstarter projects(I guess your list is only released games though).
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
39. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 15:31 ItBurn
 
jdreyer wrote on Nov 4, 2013, 15:20:
ItBurn wrote on Nov 4, 2013, 10:05:
InBlack wrote on Nov 4, 2013, 10:04:
ItBurn wrote on Nov 4, 2013, 09:40:
Well it's good to get a somewhat honest answer. He seemed to say that a PC port after was a definite possibility.

Are you on drugs? Oh you mean the bullshit argument that they are not going to spread themselves so thin so as to develop on 5 instead of 4 platforms. (Despite the fact that 3 of those platforms share the same basic architecture and two even share the basic OS structure). What a crock of disinformation...

Hm no... Seems perfectly legit to me. It takes a lot of work to make a good PC port. A lot more than to port to other consoles. Sure they could have done it at the same time, but this isn't where they're going to make their money. They have these "4" platforms that they're concentrating on for that. I don't see that much BS in there.

You're saying that it takes a lot more effort to port the game in its original Intel form (XB1 & PS4) to PC than it is to the PS3 Cell processor? To me this just reeks of typical Microshaft BS of prioritizing XBone over PC. Well, it's their funeral.

No. I'm saying, the control schemes are different, as are the graphical options and all the different hardware configurations. Plus PC gamers often ask for some features that don't exist in console games. Basically all of this is unchanged from xbox360 to xboxOne and it's the same for the PS.

It reeks of their high ranked people thinking that the PC isn't a good business decision. He didn't actually write this directly, but that's what he meant by supporting only these 4 platforms. There are the 4 they support because these are the 4 they think will make them money. Game companies are there to make money.
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
30. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 14:10 ItBurn
 
DangerDog wrote on Nov 4, 2013, 14:05:
These are the same idiots that said a console controller is the only and best way to play an FPS.

They're nothing but trollbait.

Ok, I change my mind. F them
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
10. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 10:05 ItBurn
 
InBlack wrote on Nov 4, 2013, 10:04:
ItBurn wrote on Nov 4, 2013, 09:40:
Well it's good to get a somewhat honest answer. He seemed to say that a PC port after was a definite possibility.

Are you on drugs? Oh you mean the bullshit argument that they are not going to spread themselves so thin so as to develop on 5 instead of 4 platforms. (Despite the fact that 3 of those platforms share the same basic architecture and two even share the basic OS structure). What a crock of disinformation...

Hm no... Seems perfectly legit to me. It takes a lot of work to make a good PC port. A lot more than to port to other consoles. Sure they could have done it at the same time, but this isn't where they're going to make their money. They have these "4" platforms that they're concentrating on for that. I don't see that much BS in there.
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
7. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 09:57 ItBurn
 
Quinn wrote on Nov 4, 2013, 09:52:
I've seen a trailer of this game, for some reason, and I gotta ask: Who the fuck wants this game anyway?

It's Borderlands. Borderlands is a good coop game. That's enough of a reason?
 
Reply Quote Edit Delete Report
 
News Comments > Bungie on Lack of PC Destiny Plans
4. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 09:40 ItBurn
 
Well it's good to get a somewhat honest answer. He seemed to say that a PC port after was a definite possibility.  
Reply Quote Edit Delete Report
 
News Comments > Oculus Rift 2014 Release Plans
22. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 20:13 ItBurn
 
Resolution is extremely important to me. This is one of the main reasons why I don't play console games. I'm very excited about the technology, but I can't see it as being more than a novelty if the resolution sucks.  
Reply Quote Edit Delete Report
 
News Comments > Evening Patches
1. Re: Evening Patches Oct 30, 2013, 20:00 ItBurn
 
Quicksaves? Bought it!
I've been tremendously enjoying Shadow Warrior by the way. Amazing game. Too bad the levels are so linear though.
 
Reply Quote Edit Delete Report
 
News Comments > Battlefield 4 Antialiasing Tip
16. Re: Battlefield 4 Antialiasing Tip Oct 30, 2013, 18:02 ItBurn
 
I never use any kind of AA. It blurs the image, and I refuse to have blurred images. Not a big fan of blur in general...  
Reply Quote Edit Delete Report
 
News Comments > Need for Speed Rivals Trailer
6. Re: Need for Speed Rivals Trailer Oct 30, 2013, 14:16 ItBurn
 
nin wrote on Oct 30, 2013, 14:07:
ItBurn wrote on Oct 30, 2013, 13:47:
nin wrote on Oct 30, 2013, 11:04:
My only interest in this is due to criterions involvement.


This is exactly why I have no interest in it :p EA killed NFS(for me) by giving it to Criterion and giving them the ok to continue making the same games under another name. It doesn't feel like NFS at all.

Well, if you're going to go that route, I'd say it's not been the same since NFS3, aka the original hot pursuit...


Really? I'd say that Hot Pursuit 2(sixth game) is the last of the NFS games in the vein of Hot Pursuit(third game).
I also loved the games after, from Underground to Undercover. It still felt like NFS even though you had all this customization and gangsta stuff :p
Everything after is poop. Shift was interesting though.

http://en.wikipedia.org/wiki/Need_for_Speed

I'm guessing that I liked the first two generations. EA started trying all kinds of weird sh*t that wasn't NFS after that.
 
Reply Quote Edit Delete Report
 
News Comments > Need for Speed Rivals Trailer
4. Re: Need for Speed Rivals Trailer Oct 30, 2013, 13:47 ItBurn
 
nin wrote on Oct 30, 2013, 11:04:
My only interest in this is due to criterions involvement.


This is exactly why I have no interest in it :p EA killed NFS(for me) by giving it to Criterion and giving them the ok to continue making the same games under another name. It doesn't feel like NFS at all.
 
Reply Quote Edit Delete Report
 
News Comments > 100 More Steam Greenlights
13. Re: 100 More Steam Greenlights Oct 30, 2013, 10:18 ItBurn
 
Axis wrote on Oct 30, 2013, 10:16:
More choice never trumps quality -- good games sell, especially in the indie scene.

But I know what you mean ITB, which is why voting of greenlight works for indies.

Greenlight is not needed for AAA which always have less passion -- just some hobbled 'throw money at it' formula and boom it's listed.

I haven't made a study on it or anything, but I think that if there are too many games, it ends up being "incredibly amazing games sell, good games don't."

Edit: I think that voting works, but Steam seems to me to be adding a crapton of games for the sake of it, not for quality. No way all these games got enough votes.
 
Reply Quote Edit Delete Report
 
News Comments > 100 More Steam Greenlights
11. Re: 100 More Steam Greenlights Oct 30, 2013, 09:59 ItBurn
 
Jerykk wrote on Oct 30, 2013, 04:49:
I don't really understand why people object to having more games on Steam. You aren't obligated to buy them. If you're unsure if a game is worth buying, do some research. It's not rocket science. There's nothing wrong with having choices.

One potential problem is that the good games get buried under all the crap around it and it's a lot tougher to get exposure simply because of the amount of other games in the same category. Basically, it's tougher now for good indie games to make a profit.
 
Reply Quote Edit Delete Report
 
News Comments > Assassin's Creed IV: Black Flag PC Trailer
15. Re: Assassin's Creed IV: Black Flag PC Trailer Oct 29, 2013, 15:41 ItBurn
 
Numinar wrote on Oct 29, 2013, 15:31:
Strong opinion there mate, so that's awesome. I get passionate about games as well. And Sid would not argue your description that Pirates! Is a collection of arcade mini-games. Along with a multitude of simple simulations and subsystems that bring the world alive and generate events.

But to have absolute, insane HATRED for something so universally acclaimed as genius that it still holds up extremely well today, predating and heavily inspiring the games you are rooting for confuses me. Are you stuck with no wind, trying to return to the Bahamas from an expedition to veracruz with a mutinous crew and no Grog or something?

Woa there. "insane HATRED"? No. What I meant is that, as a pirate simulation, it's total garbage. Now, Pirates! isn't a pirate simulation, but people actually use it as the gold standard for pirate simulations. This is what angers me. The game itself isn't offensive to me, other than the fact that I expected a pirate simulation and got an arcade game. As an arcade game, it was incredibly shallow and I got bored of it VERY fast. Waste of my cash. I realllly don't get why so many people loved it. But my "regular HATRED" is toward the mislabeling of Pirates!, not the game itself.

EDIT: The Akella games sure have flaws. Some would say more than redeeming qualities, which I'm not going to argue against, but they're frickin real pirate simulations. Once you get past the difficulty wall, the horrible interface and the other quirks, you're left with an amazing experience. Pirates of the Carribean is in my top 10 games of all time because of that.

I'd much rather have deep, complex and crazy simulation-like games than simple flashy arcade games. I think you'll agree that we have almost none of the former and almost only of the later nowadays.
 
Reply Quote Edit Delete Report
 
News Comments > Assassin's Creed IV: Black Flag PC Trailer
5. Re: Assassin's Creed IV: Black Flag PC Trailer Oct 29, 2013, 12:05 ItBurn
 
Creston wrote on Oct 29, 2013, 11:56:
zomg, all the games you mentioned have mediocre ship to ship combat, whereas the combat in Pirates! is fucking awesome.

My opinion is so opposed to yours I almost exploded. The ship to ship combat in the Akella games is amazing and a lot more realistic than in Pirates! It's very hard to be good at it though, perhaps that's your issue.
 
Reply Quote Edit Delete Report
 
News Comments > Assassin's Creed IV: Black Flag PC Trailer
3. Re: Assassin's Creed IV: Black Flag PC Trailer Oct 29, 2013, 11:53 ItBurn
 
zomg, I hate it when people use Sid Meier's pirates as a model of a good pirate game. It's arcade garbage! It's basically a skin over arcade mini-games.

If you want a real pirate game, play the Akella games: Pirates of the Carribean, Sea Dogs, Age of pirates...
 
Reply Quote Edit Delete Report
 
News Comments > Quoteworthy - Infinity Ward: Many COD Players "Aren't Gamers"
25. Re: Quoteworthy - Infinity Ward: Many COD Players Oct 28, 2013, 14:27 ItBurn
 
HorrorScope wrote on Oct 28, 2013, 14:20:
ItBurn wrote on Oct 28, 2013, 14:12:
I'm not sure I understand what you just said... But anyway, I've had girlfriends before who accepted me for who I am All I'm saying is that gaming is still a stigma nowadays.

So are many things, yes it's true they don't all want you for some reason or another. Literally 100's of reasons why. And you sort of changed your tune... went from they run from you to I've had GF's that accepted me. It's hard to be Dick the Couples Therapist on this end. LOL

Geez, this is getting awfully personal I've had girlfriends who were ok with gaming, but when I date, most women see it as an important negative(hense the "they run away" part). I'm not going to elaborate further on my personal life :p I do think that the current below-18 generation is a lot more accepting of gaming though.
 
Reply Quote Edit Delete Report
 
818 Comments. 41 pages. Viewing page 6.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

.. .. ..

Blue's News logo