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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 872 (Graduate)
User ID 56211
 
User comment history
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News Comments > Hack Your Fiends in Watch Dogs
9. Re: Hack Your Fiends in Watch Dogs Aug 22, 2014, 10:23 ItBurn
 
Eirikrautha wrote on Aug 22, 2014, 10:19:
HACK YOUR FRIENDS You can now select available friends via the grid and hack or tail them without their knowledge. This can be disabled under online options. (ALL PLATFORMS)

Because society isn't heartless and uncivil enough, let's train kids to be griefers for entertainment. Better yet, let's get them to grief their friends, so that they'll have even less compassion for random strangers.

This is fun?

edited...

I was going to take the low road, but I'll take the high one instead. Hacking in Watch Dogs is fun. It's fun to hack and it's fun to be hacked. Hacking your friends makes this so much more fun. You have no idea.
 
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News Comments > Crytek to Repair Reputation with "Really High Quality Games"
36. Re: Crytek to Repair Reputation with Aug 19, 2014, 14:58 ItBurn
 
DangerDog wrote on Aug 19, 2014, 14:56:
I would say it's less about the graphics and more about the art design/style. Look at Borderlands, I wouldn't call it the sharpest game on the block in terms of graphics but the art style works and they've done a hell of a lot of work to make it not feel like an unreal game in terms of movement and shooting.

I personally hate the look and especially the feel in Borderlands... Still, great game in coop.
 
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News Comments > Crytek to Repair Reputation with "Really High Quality Games"
34. Re: Crytek to Repair Reputation with Aug 19, 2014, 14:40 ItBurn
 
Beamer wrote on Aug 19, 2014, 14:32:
At this point graphics are so meaningless to me. I don't need some huge next generation breakthrough. It'll be nice to get bigger worlds and further draw distances than the prior consoles allowed, but otherwise? I've yet to play a AAA game and say "wow, this game would be so much better if the graphics were better." Nor have I really said "well, this game kind of sucks, but the graphics are so good I'm going to keep playing it." Back in the 90s, when graphics evolved so rapidly, sure.

Now? I have a 4 year old PC and don't feel like spending a grand to build a new one. Until recently I played on a CRT and often kicked down resolution in favor of FPS.

Crysis was great, I thought. Graphics weren't a major part of that. FC3 was arguably lesser quality graphics (many here have made that argument, I do not agree.) I felt it was a better game.

I think that graphics can still greatly improve the enjoyment of a game. I can imagine such a game. Immersion is a big part graphics and it can really make a game. Graphics to me isn't just better textures or more polygons, it's also more detailed worlds with better animations and physics.

You still don't NEED good graphics to make a good game, but a shitty game will still be shitty regardless of graphics.
 
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News Comments > Crytek to Repair Reputation with "Really High Quality Games"
20. Re: Crytek to Repair Reputation with Aug 19, 2014, 12:26 ItBurn
 
The mutants in Farcry 1 were great. It added a Predator and Jurassic Park vibe to it. It was scary as hell in some parts. It added a lot of variety. I admit that the rocket mutants were a bit overkill near the end of the game. It's like people complaining about the undead in Return to Castle Wolfenstein. Loved those.

Farcry 1 is probably in my top 5 best games of all time. I played the multiplayer too much. Crysis was pretty good, but it's just not as fun for some reason. I'm actually replaying Crysis 1 these days. Man the graphics... It looks better and offers more than... ALL current games... Time really stopped for gaming years ago.
 
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News Comments > Arena of Fate Trailer
2. Re: Arena of Fate Trailer Aug 15, 2014, 13:10 ItBurn
 
I really don't get this. There's already tons of games that are exactly the same as this. Why? Also, trailer was painful.  
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News Comments > Assassin's Creed Unity Trailers
16. Re: Assassin's Creed Unity Trailers Aug 14, 2014, 16:51 ItBurn
 
InBlack wrote on Aug 14, 2014, 09:58:
Not sure if this would be the right thread to ask but here it goes anyway.

Just finished watching Black Sails Season 1, and Im seriously stoked for some Man-O-War action on the high seas.

Is there a Naval PC game out there that can cater to my needs? So basically looking for a kind of "Pirates!" game.

I hate Pirates! It's a simple arcade mini-game collection. Black Flag is the best modern pirate game, but it's still pretty arcadey and it's 50% pirate 50% assassin. If you want a real pirate simulation, you have to look at the old Akella games. They're incredibly hard to get into though. If you're not scared of spending hours learning it, I can suggest Pirates of the Carribean. It's one of my favorite games of all time. It's pretty old now though... You can check the sequels like Age of Pirates: Caribbean Tales and the like, but I couldn't get into them because they lack a real main quest. They're all freeform rpgs.
 
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News Comments > OVERKILL's The Walking Dead Game Announced
10. Re: OVERKILL's The Walking Dead Game Announced Aug 13, 2014, 21:43 ItBurn
 
Ok, so they're making a Left4Dead clone, but with zombies?  
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News Comments > Rise of the Tomb Raider Xbox Exclusive; Skipping PCs
5. Re: Rise of the Tomb Raider Xbox Exclusive; Skipping PCs Aug 12, 2014, 10:20 ItBurn
 
PC in a year.  
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News Comments > Dead Island 2 Gameplay Trailer
6. Re: Dead Island 2 Gameplay Trailer Aug 11, 2014, 14:21 ItBurn
 
What I like about zombie games is the dark atmosphere. This looks more like a comedy... I'm much more excited for Dying Light.  
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News Comments > Ryse: Son of Rome Roaming onto PCs
6. Re: Ryse: Son of Rome Roaming onto PCs Aug 7, 2014, 12:05 ItBurn
 
This game is the opposite of a PC game.  
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News Comments > Star Citizen at $49M; Ongoing Funding Explained
7. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 10:26 ItBurn
 
SpectralMeat wrote on Aug 5, 2014, 10:19:
ItBurn wrote on Aug 5, 2014, 10:08:
SpectralMeat wrote on Aug 5, 2014, 09:43:
I kind of lost interest in this project and the amount of money it collected.
It is awesome to show off the power of PC gamers when it comes to funding to shove it in the console companies face, but at the same time I really wish he would focus on making the game instead of all the other crap he does, like those web tv things and commercials and new ship designs etc.
Sure the new ships are awesome but until you have a game to play those in it is kinda ass backwards to work on those imo.
Just like you have to build a house from the foundation up not from the roof down.

Hmm. When you make a game, a lot of things are being made a the same time. They don't just make a single ship and then move on to creating gameplay... Everything happens at the same time. As for the movies and stuff, that's a completely different source of funding. It's being funded by the subscribers who shell some money each month.
I guess it wasn't obvious from my comment.
I was talking about time management, and effort being put into the game itself rather than the fluff.
They don't even know if the CryEngine will be able to handle all the shit they want to pour into this game but hey they have 2 gazillion space ships designed and modeled already.
Sure design some ships say 5-6 or whatever but have a stable base game running before add more stuff into it.
These guys go the opposite direction. They have a working toilet and doorknob in your space ship but will the CryEngine handle the scale of this game? Who cares. Let's make another pretty commercial movie for a new ship.

Ok. Well, the modelers aren't going to just stand there and do nothing all day. I'm guessing that making the ships that people paid for is a good investment of their time. Making the engine work is more of the work of programmers. I wouldn't worry about the Cryengine being able to handle it. That's why you hire programmers, so that they can do their job and develop things so that they work...

Like I said, the commercials are a side thing that don't drain resources from the main game. I mean it's a video, not 3d modeling or programming.

To reiterate, they aren't only working on doorknobs, it's just that that's easy to do and show right now.
 
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News Comments > Star Citizen at $49M; Ongoing Funding Explained
4. Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 10:08 ItBurn
 
SpectralMeat wrote on Aug 5, 2014, 09:43:
I kind of lost interest in this project and the amount of money it collected.
It is awesome to show off the power of PC gamers when it comes to funding to shove it in the console companies face, but at the same time I really wish he would focus on making the game instead of all the other crap he does, like those web tv things and commercials and new ship designs etc.
Sure the new ships are awesome but until you have a game to play those in it is kinda ass backwards to work on those imo.
Just like you have to build a house from the foundation up not from the roof down.

Hmm. When you make a game, a lot of things are being made a the same time. They don't just make a single ship and then move on to creating gameplay... Everything happens at the same time. As for the movies and stuff, that's a completely different source of funding. It's being funded by the subscribers who shell some money each month.
 
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News Comments > Path of Exile: Forsaken Masters Announced
17. Re: Path of Exile: Forsaken Masters Announced Aug 1, 2014, 15:48 ItBurn
 
Redmask wrote on Aug 1, 2014, 15:42:
jacobvandy wrote on Aug 1, 2014, 14:42:
Well while they're hyping the shit out of the "coming eventually" patch 2.1 for D3, I can't be bothered to play that until then. It's nice to have another, different ARPG to play when you get bored of one of 'em...

I agree, Grim Dawn is fantastic

What's up with that game? When is it coming out? Seems like it's been in development for 10 years.
 
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News Comments > Path of Exile: Forsaken Masters Announced
10. Re: Path of Exile: Forsaken Masters Announced Aug 1, 2014, 14:33 ItBurn
 
Now that D3 is a bit better, it's pretty hard to go back to PoE... PoE's gameplay is terrible(not talking about the systems)... It's about a million times more satisfying to kill things in D3...  
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News Comments > Elite: Dangerous Beta Next Week
17. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 14:44 ItBurn
 
Optional Nickname! wrote on Jul 22, 2014, 14:37:
commonperson wrote on Jul 22, 2014, 11:05:
... the technology behind the game so far is solid enough for an Alpha. ...

The CryEngine might not be robust enough to manage multiplayer space combat as intended. For example:

When you fire your lasers you drain ship energy. This energy drain impacts your engines and speed. This ship speed reduction is not modeled correctly (at all?) in the positional prediction algorithms which keep your local client ship in sync with the remote server ship.

As you can modify your energy usage on the fly, faster than the client-server can accommodate, this results in positional mismatching and all the artifacts that brings to the client.

Can this be fixed? CryTek is having difficulties and is probably in no position to assist any more than they are.

That's an incredibly simple/common problem for multiplayer games. You need to sync objects on every client. The multiplayer programmers will do their job and make it work... If you're going to go crazy about every small bug they're having, it's going to be a long development! But maybe the problem is deeper than you make it seem?
 
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News Comments > Elite: Dangerous Beta Next Week
12. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 13:45 ItBurn
 
ChomskyGuy wrote on Jul 22, 2014, 13:35:
Addressing some Elite: Dangerous misconceptions here:

  • Elite: Dangerous doesn't play like EVE

  • Elite: Dangerous does have goals, missions/quests with injected events and procedural story arcs.


  • See more in this FAQ: http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

    Also Elite will have

    I like what I read, but there's NO WAY they can deliver all that in Q4 2014... Not without huge sacrifices... I haven't really been following this project, but I do know how long it takes to make a good game.
     
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    News Comments > Elite: Dangerous Beta Next Week
    9. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 11:01 ItBurn
     
    In multiplayer, Freelancer has no main quest and no goals. I loved it.  
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    News Comments > Elite: Dangerous Beta Next Week
    5. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 10:31 ItBurn
     
    commonperson wrote on Jul 22, 2014, 10:24:
    ItBurn wrote on Jul 22, 2014, 10:05:
    You really aren't helping me like it by using EVE online... Most boring game ever... At least eve has a ton of things to do and accomplish. I've played a lot of freeform sandboxes that I loved and some of then that I found boring. No need for a main quest line, but there has to be a reason to play... I'm definitely interested, but I'm scared it won't hold my attention or there won't be a game in there.

    Think of it more like Privateer with the story lifted out of it. The only comparison to EVE is the same kind of comparison that could be made to all economy based games. You can mine, trade, and run contracts. The gameplay itself is straight up space sim. I'm struggling getting my reflexes back it's been so long since I've used a joystick the old twitch is rusty.

    It's really quite immersive, I'm using a G13 pad with my left hand to control systems and vertical and horizontal thrust as well as speed and a joystick with my right hand to control pitch, yaw, and weapons. Still trying to find the magic combination (may even spring for a fancy joystick/throttle combo for it). Unlike Star Citizen (which I'm also a backer of) there's complete control over your controller scheme easily in game so it gives you a lot of flexibility.

    I was able to be "captivated" by Eve online(even if it sucked) and Freelancer, but couldn't keep interested in the X games or Evochron mercenary. I'm not entirely sure what the magical recipe is.

    Star Citizen will have remappable controls pretty soon, if it's not there already. I'm not questioning myself about SC because the guy worked on Freelancer and has continually said that it would be similar.
     
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    News Comments > Elite: Dangerous Beta Next Week
    3. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 10:05 ItBurn
     
    SpectralMeat wrote on Jul 22, 2014, 09:57:
    No the next release "gamma?" will be feature complete.
    Beta will have different phases, Alpha had 3, where they will add new features in and get the game ready for release later this year.
    Ones the game hits gamma stage there won't be anymore character wipes either.

    It is an open world game so no story line. If you do not enjoy taking on missions, mine goods then sell them for profit or trade and figure out trade routes for max profit while fending off pirates, than this game is probably not for you.
    Think of it as EVE Online in first person view.

    I haven't had much time to play lately, but I am looking forward to get back into it.

    You really aren't helping me like it by using EVE online... Most boring game ever... At least eve has a ton of things to do and accomplish. I've played a lot of freeform sandboxes that I loved and some of then that I found boring. No need for a main quest line, but there has to be a reason to play... I'm definitely interested, but I'm scared it won't hold my attention or there won't be a game in there.
     
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    News Comments > Elite: Dangerous Beta Next Week
    1. Re: Elite: Dangerous Beta Next Week Jul 22, 2014, 09:49 ItBurn
     
    Already beta? Betas are supposedly feature complete. Sounds to me like the game will be light on features... Or not? I love sandbox games, but I get tired fast when there aren't enough things to do or if there aren't incentives to play.  
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    872 Comments. 44 pages. Viewing page 1.
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