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User information for Bruno Beaudoin

Real Name Bruno Beaudoin   
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Nickname ItBurn
Email Concealed by request - Send Mail
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Description
Homepage http://www.blazingbitgames.com
Signed On Mar 8, 2011, 17:00
Total Comments 1150 (Pro)
User ID 56211
 
User comment history
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News Comments > Worms WMD Revealed
3. Re: Worms WMD Revealed Jul 31, 2015, 11:24 ItBurn
 
I have this weird relationship with Worms. I absolutely loved the first one, but I don't like the others. I don't like the handcrafted looking levels and the cartoony look. I prefered the way the old levels looked and were generated. It's a game that benefits from precise pixels. I'm probably in the very small minority, but this has prevented me from playing more than 5 minutes to all the new ones.  
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News Comments > Fallout 4 "Basically Done"
60. Re: Fallout 4 Jul 30, 2015, 00:16 ItBurn
 
Jerykk wrote on Jul 30, 2015, 00:02:
ItBurn wrote on Jul 29, 2015, 08:43:
chickenboo wrote on Jul 28, 2015, 19:51:
I'm fed up with developers sticking to what works and creating entry upon entry within each series. Elder Scrolls 5: Skyrim; C&C Red Alert 3; Assassin's Creed 5 Unity; Fallout 4; Far Cry 4; Wolfenstein TNO (tho I did love The Old Blood); the list goes on. It's just like the rehashing of films from the 90s and 80s, it's not fresh material, it's just remaking the same thing I've already experienced.

The games which have delighted me the most in the last five years have been Faster Than Light, Alien Isolation, Trine 2 (coop, never played Trine 1), and Team Fortress 2. All have been fresh, exciting experiences for me that had me pining for more time to play them when I was out doing things.

If you think that Alien Isolation, Trine and Team Fortress 2 were fresh experiences, you're pretty out of it. These 3 games are carbon copies, with a different paint job, of a lot of other games.
Alien : Penumbra series, Amnesia, Outlast, etc...
Trine : Lost Vikings, every flash platformer
TF2 : Team Fortress, TFC
FTL is the only original thing in your list.

What? TF2 doesn't play anything like the original TF or TFC. Trine was unique in that it was a physics-driven puzzle platformer with three player co-op. Alien Isolation was unique in that it was a big-budget survival horror game where you actually needed to hide and run away instead of killing stuff.

No game is ever going to be 100% original. However, that doesn't make them "carbon copies" as you put it.

As for innovation, it was a lot easier to innovate in the 80's and 90's because gaming was a brand new medium. Innovation is a lot harder after 20+ years worth of games have been developed.

I dunno, I disagree.

TF2 is a class based objective game. The objectives, classes and maps are pretty much the same than in TF and TFC. They removed hand grenades, I guess that's the big difference. I don't think TF2 can be called original. A refinement with a new coat of pain? Ok. In my opinion it SUCKS compared to TFC though.

Trine is as generic as they come. Generic fantasy, generic physics based platformer. I guess there aren't a lot of them that are coop, but that doesn't make it specifically "unique". The character switching mechanic has been done in a ton of games also.

Have you played Amnesia the dark descent, Penumbra or Outlast? They're exactly Alien Isolation, but with a different coat of paint.

Also, yeah you could maybe innovate easier in the past, but I do think that we could innovate a hell of a lot more nowadays. Don't you see the trend of recycling every concept in order to play it safe for investors? Or adding very slight improvements to iteration X of a game?

Yeah I guess I exaggerated for effect when I said "carbon copies"...
 
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News Comments > Fallout 4 "Basically Done"
57. Re: Fallout 4 Jul 29, 2015, 23:47 ItBurn
 
shihonage wrote on Jul 29, 2015, 18:42:
ItBurn wrote on Jul 29, 2015, 17:27:
I have no idea what you are talking about now... If you don't like specific locations, try Daggerfall. In my top 3 games of all time. The entire world was randomly created. Quests are generated randomly and given to random npcs. It's pretty crazy. A bit buggy though :p

Way to shift the goalposts. There are plenty of games in the past that are more evolved than games in the present. I am talking about present games, and made specific examples of present games, in the context of Fallout 4 discussion.

Daggerfall didn't exactly hold up well enough to be played today. In its own way, it tried to innovate, however. That innovation should've been taken much further over the decades that followed, instead of being forgotten and forsaken in favor of Ass Effects of today.

I never refuted that gameplay system innovation has pretty much stopped. There's still some things that are better than in the past, but they're mostly cosmetic. Thing is, open world games are the best we can get nowadays, so I support them. At some point console gamers will become more experienced and we'll finally be able to push games evolution again.
 
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News Comments > Fallout 4 "Basically Done"
55. Re: Fallout 4 Jul 29, 2015, 17:27 ItBurn
 
shihonage wrote on Jul 29, 2015, 17:14:
ItBurn wrote on Jul 29, 2015, 08:39:
Well the other game genres are even MORE guilty of that. Open world games are the richest type of games we have at the moment. So, if you're going to give up on open world games, might as well give up on everything.

Not really, they're just as locked as the rest. Changing your location on the map isn't the same as changing the gameworld.

You can go anywhere in GTA or Far Cry or Watchdogs or Assassin's Creed... but it's pointless because eventually you'll have to go to point B, point C, point D on the map, all predefined, and complete the plot-sequences in specific order to see your precious cutscenes and "progress".

The walking simulation aspect is just that. There isn't even any "simulation" asides from being able to kill random people or drive random cars.

I have no idea what you are talking about now... If you don't like specific locations, try Daggerfall. In my top 3 games of all time. The entire world was randomly created. Quests are generated randomly and given to random npcs. It's pretty crazy. A bit buggy though :p
 
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News Comments > Fallout 4 "Basically Done"
53. Re: Fallout 4 Jul 29, 2015, 08:43 ItBurn
 
chickenboo wrote on Jul 28, 2015, 19:51:
I'm fed up with developers sticking to what works and creating entry upon entry within each series. Elder Scrolls 5: Skyrim; C&C Red Alert 3; Assassin's Creed 5 Unity; Fallout 4; Far Cry 4; Wolfenstein TNO (tho I did love The Old Blood); the list goes on. It's just like the rehashing of films from the 90s and 80s, it's not fresh material, it's just remaking the same thing I've already experienced.

The games which have delighted me the most in the last five years have been Faster Than Light, Alien Isolation, Trine 2 (coop, never played Trine 1), and Team Fortress 2. All have been fresh, exciting experiences for me that had me pining for more time to play them when I was out doing things.

If you think that Alien Isolation, Trine and Team Fortress 2 were fresh experiences, you're pretty out of it. These 3 games are carbon copies, with a different paint job, of a lot of other games.
Alien : Penumbra series, Amnesia, Outlast, etc...
Trine : Lost Vikings, every flash platformer
TF2 : Team Fortress, TFC
FTL is the only original thing in your list.
 
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News Comments > Fallout 4 "Basically Done"
52. Re: Fallout 4 Jul 29, 2015, 08:39 ItBurn
 
shihonage wrote on Jul 28, 2015, 17:36:
I have zero interest in the walking simulator genre, whether it's Far Cry, GTA, Batman, or new Fallouts.

There comes a time when you start seeing these games in Matrix-vision, as spheres and cubes traversing above a checkered grid, with mountains of data rising and falling at the horizon.

The magic is gone, everyone is making games from the same limited templates, using the same abstractions. The walls and limitations of every game are absolutely the same.

These are not even true sandbox games, however limited sandbox games are. You can't have a herd of elephants chase you into the hut where an IMPORTANT NPC has a CINEMATIC SPEECH, and send them running in mid-sentence... no... the important cinematic sequence will always be walled-off into a bubble.

Garbage, all.

Well the other game genres are even MORE guilty of that. Open world games are the richest type of games we have at the moment. So, if you're going to give up on open world games, might as well give up on everything.
 
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News Comments > On Sale
5. Re: On Sale Jul 29, 2015, 08:36 ItBurn
 
I had more fun with Watch Dogs than GTA V.

These 2$ resellers... It's not too far from pirating the game. The devs don't get any money.
 
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News Comments > Fallout 4 "Basically Done"
28. Re: Fallout 4 Jul 28, 2015, 14:54 ItBurn
 
Flatline wrote on Jul 28, 2015, 14:48:
harlock wrote on Jul 28, 2015, 13:46:
it looks like a few steps removed from F3, which was already mediocre at best..

so, fuck it i guess.. probly still play it at some point, but i doubt it will be very good

the pre-made character is pretty much the only thing you need to know, not to mention no skills (a disturbing trend in AAA rpgs these days), and very limited dialogs .. its the complete death of everything "fallout"

Wait they took out the skill system and chargen?

Yeah, these are lies. There are skills and char gen. I saw the char gen myself in a video. I didn't see the skill screen, but of course there will be skills.
 
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News Comments > Fallout 4 "Basically Done"
14. Re: Fallout 4 Jul 28, 2015, 12:00 ItBurn
 
Flatline wrote on Jul 28, 2015, 11:56:
SpectralMeat wrote on Jul 28, 2015, 11:45:
I've tried so hard to get into F3 but I just couldn't.
F4 looks pretty cool but I am not sure I'd like to spend the money to just abandon the game after a few hours.
Not to mention it's a $70 game on Steam. Not sure whats up with that price, even the console versions are cheaper.

Wait 70 bucks for the standard edition?

Fuck.
That.
Noise.

I think there's like only 3 games that I'm actually excited about _for real_ and this is one of them. I'd pay 100 for it.
 
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News Comments > Fallout 4 "Basically Done"
9. Re: Fallout 4 Jul 28, 2015, 11:39 ItBurn
 
Axis wrote on Jul 28, 2015, 11:35:
New fallout looks mega consolized and should have retired. Packed with cutesy animations and lots of bling though guys!!

Only thing it's got going for it is 'Soldier of Fortune' dismembering.

Consolized, yeah, but bling is far from being the only thing going for it! I haven't played it, but I know Bethesda and it's always about substance, not about bling.
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
28. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 22:24 ItBurn
 
Cutter wrote on Jul 27, 2015, 19:13:
ItBurn wrote on Jul 27, 2015, 18:18:
I realize I go way against the grain, but I think a lot of people aren't rational when it comes to The Witcher and CD Projekt. It's still a very good game, but I could write a document about all the problems it has. And I might :p

Not so. Many of us didn't like the first 2 games and loved the third. It is, in my opinion, one of the best games ever made bar none. And no, you couldn't write a document about all the problems it has because it doesn't. And you won't.

Now I have to

On another note, about the "too much content" argument, I don't think it's a case of too much content. The problem is how the content is presented. In Skyrim for example, there's a ton of content and it's never "too much". The problem with Witcher 3 is that the content is pushed into your face as soon as possible and you clearly know where it is at all times. You quest list becomes massive really fast because of the flashing job boards that you feel obligated to click on. Having these hundreds of quests makes you stressed about completing them, especially since if you wait too long, some quests will no longer give you worthwhile rewards. It's just stressful and unpleasant. You eventually get tired of the game before completing it because you've pretty much done everything.

I guess this is going to be a paragraph in my document :p
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
10. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 18:38 ItBurn
 
harlock wrote on Jul 27, 2015, 18:34:
no it just sounds like you missed out on some key stuff

like one hit kills with Aard.. if I can knock down a group of 5 thugs with one blast, calmly walk over and kill them all instantly while they are laying on the ground... yeh thats pretty fucking easy dude, its like the definition of easy

so, sorry you didnt figure that out... but yeh - its definitely there

It's not my first game you know. I've played like 100 hours of this. I'm not saying it's too hard. I kill things easily and don't even need to reload most of the time. But the combat sucks. It's unpleasant. It's a chore. It's the first game ever where I turned down difficulty(to skip combat). You don't need to accuse me of anything, it's just my opinion. If you like it, great. I don't know why I'm getting into this discussion again. It always goes the same way. I'm done

This comment was edited on Jul 27, 2015, 18:47.
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
8. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 18:30 ItBurn
 
Linthat22 wrote on Jul 27, 2015, 18:24:
ItBurn wrote on Jul 27, 2015, 18:12:
I absolutely hate the combat in Witcher 3. I turned difficulty at the easiest setting last night. It's the first time I ever do this in a game. I can't stand it anymore, I just want to finish the game.

Because I lowered the difficulty, loot doesn't mean anything anymore, so not too interested in new game+...

Also, even with the new movement settings, moving around really sucks. I keep falling off cliffs and having a really hard time going where I want to go and not clipping on geometry. Don't get me started about Roach...

You bring up some good points as to why I haven't finished part 2, let alone buy part 3. Most people hated the combat mechanics of the first Witcher, but I loved it. Between swinging a sword and casting magic, it was an easy system (for me). But when the second game came out, it was clearly meant to be used with a controller. It was a bitch playing with a mouse and keyboard during ANY combat. Would you say part 3 is more of the same?

I liked the combat in Witcher 2 the best, but not because it was good, because it didn't piss me off. The combat in 3 is more similar to 2's, but it's more important to block, dodge, counter-attack and all that. It sounds good when I say it that way, but it's just a headache to deal with. Disclaimer, this is my opinion, and I realize that all of you play it on hardest and think it's easy and blah blah blah.
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
7. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 18:27 ItBurn
 
harlock wrote on Jul 27, 2015, 18:22:
ive been playing it on highest difficulty since the beginning.. combat is tough, but reasonable - actually its pretty damn easy once you learn how to kill fools

its not for button mashers.. its more like a dueling system, but the AI is not exactly intelligent about it, so once you learn the patterns you can kill anything without getting hit - because sometimes one hit will kill you, but most of the time it will just severely damage you... but yeh, you have to use the blocks, use the dodge, use the roll, use the right attack when you have to, read the bestiary, etc. - its not an arkham beat em up

if you want quick kills, max out Aard - knock em down, kill em instantly with a coup de grace... works on almost all creatures/monsters/people

I turned difficulty down not because it was too hard, but because it was a chore filled with bullshit and uncomfortable glitchyness. I definitely could have finished the game without too much trouble, but I really can't stand it anymore.
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
4. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 18:18 ItBurn
 
MoreLuckThanSkill wrote on Jul 27, 2015, 18:15:
ItBurn wrote on Jul 27, 2015, 18:12:
I'm not done with the game yet, but I don't see how the game could be more than an 8/10! I mean some parts are amazing, but there's so many bad decisions and broken things...

Interesting. It's been almost uniformly praised on Bluesnews; your post has given me no small measure of comfort with my decision to wait for some more patches/price drops/GotY releases before I get W3.


I realize I go way against the grain, but I think a lot of people aren't rational when it comes to The Witcher and CD Projekt. It's still a very good game, but I could write a document about all the problems it has. And I might :p
 
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News Comments > The Witcher III: Wild Hunt Game+ Mode Coming
2. Re: The Witcher III: Wild Hunt Game+ Mode Coming Jul 27, 2015, 18:12 ItBurn
 
I absolutely hate the combat in Witcher 3. I turned difficulty at the easiest setting last night. It's the first time I ever do this in a game. I can't stand it anymore, I just want to finish the game.

Because I lowered the difficulty, loot doesn't mean anything anymore, so not too interested in new game+...

Also, even with the new movement settings, moving around really sucks. I keep falling off cliffs and having a really hard time going where I want to go and not clipping on geometry. Don't get me started about Roach...

I'm not done with the game yet, but I don't see how the game could be more than an 8/10! I mean some parts are amazing, but there's so many bad decisions and broken things...
 
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News Comments > Steamship Ahoy - Five Nights at Freddy's 4
2. Re: Steamship Ahoy - Five Nights at Freddy's 4 Jul 24, 2015, 11:11 ItBurn
 
Is this a record? Fastest sequels?  
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News Comments > Dying Light Trailer Shows Past & Future New Content
1. Re: Dying Light Trailer Shows Past & Future New Content Jul 23, 2015, 10:44 ItBurn
 
This is at the top of my list of games to play after Witcher 3. I've heard that it gets too easy pretty quick. They added a "hard" mode a while ago, but I fear that it might be too hard for a beginner. I hate changing difficulty manually in the middle of a game. It makes me feel like all I do in the game is meaningless. It destroys the whole progression system.  
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News Comments > Dead Island 2 Developer Dropped
12. Re: Dead Island 2 Developer Dropped Jul 15, 2015, 00:13 ItBurn
 
From what I saw of Dead Island 2, this is good news. I don't really see room for Dead Island 2 now that we have Dying Light though...  
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News Comments > Survarium Status Update
1. Re: Survarium Status Update Jul 10, 2015, 10:39 ItBurn
 
I have zero interest in "just another" multiplayer shooter. I want the single player rpg that STALKER was.  
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