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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage http://www.firingsquad.com
Signed On Mar 1, 2011, 00:49
Total Comments 1295 (Pro)
User ID 56195
 
User comment history
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News Comments > Steam Top 10
28. Re: Steam Top 10 Mar 31, 2013, 22:19 jacobvandy
 
We go over this at least once a month, lol... the weekly top 10 is, YES, RANKED BY TOTAL REVENUE.

http://store.steampowered.com/feeds/weeklytopsellers.xml
 
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News Comments > MechWarrior Online Payment Concerns
5. Re: MechWarrior Online Payment Concerns Mar 30, 2013, 19:08 jacobvandy
 
Yeah, that's what I meant, sorry if it wasn't clear. At 4 or less players, you are the randoms that get mushed together to form 8v8 matches. You can't have like 6 people in a group and get filled in with randoms... Not to mention it's impossible to have a private match with like 6-10 people. I promise you they're losing out on loads of players because of their retardedly rigid game mode requirements and matchmaking process.  
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News Comments > MechWarrior Online Payment Concerns
3. Re: MechWarrior Online Payment Concerns Mar 30, 2013, 18:13 jacobvandy
 
Paying to group up with your friends = fail. It's one thing to offer advanced features or benefits to those who want to form an organized guild, but if that is the only way to form a group (as opposed to all joining the public queue and hoping to get matched together by chance), that is bullshit blackmail. The fact that they only allow 8v8 matches with pre-made groups of 4 OR 8 (nothing in between) and fill in the gaps with randoms has already dissuaded me from trying it out, but if this is how they're going to go forward with the "official" release, count me out for good.

This comment was edited on Mar 30, 2013, 18:27.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Mar 30, 2013, 15:31 jacobvandy
 
Mining gets harder and harder because they designed it so that there is a maximum, FINITE, number of bitcoins that will ever exist. That was the whole point, to not have a fake, endlessly printable currency like the dollar. Aside from trading little slips of paper instead of digital signatures, bitcoins are really no different than USD. It's all faith-based. News like this makes me wish I had held on to the half-dozen or so I mined in a month a couple summers back, though...

Redmask wrote on Mar 30, 2013, 09:55:
Given that bitcoins primary use so seems to be drug trafficking on TOR networks I can't say that it deserves to stick around.

More like that's the most sensationalized use of it, from organizations with an agenda to push. Anyway, it's a free currency, with no corrupt private corporation holding it hostage. So you take the good with the bad.
 
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News Comments > Evening Metaverse
6. Re: Evening Metaverse Mar 30, 2013, 15:29 jacobvandy
 
.  
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News Comments > Divinity: Original Sin Editor Video Seeks Fresh Meat
2. Re: Divinity: Original Sin Editor Video Seeks Fresh Meat Mar 29, 2013, 22:50 jacobvandy
 
Yup, I'm in for a copy. Thought about doing the double pack with this and Dragon Commander, but decided I can't justify $40 for that other genre-mashing game that has been getting mixed previews. This one, on the other hand, sounds bloody awesome.  
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News Comments > Total War: ARENA Announced
5. Re: Total War: ARENA Announced Mar 29, 2013, 06:26 jacobvandy
 
That's exactly it. They look at LoL having zillions of players and making more money than the devs know what to do with (so they give millions away at stupid freaking tournaments) like MMO makers look at WoW's millions of subscribers as $100 million monthly revenue and start jerking off at the prospect they could possibly break off even a chunk of that market for themselves.

The MOBA genre is prime free-to-play real estate, and that's the hot new business model this decade. Unfortunately for them, it's even easier for a game in that arena (hah) to fail because unlike a boxed game + sub model, they don't get anything at all up front if the game ends up failing to meet expectations.
 
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News Comments > Next Week's Borderlands 2 Patch Details
15. Re: Next Week's Borderlands 2 Patch Details Mar 29, 2013, 06:19 jacobvandy
 
El Pit wrote on Mar 29, 2013, 04:00:
This is the weakest addition for season pass owners. Wasn't the season pass $30? For 4 dlcs? So why is this one worth only $5?

Because it's not a bunch of new levels, quests, and other assets? Because they didn't want to charge $10 for something some people apparently think they should get for absolutely free? Whatever the reason, it's added value that they didn't have to add, but decided to anyway. A better question is, why look a gift horse in the mouth?

Edit: Dev's post is clearer, about this being a FIFTH, unplanned DLC for the Season Pass.
 
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News Comments > Total War: ARENA Announced
3. Re: Total War: ARENA Announced Mar 28, 2013, 22:52 jacobvandy
 
Nope.


I haven't ever played, and will probably never play, Total War games online with other people. The tactical battles are only fun because they mean something in the GRAND STRATEGY of the campaign. Something that is far too tedious to engage in with other people. BTW I'm hoping Rome 2 kicks that back up a notch, because the scale of Shogun 2 was really lacking.

This comment was edited on Mar 28, 2013, 22:58.
 
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News Comments > Next Week's Borderlands 2 Patch Details
3. Re: Next Week's Borderlands 2 Patch Details Mar 28, 2013, 22:39 jacobvandy
 
Bhruic wrote on Mar 28, 2013, 22:22:
The level cap requires you to buy the DLC? That's a pretty shitty approach.

Offering it free to millions of people doesn't sound very shitty to me... And by it, I mean probably dozens of man-hours of extra work they put in, post-release, that they didn't have to, and in fact had stated before that they weren't planning to. But people asked for it, and they obliged. How is that shitty, again? I guess because you didn't buy the Season Pass and now are kicking yourself? At least they're not forcing you to buy it (the Season Pass) now, you can buy this on its own if none of the other DLC has appealed to you. You're not entitled to free extra content.

Sempai wrote on Mar 28, 2013, 22:27:
Am i alone here? Am i missing something?

Did you spec for damage? Because the Commando is pretty hardy if you put points in the defensive tree. Like, constantly regenerating health and resisting the majority of elemental damage, plus a chance to avoid a death blow.
 
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News Comments > Shackleton Crater Kickstarter Craters
3. Re: Shackleton Crater Kickstarter Craters Mar 28, 2013, 20:29 jacobvandy
 
Forget the game, or how awful it sounded... You can't just hop on Kickstarter and hold your hand out for $700k when nobody knows who the hell you are. Apparently he did have a team of devs behind him, but as an unrecognizable name and face of a studio, the most you'll be seeing is 1/10th of that amount, MAYBE.  
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News Comments > On Sale
2. Re: On Sale Mar 28, 2013, 01:56 jacobvandy
 
Well they have their own store/downloader client now, so I'd assume they use that. For everything that isn't Steamworks, that is. Those they obviously have to give you a Steam key for.  
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News Comments > Black Ops 2 Microtransactions and Free Nuketown Map Next Month?
5. Re: Black Ops 2 Microtransactions and Free Nuketown Map Next Month? Mar 28, 2013, 01:53 jacobvandy
 
It's basically a prettier cs_iceworld, except with incentive to play the mindless carnage that has made it the most popular map...  
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News Comments > Tomb Raider Patched
7. Re: Tomb Raider Patched Mar 27, 2013, 20:34 jacobvandy
 
So did they fix the glitchiness with the TressFX hair? I would've put up with the performance hit if it actually moved and collided properly.  
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News Comments > New APB Game Kickstarter
5. Re: New APB Game Kickstarter Mar 27, 2013, 13:23 jacobvandy
 
jdreyer wrote on Mar 27, 2013, 13:00:
Given that the original cost $200m to make, I'm not sure how much they'd be able to do with a few hundred K on kickstarter. And given the games rocky history, I have no idea why they think they can make that much.

This Kickstarter isn't being done by those financial geniuses at Realtime Worlds. That studio is dead, and APB was bought up by a free-to-play company. Even if it was, a sequel to the original really shouldn't cost very much at all.
 
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News Comments > Blizzard Acknowledges Diablo III Item Duping
18. Re: Blizzard Acknowledges Diablo III Item Duping Mar 27, 2013, 00:53 jacobvandy
 
entr0py wrote on Mar 27, 2013, 00:29:
I think the Witcher 2 hit on a terrible compromise; DRM that no customer wants at release, followed within a few months by a patch that removes all the DRM. The publisher gets to tell shareholders that they prevented the earliest and most impulsive piracy, and customers are treated with respect in a pretty short timeframe. Everyone sort of wins (or at least we get screwed less).

If the customer didn't want the DRM, they should have bought it from GOG.
 
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News Comments > Plants vs. Zombies 2 in Early Summer; PvZ Facebook App Beta
4. Re: Plants vs. Zombies 2 in Early Summer; PvZ Facebook App Beta Mar 26, 2013, 22:54 jacobvandy
 
PvZ 2 will have a lot to prove to me, now that PopCap has been utterly absorbed by the EA hivemind.

On a related note, I got PvZ on my phone today from the latest Humble Android Bundle and it's awesome! Still blows my mind how a game perfectly suited for a mobile touchscreen is good enough to have captivated me for 100+ hours on PC when it came out a few years back.
 
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News Comments > Blizzard Acknowledges Diablo III Item Duping
13. Re: Blizzard Acknowledges Diablo III Item Duping Mar 26, 2013, 22:47 jacobvandy
 
I always liked the idea of player-run shops in MMOs. Like you have people standing around in town having switched to some kind of NPC mode, where you go up and talk to them and browse their goods like any other vendor. They set their own prices and might haggle with you via private message, and they earn a reputation among players over time for their quality of goods/service and any specialization they might fall into.

Sure, it's not as convenient as a trading post or auction house, especially ones that are magical and let you do buying and selling from anywhere, but it's a much more interesting mechanic. You never know what you might find, or how good of a deal you might get because there's no searchable database of market prices or possible stats. Takes all the fun out of being a craftsman or merchant when you're completely anonymous in your business dealings.
 
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News Comments > Star Wars The Old Republic Hutts Rise Next Month
21. Re: Star Wars The Old Republic Hutts Rise Next Month Mar 26, 2013, 01:16 jacobvandy
 
Yeah, I enjoyed my time with the game, as well, but there's really not much interesting content to keep you busy after you've leveled as many class archetypes as you care to. (It gets harder and harder to remain interested in that, even, because there are only four different starter areas and two lower-mid areas before you're funneled into repeating the same stuff over again the rest of the way to level cap...) Without significant new content or at least introducing completely new class type(s) to freshen up the gameplay, this isn't going to stay alive much longer.  
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News Comments > Sunday Metaverse
7. Re: Sunday Metaverse Mar 25, 2013, 05:21 jacobvandy
 
Almost makes me wish I had kept the dozen or so I earned mining a couple summers back... At the time I was content to have netted about $100 after paying the ridiculous spike in my power bill.  
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1295 Comments. 65 pages. Viewing page 5.
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