User comment history
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >
| News Comments > Steam Top 10 |
 |
| 47. |
Re: Steam Top 10 |
Sep 23, 2012, 21:37 |
jacobvandy |
|
|
| I just started a Siren, and glancing through the skill trees I saw at the bottom of one was an ability that adds a completely new function bound to your melee attack, with a cooldown and everything. THAT would be having more than one active skill. So it's certainly possible. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 37. |
Re: Steam Top 10 |
Sep 23, 2012, 19:59 |
jacobvandy |
|
|
Axis wrote on Sep 23, 2012, 19:40: Oh cmon teabagger, having an endgame "endless random dungeon" has been done in a billion games -- that's nothing new.
Having a MAP system like PoE created has not been done in an arpg. TL2's map system copied only the basics from PoE, but it's still a blatent ripoff.
Regardless, TL2's map system doesn't make me want to play any more than I have. Decent romp for $20, no longevity. Maybe a killer mod will fly in and save it, time will tell. Torchlight DID have MAPS that take you TO random dungeons in ADDITION to the 'endless' Shadow Vault. THE only thing they CHANGED with TL2 was to save them UNTIL after you've BEATEN the game the first TIME. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 22. |
Re: Steam Top 10 |
Sep 23, 2012, 16:49 |
jacobvandy |
|
|
You don't necessarily need a rocket launcher for the robots, you need corrosive/acid elemental damage to eat through armor or if you're a good enough shot, anything hard-hitting and accurate to nail those weak spots. Which on the robots are their glowing eye or joints (to knock their limbs off). I had a scoped revolver which made that mission a complete joke my first time through.
As for solo vs. co-op, I've been doing the vast majority of my playing alone, though that's partially because I've played so much that I left everyone on my friends list in the dust. :p I don't know why anybody would ever play with strangers, though, considering the FFA loot. You can count on your friends to share or trade for stuff based on your class or preferred weapon type, but I would NEVER want to have randoms running around in my game grabbing everything up while I'm still trying to wipe out some enemies. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 12. |
Re: Steam Top 10 |
Sep 23, 2012, 14:23 |
jacobvandy |
|
|
| I found the assault rifles to be somewhat disappointing, as well. It's cool that they made a bunch of unique types and all, but there are no GOOD, REGULAR assault rifles that I have seen. Only Torgues that shoot rockets or lob grenades, or semi-auto Jakobs's, mini-gun-like Vladofs or Bandits that are slow to spin up and/or shoot 3 bullets at once while being horribly inaccurate... I guess they wanted to really differentiate them from SMGs, but that doesn't mean I have to like it! |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 8. |
Re: etc., etc. |
Sep 23, 2012, 03:52 |
jacobvandy |
|
|
"Gearbox is one of my favourite developers. Would have jumped at the opportunity to work with them. Oh well," he said. I don't think they mentioned you... But keep on dreamin', buddy. |
|
|
|
|
|
|
|
| |
| News Comments > etc. |
 |
| 2. |
Re: etc. |
Sep 21, 2012, 13:36 |
jacobvandy |
|
|
| When I found that thing, I was looking at the stats and thinking, "hmm, that's pretty good." Then I equipped it ("SWITCHING WEAPONSSS!!!!") and found out it slows your movement speed by about 80%, is inaccurate as hell, and makes your ears bleed. It actually sounds like it's been haunted by the vengeful souls of hundreds of Skritt from GW2, coming after me for carelessly dispatching them in another life... |
|
|
|
|
|
|
|
| |
| News Comments > Half-Life 3 A Shooter; Not Due Next Year: Shocking Report |
 |
| 17. |
Re: Half-Life 3 A Shooter; Not Due Next Year: Shocking Report |
Sep 20, 2012, 12:47 |
jacobvandy |
|
|
TheEmissary wrote on Sep 20, 2012, 12:33: I don't think Valve would shake up Half-Life in that way without experimenting with it. Valve tends to experiment with new game mechanics before they put them in practice and we haven't seen anything remotely open world from them yet. They could do it with Episode 3 first. Episode 2 already had somewhat open-ended objectives in a very large area. |
|
|
|
|
|
|
|
| |
| News Comments > Resident Evil 6 for PC Status |
 |
| 14. |
Re: Resident Evil 6 for PC Status |
Sep 19, 2012, 17:57 |
jacobvandy |
|
|
| RE5 came out on PC six months later, but I didn't mind at all because it was the superior version by far. I'd rather they do that than rush it out and fuck it up. |
|
|
|
|
|
|
|
| |
| News Comments > Goldfinger in 007 Legends |
 |
| 1. |
Re: Goldfinger in 007 Legends |
Sep 18, 2012, 21:18 |
jacobvandy |
|
|
| Why the hell would they censor that? Is that what it's going to say in-game, "Hi James, I'm *BEEEEEP* Galore?" That's a pretty stupid way to pay tribute to a classic film. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 21. |
Re: Steam Top 10 |
Sep 17, 2012, 12:46 |
jacobvandy |
|
|
Creston wrote on Sep 17, 2012, 12:10: Obviously I'm guessing, and I did say that probably anywhere between 50 to 100K people bought Arma 2 solely for Day Z. But has it reached more than 100ish K concurrent users? The concurrent users are often the same group of people just playing every day. I don't know if they've ever reached 100k concurrent, the "daily players" stat on their site is how many people/accounts have been active in the past 24 hours. Even at the height of zombie hysteria, when 25% of the total users were playing daily, they said they had 22,000 concurrent at peak times. (Rocket gave that number specifically in an interview at Rezzed.)
But again, daily players is only an indication of how popular it is on any given day. To get an idea of total sales, you look at total unique players, which unequivocally boomed in the month of July. If you're interested in seeing that, I managed to dig up this graph that somebody made by noting DayZ stats from its web site every day for a couple months leading up to the 1 million milestone:
http://i.imgur.com/RVQa5.jpg
I had it wrong before, daily players apparently peaked at 210k. And it's not a coincidence that happened after a steep growth throughout the Summer Sale. But it has indeed been declining ever since then, reaching as low as 88k today, seemingly the lowest point since June. I think a lot of that is people buying the game because of the hype around DayZ, then not playing very much because it's too difficult or quirky. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 17. |
Re: Steam Top 10 |
Sep 17, 2012, 11:55 |
jacobvandy |
|
|
Well, I know it was less than 100k total users when it was just the new ARMA 2 mod on the scene that only the active playerbase for that knew about (April/May). After it had gone viral and exploded in popularity, they still only had 400k users, even though they already reached more than 100k daily players (June/early-July). That total users figure had DOUBLED after the Steam Summer Sale, and then surpassed a million in the first week of August. The daily player count peaked at around 120k or so, but has been declining ever so slightly since then, despite the total users growing to 1.24 million as of today.
There is no way in hell that massive spike of new players in the latter half of July was due to people who already owned the game suddenly taking an interest in playing. Maybe some had ARMA 2 and just needed to buy the expansion, like I did, but the majority were buying Combined Ops. You could argue that a good chunk of that "total players" number is actually people buying extra CD keys, whether to have a second+ character or to replace one that was banned, but those sales all look the same to the developer. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Top 10 |
 |
| 11. |
Re: Steam Top 10 |
Sep 17, 2012, 11:34 |
jacobvandy |
|
|
Creston wrote on Sep 17, 2012, 10:55: That's a good point, but in the case of Arma II, sales had already basically stopped, and I'm sure they've gone and sold an additional 50-100K units just for the Mod. Probably need to add another zero onto those figures. |
|
|
|
|
|
|
|
| |
| News Comments > Borderlands 2 Videos |
 |
| 25. |
Re: Borderlands 2 Videos |
Sep 17, 2012, 05:25 |
jacobvandy |
|
|
Tom wrote on Sep 17, 2012, 00:41: Does Steamworks really provide that level of fundamental networking support for games? If so did they use it? I wonder. That's kind of the point, they provide all that infrastructure for integration with the Steam friends list, matchmaking, etc. I guess the developer could still fuck up the implementation, but getting rid of Gamespy solves most of the problems right off the bat. |
|
|
|
|
|
|
|
| |
| News Comments > Game Reviews |
 |
| 15. |
Re: Game Reviews |
Sep 16, 2012, 01:22 |
jacobvandy |
|
|
xXBatmanXx wrote on Sep 16, 2012, 00:51: Console version is pirated - friends already playing it - say it is pretty darn good....can't wait for my steam unlock! Don't you love how that is? All the bitching about piracy on PC, and the console versions are almost always leaked first. Then all it takes is the use of Steamworks to at least guarantee nobody plays it until release day. |
|
|
|
|
|
|
|
| |
| News Comments > Saturday Consolidation |
 |
| 17. |
Re: Saturday Consolidation |
Sep 15, 2012, 19:26 |
jacobvandy |
|
|
| I had a decent collection of really good GCN games, but I think the biggest stand-out was Metroid Prime. That game, and even the sequel, made Halo look like the biggest piece of shit ever. |
|
|
|
|
|
|
|
| |
1299 Comments. 65 pages. Viewing page 34.
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older > |
|