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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2293 (Senior)
User ID 56195
 
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News Comments > Ships Ahoy - Call of Duty: Ghosts
33. Re: Ships Ahoy - Call of Duty: Ghosts Nov 5, 2013, 15:33 jacobvandy
 
Kosumo wrote on Nov 5, 2013, 14:53:
Why should SpectralMeat be able to get his money back? He brought it the day it was released, He's gotta learn to wait or else this will just happen again and again.

Re: The Dog

I've heard it dies on the mission "Shit hits the Fan" when the hovercraft stops so he can have a shit only to do so on a land mine and be blown up (along with his shit, which then hits the fan) Mad

That sounds preposterous on so many levels. The least of which being that a dog turd weighs far too little to set off a land mine...
 
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News Comments > Steam Box Previews
25. Re: Steam Box Previews Nov 4, 2013, 15:46 jacobvandy
 
If you don't want Steam "bloat," switch to the already existing Small Mode. It becomes simply a list of your games with the options up top and uses 20-25MB of RAM. Compared to like Chrome, which has about 8 instances open for me and 30-80MB being used by each with only one damned tab open...  
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News Comments > Out of the Blue
12. Re: Out of the Blue Nov 3, 2013, 18:21 jacobvandy
 
Typical Hollywood nonsense in that Slow Mo Guys video. Prop grenades with small explosions set off remotely, and gasoline-fueled fireballs on the side of a concrete structure... But then, I wouldn't expect any less from an EA-sponsored production. There's no way corporate marketing and liability agents would let real explosives anywhere near those guys.  
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News Comments > Next Car Game Kickstarter
11. Re: Next Car Game Kickstarter Nov 3, 2013, 09:11 jacobvandy
 
Suppa7 wrote on Nov 3, 2013, 01:47:
Jerykk wrote on Nov 2, 2013, 19:15:
Blur is the last original, AAA racing game I can think of and it sold poorly.

The reason Blur sold poorly was because it was rehash of mario kart with realistic cars. There was nothing really new or different to make it stand out.

It really deserved to fail because it brought nothing new. Most games rarely live up to their potential. I can see why this game has trouble getting a publisher, the old school derby car/beat-em up makes the game look ugly. I don't really dig old cars and this game is all about old cars.

There was plenty of space for a Mario Kart-esque title on PC, but it failed because they didn't put any effort into porting or supporting it. They wasted too much time and money on advertising to attack Nintendo.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Nov 2, 2013, 17:21 jacobvandy
 
There are at least as many Minecraft fans as there are Blizzard fans, so...  
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News Comments > Oculus Rift 2014 Release Plans
16. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 16:11 jacobvandy
 
It would take some getting used to, but being able to look around independently from aiming is the truest way to play an FPS. No more pressing a button to aim down the sights or through the scope, just tilt your head a bit to line up with it. No more pressing a button to awkwardly pop your whole body out around a corner, just move your head to peek to the side, above, or below objects...

Although for the best effect, you'd need a 6DOF motion control system to be able to move the gun freely enough so that you can shoot around corners or from behind cover, etc. That's something that needs to be integrated right alongside this for any game that is serious about going the VR route. We already have a couple of those on PC that didn't take off because they just don't mesh well with fixed-view games. No point in turning your gun sideways relative to your body when you're eyes are stuck looking straight ahead.
 
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News Comments > Castlevania: Lords of Shadow 2 Trailer
7. Re: Castlevania: Lords of Shadow 2 Trailer Nov 1, 2013, 02:37 jacobvandy
 
Pfft, why should I even click 'play' with a thumbnail like that?  
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News Comments > Total War: ROME II Blood & Gore DLC Released
6. Re: Total War: ROME II Blood & Gore DLC Released Nov 1, 2013, 00:04 jacobvandy
 
Draugr wrote on Oct 31, 2013, 23:09:
Simon Says wrote on Oct 31, 2013, 22:01:
jdreyer wrote on Oct 31, 2013, 20:22:
Glad they found the time to finish up the DLC. Have they found the time to finish the game yet?

Actually, that should've been in the original release, that's puke in the plate DLC at it's finest. Disgusting.

If DLC is free then it affects the rating of the game, by charging a fee for this they get to avoid an M rating, which they might see as important.

Not that releasing dumb DLC just to squeeze money out isn't anything new, and obviously that can still fit under that description.

Free or paid doesn't matter, if a DLC is provided in a separately licensed package, it gets its own rating if needed and does not affect the rating of the base game. Yes, I've googled this shit today, because every doofus on the internet is using that excuse. There's nothing stopping them from releasing the DLC for free (see the high-res texture pack for Skyrim, etc.), so if it's not the rating and it's not a technical limitation, it's just greed.
 
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News Comments > Total War: ROME II Blood & Gore DLC Released
4. Re: Total War: ROME II Blood & Gore DLC Released Oct 31, 2013, 22:55 jacobvandy
 
Yeah, and it was bullshit back then, too.  
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News Comments > South Park: The Stick of Truth Delayed
5. Re: South Park: The Stick of Truth Delayed Oct 31, 2013, 19:49 jacobvandy
 
Looks goddamned awesome. Glad they're getting the time to polish it, but still sad it's been delayed yet again.  
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News Comments > Hellraid Delayed to Next Year
3. Re: Hellraid Delayed to Next Year Oct 30, 2013, 23:11 jacobvandy
 
No, this is a medieval dark fantasy thing, with more skeletons and demons and wizards and whatnot than zombies. Not to be confused with their other upcoming game that is basically a re-branded Dead Island, called Dying Light.  
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News Comments > Steam Boasts 65 Million Accounts
24. Re: Steam Boasts 65 Million Accounts Oct 30, 2013, 17:30 jacobvandy
 
jdreyer wrote on Oct 30, 2013, 15:41:
Yeah, but I think Keilun has the right of it. 30% is a huge leap year over year, that's literally millions of people joining. The addition of a bunch of free to play games over the past year is the only thing that could really explain that kind of explosion.

Given that Free to Play people are using Steam resources (Downloading, etc.) I wonder how Valve is offsetting that cost.

Valve gets a cut of the microtransactions in exchange for hosting and promoting the game (easily tracked when you have Steam-linked accounts such as in Path of Exile), and/or they sell the stuff as "DLC" for the game directly from the Steam store. Red 5, the developers of Firefall, have talked about it a lot because tons of people ask them why they aren't on Steam. Apparently they think they're better off without it.
 
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News Comments > Rocksmith 2014 Smashing Pumpkins DLC
7. Re: Rocksmith 2014 Smashing Pumpkins DLC Oct 30, 2013, 14:20 jacobvandy
 
LesCaster wrote on Oct 30, 2013, 13:11:
I bought the original when it first came out and within a week wound up giving it away to a friend of mine who was just starting out on guitar. I've been playing guitar (non-professionally) for over 30 years and I had no illusions that Rocksmith was going to teach me something new. However, I figured it would at least teach me some solos/riffs I wanted to learn in a fun, interactive way. My main disappointment came from the over-simplified versions of many of the songs. If your looking for note-for-note accurate renditions of your favorite songs, you won't find them here, and that's ultimately what ruined it for me. For someone just starting out, I could definitely see the value here. If you've been playing for more than a few years, I'd skip it, or at least try before you buy.

They've improved a lot in the accuracy department in the 2014 version (even upgraded the older songs/DLC), mainly because they just didn't have support for a lot of the techniques that they do now. They switched up the arrangements some, too, which is hit or miss. They have you choose "Lead" or "Rhythm" guitar as an overall game mode just like you can choose to play bass, which is a step down from just letting you pick the arrangement you wanted to play like before. And it's hard to say exactly without knowing what "over-simplifications" you're referring to, but I'm sure you're aware that tabs in general are up to the interpretation of the author. They've got plenty of pro musicians and advisers at this studio putting that stuff together. Even if I have to just take that on faith until I'm at the level where I can evaluate the accuracy myself, lol.

Are you certain that your perception of such wasn't down to the dynamic difficulty system? Like it wasn't showing you all the notes because you hadn't built up the level of mastery yet?
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Oct 30, 2013, 12:33 jacobvandy
 
So now our FCC chairman has nipple flaps built in to his shirt? Great...  
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News Comments > Rocksmith 2014 Smashing Pumpkins DLC
3. Re: Rocksmith 2014 Smashing Pumpkins DLC Oct 30, 2013, 12:25 jacobvandy
 
Well obviously session mode will put out what you put in. It's basically a virtual studio where you can experiment with endless different tones and effects and back-up instruments to provide structure. A lot of people are saying that that's the main attraction of this new version. The rest of the game is all about honing techniques and building up proficiency by playing along with songs new and old. You play them note for note in their exact tuning (first game only had standard and drop-D, now they have like a dozen in total including E-flat, D-standard, or just slightly off standard), including bends and slides, vibrato, harmonics, and even tapping. There are no gimmicks here, it's an interactive UI for tabs that are as detailed and accurate as they could be.

I've been playing for a couple years, started with Rock Band 3 pro mode but that turned out to really be only a half-way point bridging music games and actual music. It was a real guitar that you could plug into an amp and play with, but the way they set up the technology with the game, you had to mute the strings and just send information on what you were fretting; it only listened for tone to see that you were actually plucking a string to go along with that. Rocksmith is completely different, and made it so much more fun and interesting. You actually play the instrument, and the game listens to make sure you're hitting the right notes at the right time. It requires your guitar be in tune, unlike RB3, and your playing is piped in with the song in real-time so that you can hear yourself as you go (I like to mix myself a little louder than the music), so you know more from the way it sounds that you messed up, than from actual UI feedback saying "MISS" or "LATE."

So yeah, it is best as a teaching tool, but how "seasoned" are you anyway? There are easy songs in the mix that are still enjoyable IMO, but unless you scoff at matching Pantera, Slayer, Iron Maiden, etc., there's something for you to do. They have DLCs from Megadeth, Judas Priest, Pearl Jam, Avenged Sevenfold, Skynyrd, and others that will surely test your skills. Lots of more intermediate songs in there that you might enjoy learning to play. Also the Guitarcade mini-games that are purely about practicing techniques.
 
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News Comments > AMD Catalyst Beta Drivers
3. Re: AMD Catalyst Beta Drivers Oct 29, 2013, 15:59 jacobvandy
 
Yeah, they have to call it beta until Microsoft approves it. There is often little to no difference between beta drivers and the subsequent WHQL release.  
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News Comments > Out of the Blue
11. Re: Out of the Blue Oct 29, 2013, 14:13 jacobvandy
 
NVIDIA dropped prices on the 780 and 770 today, to $499 and $329 respectively. As expected (though rather expeditiously), they've effectively neutralized AMD's new releases. So the 290X is 10% faster than the 780? Then you will pay 10% more. Identical bang for your buck, if you ignore that the thermal performance disparity is still there. Especially since they're not downgrading the cooler on the 780 despite the $150 cut.

Also, the 780 Ti will be coming out in a week, and will be sold for $699. They waited to see what the 290X would offer before announcing as such, so that price suggests it will be significantly faster. We shall see.
 
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News Comments > Sunday Metaverse
7. Re: Sunday Metaverse Oct 27, 2013, 20:09 jacobvandy
 
On the surface it looks pretty good (if you like HBO), but the problem is that what they advertise is usually an introductory price that increases by 50% after 6 months, then fully doubles after a year... Some royal bullshit, that.  
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News Comments > Sunday Tech Bits
3. Re: Sunday Tech Bits Oct 27, 2013, 15:47 jacobvandy
 
Just about every 3D printer out there is a "gun factory." Governments everywhere are shitting their pants.  
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News Comments > Sunday Consolidation
5. Re: Sunday Consolidation Oct 27, 2013, 14:24 jacobvandy
 
There's no way the PS4 renders 4k unless it's a spreadsheet. Or a slide-show, I guess... Maybe Minecraft.  
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2293 Comments. 115 pages. Viewing page 33.
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