Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for jacobvandy

Real Name jacobvandy   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname jacobvandy
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 3206 (Veteran)
User ID 56195
User comment history
< Newer [ 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 ] Older >

News Comments > Evening Metaverse
4. Re: Evening Metaverse Apr 29, 2015, 21:52 jacobvandy
He must be streaming porn in 4K, goddamn!  
Reply Quote Edit Delete Report
News Comments > Hatred in June
23. Re: Hatred in June Apr 29, 2015, 17:21 jacobvandy
Does it force you? It looks like they have plenty of appropriately adversarial interaction, and we all know killing cops in video games is A-OK.  
Reply Quote Edit Delete Report
News Comments > Grand Theft Auto V FOV Mod Bans
56. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 17:16 jacobvandy
Anti-cheat measures cannot determine that you're *only* modifying memory for an field of view increase, as far as I'm aware. So making yourself look like any other hacker trying to get a gameplay advantage is the risk you take in using a mod that works that way. You can't expect them to make exceptions, either, because then anyone else getting caught legitimately cheating can also say "I didn't have god mode, I just wanted a proper FOV!!!"  
Reply Quote Edit Delete Report
News Comments > Bethesda on Paid Skyrim Mods
29. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:24 jacobvandy
NKD wrote on Apr 27, 2015, 19:58:
But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Joe Schmoe modder is not a "mainstream developer," though. You're unproven in talent, reliability, discretion, demeanor... Otherwise you wouldn't have to submit your stuff through a system like this, and could go straight to interviewing at the company. Rolling into a similar point...

Kajetan wrote on Apr 27, 2015, 19:55:
When you start selling mods, you are no longer an amateur. You now have a business. You have expenses. You have to licence tools and software, which were free for non-commercial use. You have to pay taxes. You have to make sure to not violate someones copyright. You probably have to pay other mod team members.

Getting paid doesn't make you a "professional" in anything but title. Blender is free. The Creation Kit is free. GIMP is free. Thousands of people are making money selling their mods for other games on the Workshop at 25% revenue share. Not all of them are rivaling professional artists that are actually employed by game developers, but they're obviously making some kind of money, otherwise they wouldn't continue participating. There's nothing stopping you from trying except your own excuses. Well, and the fact that largely misplaced outrage got the entire system shut down in 4 days. XD
Reply Quote Edit Delete Report
News Comments > etc., etc.
1. Re: etc., etc. Apr 27, 2015, 19:43 jacobvandy
Diablo III Player Power-Leveled By Three Others To 70 In One Minute


A small part of me was hoping to see something actually impressive.
Reply Quote Edit Delete Report
News Comments > Bethesda on Paid Skyrim Mods
5. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:06 jacobvandy
Creston wrote on Apr 27, 2015, 18:52:
In reality, you (Bethesda) just wants to make money off all these mods, because the ten million copies of the game those same mods have sold isn't enough.

I don't understand how you can still cling to that accusation of generic evil corporate greed in the face of the facts they're presenting. They aren't spending millions of dollars to support mods (and losing millions when modding forces your game to be rated M instead of T, interesting tidbit there) for 8% of their audience. That doesn't make good business sense, and is certainly not what a heartless, money-grubbing monster of a company would do.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Black Ops III Announcement
10. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 13:35 jacobvandy
SpectralMeat wrote on Apr 27, 2015, 10:51:
nin wrote on Apr 27, 2015, 10:48:
It's early.
It is but the preorders are up everywhere else. Just looks strange there is no mention of Steam and the game isn't even listed there.

It's on Steam now... You have to wait until 10AM Pacific for stuff like that to update.
Reply Quote Edit Delete Report
News Comments > Broken Age: Act 2 Release Plans
7. Re: Broken Age: Act 2 Release Plans Apr 27, 2015, 13:05 jacobvandy
The "special instructions" are to opt-in to the beta version with the base Broken Age game. The email implies you need to redeem a separate key, but that's what they tell you on the Humble store.  
Reply Quote Edit Delete Report
News Comments > Op Ed
28. Re: Op Ed Apr 27, 2015, 12:53 jacobvandy
Flatline wrote on Apr 27, 2015, 12:38:
I think part of the big problem here is that Valve, in an effort to jumpstart the marketplace, decided to go back and move pre-existing mods behind the paywall quietly approach some modders with the idea of selling their work beforehand so they could volunteer to help have things available day one.

Fixed that for you. Rolleyes
Reply Quote Edit Delete Report
News Comments > ORION: Prelude Revisited
6. Re: ORION: Prelude Revisited Apr 27, 2015, 12:42 jacobvandy
Spent an evening with a few buddies playing this a couple weeks ago... Yeah it's pretty janky, but decently entertaining for less than a buck.  
Reply Quote Edit Delete Report
News Comments > Op Ed
18. Re: Op Ed Apr 27, 2015, 01:43 jacobvandy
That's not the point he was making though. He was saying they should get nothing, and I said that's not an option.

You can go on arguing about percentages until you're blue in the face, but that's not gonna help much, either. The choice is made by the potential contributor, when they put something up for sale and accept the terms, or not. If they feel it's not enough, then that's fine, maybe if Valve/Bethesda don't see the kind of activity they were hoping for, they'll raise it.

But it's also perfectly valid to look at the glass like its half full, and say 25% of some money is a lot more than the 0% of no money you were getting before. All those people making anywhere from $100+ to $100,000+ per year selling items in Dota 2 and CS:GO certainly seem fine with it.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
20. Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 27, 2015, 01:05 jacobvandy
It's the Blops 3 theme song now.  
Reply Quote Edit Delete Report
News Comments > Op Ed
15. Re: Op Ed Apr 26, 2015, 22:28 jacobvandy
Try selling your fan fiction, and see where that gets you. The Star Wars Extended Universe was fan fiction, but those works were sold all over the place. Why? Because they paid for the licensing. Ol' Georgie was getting money for other people's work, based on his work. Anybody that tried to use the word 'lightsaber' without giving him money were in trouble. If you don't feel mods should be sold, fine, but don't muddy up your argument by railing against the idea of royalties. They're completely separate issues.

When mod creators are making the mod, doing all the work, and doing all the support... you don't see any kind of ethical issue to Bethesda taking a fairly large cut of the proceeds the mod generates, Valve taking their cut, and then the creator being left with what's left?

You're arguing against the idea of intellectual property. Which is fine, I don't care if you shout into the wind, but you're not going to change how that system works. By creating mods for The Elder Scrolls, you are consenting to have zero ownership of them. You have no right to sell them for money. Anything they let you have is a courtesy, an incentive they were hoping would spur more and higher quality modding. They'll never know how that works out, though, if all people care about is railing against the idea of paying for what was previously free.

This comment was edited on Apr 26, 2015, 22:39.
Reply Quote Edit Delete Report
News Comments > Op Ed
12. Re: Op Ed Apr 26, 2015, 21:31 jacobvandy
PropheT wrote on Apr 26, 2015, 20:08:
The ethical question here is that for the Skyrim mods that are being sold this way Bethesda is getting a cut of the money from those sales, too.

So they're not only directly benefiting from the sales of their game due to the mods like they did in the past, they're now getting a cut of what those mods sell for on top of it.

As far as modding goes that's like getting their cake and eating it, and then taking some of your cake and eating that, too. Modders are no longer creating labors of love, they're making 3rd party paid DLC... and while I think most gamers would say it's fine for mod creators to be paid for their work if they're looking for that, I'm struggling with why anyone else should be getting a cut.

Why should musicians be paid royalties when radio stations earn advertising revenue from commercials paid between their songs? They already bought the CD! Why should McDonald's get paid a franchise fee when you open up a shop with their logo on the door? You already bought some of their food to figure out the recipe! Why should Hollywood studios get a cut when you show a movie on a big screen to all your friends for a dollar a head? You already bought the DVD! Why can't I print and bind my own copies of A Song of Ice and Fire, sell 'em on the street corner for cheap? Screw GRR Martin, he already got my money for the ebook!

It's Bethesda's property, dude. When money is involved, they're getting their royalties. Anything less would be to relinquish their copyrights, their IP ownership, everything they've worked so hard to build over the past couple decades. Without them, you wouldn't have a game to make mods for that you can sell to other people. Argue about their percentage all you want, but to say they shouldn't get a cut at all is asinine. That's not how the world works.
Reply Quote Edit Delete Report
News Comments > On Sale
3. Re: On Sale Apr 26, 2015, 21:12 jacobvandy
Jivaro wrote on Apr 26, 2015, 18:57:
That said, some of my friends that played and liked Dishonored also liked this new Thief game. I have not played Dishonored yet (I know, the shame) but I assume it has something to do with the similar "focus" gameplay mechanic where you can slow down time to execute skills and moves with precision.

That tells you all you need to know. Dishonored is built around the protagonist exhibiting rare, magical abilities, but Thief? It's supposed to be more grounded than that.
Reply Quote Edit Delete Report
News Comments > Sunday Interviews
6. Re: Sunday Interviews Apr 26, 2015, 16:41 jacobvandy
Frijoles wrote on Apr 26, 2015, 16:11:
There was already one popular mod (forget which) that put popups in the free version asking you to get the paid one every few times you cast a spell. They've removed the free version due to backlash, but fuck them in the ass. I already hate games on my tablet due to all the money-grubbing devs. Oh, you want to play more than 10 minutes? Better cought up some cash.. I mean coins. If that comes to the PC, I'm done.

Midas Magic. Fuck that guy, he deserves every bit of hate he's been getting.
Reply Quote Edit Delete Report
News Comments > Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
6. Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 26, 2015, 16:00 jacobvandy
I'm sure turning your skull into a helmet is the cheapest part of your manscaping + vanity augmentation surgeries.  
Reply Quote Edit Delete Report
News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits Apr 25, 2015, 17:37 jacobvandy
Hey man, I buy carbon credits!  
Reply Quote Edit Delete Report
News Comments > etc.
8. Re: etc. Apr 25, 2015, 17:17 jacobvandy
That guy is such a drama queen. He didn't read the fine print when he submitted his mod for sale, and when Valve decides they're not going to screw over the few people who did buy it by revoking their access, he cries about it? Full games that get pulled from Steam are not completely erased from existence on the servers, they're just not available for purchase anymore... How is that a bad thing, how does that make Valve assholes? That's consumer fucking protection.

And fuck Kotaku (yet again, forevermore, etc.) for going right along with the guy, despite quoting the simple and reasonable statement from the Steam Subscriber Agreement: "your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution." Yes, Steam users have rights! *gasp*

Besides which, you DO NOT OWN derivative works of Bethesda's game. Believing any different is the biggest farce in any mod community, and it fuels so many arrogant morons in throwing little hissy fits like this. "THIS IS MY MOD, NOONE CAN USE IT WITHOUT MY PERMISSION!!" There's a difference between common courtesy, which is what you exercise by asking "permission" and listing credit when you incorporate another guy's work into your mod, and legal rights, of which you have none, you twat. Get over it.

Anything you create with Bethesda's SDK is their property. Frankly, you should count yourself lucky that they are ALLOWING YOU to sell it and are so graciously offering you 25% of the revenue for what they rightfully own! Don't believe me? Try this excerpt of the very first paragraph of the Creation Kit licensing agreement (for which the term 'New Materials' was defined as anything that comes from using it):

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit.

Pretty clear, right? Even distributing mods for FREE on the Nexus or wherever is the same as submitting them into Bethesda ownership and control. Oh, but it gets better, going on after that to say:

You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials.

So what he's doing now, trying to claim ownership and getting upset over how he doesn't have full control, crying foul on Valve, blah blah blah... It's legal suicide. You're done! Cry about it some more! Good riddance. Jesus. I apologize for ranting, lol, this is just a prime example of my biggest pet peeve about modding in general. Every so often, for years, I've seen ego trips like this, it's douchebaggery of the highest order. It's a cancer on the hobby.

This comment was edited on Apr 25, 2015, 17:27.
Reply Quote Edit Delete Report
News Comments > Diablo III Blood Shard Bans
3. Re: Diablo III Blood Shard Bans Apr 25, 2015, 14:19 jacobvandy
Well they have to consider the leaderboards if they want people to continue participating on them. I don't know the scale of the issue, but if you were gaining thousands upon thousands of shards in a simple manner, that's a lot of loot you get without properly earning it, which could easily give you a competitive advantage. It's one thing to stumble upon it and do nothing but think, "woah, that's weird," but another thing completely to go out of your way to try and replicate it again and again and again and again for personal gain. As well as, apparently, go tell your buddies on public forums how to do it so they could exploit it as well. The latter part is what got people banned, and I don't begrudge Blizzard that.

In any case, it seems they were exploiting the upscaled difficulty of greater rifts along with the (now changed) mechanic of loot for the entire party being spawned regardless of whether you were even on the same map or not. Probably caused blood goblins to drop insane amounts of shards for a guy who was inside a high-level grift at the time it was killed. They already closed a similar loophole for experience gain months ago (powerleveling people sitting in town while the group cleared grifts), so I'm surprised nobody has discovered this before. Maybe with the new patch adding more goblin types, they added difficulty scaling to the loot they drop? And of course they balance that to top out at T6 because goblins don't even appear inside greater rifts, but if you could get the grift scaling to apply to loot being dropped outside... BAM!
Reply Quote Edit Delete Report
3206 Comments. 161 pages. Viewing page 32.
< Newer [ 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 ] Older >


Blue's News logo