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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage http://www.firingsquad.com
Signed On Mar 1, 2011, 00:49
Total Comments 1293 (Pro)
User ID 56195
 
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News Comments > Project Eternity Kickstarter Adds Wasteland 2
7. Re: Project Eternity Kickstarter Adds Wasteland 2 Oct 8, 2012, 22:28 jacobvandy
 
Like they said, people have ASKED for a more expensive digital-only tier. If it doesn't appeal to you, you don't have to pledge that much and/or choose that particular reward. Obviously if you're even entertaining the idea of spending more than $20-50 on this Kickstarter, you're interested in more than just buying a copy of the game, so adding extras to those tiers is just icing on the cake, their way of saying thanks again to some very generous people who are really investing in the project. You don't "need to go all the way to $250" to get a physical copy plus the expansion... just throw in your $65 for the box and then wait until the expansion is out to buy that for its regular price. Need I remind you that pledging is VOLUNTARY?

Also, people are going to flip their shit no matter what post-release, pay-content is ever conceived for any game before it comes out because of the climate of the industry, but keep in mind they planned very carefully to make a game for $1.1 million in about 18 months; if they keep getting flooded with money, they can only tack on so many stretch goals before they get to the point where expanding development sideways is going to become cumbersome. I.e. at some point they have to say "OKAY, this is what we're doing in that set amount of time, everything else will come later." I think they're being very RESPONSIBLE in doing so, and starting to make plans for an expansion pack that they can take an extra six months to make, rather than delay the release of the whole game trying to pack in all the shit they promised at once. Or would you rather they double the size of their studio and risk ruining the cohesion and synergy of the core team?

This comment was edited on Oct 8, 2012, 22:34.
 
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News Comments > Steam Top 10
51. Re: Steam Top 10 Oct 8, 2012, 01:33 jacobvandy
 
Dev wrote on Oct 7, 2012, 23:12:
They gave an official answer, and I've posted about it and linked it in several blues posts on this now.

Basically its dictated by contractual issues with 2k. They figured out a way to get around it by offering store credit, which they didn't have to do.

Just like regional pricing on steam isn't because of steam wanting to screw people, its because of publishers setting it that way.

Explanation or no, it still doesn't make sense to me (the not being able to use the voucher). It seems to be setting a precedent for publishers saying NO, GREEN MAN, YOU CANNOT OFFER OUR GAME FOR SUCH LUDICROUS PRICES. There's no way that all publishers have previously said "sure, an extra 30% off on top of the usual 10% pre-order discount is okay with us," which leads me to believe they can set their prices freely. AFAIK, they purchase a lot of game keys and then turn around and sell them at whatever margin they damn well please. What makes 2K so special that GMG would accept such a deal?

Pretty much the entire reason they've been successful is that they sell brand new games for so cheap; if they lose that they have nothing. Well, a decent selection of older games and indies with the unique ability to trade them back in, but that didn't get them very far in the past. The bulk of their business is game keys for Steam or Origin, etc. Nobody I know who shops there actually uses Capsule.
 
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News Comments > PC Assassin's Creed III UbiWorkshop Edition
5. Re: PC Assassin's Creed III UbiWorkshop Edition Oct 7, 2012, 21:14 jacobvandy
 
I've enjoyed all of the AC games lately, but AC3 is supposed to be major because it's the proper sequel we've been waiting for, from the main development team of the series (AC1 and AC2), not the yearly churns that were Brotherhood and Revelations.  
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News Comments > Steam Top 10
30. Re: Steam Top 10 Oct 7, 2012, 16:58 jacobvandy
 
The $10 credit for XCOM on GMG is for the NA version only, because for some reason they aren't allowed to allow us to use the 25% off voucher for this specific region. Boggles my mind, especially since that credit is being extended to ALL pre-orders, including those who bought it during the trade-in special a few weeks ago that already got a price of $32-38, depending on whether it had a base 20% or 10% off.

I wish they'd be a bit more consistent with their pre-order offers, I don't want to have to worry about exactly *when* I place my order so that I am able to get the best deal. Their policy usually is "you get the price you got at the time," even if it was an error on their part (initially they listed BL2 for $50). Though they do allow people to cancel, and then place it again... Makes no sense.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Oct 7, 2012, 15:43 jacobvandy
 
Bhruic wrote on Oct 7, 2012, 14:47:
Hmm, wonder why Skyrim popped so far back up the list? Was there a sale I missd? I was thinking it could be blamed on Hearthfire, but it's lower than both the base game and Dawnguard.

Midweek sale, coinciding with the release of Hearthfire, was 50% off all TES games.
 
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News Comments > More Project Eternity Stretch Goals
16. Re: More Project Eternity Stretch Goals Oct 6, 2012, 21:24 jacobvandy
 
Zanderat1 wrote on Oct 6, 2012, 20:51:
Actually, my fear for this is that given the scale of their KS success, anyone who would have bought this is already in on the KS and it's actual sales will flop...........

Soooo doubtful. Just getting the game on Steam opens it up to a built-in market of TENS of MILLIONS of people, where even average titles can easily sell hundreds of thousands of copies (because of epic discounts, when needed). The most backers I've ever seen for one of these projects is the Double Fine Adventure with 87k, so even they are lightyears away from the point of market saturation upon official release of the game.

If Project Eternity is even half as amazing as it's shaping up to be, I reckon they will sell at least a million copies over the life of the product, if not right in the beginning at full price of $30-40 or whatever they're going for. Despite how popular and successful Kickstarter seems to be becoming, it is still very much a niche activity, with the vocal and dedicated few throwing in way more money on average than the masses ever would, at least without an actual game to look at and read about.
 
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News Comments > Legends of Pegasus Developer Bankrupt
5. Re: Legends of Pegasus Developer Bankrupt Oct 6, 2012, 14:29 jacobvandy
 
Guess all that money they spent on full page ads in PC Gamer (including the pseudo-cover that is so annoyingly glued to the front of the mag that you don't want to take it off...) didn't help them like they thought it would!  
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News Comments > Need For Speed Most Wanted Trailer
3. Re: Need For Speed Most Wanted Trailer Oct 6, 2012, 01:49 jacobvandy
 
That's one busy fuckin' video. Also, love that console framerate...

Apparently you're James Bond now, what with being able to reinflate your tires as you're skating along throwing sparks from the rims.
 
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News Comments > Serious Sam 3: Jewel of the Nile Next Week
4. Re: Serious Sam 3: Jewel of the Nile Next Week Oct 5, 2012, 03:50 jacobvandy
 
I never did get into it, either. I think what turned me off was a very early linear segment where you're underground in dark hallways, using a flashlight, and single enemies pop out from around corners... That is not Serious Sam.  
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Oct 4, 2012, 13:49 jacobvandy
 
Uh, it means Capcom already got paid, right? Retailers ordered that many for a reason -> they're pretty sure they can sell them... I'm not aware of any kind of 'return policy' for video game publishers, hence why games hit the bargain bin if they don't sell.  
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News Comments > Assassin's Creed III Season Pass Details
5. Re: Assassin's Creed III Season Pass Details Oct 3, 2012, 23:17 jacobvandy
 
How about tossing in all of the various retailer-specific pre-order crap in one convenient package, along with whatever DLC you're going to release later? I remember reading RPS' run-down of the dozen or so different content configurations among the about half that many different SKUs sold at various price points all over the world...  
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News Comments > Guild Wars 2 Patched
36. Re: Guild Wars 2 Patched Oct 2, 2012, 23:54 jacobvandy
 
I think I burnt myself out on this game... I logged way, way, way too many hours in the first couple weeks, so when TL2 and BL2 came around I was more than ready to move on. I hop on now and then to check on my market dealings, though, still pulling in a few gold per day on average.  
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News Comments > Mount&Blade II: Bannerlord Announced
8. Re: Mount&Blade II: Bannerlord Announced Oct 2, 2012, 22:41 jacobvandy
 
WyldKat wrote on Oct 2, 2012, 18:53:
Warband was my first but I have to say I was disappointed that online was basically team deathmatch, I was hoping for the grand strategy of the single player game to be included in the multiplayer.

The same gameplay as the SP campaign but with multiple people wouldn't work very well, unless they restricted the interactions to battles. Which, lo and behold, they did.

Each person heading up a faction and riding around with their own army waging war on others would be awesome, indeed, but I imagine you'd have to completely remove the battles and keep it to auto-resolves based on your party's strength. Wouldn't be so cool to lose half your territory to someone else while you're spending a load of time sieging a castle...

Maybe it'd work if you had several people PER faction, like a leader coordinating everything and a few generals leading the armies around to do the fighting, but the day they pull off something that complex, and well, is the day they become the #1 PC dev studio on the planet. Which probably ain't gonna happen.
 
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News Comments > Mount&Blade II: Bannerlord Announced
6. Re: Mount&Blade II: Bannerlord Announced Oct 2, 2012, 16:50 jacobvandy
 
Not Warband, that was an awesome and in-house, official expansion for M&B, and is the definitive version to play. And I don't play the multiplayer, so Napoleonic Wars might as well not exist to me (no offense), but still, that's just a DLC add-on for Warband.

Of course I was referring to With Fire & Sword, which was in fact a user-made mod that was sanctioned by TaleWorlds to be officially released. It was plenty playable and had a few cool new things, but it was noticeably lower quality across the board despite whatever help they may have gotten from the pros to polish it up a bit. I was a bit miffed by how they promoted it as if it was the next big release, but it was more akin to those crap, amateur Painkiller titles being released in the past few years.
 
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News Comments > Mount&Blade II: Bannerlord Announced
1. Re: Mount&Blade II: Bannerlord Announced Oct 2, 2012, 13:52 jacobvandy
 
All I can say is, it's about damned time! Been wanting this ever since I found out the last M&B standalone "expansion" was a glorified user mod. Not even a very good or popular one, at that...  
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News Comments > Borderlands 3 Mentioned
66. Re: Borderlands 3 Mentioned Oct 1, 2012, 22:18 jacobvandy
 
PropheT wrote on Oct 1, 2012, 17:45:
jacobvandy wrote on Oct 1, 2012, 16:13:
Well, Creston, I don't know what to say except sorry for your apparently excessive bad luck in finding items you don't want to use. I've seen plenty of those stats on guns, but they are nowhere near the most dominant in my experience. Although the burst fire is pretty high up there, since all Dahl-brand guns do that. I tend to avoid Hyperion weapons because of their accuracy over time crap, but it's just a preference. I've seen a few that do okay, like pistols where the recoil doesn't degrade fast enough to stop me from firing several clips after the first one with dead-center spread, or shotguns where accuracy doesn't matter too much to begin with.

Hyperion weapons don't degrade accuracy over time, though, they improve; The first shot has greatly reduced accuracy, it's the later ones that have the dead-center spread to them.

The longer you hold the trigger, the more accurate they get. It usually only takes a few bullets to draw a bead on 100% accuracy, so with something like an SMG or AR with a decent sized magazine Hyperion weapons can be pretty good. Unless it's a TMP on auto-fire, the Hyperion pistols are garbage because you're never firing continuously...and even with the TMP's their clip size is never big enough to get a great benefit.


Maybe I wasn't clear in my statements there; I know exactly what Hyperion weapons do, I've used plenty throughout my 100+ hours playing... I referred to recoil getting worse because that's what happens when you stop firing to reload -- the accuracy deteriorates again. Depending on the reload speed of the weapon, that may or may not cause you to have to waste another half a clip like a proverbial Imperial Stormtrooper before getting back on target. I should add that it's also possible to have some success with their sniper rifles, if you can manage the ridiculous scope sway.
 
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News Comments > Borderlands 3 Mentioned
47. Re: Borderlands 3 Mentioned Oct 1, 2012, 16:46 jacobvandy
 
Actually, now that I think about it, I saw that when I started the second playthrough on my main guy... I'm going to start a new one and see if it's accessible right from the get-go.

Edit: Okay, yeah, that's my bad. I thought maybe it triggered upon discovering the vault and stash the first time. But that would make too much sense! So it's more like play a new character for 1-2 hours to get to Sanctuary, THEN transfer the stuff over, lol.

This comment was edited on Oct 1, 2012, 16:52.
 
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News Comments > Borderlands 3 Mentioned
44. Re: Borderlands 3 Mentioned Oct 1, 2012, 16:13 jacobvandy
 
Well, Creston, I don't know what to say except sorry for your apparently excessive bad luck in finding items you don't want to use. I've seen plenty of those stats on guns, but they are nowhere near the most dominant in my experience. Although the burst fire is pretty high up there, since all Dahl-brand guns do that. I tend to avoid Hyperion weapons because of their accuracy over time crap, but it's just a preference. I've seen a few that do okay, like pistols where the recoil doesn't degrade fast enough to stop me from firing several clips after the first one with dead-center spread, or shotguns where accuracy doesn't matter too much to begin with.

nin wrote on Oct 1, 2012, 15:59:
jacobvandy wrote on Oct 1, 2012, 15:55:
The shared stash is not for storage, it's for transfer. You store things in the bank, hence why you can upgrade it to like 20 or so slots. Get on your other character(s), take their stuff out of the shared stash, and put it in their bank until they can use it.

I don't have another character yet. But that doesn't mean I should ignore good drops they can use.


So create one or more new characters, play them for 2 minutes so that you can access the shared stash and bank vault from Claptrap's Place, and transfer them over.
 
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News Comments > Borderlands 3 Mentioned
38. Re: Borderlands 3 Mentioned Oct 1, 2012, 15:55 jacobvandy
 
The shared stash is not for storage, it's for transfer. You store things in the bank, hence why you can upgrade it to like 20 or so slots. Get on your other character(s), take their stuff out of the shared stash, and put it in their bank until they can use it.  
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News Comments > Borderlands 3 Mentioned
33. Re: Borderlands 3 Mentioned Oct 1, 2012, 15:27 jacobvandy
 
A lot of the complaints here are anecdotal... For example, I've gotten plenty of ammo dropped from enemies or found in containers for the gun I'm actively using. I've also gotten some really sweet loot from bosses; it's not always something I want specifically or even something I can use for my main class, but good stuff is dropping. It's possible to keep killing any of the bosses over and over, as much as you want, so fixed loot would make that really boring. Hell, I've also found multiple E-tech guns in crappy little piles or as drops from standard enemies.

As for certain attributes like burst-firing and multiple ammo per shot, it's all about variety. Just because YOU don't like shooting in bursts, that doesn't mean other people don't or shouldn't have the option. And a shotgun consuming 3 shells per blast, is because it has multiple barrels, and is significantly more powerful than a single-barreled one can be... Again, if you would rather stand back at medium range firing in their general direction rather than getting up in their face and blowing it off in a single shot, just don't use those kinds of guns. Same goes for the other types, like pistols or sniper rifles, double ammo consumption is compensating for an otherwise more powerful set of attributes. It's not like ammo vending machines are ever very far away, anyhow, just make sure you load up every time you run into one.

Don't get me wrong, there are times when I've been frustrated by not finding a specific type of weapon that I want in loot, or when the gods of random generation frown upon me and lead me to run out of ammo for my favorite gun, but them's the breaks sometimes. The trick is to be comfortable in switching up your play style sometimes, using different types of guns for different enemies and being effective with them.

I would really like to see more uses for Eridium since, as mentioned here, you can burn through all of those black market purchases pretty quickly. It would be great to at least be able to keep upping the capacity of your backpack (don't see why they didn't just let you keep spending an increasing amount on 3 extra slots), but I would absolutely love being able to make your own E-tech guns or upgrade the attributes of your favorites.

This comment was edited on Oct 1, 2012, 15:32.
 
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1293 Comments. 65 pages. Viewing page 32.
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