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Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2642 (Senior)
User ID 56195
 
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News Comments > etc., etc.
1. Re: etc., etc. Apr 27, 2015, 19:43 jacobvandy
 
Diablo III Player Power-Leveled By Three Others To 70 In One Minute

FTFY

A small part of me was hoping to see something actually impressive.
 
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News Comments > Bethesda on Paid Skyrim Mods
5. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:06 jacobvandy
 
Creston wrote on Apr 27, 2015, 18:52:
In reality, you (Bethesda) just wants to make money off all these mods, because the ten million copies of the game those same mods have sold isn't enough.

I don't understand how you can still cling to that accusation of generic evil corporate greed in the face of the facts they're presenting. They aren't spending millions of dollars to support mods (and losing millions when modding forces your game to be rated M instead of T, interesting tidbit there) for 8% of their audience. That doesn't make good business sense, and is certainly not what a heartless, money-grubbing monster of a company would do.
 
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News Comments > Call of Duty: Black Ops III Announcement
10. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 13:35 jacobvandy
 
SpectralMeat wrote on Apr 27, 2015, 10:51:
nin wrote on Apr 27, 2015, 10:48:
It's early.
It is but the preorders are up everywhere else. Just looks strange there is no mention of Steam and the game isn't even listed there.

It's on Steam now... You have to wait until 10AM Pacific for stuff like that to update.
 
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News Comments > Broken Age: Act 2 Release Plans
7. Re: Broken Age: Act 2 Release Plans Apr 27, 2015, 13:05 jacobvandy
 
The "special instructions" are to opt-in to the beta version with the base Broken Age game. The email implies you need to redeem a separate key, but that's what they tell you on the Humble store.  
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News Comments > Op Ed
28. Re: Op Ed Apr 27, 2015, 12:53 jacobvandy
 
Flatline wrote on Apr 27, 2015, 12:38:
I think part of the big problem here is that Valve, in an effort to jumpstart the marketplace, decided to go back and move pre-existing mods behind the paywall quietly approach some modders with the idea of selling their work beforehand so they could volunteer to help have things available day one.

Fixed that for you. Rolleyes
 
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News Comments > ORION: Prelude Revisited
6. Re: ORION: Prelude Revisited Apr 27, 2015, 12:42 jacobvandy
 
Spent an evening with a few buddies playing this a couple weeks ago... Yeah it's pretty janky, but decently entertaining for less than a buck.  
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News Comments > Op Ed
18. Re: Op Ed Apr 27, 2015, 01:43 jacobvandy
 
That's not the point he was making though. He was saying they should get nothing, and I said that's not an option.

You can go on arguing about percentages until you're blue in the face, but that's not gonna help much, either. The choice is made by the potential contributor, when they put something up for sale and accept the terms, or not. If they feel it's not enough, then that's fine, maybe if Valve/Bethesda don't see the kind of activity they were hoping for, they'll raise it.

But it's also perfectly valid to look at the glass like its half full, and say 25% of some money is a lot more than the 0% of no money you were getting before. All those people making anywhere from $100+ to $100,000+ per year selling items in Dota 2 and CS:GO certainly seem fine with it.
 
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News Comments > Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
20. Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 27, 2015, 01:05 jacobvandy
 
It's the Blops 3 theme song now.  
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News Comments > Op Ed
15. Re: Op Ed Apr 26, 2015, 22:28 jacobvandy
 
Try selling your fan fiction, and see where that gets you. The Star Wars Extended Universe was fan fiction, but those works were sold all over the place. Why? Because they paid for the licensing. Ol' Georgie was getting money for other people's work, based on his work. Anybody that tried to use the word 'lightsaber' without giving him money were in trouble. If you don't feel mods should be sold, fine, but don't muddy up your argument by railing against the idea of royalties. They're completely separate issues.

When mod creators are making the mod, doing all the work, and doing all the support... you don't see any kind of ethical issue to Bethesda taking a fairly large cut of the proceeds the mod generates, Valve taking their cut, and then the creator being left with what's left?

You're arguing against the idea of intellectual property. Which is fine, I don't care if you shout into the wind, but you're not going to change how that system works. By creating mods for The Elder Scrolls, you are consenting to have zero ownership of them. You have no right to sell them for money. Anything they let you have is a courtesy, an incentive they were hoping would spur more and higher quality modding. They'll never know how that works out, though, if all people care about is railing against the idea of paying for what was previously free.

This comment was edited on Apr 26, 2015, 22:39.
 
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News Comments > Op Ed
12. Re: Op Ed Apr 26, 2015, 21:31 jacobvandy
 
PropheT wrote on Apr 26, 2015, 20:08:
The ethical question here is that for the Skyrim mods that are being sold this way Bethesda is getting a cut of the money from those sales, too.

So they're not only directly benefiting from the sales of their game due to the mods like they did in the past, they're now getting a cut of what those mods sell for on top of it.

As far as modding goes that's like getting their cake and eating it, and then taking some of your cake and eating that, too. Modders are no longer creating labors of love, they're making 3rd party paid DLC... and while I think most gamers would say it's fine for mod creators to be paid for their work if they're looking for that, I'm struggling with why anyone else should be getting a cut.

Why should musicians be paid royalties when radio stations earn advertising revenue from commercials paid between their songs? They already bought the CD! Why should McDonald's get paid a franchise fee when you open up a shop with their logo on the door? You already bought some of their food to figure out the recipe! Why should Hollywood studios get a cut when you show a movie on a big screen to all your friends for a dollar a head? You already bought the DVD! Why can't I print and bind my own copies of A Song of Ice and Fire, sell 'em on the street corner for cheap? Screw GRR Martin, he already got my money for the ebook!

It's Bethesda's property, dude. When money is involved, they're getting their royalties. Anything less would be to relinquish their copyrights, their IP ownership, everything they've worked so hard to build over the past couple decades. Without them, you wouldn't have a game to make mods for that you can sell to other people. Argue about their percentage all you want, but to say they shouldn't get a cut at all is asinine. That's not how the world works.
 
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News Comments > On Sale
3. Re: On Sale Apr 26, 2015, 21:12 jacobvandy
 
Jivaro wrote on Apr 26, 2015, 18:57:
That said, some of my friends that played and liked Dishonored also liked this new Thief game. I have not played Dishonored yet (I know, the shame) but I assume it has something to do with the similar "focus" gameplay mechanic where you can slow down time to execute skills and moves with precision.

That tells you all you need to know. Dishonored is built around the protagonist exhibiting rare, magical abilities, but Thief? It's supposed to be more grounded than that.
 
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News Comments > Sunday Interviews
6. Re: Sunday Interviews Apr 26, 2015, 16:41 jacobvandy
 
Frijoles wrote on Apr 26, 2015, 16:11:
There was already one popular mod (forget which) that put popups in the free version asking you to get the paid one every few times you cast a spell. They've removed the free version due to backlash, but fuck them in the ass. I already hate games on my tablet due to all the money-grubbing devs. Oh, you want to play more than 10 minutes? Better cought up some cash.. I mean coins. If that comes to the PC, I'm done.

Midas Magic. Fuck that guy, he deserves every bit of hate he's been getting.
 
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News Comments > Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
6. Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 26, 2015, 16:00 jacobvandy
 
I'm sure turning your skull into a helmet is the cheapest part of your manscaping + vanity augmentation surgeries.  
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits Apr 25, 2015, 17:37 jacobvandy
 
Hey man, I buy carbon credits!  
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News Comments > etc.
8. Re: etc. Apr 25, 2015, 17:17 jacobvandy
 
That guy is such a drama queen. He didn't read the fine print when he submitted his mod for sale, and when Valve decides they're not going to screw over the few people who did buy it by revoking their access, he cries about it? Full games that get pulled from Steam are not completely erased from existence on the servers, they're just not available for purchase anymore... How is that a bad thing, how does that make Valve assholes? That's consumer fucking protection.

And fuck Kotaku (yet again, forevermore, etc.) for going right along with the guy, despite quoting the simple and reasonable statement from the Steam Subscriber Agreement: "your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution." Yes, Steam users have rights! *gasp*

Besides which, you DO NOT OWN derivative works of Bethesda's game. Believing any different is the biggest farce in any mod community, and it fuels so many arrogant morons in throwing little hissy fits like this. "THIS IS MY MOD, NOONE CAN USE IT WITHOUT MY PERMISSION!!" There's a difference between common courtesy, which is what you exercise by asking "permission" and listing credit when you incorporate another guy's work into your mod, and legal rights, of which you have none, you twat. Get over it.

Anything you create with Bethesda's SDK is their property. Frankly, you should count yourself lucky that they are ALLOWING YOU to sell it and are so graciously offering you 25% of the revenue for what they rightfully own! Don't believe me? Try this excerpt of the very first paragraph of the Creation Kit licensing agreement (for which the term 'New Materials' was defined as anything that comes from using it):

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit.

Pretty clear, right? Even distributing mods for FREE on the Nexus or wherever is the same as submitting them into Bethesda ownership and control. Oh, but it gets better, going on after that to say:

You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials.

So what he's doing now, trying to claim ownership and getting upset over how he doesn't have full control, crying foul on Valve, blah blah blah... It's legal suicide. You're done! Cry about it some more! Good riddance. Jesus. I apologize for ranting, lol, this is just a prime example of my biggest pet peeve about modding in general. Every so often, for years, I've seen ego trips like this, it's douchebaggery of the highest order. It's a cancer on the hobby.

This comment was edited on Apr 25, 2015, 17:27.
 
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News Comments > Diablo III Blood Shard Bans
3. Re: Diablo III Blood Shard Bans Apr 25, 2015, 14:19 jacobvandy
 
Well they have to consider the leaderboards if they want people to continue participating on them. I don't know the scale of the issue, but if you were gaining thousands upon thousands of shards in a simple manner, that's a lot of loot you get without properly earning it, which could easily give you a competitive advantage. It's one thing to stumble upon it and do nothing but think, "woah, that's weird," but another thing completely to go out of your way to try and replicate it again and again and again and again for personal gain. As well as, apparently, go tell your buddies on public forums how to do it so they could exploit it as well. The latter part is what got people banned, and I don't begrudge Blizzard that.

In any case, it seems they were exploiting the upscaled difficulty of greater rifts along with the (now changed) mechanic of loot for the entire party being spawned regardless of whether you were even on the same map or not. Probably caused blood goblins to drop insane amounts of shards for a guy who was inside a high-level grift at the time it was killed. They already closed a similar loophole for experience gain months ago (powerleveling people sitting in town while the group cleared grifts), so I'm surprised nobody has discovered this before. Maybe with the new patch adding more goblin types, they added difficulty scaling to the loot they drop? And of course they balance that to top out at T6 because goblins don't even appear inside greater rifts, but if you could get the grift scaling to apply to loot being dropped outside... BAM!
 
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News Comments > Killing Floor 2 EULA vs Griefers
9. Re: Killing Floor 2 EULA vs Griefers Apr 25, 2015, 05:19 jacobvandy
 
You don't have 'freedom of expression' in a video game.  
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News Comments > Killing Floor 2 EULA vs Griefers
7. Re: Killing Floor 2 EULA vs Griefers Apr 25, 2015, 02:41 jacobvandy
 
eRe4s3r wrote on Apr 25, 2015, 00:11:
More interesting is that they want to censor/ban people playing with mods they don't agree with....

You mean this clause, which sounds like boilerplate legal base-covering? Are you implying you do agree with such content?

Your Mods must not contain any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive imagery or libelous, defamatory, or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party.

It's there so that they cannot be held responsible for what modders come up with. If they get complaints, they'll have the mod taken down from hosting sites and disallow it being loaded on servers. I doubt you'll be banned for playing it while it's available.

They also have a clause stating "Mods must be distributed for free, period." Shouldn't the internet at large be kissing their feet today? Oh, my bad, I forgot positive things are completely uninteresting to the PC gaming community.
 
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News Comments > Skyrim Free Weekend
54. Re: Skyrim Free Weekend Apr 24, 2015, 18:22 jacobvandy
 
Well, they'd have to completely overhaul their modular file system. I don't see that happening as soon as TES VI, not as long as they're going to still be using the Creation Engine, anyway. Plus, I'm pretty sure that doing so would not only disrupt the entire mod community, but their internal development process, as well. There is no DRM on Skyrim itself at all, you just drag and drop files into it and it loads them. Pirated official DLCs work just fine with the Steam version, it doesn't care where you got them. The same can and will be done with any paid mods. All the workshop integration does is automatically download the files and place them into that folder via the standard Skyrim launcher, which no self-respecting player even uses to launch the game! It's always a shortcut through SKSE, sometimes through the mod manager.  
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News Comments > Skyrim Free Weekend
32. Re: Skyrim Free Weekend Apr 24, 2015, 14:49 jacobvandy
 
It's not a 404, it states: 'This item is no longer for sale, but if you have purchased it, you will still have access to it.' Every single one.  
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2642 Comments. 133 pages. Viewing page 4.
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