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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2352 (Senior)
User ID 56195
 
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News Comments > On Sale
5. Re: On Sale Dec 31, 2013, 17:27 jacobvandy
 
Yeah, I don't know if that's a limitation of their current bundle system (like all they have is that choose-your-own thing) or if it's a deliberate strategy. You get zero discount if you take just one little game out of one of those packages.  
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News Comments > On Sale
3. Re: On Sale Dec 31, 2013, 16:41 jacobvandy
 
It's been a couple months since they went to beta and lowered the price to $60 (which is more than KS backers paid for the same access anyway), and they created a new Commander for the holidays that backers get for free, so I don't think anyone cares. I even went to check the PA forums and didn't see a single thread about the sale. Such a stark contrast to see people actually talking about the game, compared to the Steam forum being 95% full of people bitching about the price, in spite of the discount. "WTF only 33% off, is this an Activision game LAWL!"

On a somewhat related note, Grim Dawn alpha access was opened up to all backers for Christmas, even for people like me who only put in $18 for the base tier. It's pretty good already, and Act II is coming next month.
 
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News Comments > Steam Hits 7.6M Concurrent User Record
53. Re: Steam Hits 7.6M Concurrent User Record Dec 30, 2013, 22:02 jacobvandy
 
He's not pro-DRM, dingus, he listed it as a con. You're just excessively anti-, to the point of not seeing any logic in a trade-off.  
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News Comments > Steam Top 10
30. Re: Steam Top 10 Dec 30, 2013, 06:24 jacobvandy
 
Dirwulf wrote on Dec 29, 2013, 21:11:
Creston wrote on Dec 29, 2013, 20:26:
jdreyer wrote on Dec 29, 2013, 15:22:
Yeah, I'm not sure what to make of those stats. 20m in sales overall feels right, as does $1.2 in total revenue, but only 1.5m in sales on the PC doesn't, given that it has been among the top Steam titles consistently for two years on a weekly basis. That would suggest Steam is doing a lot less business than I thought it was.

Unless those 1.5 million PC players are all doing nothing except downloading every single mod ever made from the nexus, there have to be a LOT more people to be affecting the nexus sites so much. Skyrim has basically forced them to invest $300K (and counting) into new hardware because the Skyrim site alone is murdering their entire infrastructure.

Also, for Steam to make 1.5 billion dollars in revenue and for Skyrim to be in the top 10 consistently for nearly two years, means a lot more people likely bought it than 90 million dollars' worth.

All in all, I'm going to say that the linked site pulled those numbers completely out of their ass in a desperate attempt to not have to admit that Skyrim on the PC outsold the console versions by a wide margin.

At the top of the article it states the source.

Statistic Verification
Source: Bethesda Game Studios, Steam, Zenimax
Research Date: 12.19.2013

Those aren't sources. Try to list the names of a couple authors and a newspaper as sources in a high school research paper and you'll get an F. But regardless, I bet all they did was find a few total sales figures from press releases and extrapolated to this month, and then got the concurrent users number from Steam (probably the only number on there that's real). Everything else was completely made up, especially the revenue and platform breakdown.
 
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News Comments > Hello Games Flood Follow-up
20. Re: Hello Games Flood Follow-up Dec 29, 2013, 18:33 jacobvandy
 
I'd have to agree, it's a lot of hot air behind them at the moment, provided by getting their teaser aired on cable TV during video gaming's only award show (so it's followed and reported on by everyone).  
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News Comments > Alan Wake Free Bonus Materials
9. Re: Alan Wake Free Bonus Materials Dec 29, 2013, 17:01 jacobvandy
 
They didn't just do this, it's pretty much the bonus materials from GOG made available on Steam after some exclusivity period or whatever.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Dec 29, 2013, 16:24 jacobvandy
 
Dirwulf wrote on Dec 29, 2013, 13:39:
jdreyer wrote on Dec 29, 2013, 13:01:
xXBatmanXx wrote on Dec 29, 2013, 10:20:
WOOOHOOO!!! GO SKYRIM!

Can't beat that price. Best item no the sale all year.

The legs on Skyrim has been literally inconceivable (that word...). I would love to see the monthly sales numbers for that game since launch. I am so curious how many millions of copies they have sold.

I'm not sure how accurate this is, but here ya go. According to this they have sold over 20 million units, but only 14% of that has been on PC.

Not accurate at all. At best it represents retail only, when there have most certainly been millions sold on Steam. And Valve doesn't release those figures.
 
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News Comments > On Sale
12. Re: On Sale Dec 29, 2013, 16:20 jacobvandy
 
Trine 2 for $2 is really good. Thought it was an error until I realized it's been more than 3 hours since it's been up like that.  
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News Comments > Saturday Metaverse
23. Re: Saturday Metaverse Dec 28, 2013, 22:14 jacobvandy
 
Lawdy, that's an old article about Bitcoin. That pizza "cost" 10x that much in today's trade prices.  
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News Comments > Op Ed
14. Re: Op Ed Dec 28, 2013, 17:24 jacobvandy
 
Combat/violence is fine, there are often reasons to be fighting that make sense, but it became very tedious. Almost like an artificial time-stretcher (still barely pushed it up to the 10-12 hour range, which is rather pathetic for a linear SP-centric game with little replay value). There's no reason for the handy-men to be as tanky as they were, nor for some bosses to respawn multiple times while you fight off endlessly respawning trash mobs. Half-way through the game I was practically forced to turn down the difficulty from "1998 mode" or whatever it was called, not because I was having issues surviving, but because it was SO painfully slow and cumbersome to progress that I was losing interest. The "actual gameplay" totally got in the way of enjoying the story.  
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News Comments > Op Ed
9. Re: Op Ed Dec 28, 2013, 15:18 jacobvandy
 
They crammed an assload of combat into Infinite to appeal to the people too stupid to appreciate the story and setting. That's why it ended up a game I consider merely above average.  
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News Comments > L4D2 Still Free For Now
7. Re: L4D2 Still Free For Now Dec 27, 2013, 06:20 jacobvandy
 
Yeah, and thanks to those whiny bitches heralding Valve as the new Activision milking yearly titles, they've probably taken even longer than they wanted to to release sequels. Assholes.  
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News Comments > Borderlands 2 Live-Action Trailer
5. Re: Borderlands 2 Live-Action Trailer Dec 26, 2013, 13:46 jacobvandy
 
Not to mention, Hyperion (Jack's company) are the ones who invented the New-U cloning/respawn system, so...  
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News Comments > On Sale
46. Re: On Sale Dec 26, 2013, 11:44 jacobvandy
 
Yeah, I'm still buying things, but definitely not $20+ for one game or add-on unless I know for sure I'll be playing it immediately. DayZ is the most expensive single item I've bought in a while.  
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News Comments > New Year's Eve with Batman
5. Re: New Year's Eve with Batman Dec 24, 2013, 14:40 jacobvandy
 
I wouldn't be surprised to see this made an annual franchise like Assassin's Creed, COD, and Battlefield.  
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News Comments > DayZ Week One Recap
14. Re: DayZ Week One Recap Dec 24, 2013, 14:18 jacobvandy
 
If you weren't a hardcore fan of the mod, don't bother with the standalone for a good long while. It has the potential to be a much better experience, but it's so early right now that missing features and lag are a much greater threat to enjoyment than the PVPers. Number one priority IMO should be to prevent server-hopping; what people do is find a good area to loot (usually a military base, they added a lot of small ones all over the map) and then keep bouncing around to different servers to load up on gear. It's been made even easier now than in the mod because the loot is persistent, spawned when the server starts, as opposed to triggered at a distance from players when they approach a location. The result is that everyone has tons of weaponry and with so few zombies around at the moment, they have to find something else to shoot -> it's gonna be you!

I have not encountered any hackers, though. Obviously every game this popular will draw that scumbag element, but it's definitely not near as rampant as it used to be in the mod. They've neutered the power of the client to do anything crazy like it could before (teleporting, spawning items, etc.) so it'll probably be limited to your standard fare aimbotting or maybe invincibility. But now with Steamworks they have the added benefit of VAC securing those sorts of things and the deterrent in the risk of your Steam account being impacted, as opposed to just your CD key being banned, if/when you're caught.
 
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News Comments > Festivus Consolidation
14. Re: Festivus Consolidation Dec 24, 2013, 06:12 jacobvandy
 
Redmask wrote on Dec 23, 2013, 22:46:
Nintendo is in deep doodie, the 3DS can't make money as fast as the Wii U wastes it.

Actually it does, they've posted profits all year... And they have $4.4 billion in cash (among 3x that in total assets) as of the last quarter. They're fine.
 
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News Comments > Festivus Metaverse
10. Re: Festivus Metaverse Dec 24, 2013, 04:42 jacobvandy
 
Yeah, I never see ads in front of internet videos. Even on network websites, when they're supposedly trying to play 5 ads throughout a 22-minute program, it just goes black for a couple seconds and continues playing the show.  
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News Comments > On Sale
26. Re: On Sale Dec 23, 2013, 22:35 jacobvandy
 
If you have none of the DLCs, buying the Legendary edition is cheaper than getting them individually.

Also, if something was going to finally knock DayZ from #1 during this sale, it had to be Skyrim, lol.
 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Dec 22, 2013, 20:24 jacobvandy
 
Frags4Fun wrote on Dec 22, 2013, 19:45:
I finally got around to trying DayZ and after about 20 minutes I couldn't stand it any more (big fan of the mod though). They should rename it to DrinkZ. You can't go 5 freaking minutes without your character crying about needing a drink and continuing to bug you about it every minute or so. With a game that uses a true 24 hour clock, you would think that a character could go more than 5 minutes without needing a drink. Take a drink and not 5 minutes later, "I feel like taking a drink". I said screw this crap and quit the game. Maybe they'll wise up and fix it. And I don't care if it's early alpha, it's dumb that someone programmed it to be so frequent. It's not a bug, it's by design and needs to be changed.

You spawn hungry and thirsty (about 30% of capacity, when it starts warning you). It no longer completely satisfies your hunger or thirst when you drink one soda or eat one piece of food... You need to keep going until your stomach is full, and then you can go for a couple hours of play time without seeing any such messages. They did it this way because being well fed allows you to replenish your own blood levels and, I believe, better stave off sickness. It's not just an empty "realism" annoyance mechanic anymore.

Your problem was that you were floating around that 30% warning marker the whole time, so whenever you dipped below the threshold you'd take one drink, go back above it but just barely, and then a little while later dip below it again. I'll grant you that they need to adjust the messages to better communicate when you're just barely eating and drinking enough to not be in danger of passing out, but if you'd spend two minutes to wise up yourself, you could have learned all of what I just told you. Because it was figured out and posted everywhere less than two hours after the alpha was released.

What I do after spawning is find the nearest water well spigot, there's at least one in most towns, and then drink repeatedly from it. It takes 10 seconds and you'll never see any messages about being thirsty again if you drink the occasional soda as you find them lying around.
 
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2352 Comments. 118 pages. Viewing page 30.
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