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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2596 (Senior)
User ID 56195
User comment history
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News Comments > Homeworld Remastered CE Includes Light-up Ship
6. Re: Homeworld Remastered Includes Light-up Ship Apr 13, 2014, 16:16 jacobvandy
They didn't have to re-release the classics, you know... If it weren't Gearbox, you'd have a mobile remake instead (these guys were bidding on the IP, also). I doubt they're overly concerned with throwing money at the remastering when they could be putting that into the inevitable sequel.  
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News Comments > Steam Top 10
12. Re: Steam Top 10 Apr 13, 2014, 16:08 jacobvandy
Orogogus wrote on Apr 13, 2014, 15:30:
Cpmartins wrote on Apr 13, 2014, 14:47:
DSII a given? Do you not remember the state DSI was released on PC? It was, quite literally, the worst port ever cobbled together and thrown on the platform I've seen. After people who are not connected in any way, shape or form to FROM fixed their game for them, it was an OK game. Not a great RPG or anything, but a very good action game.

Eh. The PC release of DS was objectively better in every way than the console versions. There are actually bad ports, like Resident Evil 4, which manage to be worse than their source material. Saints Row 2 kind of didn't run for a lot of people. Dead Space 1 with its vsync issue (you can turn it off, but yay, tearing).

Agreed. It was simply a port, which is more than they were ever planning to do. They were begged to release a PC version so I can't fault them for basically saying "okay, but this is exactly what you'll get."
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News Comments > PAX East Panel Bullish on PC Gaming
17. Re: PAX East Panel Bullish on PC Gaming Apr 12, 2014, 20:02 jacobvandy
CJ_Parker wrote on Apr 12, 2014, 15:43:
I know. That was really insulting to a thoroughbred PC gamer, too. But back then with the extremely limited functionality (I mean the weapons were just for show so all he needed was up/down/left/right/accelerate/decelerate) it was at least somewhat understandable that maybe he grabbed the closest peripheral he had lying around.

But now with a game that is supposedly pretty complex in the space avionics department and given the fact that CIG have been heavily advertising for Saitek in recent weeks, you'd think he'd at least have the decency to grab that X55 Rhino to show shit off.

I mean what kind of "space sim enthusiast" would seriously play any fucking space sim with a fucking console controller?
That's just going full retard, man. It's like going to a Harley Davidson con without a bimbo in the back seat and riding a fucking Honda.

From what I could sit through of that gameplay footage, I did catch one guy in the audience yell pretty clearly "You'd be able to hit him if you used a mouse!" or something like that. Best part of the video IMO.
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News Comments > Civilization: Beyond Earth Revealed?
19. Re: Civilization: Beyond Earth Revealed? Apr 12, 2014, 19:46 jacobvandy
NewMaxx wrote on Apr 12, 2014, 19:32:
Needless to say, I got an A, and I have the suspicion that my professor knew what I was referencing.

Nah, I think you did need to say that, lol. I certainly wouldn't have inferred that using a quote from a game got you an automatic A.
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News Comments > On Sale
3. Re: On Sale Apr 12, 2014, 18:09 jacobvandy
Nobody goes to Newegg to buy PC games, because they don't have much to offer. Used to be nothing but retail boxes, and it appears they only have digital code distribution from a few publishers. Not to mention, the margins are guaranteed to be shitty compared to selling console games and accessories.

But there are some PC deals there if you cared to look:
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Apr 12, 2014, 02:04 jacobvandy
I played the shit out of Guitar Hero from World Tour on, as well as Rock Band 2 and 3 plus a ton of their DLC... Got my feet wet with RB3 pro mode and now I play a proper guitar using Rocksmith, fairly well. Doubtful I'll be actually playing in a real band or anything, but vidya games did indeed teach me an instrument, and I'm getting better all the time.  
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Apr 11, 2014, 20:12 jacobvandy
Lesson learned -- never put anything down in writing.  
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News Comments > Out of the Blue
9. Re: Out of the Blue Apr 11, 2014, 16:19 jacobvandy
Goats screaming bloody murder to the tune of the GoT theme just blows that shitty AT&T parody away.  
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News Comments > Heartbleed Vulnerabilities
2. Re: Heartbleed Vulnerabilities Apr 11, 2014, 12:36 jacobvandy
You do what you need to do, but I'd rather our government not grow any more than it already has... It's not worth it just to relieve myself of some personal responsibility.  
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News Comments > Zombie MMORPG H1Z1 Announced
31. Re: Zombie MMORPG H1Z1 Announced Apr 11, 2014, 02:17 jacobvandy
Agent.X7 wrote on Apr 10, 2014, 23:56:
I just...I does this fit at all with his "SWG players, welcome home" thing? Uh, Zombies....yeah, not seeing the connection.

Player-driven sandbox, where you can build your own town and go to war with other groups. He never said it had anything to do with Star Wars the property (futuristic, laser swords, etc.).
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News Comments > Morning Patches
24. Re: Morning Patches Apr 10, 2014, 20:36 jacobvandy
It's fine to have that opinion, I can't prove the prevalence one way or the other. I never meant to imply that they make their balancing decisions purely on the basis of thwarting farmers, either, just that is is a side effect if not a contributing factor. We can agree to disagree on that. But my point is the scenario only exists now *because* you can't directly transfer gold anymore. Any game where a major goal is to amass wealth will have gold farmers, period.  
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News Comments > Morning Patches
22. Re: Morning Patches Apr 10, 2014, 20:13 jacobvandy
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News Comments > Morning Patches
21. Re: Morning Patches Apr 10, 2014, 20:08 jacobvandy
You're just not comprehending, are you? The mule account is an entirely separate account running on another machine. People have been doing that ever since the online RPG was invented. Some people have a half-dozen accounts running on as many machines at once (google multi-boxing) for themselves for fun! Let alone people trying to make a living off of farming. The host stays and has the customer connect to the game, once, and they both sit there while the mules come in and out dropping everything. If one person can pull that off so easily, just think of your average Chinese gold farming outfit with the personnel and the support roles all filled out and working together. It's not only possible, but highly probable in one of the most popular online games on the planet.

I had no idea you were so naive, but it really does explain the rest of our exchange, so thanks for enlightening me, I guess...

This comment was edited on Apr 10, 2014, 20:14.
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News Comments > Morning Patches
19. Re: Morning Patches Apr 10, 2014, 19:32 jacobvandy
Redmask wrote on Apr 10, 2014, 19:13:
Anyone can have an inventory full of rares and a lot of gold by simply playing.

Yep, they can. But people tend to take the path of least resistance, one of which happened to be running around and opening chests in certain areas. They were getting more items from that than killing monsters. I agree with Blizzard that that is a problem, even strictly regarding the design of gameplay balance, but you can't deny the dual-purpose to the reasoning.

Redmask wrote on Apr 10, 2014, 19:13:
Blizzard has removed all of the transport mechanisms from the game

Pay the farmer -> he adds you to his friends list -> join his game -> pick up all the shit being dropped on the ground from his mules. Sounds pretty simple to me, and more likely than dropping a few hundred bucks on a pimped out account. BTW I just thought of belts and jewelry doubling your capacity for wealth storage, so increase the scale of what I said accordingly, heh.

Rhialto wrote on Apr 10, 2014, 19:26:
Can we transfer gold from a player to another? I may have 105 millions to sell.

Not directly anymore, that's kind of the whole point of this conversation. I'm speaking of ways to indirectly transfer wealth in the game, which have not been halted by the sweeping changes made to the D3 economy with patch 2.0. And because it involves jumping through more hoops, the relative value of that wealth has increased.
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News Comments > Morning Patches
16. Re: Morning Patches Apr 10, 2014, 19:10 jacobvandy
Lol, as you wish. Every 10 minutes when I'm teleporting back to town with an inventory full of rares, I turn them all to crafting mats, right? But selling to a vendor, that's 100-125k gold. Toss them over to an alt account with a maxed out storage vault and what, 15 character slots now full of mules, and you have nearly 3 million gold in goods that can be offloaded in a few minutes. The price of gold has gone up, with TRILLIONS being taken out of circulation with the AH shutting down and all of that being bound to accounts. New players with nothing, and more money than time to spend playing, could easily spend $5 for that truckload of rares that took someone an hour or two of farming to gather.

If I can think of this shit in 5 minutes as an example here, you can be damn sure people are doing that, and much, much more.
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News Comments > Morning Patches
13. Re: Morning Patches Apr 10, 2014, 18:32 jacobvandy
I didn't say it affects you... But people can and do still make money off of their game, against their ToS. If they can put a dent in that by eliminating some outlying cases of "too rewarding for the effort" that also don't affect most players very much, then they do.

Also nin, forget that ruby, if you're up into at least the 30-40% critical chance range, an emerald will boost your damage more.
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News Comments > Morning Patches
10. Re: Morning Patches Apr 10, 2014, 17:16 jacobvandy
That's just plain incorrect. They've hurt the farmers/botters, sure, but there are others ways of transferring wealth. All gems below marquise are not BoA. Found rares are not BoA and can be worth several thousand gold a piece to a vendor. Loads of people still buy and sell entire accounts, a practice which you can be sure will only grow with the introduction of ladders and other forms of competition. You can still group up with and mooch off of supremely-geared characters, whether legitimate or automated, a service that many people do pay for. Putting restrictions on an economy can stifle it for most players, but there's still that disproportionately active minority that always comes up with a way to carry on.

Blizzard making global policy to combat them is the same kind of thing as an ISP putting bandwidth caps on to retard the consumption of that small group of power users that puts the most strain on their infrastructure. They have no way to classify and segregate players into categories, so all the changes they make have to affect everybody.
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News Comments > Wasteland 2 Linux Beta Next Week; Playthrough ~50 Hours
17. Re: Wasteland 2 Linux Beta Next Week; Playthrough ~50 Hours Apr 10, 2014, 16:56 jacobvandy
Yeah, low for you, someone who's spent 40+ with an unfinished beta. 50 is for a normal playthrough. You might get 100+, replaying it and whatnot.  
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News Comments > Zombie MMORPG H1Z1 Announced
23. Re: Zombie MMORPG H1Z1 Announced Apr 10, 2014, 14:54 jacobvandy
They're emulating DayZ, not WoW, so I doubt you're going to have any kind of class roles like that at all. Instead you have more natural and player-defined ones, like "you got the sniper rifle, Joe, sit up on that hill and watch out for shitheads while I run down to that warehouse." Which is really the kind of future you're asking for, but I guess they need to come up with some AI that can realize they're being picked off by a guy up on the hill and not the other guy who ran down and drew aggro.  
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News Comments > Morning Patches
6. Re: Morning Patches Apr 10, 2014, 14:48 jacobvandy
Everyone doing it doesn't mean it's not lame, lol. Obviously Blizz doesn't like that kind of behavior, as has been the driving force behind almost all of their reward balancing changes (encouraging exploration over limited repetition). Not to mention, that's exactly how professional farmers and botters operate, and any dev would want to limit their effectiveness... It's just that now, with the digital age and being able to tweak the game on a daily basis with hotfixes and more significantly with bi-weekly-ish patches, they can and do something about it more often. Adventure mode and the rifts are all about providing rewards while switching up the tileset and monsters often. So that a) you actually see all the content they spent so much time and money creating and b) playing feels more fun and less like a grind.  
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2596 Comments. 130 pages. Viewing page 29.
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