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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2412 (Senior)
User ID 56195
 
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News Comments > Leaked Source 2 Screenshot?
8. Re: Leaked Source 2 Screenshot? Jan 27, 2014, 21:22 jacobvandy
 
According to the comments, this isn't the first time CBOAT (as they call him) has provided such a leak. If it is just a fan mod of the level, though, I hope they upload it to Workshop.  
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News Comments > Steam Top 10
81. Re: Steam Top 10 Jan 27, 2014, 14:18 jacobvandy
 
Except for the rest of the Top 10 games by concurrent players on Steam all being pretty old, including Civ, Skyrim, etc. I had to go down pretty far to find some that came out as recently as those examples. :p

And if other devs want to follow suit, they are free to do so. However it will be their own asses hung out to dry if their game isn't good enough to sell what they were expecting. Anyone setting themselves up to fail like that probably weren't able to make a good game anyway.

This comment was edited on Jan 27, 2014, 14:26.
 
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News Comments > Steam Top 10
76. Re: Steam Top 10 Jan 27, 2014, 12:20 jacobvandy
 
Krovven wrote on Jan 27, 2014, 06:53:
Just because people are willing to throw their money around for incomplete games doesn't automatically make it a good thing. Oh the irony with all the complaints from people buying buggy incomplete games, and now it's considered a valid business model to do just that.

As usual, some people can only see things in black & white. No way in hell something can have both positives and negatives and changes ever be made to improve the system. /sacrasm

But hey, why am I surprised when asshats insult someone from expressing their opinion about wanting a refund for a game they didn't like (that is technically a preorder and should be allowed). Nope, people need to tell him how wrong he is for having his own opinion. Fucktards.

You're just the pot calling the kettle black... A game being buggy or incomplete doesn't mean it's automatically impossible to enjoy playing it. More PC gamers enjoy playing DayZ RIGHT NOW, despite the bugs and missing features, than they enjoy playing Assassin's Creed IV, Call of Duty: Ghost, Payday 2, and many other new "finished and bug-free" games. I'm sorry that scares you, but it's the way it is. There are plenty of bad games on Early Access -- I've even regretfully bit on one or two and can only hope they eventually get better -- but to bring up my original point at the beginning of this thread, those games are not the ones you see topping the charts.
 
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News Comments > The Repopulation Funded
3. Re: The Repopulation Funded Jan 27, 2014, 12:02 jacobvandy
 
Darks wrote on Jan 27, 2014, 11:06:
This game is an open PVE/PVP type game right? I donít care for PVP. it detracts from the game when you constantly have to worry about some asshole player killing just for kicks.

Only hardcore servers (i.e. PVP servers in other MMOs) will have faction killing anywhere/everywhere. But even then, there will be different levels of NPC security depending on the zone, like in EVE. Normal servers will require you enter PVP-specific zones or toggle PVP mode on.
 
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News Comments > Steam Top 10
57. Re: Steam Top 10 Jan 27, 2014, 06:12 jacobvandy
 
Krovven wrote on Jan 27, 2014, 00:15:
Jerykk wrote on Jan 26, 2014, 22:25:
Ubisoft and BiS aren't even remotely comparable.

I never compared Ubisoft to BIS. They are both however established companies. When it comes to BIS and DayZ, they sold a shit ton of Arma 2 based on the DayZ mod alone, that they never would have sold otherwise. From what I recall, the sales figures are more than easily enough to have funded both Arma 3 and the stand alone DayZ without them having to do Early Access and bleed more money from people.

BIS originally had stated that the DayZ stand-alone alpha would be released by the end of 2012. This was stated in Septemeber 2012. It took them over an entire year for them to release that alpha and get to the point where they are now, which is still nowhere even remotely complete and they still say it will be at least another year before they even get to beta. Meanwhile, they are taking peoples money, despite having raked it in from the massively increased sales of Arma 2. It's fucking ridiculous.

To clarify, my reference to Ubisoft was regarding the established Might and Magic series game that was put on Steam as Early Access. Granted (from what I read) it was released in a much more finished state than most Early Access games. But this doesn't make it any better. If they want people to QA their games, hire people, hire a third party QA company...don't charge people full price and call it a pre-order.

It's one thing to have a pre-order and grant beta access with a few weeks or a month before release...it's entirely something else to charge people $30-$50 (or more in some cases) when a game isn't even feature complete and is a year or more from release.

That's funny, I was pretty sure that people are giving their money to play these games (often throwing it at the screen). But when you disagree with the business model, suddenly it's the evil developers taking it by force, against their will...
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jan 26, 2014, 15:19 jacobvandy
 
Learn the definition of 'objective.' You can say you're personally sick and tired of the same old games, but that doesn't mean the game is actually, factually bad.

And Bats... DayZ is already very playable. It's virtually impossible for all the loot on the map to be gone because the servers restart so often. (And that is a temporary solution until they work out the respawning, same with zombies.) You treading the same paths as most other people on a full server should just be a lesson to not do that. Find more out of the way locations, i.e. not the coastline cities. You giving up and throwing a tantrum after one short session says more about you, the SUBJECT, than the game, the OBJECT.
 
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News Comments > Steam Top 10
3. Re: Steam Top 10 Jan 26, 2014, 11:31 jacobvandy
 
Objectively bad games do not top the Steam best sellers for weeks on end... So go ahead and keep on with your meaningless hate, but don't tire yourself out too soon; there's no telling how long it'll be on this list.  
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News Comments > etc.
5. Re: etc. Jan 25, 2014, 20:30 jacobvandy
 
xXBatmanXx wrote on Jan 25, 2014, 14:07:
Titanfall must not be selling vety well.....got a 25% coupon from GMG.

GMG-specific promotions have nothing to do with what the publisher is or isn't getting. GMG is giving up a portion of their per unit profit to try and drum up large volumes of sales... That's pretty much their entire strategy in selling Steam keys.
 
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News Comments > On Sale
2. Re: On Sale Jan 24, 2014, 21:20 jacobvandy
 
Buy Gaming News Site Comment Simulator 2015 to have that conversation.  
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News Comments > Kingdom Come: Deliverance Funded
19. Re: Kingdom Come: Deliverance Funded Jan 24, 2014, 13:52 jacobvandy
 
Task wrote on Jan 24, 2014, 13:49:
If they actually manage the more fluid, immersive First Person Sword like that video, I'm totally sold. No other game comes close to true FPSword.

I've wanted something like that in a game for 10+ years. Elder Scrolls is 'ok' but its not real enough first person sword for me, neither is warband, or that chivalry game with clunky animations. I've always wanted to play the likes of Warcraft in First Person Elf mode, fighting with daggers realistically rather than sitting back in third person hitting your enemy with a thousand cuts.

They could improve on it, sure, but you're not going to get what you want without dual Wii-motes with Motion+ or similar. There are limitations to what you can reliably control with KB/M.
 
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News Comments > Kingdom Come: Deliverance Funded
17. Re: Kingdom Come: Deliverance Funded Jan 24, 2014, 13:42 jacobvandy
 
Yeah, keep in mind everybody that they're doing this episodic... AFAIK they had one big map of around 9km^2 (the size of Oblivion or so), but they're splitting it into three parts and selling them separately. Each with one main city and surrounding countryside. They claim Act I will be a full game, but afterward they hope to add the new areas and quests following that release.

Please note that we cannot guarantee developing these Acts; while it is our best intention to do so at this moment, circumstances beyond our control may force us to alter our plans.

This comment was edited on Jan 24, 2014, 13:50.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
13. Re: Middle-earth: Shadow of Mordor Trailer Jan 23, 2014, 23:26 jacobvandy
 
Acleacius wrote on Jan 23, 2014, 22:42:
Looks pretty cool, hopefully it will play decently on a PC, since I don't play console action games. I've never played any of the ass creed games. Iirc, from back in the day, they were console ports, with some craptastic ubi drm.

Only one AC game ever had the dreaded Ubi DRM, and that was only temporary. They do almost require a gamepad, but then so does any game of that genre. They're still great games, best played on PC.
 
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News Comments > Middle-earth: Shadow of Mordor Trailer
3. Re: Middle-earth: Shadow of Mordor Trailer Jan 23, 2014, 18:50 jacobvandy
 
It is very Assassin's Creed, but if they're making a bigger, better, more responsive open world with an RPG slant, count me in!  
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News Comments > Morning Interviews
15. Re: Morning Interviews Jan 23, 2014, 13:54 jacobvandy
 
Wasn't really an argument, just pointing out something you said I thought was dumb. But you saying so and then going on to make that awful analogy is somewhat ironic.

Actually being able to fail is one of the best qualities of XCOM, IMO. But if you can't handle that level of consequence in your gameplay, then you should stop playing Ironman... You have the ability to keep a save file that allows you skip replaying anything you don't want to. You voluntarily torturing yourself does not make for a valid complaint against the game.
 
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News Comments > Morning Interviews
12. Re: Morning Interviews Jan 23, 2014, 13:03 jacobvandy
 
Beamer wrote on Jan 23, 2014, 12:53:
Quboid wrote on Jan 23, 2014, 11:05:
Skyrim's Stormcloak/Imperial choice is about as meaningful as plot driven AAA games get and that's fairly pathetic.

And I'm 100% ok with this.

Skyrim is a 60-120 hour game. I don't want to make a choice in hour 8 that I regret.

The Elder Scrolls games are action/adventure games with RPG elements. At their length, this works great for me. I absolutely love that I can see everything in one playthrough. I also love games where I can't, but I prefer those to be significantly shorter so that I can replay them. Replayability is somewhat lost on me once a game breaks the 30 or 40 hour range. (Which is also a flaw I think the new X-COM had - it's nearly impossible to do a game in under 20 hours at best. I could do the original X-COM in under half that, then replay it trying new things. Plus, you can fail the new X-COM due to some cheapness at hour 16 or 17, in an Ironman game, which seems like a huge investment to throw away.)

So you're not having fun while playing? You just implied your time is wasted unless you win (XCOM), or you finish in some other manner that you prefer over another (Skyrim).
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
34. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:49 jacobvandy
 
Frags4Fun wrote on Jan 23, 2014, 12:47:
I find it even more annoying when the server is named Christian clan or some such nonsense. I guess that they are killing for Jesus or something. That's what Jesus would have wanted is for his followers to virtually kill people when their not worshiping. Talk about wanting your cake and eating it too. I true Christian has no business playing such violent games and to think otherwise would certainly be considered a sin in their own religion. It makes me laugh every time.

YES, that's the best. "We love this violent and profane game but if you use bad words in chat we will ban you." They would run a DayZ server and kick anyone who dared use the built-in middle-finger gesture.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
32. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 12:46 jacobvandy
 
Uh, yeah, you are a prude if you consider anything shown in an M-rated game equivalent to XXX porn. At best it's on the level of cable-friendly softcore, because you don't even see any genitalia.  
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News Comments > Morning Interviews
9. Re: Morning Interviews Jan 23, 2014, 12:37 jacobvandy
 
Yep, Sneak in the vanilla game is super OP at the higher levels. You run around silently and as long as you're crouched they won't see you unless you're lit up like the sun and standing two feet away from them. Then you can just go hide in a dark spot after they spotted you and they instantly de-aggro. What this means is you can ALWAYS hit for 6x arrow or 12x melee damage, or whatever the multipliers were.

And then one of the most popular mods of all time has you trading dragon souls for perks? WTF people you're a god as it is, you want to trivialize everything even further by having every single super power? At least there was supposed to eventually be a limit to how many of those you could unlock, forcing you to make some kind of choices as to how you wanted to build your character.
 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Jan 21, 2014, 23:19 jacobvandy
 
The BBB or whoever has got to be all over this now. Lots of people would love to see MS go to federal court again.  
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News Comments > Guild Wars 2 Updated
14. Re: Guild Wars 2 Updated Jan 21, 2014, 12:47 jacobvandy
 
SimplyMonk wrote on Jan 21, 2014, 12:24:
jacobvandy wrote on Jan 21, 2014, 12:22:
I'm still waiting for the update that adds new skills. They're supposed to be enabling every class to use every kind of weapon, and possibly adding more weapon types.

Really? That would be crazy for Engineer as right now you only have Pistol, Rifle and Shield which I always thought was balanced by the fact that they have a ton of utility packs. Giving them the ability to use every weapon + their packs seems a little over the top.

That might be an exaggeration, they've really not been very specific about it. Except that melee for Engineers has explicitly been promised. Not that them being able to use anything would really make them more powerful, just more varied, as with any other class being able to use more weapons. Now, the decision to make them unable to weapon swap is because they have all the kits (like Ele not being able to swap because of attunements), but I would think the only reason they have just 3 usable types right now is because they spent all that time creating skills for the different kits. I.e. a matter of time budget spent on abilities for that class.

This comment was edited on Jan 21, 2014, 12:53.
 
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2412 Comments. 121 pages. Viewing page 29.
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