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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2865 (Senior)
User ID 56195
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Dec 12, 2014, 21:12 jacobvandy
Yosemite Sam wrote on Dec 12, 2014, 20:21:
One unexpected surprise for me with the PS4\GTA was the speaker in the controller. The extra dimension added with that speaker is bloody marvelous and R* did a great job utilizing it. Anyone who's playing GTA on the X1 is missing out.

Another Nintendo innovation copied the next generation.
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News Comments > Steam Holiday Auction Resumes
6. Re: Steam Holiday Auction Resumes Dec 12, 2014, 21:07 jacobvandy
The value of a booster pack has always been the chance for foil(s).  
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News Comments > Borderlands: Remastered Edition Rating Spied
4. Re: Borderlands: Remastered Edition Rating Spied Dec 12, 2014, 15:17 jacobvandy
I wouldn't mind playing the original again with BL2-level features and graphics at all. I never did get around to playing all its DLC.  
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News Comments > Steam Holiday Auction Underway; Holiday Sale Next Week
5. Re: Steam Holiday Auction  Underway; Holiday Sale Next Week Dec 11, 2014, 22:16 jacobvandy
Yeah... I'm interested in the concept in general, but the way it's worked out is that the top 1% of rich dudes or professional market traders have cornered the auctions with the ridiculous stockpile of gems they've acquired as a byproduct of their normal activities. The gem "value" of each item is so arbitrary, but just taking an example of a card that is selling for 10 cents on the market being worth 20 gems, the top bids for many of the games so far are in excess of $500. And that's regardless of the game's regular price -- $15 games and $60 games alike are in the 100,000-150,000 gems range.

Don't even try to comprehend the limited-duration special holiday profile motif, which gives you a unique snowy profile theme and makes your username and avatar border golden in color, going for 575,000 gems. That's thousands of dollars of virtual knick-knacks for bragging rights that expire mid-January.

EDIT: Nevermind... I see now that you can also buy/sell gems on the market, and they're currently going for 3 cents per 1,000. So it's a giant inventory liquidation event, a way for them to make money off of the ability to delete useless items. Lol.
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News Comments > The Crew Stats Issue
17. Re: The Crew Stats Issue Dec 11, 2014, 16:10 jacobvandy
Oh, a tip on the perks... Max out the one that gives up to a 20% chance for an additional perk point on level-up ASAP. They sell extra perk points for real money, so, I figure if you can get some more for free, that's worth prioritizing.  
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News Comments > The Crew Stats Issue
13. Re: The Crew Stats Issue Dec 11, 2014, 14:20 jacobvandy
I'm enjoying it a lot, though more the exploration/driving than the actual racing. I LOVED Test Drive Unlimited, so the same guys being the main team behind this game sold it for me. And I'm not disappointed. There are actually quite a few cars (need to explore all the regions to access more dealers), and most of them have multiple load-out kits for different types of racing that make even the same base vehicle look and feel very different. Skill test events are all over the place and can often be completed on the way to wherever you were driving, mostly seamlessly (I say mostly because it sometimes will stop you and do a quick loading screen for seemingly no reason upon completion). All events reward you with parts of varying levels and quality, so it actually has significant RPG-like progression.

I'm guessing that that is why people complain about the car handling... Your car has stats that start out shitty and can be increased on a scale from 1-10,000, including speed, acceleration, grip, and braking. Your car is assigned a "level" from 1-1,000 based on those stats, so the same Nissan 370Z you start the game with can advance through the entire range, becoming a very different car by the end.

My only real gripes have to do with getting disconnected from the server, either randomly or for pausing and going afk for 20 minutes or so. And when I tried to play with some buddies the other night, the crew invites were not working at all, so we couldn't group up. Well, I'd also agree the AI is pretty bad. The pursuits are annoying until you repeat them over and over and learn their route and where you can bash into them most easily and effectively. And instances where you're being chased by the cops or other enemies are an exercise in trying to weave the most convoluted path through city streets or forests, because no matter how fast your car is, you will never simply outrun them when they have magical infini-fast properties.

BTW, you're doinitwrong if you spent 20 hours in the same car... I've played about the same amount of time and I have five (370Z, Skyline, Hot Rod, Aston Martin, and a BMW). Make sure you're actually activating the landmark locations, you get $2,000 per and there are hundreds of them all over the map. Loads o' money!
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News Comments > Evening Patches
3. Re: Evening Patches Dec 9, 2014, 21:27 jacobvandy
Well I got sucked into The Crew, so I'm not in a hurry to continue my adventure and turn into a crypt keeper. Appalling, nonetheless.  
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News Comments > Defense Grid 2 Demo
3. Re: Defense Grid 2 Demo Nov 30, 2014, 17:21 jacobvandy
The graphics are actually a bit too detailed for their own good... Many people have had performance issues because of the sheer volume of intricately-animated towers you can end up with on-screen at once.  
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News Comments > Dark Souls II: Scholar of the First Sin Announced; PC Upgrade Details
4. Re: Dark Souls II: Scholar of the First Sin Announced; PC Upgrade Details Nov 26, 2014, 16:52 jacobvandy
Or we can wait to find out exactly how they're handling this on PC, before jumping to conclusions for another excuse to bitch at a publisher... We already know that the gameplay changes are included free in the patch for everybody. You don't even know if how they're doing DX11 will make any significant difference (that's probably just how they handled porting it to the new consoles), but you're already crying foul over the notion of them leaving it to the GOTY edition? I'll probably just get this when it's cheap for the DLC. If they offer it cheaper as an upgrade for the standard edition, even better.  
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News Comments > On Sale
1. Re: On Sale Nov 25, 2014, 19:05 jacobvandy
GMG really took the piss today... Got an email from them at 11:30am, saying "25% off all games!" Yadda yadda yadda, I know it doesn't apply to everything (because they're bigger now, they're not as awesome as they used to be), but it specifically names DA:I. So great, I figure I might as well jump on this to grab it for $45, right? WRONG. "The voucher could not be applied" when I'm trying to go through check-out. Look at their forums and see other people complaining that it doesn't work with DA:I. Some quoting customer service saying that was a limited-time offer, despite no mention of such nonsense in the email and the fact the voucher is supposed to be valid until Thanksgiving. I tried at about 2:00pm, 90 minutes after I got the email, but guys on their forums have been bitching since yesterday! =/  
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News Comments > The Crew Reviews Delay
27. Re: The Crew Reviews Delay Nov 25, 2014, 18:17 jacobvandy
Just another reason to dislike "persistently connected" games that really don't need to be; it's a very convenient excuse to not allow pre-release coverage. Thousands of games with online components have been reviewed early over the years. INCLUDING MMORPGS! Ubisoft isn't doing themselves any favors with this.  
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News Comments > Steam Gift Trade Policy Changes
15. Re: Steam Gift Trade Policy Changes Nov 25, 2014, 18:15 jacobvandy
I know that, but it's another example of policy changing to affect us all, in response to a minority abusing the system.  
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News Comments > Steam Gift Trade Policy Changes
13. Re: Steam Gift Trade Policy Changes Nov 25, 2014, 17:42 jacobvandy
eRe4s3r wrote on Nov 25, 2014, 13:34:
Dev wrote on Nov 25, 2014, 12:52:
I don't believe this is anything to do with key resellers since key numbers are not steam tradable. The announcement also doesn't mention it. Here's text of announcement:

All new games purchased as a gift and placed in the purchaser's inventory will be untradable for 30 days. The gift may still be gifted at any time. The only change is to trading.

We've made this change to make trading gifts a better experience for those receiving the gifts. We're hoping this lowers the number of people who trade for a game only to have the game revoked later due to issues with the purchaser's payment method.

Not to mention that no key-reseller EVER sells gifts, they sell steam keys which are very much unlike steam gifts

Steam gifts are what you get from Humblebundle lately. You link account and games are "gifted"

No, Humble Bundle still gives you keys, they just use the Steam API to automatically redeem them for you. Slowly but surely, all digital retailers are finding ways to cut down on people gaming the system like they have been.
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News Comments > U.K. Sales Charts
10. Re: U.K. Sales Charts Nov 24, 2014, 15:34 jacobvandy
It is actually becoming very difficult to hold off getting DA:I until after I finish FC4... And that's coming from a guy who hasn't bought an EA game in over two years. Grant me strength! I already bumped Shadow of Mordor at about 75% complete.  
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News Comments > Steam Top 10
22. Re: Steam Top 10 Nov 24, 2014, 09:02 jacobvandy
Maybe. I've been having a blast for like 30 hours, and I've still yet to progress to the second half of the map (it appears this time, they're not making it a surprise). It is exactly the type of emergent events mentioned in this thread that make it so fun for me. Sneaking up a radio tower and an eagle starts harassing me, so I have to shoot it, and this being pretty early in the game means I don't have silenced weapons and alert the guards below. Or racing back to town for an urgent story mission, I stumble into a skirmish between reds and blues with a goddamn rhinoceros running around attacking both sides, toppling vehicles and all that.

Sure, a pack of wild dogs screwing with you when you're scouting out a stronghold can be a pain, but it's INTERESTING. Use the tools you're given to deal with it, like tossing some meat over at your enemies so they go over there instead, or use the syringe that hides your scent or whatever so wildlife leaves you alone. The humor in this game is freaking out when you come across your first honey badger and shooting it with an RPG, nearly killing yourself and then seeing its ragdoll roll down the hill. I've also accidentally deployed the wingsuit at a low altitude where I was just trying to jump over a crevice, but then flying-squirreled myself into a cliff wall and died.

If you're judging the game on the first couple hours where you're supposed to be weaker and more at the mercy of the harsh environment, you're missing out on the badassery of running while sneaking, using a silenced .50 cal rifle to kill multiple enemies when they're lined up (or pierce the helmet of those heavy bastards), chaining takedowns in the same OP fashion you enjoyed in FC3, etc.
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News Comments > Steam Top 10
15. Re: Steam Top 10 Nov 23, 2014, 22:06 jacobvandy
Quboid wrote on Nov 23, 2014, 19:46:
I'm a little disappointed with FC4 so far. I knew it was going to be Far Cry 3.1 and I'm OK with sequels being iterative improvements but I think FC4 is worse in a few ways. Every character is a tiresome Vaas-wannabe who drags out their unskippable cutscenes and the mountainous landscape isn't as much fun to navigate. It's fun, but it's probably not as good as Far Cry 3.

Exactly how many of these "Vaas-wannabe" characters have you come across?
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News Comments > Elite: Dangerous Goes "Gamma"
2. Re: Elite: Dangerous Goes Nov 23, 2014, 11:25 jacobvandy
Lmao, if you say so.  
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News Comments > Saturday Metaverse
3. Re: Saturday Metaverse Nov 22, 2014, 17:35 jacobvandy
walrus1 wrote on Nov 22, 2014, 15:59:
The reason "pace of cord-cutting remains a drip, drip, drip" is the extreme lack of reasonably priced and far reaching streaming services. I have both Netflix and Amazon Prime. Yet their libraries are just so lacking.

I'm sure they find themselves now in a "chicken or the egg" problem... They can't get more and better content without making more money, and they can't make more money without having more and better content. Netflix is definitely going to have to raise their sub price. Amazon will probably spin-off the streaming video service into its own entity with its own subscription fee. And this is all completely ignoring the guaranteed digging of the heels by major content providers, as enormous cable companies are giving them the stink eye. Something's gotta give.
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News Comments > On Assassin's Creed Unity Microtransactions
4. Re: On Assassin's Creed Unity Microtransactions Nov 21, 2014, 18:15 jacobvandy
You know you really fucked up, when a guy who makes his living designing microtransactions tells you how bad yours are. It's not blind hatred fueling him, this stuff is legitimately piss-poorly implemented.  
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News Comments > Assassin's Creed Unity Crash Workaround
13. Re: Assassin's Creed Unity Crash Workaround Nov 21, 2014, 14:58 jacobvandy
So the DA:I camera stays pointed forward no matter which direction your character is facing/moving, with your mouse cursor free to click on things in the world or UI at the same time? Which means you have to hold a mouse button to turn the camera or (usually) hold the other to keep the camera centered behind you while you turn your character? That actually is a fairly common control scheme... I've done it for a couple thousand hours in GW2 alone, but it doesn't bother me at all. Though that's primarily because you rarely hold either mouse button down persistently for prolonged periods of time. In fact, I don't know why you would need to do so. Blank  
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2865 Comments. 144 pages. Viewing page 26.
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