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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2207 (Senior)
User ID 56195
 
User comment history
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News Comments > Starbound Beta Details
15. Re: Starbound Beta Details Dec 5, 2013, 14:43 jacobvandy
 
Overpriced? You're insane. Unless someone just doesn't get it and hates the game, there's no way you spend less than 30 hours in something like this. Many people get a lot more out of it, like how I played Terraria for 200+ hours over multiple playthroughs since it came out. By every measure, Starbound promises much more content than that, and a more cohesive world-hopping experience to boot (including areas that are more difficult than the one you start in).  
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News Comments > Starbound Beta Details
1. Re: Starbound Beta Details Dec 5, 2013, 09:02 jacobvandy
 
I had to jimmy a simple yet bizarre fix to get the thing to finally launch (no idea how someone could have figured out that it was a directory structure issue, nor how that only affects certain people), but the game is already pretty awesome. It plays like a very heavily modded version of Terraria, so obviously only fans of that title need apply.  
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News Comments > Windows/Xbox Convergence Coming?
29. Re: Windows/Xbox Convergence Coming? Dec 4, 2013, 12:37 jacobvandy
 
Creston wrote on Dec 4, 2013, 12:18:
Noooooooooo! Really??

I told you everyone was celebrating too early when they announced they were killing GfmfWL. They're just replacing it with XboxLive/Threshold, which'll be just as shit on the PC.

The difference now will be that, hopefully, publishers will be less likely to get in bed with Microsoft after the GFWL disaster. Especially now that Steamworks has really taken off and offers a very strong alternative that was just barely functional 6 or so years ago when MS was tooting their horn and promising massive PC marketing campaigns and all that nonsense (remember the kiosks? lol).

Another good thing to come from this -- Microsoft is going to have to try a whole lot harder if their goal is indeed to compete in the PC gaming online service arena. Either that, or pay a lot more in bribes...
 
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News Comments > Path of Exile Status, Packs, and Patch
20. Re: Path of Exile Status, Packs, and Patch Dec 3, 2013, 15:22 jacobvandy
 
Axis wrote on Dec 3, 2013, 14:37:
The cooldown timer is 20 seconds, they implemented it to stop the servers getting overloaded with requests as some had it auto-oos which is against the tos anyway.

I barely use the oos command unless I'm forced to target a mob like a boss, once you figure out it's the mob targeting that causes most desyncs you'll almost never need to /oos.

If their servers had enough hamsters, that wouldn't be an issue and/or we wouldn't need /oos. And I'm not sure you realize how ridiculous it is to suggest people don't click on monsters in an ARPG...
 
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News Comments > Path of Exile Status, Packs, and Patch
17. Re: Path of Exile Status, Packs, and Patch Dec 3, 2013, 14:28 jacobvandy
 
Their issue with desync stems from how costly the network code is, bandwidth wise, on a fundamental level. In dictating that the entirety of gameplay must be simulated on the server to validate the fast-paced and tactical action as it plays out on the client, there is very little room for error or latency. Certain actions end up waiting for several hundred milliseconds for a response from the server, while others simply fall out of sync and they cannot afford to resync every client as often as it would take to eliminate [most of] the byproduct lag. They were having issues with 50k players merely being online at the same time at launch... Hell, they even put a cooldown timer on the /oos command (to force resync) that only a fraction of the players know about, let alone use on a regular basis. They cannot and will not change the code in a way that sacrifices the responsiveness of combat -- which I have to respect -- but unless they start seriously upgrading their server infrastructure, the problem will continue to persist and drive people off. It's a tough pill to swallow both for them and their dumber hardcore fans that insist it's a problem with your internet connection and not the game, but them's the breaks.

Other than that though, fantastic game.

This comment was edited on Dec 3, 2013, 14:42.
 
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News Comments > Survivor 2299: "Nuclear winter has come"
5. Re: Survivor 2299: Dec 3, 2013, 11:33 jacobvandy
 
Well that confirms its Fallout... Now to find out if it's official or not.  
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News Comments > Warhammer 40,000: Storm of Vengeance Announced
20. Re: Warhammer 40,000: Storm of Vengeance Announced Dec 2, 2013, 17:23 jacobvandy
 
Yeah, "lanes" = MOBA. I would welcome a Warhammer 40k tower defense, but sadly...  
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News Comments > Starbound Beta This Week
4. Re: RE: Follow up Dec 1, 2013, 21:15 jacobvandy
 
UConnBBall wrote on Dec 1, 2013, 19:48:
It was a full minute of FTL ride to a star. Took forever and that was a standout youtube video they placed on their website. Was looking forward to it but I am too old to be waiting for load screens now a days.

I haven't seen it so I'm not sure how they have it set up exactly, but that sounds like they're generating a new world at that point. A large map in Terraria takes about the same time to create the first time, but then you spend dozens of hours exploring it with minimal load upon starting up the game, so... It's the price you pay for literally infinite game space to explore.
 
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News Comments > Steam Top 10
19. Re: Steam Top 10 Dec 1, 2013, 17:53 jacobvandy
 
Quinn wrote on Dec 1, 2013, 17:44:
"Skyrim was developed for the XBox first and foremost", really? What, because the UI was so retarded? You simply cannot claim that. Apart from the inv system, the game is an absolute jewel from the PC gamer point of view, since vanilla day one. Great visuals, great performance, great gameplay. Trust me, Skyrim is one of the few games out there that was built for the PC the moment the first brainstorm session marked it's conception.

The gameplay works, but it was plainly designed on a fundamental level for a gamepad (the whole left-hand, right-hand concept for example). Did they ever even fix the inability to rebind certain keys? You don't hardcode keys in a PC version of anything... And don't forget the severe memory limitations built in to the engine we've suffered since Oblivion that are the main reason the draw distance is such crap.
 
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News Comments > Open-World Star Wars Game Clues
15. Re: Open-World Star Wars Game Clues Nov 30, 2013, 17:13 jacobvandy
 
Skyrim with lightsabers would sell millions.  
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News Comments > Quoteworthy - NVIDIA: PC "Far Superior" to Next-Gen
25. Re: Quoteworthy - NVIDIA: PC Nov 30, 2013, 14:15 jacobvandy
 
Steele Johnson wrote on Nov 30, 2013, 13:53:
Most homes don't even have a pc anymore.

Way to talk out of your ass there, Johnson. The US Census reported in 2011 (latest year data is available) that 75.6% of households have at least one personal computer. If you're purporting that more than 1/3 of those households have gotten rid of it in favor of a tablet or some junk within the past two years, I might have to ask what exactly it is that you're smoking...
 
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News Comments > Black Friday Metaverse
14. Re: Black Friday Metaverse Nov 29, 2013, 23:12 jacobvandy
 
Creston wrote on Nov 29, 2013, 13:22:
Mr. Tact wrote on Nov 29, 2013, 11:52:
it would be worth a very swift $10 million today."


I don't understand a damn thing about bitcoins, but who exactly would he sell it too? Who is going to buy these things when they're floating on the largest bubble ever seen by humanity? It's not as if they're traded on NASDAQ and you can always sell. You actually need someone willing to pay the money.

Yeah, you wouldn't be able to offload them all at once. In fact, it'd be pretty stupid to do so, because you'd be driving your own price down. That's why the value has been fluctuating so wildly, people trading in high quantities. Just keep an eye on it and drop one or two hundred at a time, max.
 
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News Comments > GeForce 331.93 Beta Drivers
6. Re: GeForce 331.93 Beta Drivers Nov 29, 2013, 15:18 jacobvandy
 
Creston wrote on Nov 29, 2013, 13:16:
This new beta driver... ensures maximum performance and system stability across all titles

Yeah, I'm gonna go ahead and call bullshit on that one.

Well 'maximum' is a relative term. They don't guarantee it's flawless, just that it's as good as it gets right now.
 
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News Comments > State of Decay Breakdown DLC Delay?
7. Re: State of Decay Breakdown DLC Delay? Nov 29, 2013, 15:15 jacobvandy
 
Fibrocyte wrote on Nov 29, 2013, 15:01:
The inventory/item management interface is clunky - clearly this originated as a console game.

Brilliant deduction! :p It was an XBLA blockbuster last summer and is being ported to PC by popular demand. That's why it's early access; the game itself was already finished.
 
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News Comments > On Sale
32. Re: On Sale Nov 28, 2013, 18:14 jacobvandy
 
Yosemite Sam wrote on Nov 28, 2013, 18:12:
Decided to not buy Skyrim, had that Sleeping Dogs and Dead Island in my cart. Then I thought, I got 5 PC games yet to play and probably that many untouched PS3 games and not to mention I'm pretty much only playing GTA right now... and I'm thinking of buying more games?

C'mon man, there's always room for more!
 
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News Comments > Steam Autumn Sale
25. Re: Steam Autumn Sale Nov 27, 2013, 17:23 jacobvandy
 
Dagnamit wrote on Nov 27, 2013, 15:43:
Atomic wrote on Nov 27, 2013, 14:38:
If you buy a GOTY edition that comes with all DLC, but already have the game and some of the DLC, can you gift the duplicates?

Yes, you can. (i think). at least that's how it worked when I purchased the Orange Box all those years ago.

Valve games are some of the very few that allow that, actually. They will always explicitly say that you can do so, whenever it is the case. Otherwise, your extra copies of whatever go to waste, in 99% of the bundles on Steam.
 
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News Comments > Guild Wars 2 MMO Migration Campaign
16. Re: Guild Wars 2 MMO Migration Campaign Nov 27, 2013, 12:06 jacobvandy
 
Biggest reason for newbies coming in and getting bored right away, is the shock of not having a dozen NPCs with exclamation points over their head standing in front of you. Outside of your main story quests, you don't have junk like that to blindly follow around. And you can't just beeline those, either, it requires you do other things and level up a bit in between. Go out and explore, see the sights, and jump in on nearby dynamic events. The vague and highly varied area-specific tasks provided by Renown Hearts marked on your map are the most structure you ever get in general gameplay.  
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News Comments > Out of the Blue
6. Re: Out of the Blue Nov 27, 2013, 10:53 jacobvandy
 
Lol, flu shots...  
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News Comments > Star Citizen Picks Up Another Couple $ Million
26. Re: Star Citizen Picks Up Another Couple $ Million Nov 26, 2013, 13:13 jacobvandy
 
InBlack wrote on Nov 26, 2013, 12:39:
Except it wasnt forcibly neutered by the publisher. It was in development hell aka Duke Nukem forever. If Microsoft hadnt stepped in and taken CR off the project the game would have never been released.

This is why I'm skeptical of Chris Roberts, yet again, promising the moon. He failed to deliver with Freelancer, and that was with publisher resources backing him up. That's probably why nobody wanted to touch him with this new project... Fortunately for CR, the general populace is a lot more gullible.
 
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News Comments > SMITE and 100K Launch Tournament in March
1. Re: SMITE and 100K Launch Tournament in March Nov 26, 2013, 11:28 jacobvandy
 
Even if I were interested in another MOBA, I am definitely not interested in getting involved with another Hi-Rez game that will be abandoned after 1-2 years when they get bored and decide to make something new...  
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2207 Comments. 111 pages. Viewing page 26.
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