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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 1, 2011, 00:49
Total Comments 2214 (Senior)
User ID 56195
 
User comment history
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News Comments > New Year's Eve Consolidation
19. Re: New Year's Eve Consolidation Jan 1, 2014, 01:13 jacobvandy
 
Tomb Raider Definitive Edition is probably just the PC version, but with that "new and improved" Lara face texture.  
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News Comments > On Sale
23. Re: On Sale Jan 1, 2014, 01:10 jacobvandy
 
That sounds like a PITA, something you'd read on a forum somewhere from someone who randomly figured out one day that the accounts are connected. A tech support agent should have the power to actually fix your problem, not tell you to do some obscure work-around.  
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News Comments > On Sale
5. Re: On Sale Dec 31, 2013, 17:27 jacobvandy
 
Yeah, I don't know if that's a limitation of their current bundle system (like all they have is that choose-your-own thing) or if it's a deliberate strategy. You get zero discount if you take just one little game out of one of those packages.  
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News Comments > On Sale
3. Re: On Sale Dec 31, 2013, 16:41 jacobvandy
 
It's been a couple months since they went to beta and lowered the price to $60 (which is more than KS backers paid for the same access anyway), and they created a new Commander for the holidays that backers get for free, so I don't think anyone cares. I even went to check the PA forums and didn't see a single thread about the sale. Such a stark contrast to see people actually talking about the game, compared to the Steam forum being 95% full of people bitching about the price, in spite of the discount. "WTF only 33% off, is this an Activision game LAWL!"

On a somewhat related note, Grim Dawn alpha access was opened up to all backers for Christmas, even for people like me who only put in $18 for the base tier. It's pretty good already, and Act II is coming next month.
 
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News Comments > Steam Hits 7.6M Concurrent User Record
53. Re: Steam Hits 7.6M Concurrent User Record Dec 30, 2013, 22:02 jacobvandy
 
He's not pro-DRM, dingus, he listed it as a con. You're just excessively anti-, to the point of not seeing any logic in a trade-off.  
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News Comments > Steam Top 10
30. Re: Steam Top 10 Dec 30, 2013, 06:24 jacobvandy
 
Dirwulf wrote on Dec 29, 2013, 21:11:
Creston wrote on Dec 29, 2013, 20:26:
jdreyer wrote on Dec 29, 2013, 15:22:
Yeah, I'm not sure what to make of those stats. 20m in sales overall feels right, as does $1.2 in total revenue, but only 1.5m in sales on the PC doesn't, given that it has been among the top Steam titles consistently for two years on a weekly basis. That would suggest Steam is doing a lot less business than I thought it was.

Unless those 1.5 million PC players are all doing nothing except downloading every single mod ever made from the nexus, there have to be a LOT more people to be affecting the nexus sites so much. Skyrim has basically forced them to invest $300K (and counting) into new hardware because the Skyrim site alone is murdering their entire infrastructure.

Also, for Steam to make 1.5 billion dollars in revenue and for Skyrim to be in the top 10 consistently for nearly two years, means a lot more people likely bought it than 90 million dollars' worth.

All in all, I'm going to say that the linked site pulled those numbers completely out of their ass in a desperate attempt to not have to admit that Skyrim on the PC outsold the console versions by a wide margin.

At the top of the article it states the source.

Statistic Verification
Source: Bethesda Game Studios, Steam, Zenimax
Research Date: 12.19.2013

Those aren't sources. Try to list the names of a couple authors and a newspaper as sources in a high school research paper and you'll get an F. But regardless, I bet all they did was find a few total sales figures from press releases and extrapolated to this month, and then got the concurrent users number from Steam (probably the only number on there that's real). Everything else was completely made up, especially the revenue and platform breakdown.
 
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News Comments > Hello Games Flood Follow-up
20. Re: Hello Games Flood Follow-up Dec 29, 2013, 18:33 jacobvandy
 
I'd have to agree, it's a lot of hot air behind them at the moment, provided by getting their teaser aired on cable TV during video gaming's only award show (so it's followed and reported on by everyone).  
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News Comments > Alan Wake Free Bonus Materials
9. Re: Alan Wake Free Bonus Materials Dec 29, 2013, 17:01 jacobvandy
 
They didn't just do this, it's pretty much the bonus materials from GOG made available on Steam after some exclusivity period or whatever.  
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News Comments > Steam Top 10
14. Re: Steam Top 10 Dec 29, 2013, 16:24 jacobvandy
 
Dirwulf wrote on Dec 29, 2013, 13:39:
jdreyer wrote on Dec 29, 2013, 13:01:
xXBatmanXx wrote on Dec 29, 2013, 10:20:
WOOOHOOO!!! GO SKYRIM!

Can't beat that price. Best item no the sale all year.

The legs on Skyrim has been literally inconceivable (that word...). I would love to see the monthly sales numbers for that game since launch. I am so curious how many millions of copies they have sold.

I'm not sure how accurate this is, but here ya go. According to this they have sold over 20 million units, but only 14% of that has been on PC.

Not accurate at all. At best it represents retail only, when there have most certainly been millions sold on Steam. And Valve doesn't release those figures.
 
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News Comments > On Sale
12. Re: On Sale Dec 29, 2013, 16:20 jacobvandy
 
Trine 2 for $2 is really good. Thought it was an error until I realized it's been more than 3 hours since it's been up like that.  
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News Comments > Saturday Metaverse
23. Re: Saturday Metaverse Dec 28, 2013, 22:14 jacobvandy
 
Lawdy, that's an old article about Bitcoin. That pizza "cost" 10x that much in today's trade prices.  
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News Comments > Op Ed
14. Re: Op Ed Dec 28, 2013, 17:24 jacobvandy
 
Combat/violence is fine, there are often reasons to be fighting that make sense, but it became very tedious. Almost like an artificial time-stretcher (still barely pushed it up to the 10-12 hour range, which is rather pathetic for a linear SP-centric game with little replay value). There's no reason for the handy-men to be as tanky as they were, nor for some bosses to respawn multiple times while you fight off endlessly respawning trash mobs. Half-way through the game I was practically forced to turn down the difficulty from "1998 mode" or whatever it was called, not because I was having issues surviving, but because it was SO painfully slow and cumbersome to progress that I was losing interest. The "actual gameplay" totally got in the way of enjoying the story.  
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News Comments > Op Ed
9. Re: Op Ed Dec 28, 2013, 15:18 jacobvandy
 
They crammed an assload of combat into Infinite to appeal to the people too stupid to appreciate the story and setting. That's why it ended up a game I consider merely above average.  
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News Comments > L4D2 Still Free For Now
7. Re: L4D2 Still Free For Now Dec 27, 2013, 06:20 jacobvandy
 
Yeah, and thanks to those whiny bitches heralding Valve as the new Activision milking yearly titles, they've probably taken even longer than they wanted to to release sequels. Assholes.  
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News Comments > Borderlands 2 Live-Action Trailer
5. Re: Borderlands 2 Live-Action Trailer Dec 26, 2013, 13:46 jacobvandy
 
Not to mention, Hyperion (Jack's company) are the ones who invented the New-U cloning/respawn system, so...  
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News Comments > On Sale
46. Re: On Sale Dec 26, 2013, 11:44 jacobvandy
 
Yeah, I'm still buying things, but definitely not $20+ for one game or add-on unless I know for sure I'll be playing it immediately. DayZ is the most expensive single item I've bought in a while.  
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News Comments > New Year's Eve with Batman
5. Re: New Year's Eve with Batman Dec 24, 2013, 14:40 jacobvandy
 
I wouldn't be surprised to see this made an annual franchise like Assassin's Creed, COD, and Battlefield.  
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News Comments > DayZ Week One Recap
14. Re: DayZ Week One Recap Dec 24, 2013, 14:18 jacobvandy
 
If you weren't a hardcore fan of the mod, don't bother with the standalone for a good long while. It has the potential to be a much better experience, but it's so early right now that missing features and lag are a much greater threat to enjoyment than the PVPers. Number one priority IMO should be to prevent server-hopping; what people do is find a good area to loot (usually a military base, they added a lot of small ones all over the map) and then keep bouncing around to different servers to load up on gear. It's been made even easier now than in the mod because the loot is persistent, spawned when the server starts, as opposed to triggered at a distance from players when they approach a location. The result is that everyone has tons of weaponry and with so few zombies around at the moment, they have to find something else to shoot -> it's gonna be you!

I have not encountered any hackers, though. Obviously every game this popular will draw that scumbag element, but it's definitely not near as rampant as it used to be in the mod. They've neutered the power of the client to do anything crazy like it could before (teleporting, spawning items, etc.) so it'll probably be limited to your standard fare aimbotting or maybe invincibility. But now with Steamworks they have the added benefit of VAC securing those sorts of things and the deterrent in the risk of your Steam account being impacted, as opposed to just your CD key being banned, if/when you're caught.
 
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News Comments > Festivus Consolidation
14. Re: Festivus Consolidation Dec 24, 2013, 06:12 jacobvandy
 
Redmask wrote on Dec 23, 2013, 22:46:
Nintendo is in deep doodie, the 3DS can't make money as fast as the Wii U wastes it.

Actually it does, they've posted profits all year... And they have $4.4 billion in cash (among 3x that in total assets) as of the last quarter. They're fine.
 
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News Comments > Festivus Metaverse
10. Re: Festivus Metaverse Dec 24, 2013, 04:42 jacobvandy
 
Yeah, I never see ads in front of internet videos. Even on network websites, when they're supposedly trying to play 5 ads throughout a 22-minute program, it just goes black for a couple seconds and continues playing the show.  
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2214 Comments. 111 pages. Viewing page 23.
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