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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2956 (Senior)
User ID 56195
 
User comment history
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News Comments > Steam Top 10
7. Re: Steam Top 10 May 4, 2015, 03:49 jacobvandy
 
I don't get the hype over a GOG client... It was already easy to transfer games, when you downloaded discrete installers directly to your hard drive. Are they discontinuing the GOG Downloader, then?  
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News Comments > Batman: Arkham Knight Season Pass Includes Batgirl Prequel
12. Re: Batman: Arkham Knight Season Pass Includes Batgirl Prequel May 4, 2015, 01:31 jacobvandy
 
Jerykk wrote on May 3, 2015, 20:53:
Numinar wrote on May 3, 2015, 18:30:
Every industry on the planet does this, selling the base product close to cost and then marking up the consumables, spares and accessories.

You don't have to buy it. Or you wait a year and by the GOTY for next to nothing. It's priced the way it is because people buy it and wont go away until we all stop.

What's surprising is that people support such absurd pricing for completely optional content. It's not like buying printer ink or gas for your car. Those are necessities. DLC is not and yet people apparently still pay exorbitant prices for it. Mass Effect Trilogy routinely goes on sale for $10, yet if you want all the DLC, you'll have to pay around $100.

No, but it is like them trying to up-sell you on spare tires, emergency roadside kits, luggage racks, custom rims, a better stereo, built-in GPS, smartphone dock, snow chains, weatherproofing, a shinier clear coat, slightly larger engine, alarm system, on-star, on and on for fucking eternity. Buy a cell phone, see how much extra junk the cashier tries to add on for you. Car charger, AC adapter, data cable, memory card, wet insurance, caller ID, blahblahblah.

The only thing stopping this from being a part of gaming from day one was the immature technology, the inability to efficiently deliver digital accessories separately from the base product. The expansion packs of yore were a compromise, that's how they had to do it for it to make sense with the whole process of additional physical media. They don't do that anymore because they don't have to.

Though the reason the price is so absurd probably has something to do with the refusal of the market to accept higher base pricing. Or should I say, reluctance... It wasn't so long ago that PC games remained $50 while the console versions were $60, but that gradually gave way just the same. We'd probably have seen it go to $70+ already if it weren't for the way they're pricing DLC.

This comment was edited on May 4, 2015, 01:41.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue May 3, 2015, 17:55 jacobvandy
 
Wallshadows wrote on May 3, 2015, 16:33:
Stayed up till 2am watching that shit boxing match. I would have been pissed if I actually dumped $100 to watch that running and hugging borefest. Fight of the century because I won't be caught dead watching another Boxing match even if I lived to be 129.

I will never understand how boxing is so popular, especially modern-day, with all the rules and regulations that help make it what you described. It's one of the biggest feats of sheer marketing bullshit that they're able to gross hundreds of millions of dollars for one stupid match, only for it to disappoint so majorly. I'm glad Mayweather is done (supposedly) and that the sport can just die already.
 
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News Comments > Grand Theft Auto V Tips
32. Re: Grand Theft Auto V Tips May 2, 2015, 15:54 jacobvandy
 
ForgedReality wrote on May 2, 2015, 15:20:
jacobvandy wrote on May 2, 2015, 15:16:
Ugh, don't bother setting Social Club to offline mode if you intend to use the stock market. It won't be available!

Also, the pedestrian and vehicle settings don't seem to make any difference, unless I'm using the wrong values (higher is more)?

0 is 0%, 1 is 100%, if I'm reading correctly. 0.5 would be 50%. I haven't tried it though.

But there's already a slider for that range in-game. I assumed the command line argument could go beyond that. =/
 
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News Comments > Grand Theft Auto V Tips
29. Re: Grand Theft Auto V Tips May 2, 2015, 15:16 jacobvandy
 
Ugh, don't bother setting Social Club to offline mode if you intend to use the stock market. It won't be available!

Also, the pedestrian and vehicle settings don't seem to make any difference, unless I'm using the wrong values (higher is more)?
 
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News Comments > Dead Island 2 Delayed
4. Re: Dead Island 2 Delayed Apr 30, 2015, 21:16 jacobvandy
 
HorrorScope wrote on Apr 30, 2015, 19:31:
If there is a secret message I would take it as Dying Light was such a huge success we are now afforded the opportunity to greatly improve DI2.

That makes the least sense of all of them, considering Dying Light comes from a completely different developer AND publisher.

Make no mistake, Deep Silver and whoever the hell is making Dead Island 2 are directly competing with Dying Light, as they attempt to fill the void left behind after Techland moved on to greener pastures.
 
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News Comments > Dark Souls II DS2Fix64 "Softbans"
2. Re: Dark Souls II DS2Fix64 Apr 30, 2015, 18:30 jacobvandy
 
Same story as yesterday, different nouns. You use these mods at your own risk.  
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News Comments > Grand Theft Auto V Patch
1. Re: Grand Theft Auto V Patch Apr 30, 2015, 18:22 jacobvandy
 
Hooray for more stable alt-tabbing!  
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News Comments > Steam Game Bans
54. Re: Steam Game Bans Apr 30, 2015, 18:21 jacobvandy
 
Julio wrote on Apr 30, 2015, 18:06:
I'm fine with Steam banning users when they feel like it. But - also issue an automatic full refund with each ban.

Can't have it both ways.

Actually they can and do, just like any other commercial enterprise selling products and services that does not assume responsibility or liability for their misuse. A valid ban can only be issued in the case of the player breaching the terms of service; it is not anyone's fault but their own when they forfeit the use of that service.

How can you possibly advocate hackers be refunded their money? Without that kind of tangible penalty, where is the deterrent?
 
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News Comments > Steam Game Bans
46. Re: Steam Game Bans Apr 30, 2015, 16:09 jacobvandy
 
No dev in their right mind will abuse it, because they moment they do, a shitstorm brews that Gaben himself hears about and ends up investigating. You don't want to ruin your relationship with Valve and the primary means of distributing your product(s). It could happen, sure, but it's not likely.  
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Apr 29, 2015, 21:52 jacobvandy
 
He must be streaming porn in 4K, goddamn!  
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News Comments > Hatred in June
23. Re: Hatred in June Apr 29, 2015, 17:21 jacobvandy
 
Does it force you? It looks like they have plenty of appropriately adversarial interaction, and we all know killing cops in video games is A-OK.  
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News Comments > Grand Theft Auto V FOV Mod Bans
56. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 17:16 jacobvandy
 
Anti-cheat measures cannot determine that you're *only* modifying memory for an field of view increase, as far as I'm aware. So making yourself look like any other hacker trying to get a gameplay advantage is the risk you take in using a mod that works that way. You can't expect them to make exceptions, either, because then anyone else getting caught legitimately cheating can also say "I didn't have god mode, I just wanted a proper FOV!!!"  
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News Comments > Bethesda on Paid Skyrim Mods
29. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:24 jacobvandy
 
NKD wrote on Apr 27, 2015, 19:58:
But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Joe Schmoe modder is not a "mainstream developer," though. You're unproven in talent, reliability, discretion, demeanor... Otherwise you wouldn't have to submit your stuff through a system like this, and could go straight to interviewing at the company. Rolling into a similar point...

Kajetan wrote on Apr 27, 2015, 19:55:
When you start selling mods, you are no longer an amateur. You now have a business. You have expenses. You have to licence tools and software, which were free for non-commercial use. You have to pay taxes. You have to make sure to not violate someones copyright. You probably have to pay other mod team members.

Getting paid doesn't make you a "professional" in anything but title. Blender is free. The Creation Kit is free. GIMP is free. Thousands of people are making money selling their mods for other games on the Workshop at 25% revenue share. Not all of them are rivaling professional artists that are actually employed by game developers, but they're obviously making some kind of money, otherwise they wouldn't continue participating. There's nothing stopping you from trying except your own excuses. Well, and the fact that largely misplaced outrage got the entire system shut down in 4 days. XD
 
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News Comments > etc., etc.
1. Re: etc., etc. Apr 27, 2015, 19:43 jacobvandy
 
Diablo III Player Power-Leveled By Three Others To 70 In One Minute

FTFY

A small part of me was hoping to see something actually impressive.
 
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News Comments > Bethesda on Paid Skyrim Mods
5. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:06 jacobvandy
 
Creston wrote on Apr 27, 2015, 18:52:
In reality, you (Bethesda) just wants to make money off all these mods, because the ten million copies of the game those same mods have sold isn't enough.

I don't understand how you can still cling to that accusation of generic evil corporate greed in the face of the facts they're presenting. They aren't spending millions of dollars to support mods (and losing millions when modding forces your game to be rated M instead of T, interesting tidbit there) for 8% of their audience. That doesn't make good business sense, and is certainly not what a heartless, money-grubbing monster of a company would do.
 
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News Comments > Call of Duty: Black Ops III Announcement
10. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 13:35 jacobvandy
 
SpectralMeat wrote on Apr 27, 2015, 10:51:
nin wrote on Apr 27, 2015, 10:48:
It's early.
It is but the preorders are up everywhere else. Just looks strange there is no mention of Steam and the game isn't even listed there.

It's on Steam now... You have to wait until 10AM Pacific for stuff like that to update.
 
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News Comments > Broken Age: Act 2 Release Plans
7. Re: Broken Age: Act 2 Release Plans Apr 27, 2015, 13:05 jacobvandy
 
The "special instructions" are to opt-in to the beta version with the base Broken Age game. The email implies you need to redeem a separate key, but that's what they tell you on the Humble store.  
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News Comments > Op Ed
28. Re: Op Ed Apr 27, 2015, 12:53 jacobvandy
 
Flatline wrote on Apr 27, 2015, 12:38:
I think part of the big problem here is that Valve, in an effort to jumpstart the marketplace, decided to go back and move pre-existing mods behind the paywall quietly approach some modders with the idea of selling their work beforehand so they could volunteer to help have things available day one.

Fixed that for you. Rolleyes
 
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News Comments > ORION: Prelude Revisited
6. Re: ORION: Prelude Revisited Apr 27, 2015, 12:42 jacobvandy
 
Spent an evening with a few buddies playing this a couple weeks ago... Yeah it's pretty janky, but decently entertaining for less than a buck.  
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2956 Comments. 148 pages. Viewing page 19.
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