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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2260 (Senior)
User ID 56195
 
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Feb 21, 2014, 21:47 jacobvandy
 
True, but watch them let Comcast buy out Time Warner, instead...  
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News Comments > Dark Souls II "Hollow Lullaby" Trailer
9. Re: Dark Souls II Feb 21, 2014, 16:34 jacobvandy
 
You might spend 10 hours kind of floundering at the beginning when you don't know what you're doing, but then you make a new character (because you realize you screwed up your progression or just want a different starting point) and can beat the game in 30-40 hours. Pretty average, time-wise, for an RPG.  
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News Comments > Valve on VAC and Trust
13. Re: Valve on VAC and Trust Feb 18, 2014, 21:04 jacobvandy
 
Suppa7 wrote on Feb 18, 2014, 20:45:
None of this would be needed if it weren't for steam DRM and the lack of people being able to run their own game servers. People could just ban IP's/votekick cheaters, go to other servers/use third party anti cheat that modders developed.

None of what you just said makes any sense. How does Steam as DRM relate to hackers at all, aside from VAC bans being account-wide? The majority of games still have people running their own servers... VAC is meant to prevent people from causing issues in your server to begin with (after they've been caught elsewhere), so you don't have to go to the trouble of kicking or banning them yourself. It's a global blacklist that you don't have to worry about maintaining yourself, how is that not a plus? Finally, games CAN and DO use additional third-party anti-cheats alongside VAC.
 
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News Comments > Goat Simulator Now a Real Thing
11. Re: Goat Simulator Now a Real Thing Feb 11, 2014, 22:07 jacobvandy
 
I'm sure they're thrilled at the reception, but how miffed would you be if you were them and this did better than Sanctum 2?  
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News Comments > Broforce Beta Sales; Steam Early Access Next Month
4. Re: Broforce Beta Sales; Steam Early Access Next Month Feb 11, 2014, 20:28 jacobvandy
 
Not starving enough; pixel art is cheaper!  
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News Comments > Thief Trailer
12. Re: Thief Trailer Feb 11, 2014, 14:31 jacobvandy
 
Beamer wrote on Feb 11, 2014, 13:20:
Flatline wrote on Feb 11, 2014, 13:12:
Yawn. Another super corrupt snidely whiplash evil bad guy.

Why not break the trend and make him a genuinely good person trying to do a needed job in a city overrun with crime? Don't team up with Garrett, don't have a sudden twist, but have the balls to introduce a guy who is clearly an antagonist but is not a villain.

When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.

What's wrong with playing a bad guy, though? I don't get why fluffy mainstream game writers are still staying away from anti-heroes, despite the insane popularity of shows like Breaking Bad.
 
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News Comments > Adam Orth Making a Game - Deal With It
16. Re: Adam Orth Feb 10, 2014, 21:53 jacobvandy
 
Sugarman wrote on Feb 10, 2014, 20:42:
"Office Space" is all I could think of after seeing this.

Tom Smykowski
Well-well look. I already told you: I deal with the god damn customers so the engineers don't have to. I have people skills; I am good at dealing with people. Can't you understand that? What the hell is wrong with you people?

Heh, I remember using that clip among a couple others from the movie as the basis for an oral report on communication styles in my group speech class back in college. Others included condescending jerkwad Lumberg and cool, confident [hypnotized] Peter. Everybody loved our presentation.
 
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News Comments > Morning Screenshots
22. Re: Morning Screenshots Feb 10, 2014, 13:55 jacobvandy
 
Creston wrote on Feb 10, 2014, 13:18:
jacobvandy wrote on Feb 10, 2014, 12:47:
GW2 isn't free-to-play, it just doesn't have a sub.

Right, but since we are talking about MMOs that start with a sub and then go free to play (and all of them require you to fork over 60 bucks to start with), the comparison is apt. Not many truly free to play MMOs really gain traction over here for whatever reason.

It's even more fun when you buy ESO on the Failbox. 60 bucks purchase price, 15 bucks subscription, 50 bucks a year for live AND content hidden behind paywalls. KACHINGALING.

But going free-to-play for an MMO ambitious enough to try for subscriptions first is itself fundamentally different philosophically than one designed to sustain itself on F2P from the start. On top of the pressure from investors and shareholders to make as much as or more money than they would/could have from subs, they then have to wrestle with the early adopters who paid for that box and how to compensate them in some way compared to the influx of new people enjoying all of that for free. That is responsible for the largest pay walls that any of them (SWTOR, LOTRO, STO, and others) have to offer -- the concept of a "premium" account. It's optional, but they try their damnedest to make it appealing, and the best way to do that is offer real advantages that the free-loaders don't get.

The only thing allowing ArenaNet to offer what they do with GW2 is the box price. Without that, there's no telling what sorts of nonsense they'd have in their cash shop to try and gouge people with (they're already pretty silly with a lot of that stuff IMO). Whether or not a game is worth paying a subscription over, the one thing you cannot reasonably argue is that it is the most fair form of long-term monetization there is. Everybody pays the same and gets the same.

P.S. I still contend that the Imperial race for TESO is not content... I saw the racial "abilities," and calling them that is quite a stretch. They're no more significant than they are in Skyrim, which is to say hardly at all. Your choice of race is your choice of appearance and alliance, and that's pretty much it. Anyone can play any race in any alliance if they pre-order, but after launch that's all the Imperial race will be good for, is having your generic caucasian aesthetic no matter which of the three factions you choose. If that's content, then a unique armor skin you paid 800 gems for in GW2 is content.
 
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News Comments > Morning Screenshots
17. Re: Morning Screenshots Feb 10, 2014, 12:47 jacobvandy
 
Creston wrote on Feb 10, 2014, 11:14:
Task wrote on Feb 10, 2014, 10:35:
I'm sick of the F2P model in games, I really am, I hope it dies out completely in the game industry.

Yeah, because it really sucked when I felt like playing GW2 again after 15 months, logged back in and everything was there. I picked right up where I'd left off, all without paying a dime.

Just because most MMOs make a mess of either being F2P or going F2P doesn't mean the model somehow doesn't work if done well.


GW2 isn't free-to-play, it just doesn't have a sub. Still have to plunk down $40 just to get in the door (was $60 for a looong time), and then they supplement that with the cash shop that includes legit gold buying/selling. Big difference, the model in general is referred to as buy-to-play, compared to anything with a subscription being pay-to-play.

Unfortunately we're not likely at all to see a big-budget MMO doing proper (i.e. well-received and -liked) F2P because there's too much pressure to earn that investment back ASAP. You'll only ever see Path of Exile-type fairness to and faith in players from the little guys.
 
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News Comments > Morning Screenshots
3. Re: Morning Screenshots Feb 10, 2014, 10:12 jacobvandy
 
Yeah, don't bother if you're looking for solo adventuring. Just made me want to play Skyrim again.  
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News Comments > Steam Top 10
29. Re: Steam Top 10 Feb 9, 2014, 22:52 jacobvandy
 
The reason DayZ doesn't have much in the way ofzombies going on right now is they're still working out object optimizations. Right now they would have to cut down the amount of loot on the ground in order to have more zombies, but that would just make things worse because they don't have item respawning working yet. They've talked about their plans to put in a lot more zombies than the mod, including giant roaming packs, as well as different types. They already have military zombies that are tougher than normal ones, for example.  
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News Comments > Sunday Mobilization
27. Re: Sunday Mobilization Feb 9, 2014, 18:50 jacobvandy
 
I've also heard it might be causing him to attract unwanted attention from the authorities. He is based out of Vietnam, after all...  
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News Comments > Steam Top 10
17. Re: Steam Top 10 Feb 9, 2014, 17:43 jacobvandy
 
Yeah the bump in sales from pre-order happens immediately, then it slows to a trickle until release. Thief isn't even on the front page rotator right now.  
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News Comments > Steam Adds Discoverability Options
4. Re: Steam Adds Discoverability Options Feb 7, 2014, 19:34 jacobvandy
 
AFAIK, if you're seeing Payday 2 announcements in your Activity feed, that means you joined their community group. If you don't want to see them, then quit the group.  
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News Comments > 7 Days to Die Facelift; Sale
2. Re: 7 Days to Die Facelift; Sale Feb 7, 2014, 18:46 jacobvandy
 
It's been in the Top 10 on Steam several times already before this sale, which means The Fun Pimps are already richer than all of us wasting time here. Keep on livin' under your rock or buried in the sand or wherever you like to stay out of touch. Pimp  
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News Comments > Valve Prevails in German Lawsuit
12. Re: Valve Prevails in German Lawsuit Feb 7, 2014, 16:49 jacobvandy
 
NKD wrote on Feb 7, 2014, 16:29:
How would reselling "used" digital licenses work anyway? I don't really see that being a very profitable business model unless someone is taking a nice healthy cut.

It wouldn't.

Re-selling physical copies only works because a third party can take possession of the games and their self-contained licenses, paying the original owner so much less than it's worth on the open market that they can turn around and make a profit off of it while still selling cheaper than new. Digital is non-transferrable except at the discretion of the license provider. Steam has no incentive to give refunds (except in the form of goodwill under very specific and extreme circumstances), nor trade-ins when the license you've "used" has no inherent value whatsoever.
 
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News Comments > Space Pirates and Zombies 2 Announced
9. Re: Space Pirates and Zombies 2 Announced Feb 7, 2014, 13:48 jacobvandy
 
Agreed, this can't come soon enough. SPAZ is one of the best indies ever made IMO.  
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News Comments > Titanfall Beta Closed
30. Re: Titanfall Beta Closed Feb 6, 2014, 16:04 jacobvandy
 
More players is not inherently better. In fact 64 is too much in a lot of Battlefield maps. If they think 6v6 works best with the way they've designed the game, you could at least wait to try it out before you start bashing it for no reason. If every player in Battlefield had their own 2-story robot that could also act autonomously, it'd be a huge clusterfuck; gameplay and network connectivity both would be completely unmanageable. They would have zero destructibility at the very least.  
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News Comments > 50 More Steam Greenlights
8. Re: 50 More Steam Greenlights Feb 6, 2014, 01:35 jacobvandy
 
Greenlight doesn't mean they are releasing, just that they can release if/when they're ready.  
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News Comments > Hawken Relaunching on Steam
11. Re: Hawken Relaunching on Steam Feb 5, 2014, 23:32 jacobvandy
 
fatguy wrote on Feb 5, 2014, 22:31:
What was pay to win about it? Like I said the starter mech everyone gets was one of the best.

Consumables that can only be bought with real money. Not the worst P2W stuff out there, but enough to rub people the wrong way. They add gameplay advantage on top of your normal mech ability loadout.
 
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2260 Comments. 113 pages. Viewing page 18.
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