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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2357 (Senior)
User ID 56195
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News Comments > Morning Patches
6. Re: Morning Patches Apr 10, 2014, 14:48 jacobvandy
Everyone doing it doesn't mean it's not lame, lol. Obviously Blizz doesn't like that kind of behavior, as has been the driving force behind almost all of their reward balancing changes (encouraging exploration over limited repetition). Not to mention, that's exactly how professional farmers and botters operate, and any dev would want to limit their effectiveness... It's just that now, with the digital age and being able to tweak the game on a daily basis with hotfixes and more significantly with bi-weekly-ish patches, they can and do something about it more often. Adventure mode and the rifts are all about providing rewards while switching up the tileset and monsters often. So that a) you actually see all the content they spent so much time and money creating and b) playing feels more fun and less like a grind.  
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News Comments > Wasteland 2 Linux Beta Next Week; Playthrough ~50 Hours
10. Re: Wasteland 2 Linux Beta Next Week; Playthrough ~50 Hours Apr 10, 2014, 13:55 jacobvandy
Cutter wrote on Apr 10, 2014, 13:15:
2 years is more than enough for a game of this size and caliber. As per usual this is typical Obsidian mismanagement again with production schedules. I'm sure they made a fuckton of money on South Park, so they should hire additional resources if needed to finish this. They're already 7 months over schedule. This is just one more reason I'm done with crowdsourcing. Schedules and time are very important in my books. So is keeping your word. If someone says they're going to do something by XYZ then the better do it or don't say it at all. Go tell your boss that whatever project he has you on you're going to delay it 6-12 months and see what his response is.

Good job ranting about a completely different developer than is involved here...
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News Comments > Morning Patches
4. Re: Morning Patches Apr 10, 2014, 13:11 jacobvandy
Well of course, there are loads of reward incentives that go along with buying the expansion. Chief among them is the hailstorm of Marquise/Imperial gems that make all other socketables before them completely irrelevant. They gotta make their money, so pretty much all support from now on is going to be polishing RoS to the point where no D3 player could possibly think to himself "nah, I don't need that."

You have to admit, though, that those nerfs in particular are fairly justified. Chest runs are for pussies, and farming a guaranteed unique spawn over and over again is just lame. They're basically for legendary crafting mats now anyway (at 70), but if they notice a particular niche behavior resulting in ignoring the other 98% of the game's content, they're gonna squash it. They nerfed chests in RoS hard the first week, though there were so many that I wondered whether it was a bug in the placement.

This comment was edited on Apr 10, 2014, 13:41.
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News Comments > Zombie MMORPG H1Z1 Announced
13. Re: Zombie MMORPG H1Z1 Announced Apr 10, 2014, 12:54 jacobvandy
MoreLuckThanSkill wrote on Apr 10, 2014, 12:19:
Ugh... when is the zombie craze going to end? When is the multiplayer survival pk fest going to end? You would think people would be sick of both by now.

Even if you are in the mood for a zombie game, you probably aren't going to enjoy asshats burning down your structures 24 hours a day, for no reason other than to spam WTFLOLBBQ or whatever in chat.

So level up and unlock bricks to build with!
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News Comments > Evening Patches
13. Re: Evening Patches Apr 9, 2014, 11:41 jacobvandy
If the problem is disconnections, then they're probably more interested in fixing that instead. Frankly, I doubt they even want to let you save your "progress" with the bounties. The bonus is there to encourage longer sessions, so why allow people to get the same benefits when playing in short bursts?  
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Apr 9, 2014, 11:41 jacobvandy
Add to that the corporate-controlled media that does nothing to expose said corruption, and yeah, your democracy is pretty much dead. Sucks.  
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News Comments > Morning Interviews
2. Re: Morning Interviews Apr 9, 2014, 11:10 jacobvandy
Did you have a dirty Uncle Randy touch your hoo-hah as a child or something?  
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News Comments > Evening Patches
11. Re: Evening Patches Apr 9, 2014, 10:53 jacobvandy
It's not progression, though... They're endlessly repeatable, randomly-generated side quests. You just happen to earn a bonus if you do at least 5 at once.  
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News Comments > Evening Patches
4. Re: Evening Patches Apr 8, 2014, 19:50 jacobvandy
Well that sucks if you're having issues (I've never been disconnected a single time since patch 2.0, except when I go AFK for too long and time-out), but there's really no need for that IMO. It shouldn't take you more than 30 minutes or so to clear a map of all 5 objectives, and if you get lucky on randomized placement, it's even faster than that. 95% of the time all you get from the loot bag is 2 rares, 2 rift key fragments, and 3-4 gems anyway. Unless you haven't gotten all of your gem recipes; they drop pretty often from those. Nephalem rifts are far more fruitful for getting loot, just by the sheer volume of elite/champ packs and the higher chance for legendary drops.  
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News Comments > Fortnite Alpha Signups
6. Re: Fortnite Alpha Signups Apr 8, 2014, 19:16 jacobvandy
That's what I got, too. Based on what Fantaz posted, I'd say we're good. :p  
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News Comments > Evening Patches
2. Re: Evening Patches Apr 8, 2014, 18:44 jacobvandy
Loving those buffs! Also the crafting/mats fixes...

I was playing around with a Reflect/Thorns build with my Crusader yesterday (plus a cool Leg. hammer effect that makes mobs explode for 450% of my Life on Kill in 20 yards when they die) and did end up critting myself for 5+ million damage a few times, lol. Pretty sure that had to do with the bastard fat goat mage guys in the Tower of the Damned and the shields they cast, though. The dervishes in Act 2 do something similar with projectiles, especially the key-warden there. I'm not aware of any glitch with Blessed Shield, as I use that as my main wrath spender and I've not had any mishaps against any other mobs than the aforementioned. Still, exercising caution with any kind of retaliatory effects in HC mode is always a good idea.
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Apr 8, 2014, 13:00 jacobvandy
Prez wrote on Apr 8, 2014, 12:31:
If the NSA wants to spy on you there are far more easier and better ways to do it than kinect. All the gamers bitching about it have an iphone, a PC , ipad, facebook ,Instagram Twitter etc, a drivers license and social security number...stfu already.

True but out of all of those only the Kinect potentially gives them a realtime videostream of what goes on in your home (though I have heard rumors that there are hacks to remotely activate and monitor your webcam). Data snapshots are one thing; call me paranoid but realtime video monitoring is a little too Orewellian for me.

Not for nothin'... Those aren't rumors. Real people in certain programming/engineering circles don't keep tape over their camera lenses because of "rumors."
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News Comments > Middle-earth: Shadow of Mordor Specs
2. Re: Middle-earth: Shadow of Mordor Specs Apr 8, 2014, 12:55 jacobvandy
Expecting it to look and run the same as last-gen Assassin's Creed then? I'm thinking this is going to be the norm for big multi-platform titles going forward, so might as well get used to it. Mid-range GTX 500 series as the minimum sounds about right when we're already knee-deep in the 700 series and with the 800s right around the corner...  
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News Comments > Out of the Blue
4. Re: Out of the Blue Apr 8, 2014, 11:30 jacobvandy
Honestly I didn't even notice. I watched the last episode(s) when they aired and that was it, so I guess I forgot the pretty boy. So really it's no big deal, you know Daario is the only exotic rascal there and the new guy fits the part well enough to not make a difference.  
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Apr 7, 2014, 12:28 jacobvandy
To be fair, I'm pretty sure the people who actually engineered the 360 hardware or at least have access to detailed specs can create an emulator that is a hell of a lot more efficient than your average Joe Schmoe homebrewer. Those things are always a crapshoot because of how much guesswork and troubleshooting is involved; eliminate much of that and you won't have near the performance or compatibility issues.  
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News Comments > etc.
2. Re: etc. Apr 7, 2014, 12:21 jacobvandy
They get a 3/10 on that Simpsons intro for not making things blocky enough, but creeper Moe bumped it up to a 6 or 7.  
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News Comments > Full Watch Dogs System Specs
45. Re: Full Watch Dogs System Specs Apr 7, 2014, 12:04 jacobvandy
Also remember that the South Park game was in production for a good while at THQ, before they imploded and Ubisoft came to buy it up. They had no feature integration for Uplay and luckily weren't mandated to crowbar it in there during that last year or so of development.

Quinn wrote on Apr 7, 2014, 08:44:
GTX680 so I'm in the clear. Don't care about the other specs -- as long as the rest of your rig is only sligtly above average, nothing will bottleneck your GPU.

I wouldn't say that... If it's anything like GTA simulation-wise, then it will be very heavily CPU dependent. Back when GTA IV came out, I had a GTX 275 and Core 2 Duo E6600. When I got another 275 for SLI, I gained only 5-10 FPS. But when I upgraded to a Core i7 920, my FPS doubled compared to what it was originally. The CPU was holding back my GPU capability, despite being the most popular gaming chip of a few years previous and heavily overclocked as to be performing identically to the then $1000 Extreme Edition variant.

This comment was edited on Apr 7, 2014, 12:12.
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News Comments > Full Watch Dogs System Specs
32. Re: Full Watch Dogs System Specs Apr 7, 2014, 02:26 jacobvandy
No, he's going up to 3.9 GHz with Turbo mode, which all Core i5s and i7s use by default. It's basically built-in super safe overclocking, and if you wanted to disable Turbo mode and just make it run that speed at all times, you could. It's not uncommon for Sandy Bridge and Ivy Bridge chips to effortlessly OC by a full extra GHz, though.  
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News Comments > Steam Top 10
26. Re: Steam Top 10 Apr 7, 2014, 02:17 jacobvandy
Slashman wrote on Apr 7, 2014, 00:52:
What exactly are you talking about? They made Sanctum and Sanctum 2. Sanctum 1 was successful enough to fund development of the sequel which has a 77 on Metacritic and was released on console as well.

A game doesn't need CoD numbers to be a success if it is profitable for the studio making it.

I like Sanctum, I like that they were able to make a sequel, but how can you say that it's not underwhelming when that franchise pales in comparison to a spontaneous spoof... Sanctum sold 300k in its first year, peaking at 1300 concurrent players the first week and 4400 players the first time it went on sale later that year. They haven't released sales figures for the sequel yet, but they sure slashed the prices quick after peaking at 2400 concurrent players on release day, eventually leading to a breakthrough last January when they sold the game and DLC for 85% off where they peaked at 14000 players (and a lot of that was because of the free weekend). But even that is barely a blip on the Steam radar. Goat fucking Simulator, on the other hand, already peaked at 10,000 and sold enough to be the #1 top seller for the week. Neither Sanctum game ever made the top 10, not even the sequel on the aforementioned biggest weekend it ever had. Estimates based on global rankings on the in-game leaderboards put copies sold at more than 128k the first day.

So yeah, Sanctum 1/2 may not have been total failures, but I didn't say that. I just implied they did pretty shitty, because that's the truth. They were received decently by critics and a small fanbase, but I guarantee you they didn't live up to Coffee Stain's expectations. Maybe they'll put this goat money into making Sanctum 3 a better game? Though I have to think they're really re-evaluating their methods as developers when the games they pour months or years of blood, sweat, and tears into get outshined in every measure by a 3-month, effortless joke.
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News Comments > Steam Top 10
21. Re: Steam Top 10 Apr 6, 2014, 22:34 jacobvandy
Well the popularity may have been a happy accident for them, but Goat Simulator is absolutely a product of overblown social media hype, and if you missed that you've kind of been under a rock lately. Couple guys at the studio fool around for a month learning Unreal Engine and spoofing the simulator genre, and share the ludicrous result on YouTube to become a viral sensation. They get loads of people asking them to make it a full game, so they take a few months to add on to it (but also preserving many of the wacky bugs and glitches that made it so entertaining), and cash in on April Fools' Day. I'm glad it worked out for them, I guess, especially since their more serious attempts at game development have seen underwhelming success, but this is basically a PC version of Flappy Bird flash in the pan fad shit.  
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2357 Comments. 118 pages. Viewing page 18.
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