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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2958 (Senior)
User ID 56195
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News Comments > Hellraid in Limbo
4. Re: Hellraid in Limbo May 21, 2015, 17:46 jacobvandy
Krovven wrote on May 21, 2015, 17:43:
Noooooo! I was really looking forward to this game...and I thought the release was imminent.


It was supposed to be, but now I fear they're overthinking it.
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News Comments > The Witcher 3 Patched
29. Re: The Witcher 3 Patched May 21, 2015, 17:08 jacobvandy
The soft lock in combat works so well I rarely even use the proper target locking. You strafe while in combat without having to do anything, it's just a lot more effective to move around via dodging or rolling.  
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News Comments > The Witcher 3 Patched
18. Re: The Witcher 3 Patched May 21, 2015, 14:47 jacobvandy
Welp, now I'm getting the weird minimizing crash frequently, something I never experienced in the 25 or so hours I played before this patch. Time to go re-install my video drivers or something...  
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News Comments > The Witcher 3 Patched
9. Re: The Witcher 3 Patched May 21, 2015, 12:35 jacobvandy
I can only guess that they layer some extra gravy on for the cutscenes, because I noticed from the very first one that they perform horribly compared to normal gameplay. To the point where I assume what was programmed as smooth camera movement often lurches uncomfortably. Hopefully it's better now.  
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News Comments > etc., etc.
4. Re: etc., etc. May 21, 2015, 03:37 jacobvandy
Game released Monday afternoon (3-6PM depending on US time zone), so Wednesday afternoon would in fact be two days later. Really, though, the latest GMG is supposed to get you your key is 1-2 days in advance. Especially for a big release like this that people are anxious to play. Things aren't going well for them lately...  
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News Comments > Valve TMs Chaperone
2. Re: Valve TMs Chaperone May 20, 2015, 15:02 jacobvandy
ForgedReality wrote on May 20, 2015, 11:37:
So, HL3 features a minigame where you're driving Dr. Kleiner around in a limousine, CONFIRMED.

You're thinking chauffeur.
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News Comments > The Witcher 3: Wild Hunt Released
63. Re: The Witcher 3: Wild Hunt Released May 20, 2015, 02:27 jacobvandy
The controls in this game are fucking awful. I'm not even talking about KBM vs. gamepad, I mean the fundamental components of character movement and interactions are really off. Calling it clunky is being generous, I don't understand how anyone could give it a perfect or near-perfect score just based on that...  
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs May 18, 2015, 14:59 jacobvandy
They put in cheat codes because there isn't easy access to the console for activating commands like 'noclip' and 'godmode.'  
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News Comments > NVIDIA Drivers for The Witcher 3
23. Re: NVIDIA Drivers for The Witcher 3 May 18, 2015, 14:47 jacobvandy
Boosting volume of grass sprites and the distance at which quality shadows are cast is nice, but that doesn't help the issue of lower quality assets being used across the board.  
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News Comments > Morning Metaverse
9. Re: Morning Metaverse May 18, 2015, 14:25 jacobvandy
THIS is a map that shows how many hardline ISPs are available across the country. Set the minimum to 3 or more to see how prevalent (or not) competition really is.

In California, if you don't live in LA, SAC, or Bay areas, the most "choice" you have is usually Comcast cable or neutered AT&T DSL. AT&T is not allowed to offer their highest speeds (I believe they go up to 45+ Mbps in some places) anywhere that Comcast operates. Spin it how you like, but to me, 6 Mbps vs. 50+ Mbps spells M-O-N-O-P-O-L-Y. That's how it was where I lived previously; now I'm in a larger city (still smaller than Fresno, but six-figure population) and it's 18 Mbps vs. 100+.
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News Comments > NVIDIA Drivers for The Witcher 3
14. Re: NVIDIA Drivers for The Witcher 3 May 18, 2015, 13:04 jacobvandy
Lord Tea wrote on May 18, 2015, 12:34:
jomisab wrote on May 18, 2015, 09:33:
Do these also restore the visual fidelity implied by the screenshots still on the Steam store page? Or the greater fidelity clearly evident in earlier gameplay trailers? lol...sorry, couldn't resist. I'm sure it's going to look amazing regardless.

I don't know about the drivers but the day-1 patch is said to bring back some of the quality of earlier trailers. Source (German)

There's no proof in that screenshot comparison they have there... It's just different lighting/time of day.
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News Comments > Sunday Metaverse
4. Re: Sunday Metaverse May 18, 2015, 00:08 jacobvandy
Wally World has neither the service nor selection to offer any sort of "challenge," and since they're not guaranteeing two days or less, their price is merely competitive with the value of Prime. Most online shops' free shipping will get it to you in 3 days if it's not going clear across the country, that's not some kind of favor worth charging for when you have nationwide distribution... They're going to have to do a lot better.  
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News Comments > Steam Top 10
12. Re: Steam Top 10 May 17, 2015, 20:48 jacobvandy
Mashiki Amiketo wrote on May 17, 2015, 20:15:
My PC is ready, my mouse is ready, my keyboard is ready. MY BODY IS READY.

Interestingly enough, GoG's downloader now shows a 7pm EST release time. Yesterday it was showing 8pm...I'm not complaining.

Must have been some kind of error, they announced the global unlock times a couple weeks ago and it's always been 4PM pacific, 7PM eastern. They chose to base it on midnight British Time for some reason.

Also, I'm expecting gamepad to rule this one.
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News Comments > Saturday Consolidation
3. Re: Saturday Consolidation May 17, 2015, 14:27 jacobvandy
When it was down, I was merely reminded that I need to get a stream-stick for my TV already... Such bullshit that I can launch the Netflix app on PS3, see it load up fine, but not be allowed to use it because I can't login to PSN.  
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News Comments > Saturday Screenshots
17. Re: Saturday Screenshots May 17, 2015, 01:33 jacobvandy
Witcher 3 looks very similar to Dragon Age: Inquisition, which as you say isn't bad at all. But it could have been a lot better. Would have been, if it weren't for underwhelming console specs. That's why people are upset about it, about them teasing their idea of next-gen and then not following through.

This is what they had playable on the high-end PC of 2+ years ago:
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News Comments > Saturday Screenshots
11. Re: Saturday Screenshots May 16, 2015, 22:33 jacobvandy
This is from what they claim to be an anonymous developer source inside CDPR, from the article on WhatIfGaming:

2013 was a tough time for CD Projekt RED simply because we were trying to create an entire bulk of the game on the older DirectX 9 renderer that we had in place for The Witcher 2. Most of the assets were created during the time we were creating our DX11 solution render pipeline to bring the next-generation experience to everyone. A lot of the footage including the debut gameplay trailer was done when the consoles were not even out and we only had an idea of the specifications of the system. This landed itself into problem territory when we realized the next-generation systems could not simply meet our graphical output to the desirable level of quality that we needed. There were several options: build three different builds or consolidate to the nearest denominator, which is what we did. We took the specifications of the lowest performing throughput system which I donít care to mention here at all to avoid that discussion, and worked our way up from there. As almost a 250 man team, we sequentially had to take out/turn down a lot of features not just from our NVIDIA GameWorks pipeline but our normal game solution scripts as well Ė these include the following:

  • Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less)

  • Volume based translucency

  • Ambient occlusion and foliage density / tree count

  • Flexible water simulation / tessellation we resorted to a (script texture effect similar to most games than physical based simulation)

  • Ground/building tesselation

  • Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space)

  • Real-time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water)

  • We just did not have the manpower, budget or the console power to produce the vision we intended before the consoles were released to create a more visually stunning game of higher fidelity like 2013 assets. The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it. All the 2013 trailers were actually in-game footage (not prerendered or vertical slices) but essentially just not an entirely finished world running on a high-end PC at the time.

    And also responding to the question of why any downgrade was publicly denied:

    In game development you simply just donít explain it like this. It isnít something a developer ever wants to admit to because it would make us look bad even if it is plain as day. It would make us seem like weíre incapable and that next-gen is not as next-gen as people would think. The team would rather focus on the positives than admit to any faults, negatives, or that the final product is not the vision they intended politically speaking (because the game still looks good but not 2013 good). As for the PC version, it looks just like the console versions just with a higher resolution and a lower-form of HairWorks in effect.
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    News Comments > Diablo III Anniversary Encownters
    4. Re: Diablo III Anniversary Encownters May 15, 2015, 21:27 jacobvandy
    Really quite lame, there's no reason to hide THAT behind a random and relatively rare spawn of a unique monster which drops a portal like goblins sometimes do. There are a lot of chests (I counted at least a dozen resplendents and twice as many normals) in an area less than half the size of the Fields of Misery, but without the rift bonus to legendary drop rate, you won't get shit from them. Only a character still leveling might have some use for all those yellows and blues beyond salvaging the latter.  
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    News Comments > Diablo III Turns Three on PC; Celebrates With Console Buffs
    10. Re: Diablo III Turns Three on PC; Celebrates With Console Buffs May 15, 2015, 13:00 jacobvandy
    Yeah, PC gets the cow level "buff" like the new consoles do. Don't be surprised when you get console-specific news from the Console Discussion forum...

    Everyone says it sucks, though, and would rather just have the gold/XP bonus. Well everyone outside of NA, that is. Blizzard fucked up and it isn't active here, yet.
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    News Comments > etc.
    3. Re: etc. May 14, 2015, 18:40 jacobvandy
    Just saw today about a trojan in a mod, which I imagine is a lot easier to pull off considering how GTA V mods are currently implemented... Be careful out there.  
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    News Comments > Diablo III Perma-CC Nerf Plans
    14. Re: Diablo III Perma-CC Nerf Plans May 14, 2015, 14:37 jacobvandy
    Yeah, I've been playing Monk lately and discovered the high-end GR builds tend to rely on constantly blinding or freezing everything around you to stay alive... That is the kind of cheese they're probably looking to tone down. The effect in itself is not the issue, just the way in which you can optimize your gear (cooldown reduction or attack speed) to have it always in effect.

    IMO, they should also look at eliminating the num-lock trick that a lot of people (including the leaderboard-topping "pros") use to auto-cast abilities... If you're going to use a build that relies on constantly spamming buffs or CCs while you run around and attack things, it should be on you to ensure those skills continue firing, not some quirk in the game's programming.

    This comment was edited on May 14, 2015, 14:43.
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