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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2054 (Senior)
User ID 56195
 
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News Comments > On Sale
26. Re: On Sale Dec 23, 2013, 22:35 jacobvandy
 
If you have none of the DLCs, buying the Legendary edition is cheaper than getting them individually.

Also, if something was going to finally knock DayZ from #1 during this sale, it had to be Skyrim, lol.
 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Dec 22, 2013, 20:24 jacobvandy
 
Frags4Fun wrote on Dec 22, 2013, 19:45:
I finally got around to trying DayZ and after about 20 minutes I couldn't stand it any more (big fan of the mod though). They should rename it to DrinkZ. You can't go 5 freaking minutes without your character crying about needing a drink and continuing to bug you about it every minute or so. With a game that uses a true 24 hour clock, you would think that a character could go more than 5 minutes without needing a drink. Take a drink and not 5 minutes later, "I feel like taking a drink". I said screw this crap and quit the game. Maybe they'll wise up and fix it. And I don't care if it's early alpha, it's dumb that someone programmed it to be so frequent. It's not a bug, it's by design and needs to be changed.

You spawn hungry and thirsty (about 30% of capacity, when it starts warning you). It no longer completely satisfies your hunger or thirst when you drink one soda or eat one piece of food... You need to keep going until your stomach is full, and then you can go for a couple hours of play time without seeing any such messages. They did it this way because being well fed allows you to replenish your own blood levels and, I believe, better stave off sickness. It's not just an empty "realism" annoyance mechanic anymore.

Your problem was that you were floating around that 30% warning marker the whole time, so whenever you dipped below the threshold you'd take one drink, go back above it but just barely, and then a little while later dip below it again. I'll grant you that they need to adjust the messages to better communicate when you're just barely eating and drinking enough to not be in danger of passing out, but if you'd spend two minutes to wise up yourself, you could have learned all of what I just told you. Because it was figured out and posted everywhere less than two hours after the alpha was released.

What I do after spawning is find the nearest water well spigot, there's at least one in most towns, and then drink repeatedly from it. It takes 10 seconds and you'll never see any messages about being thirsty again if you drink the occasional soda as you find them lying around.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Dec 22, 2013, 16:51 jacobvandy
 
I trust this guy more, he didn't like War Z much but he played it a lot and says emphatically that Nether is very, very similar: http://www.youtube.com/watch?v=24CIoELgaIA

If nothing else, you can get 15 minutes of gameplay footage and discussion of issues it has. Skip to the last couple minutes for a quicker wrap-up of his impressions.
 
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News Comments > Steam Top 10
15. Re: Steam Top 10 Dec 22, 2013, 15:08 jacobvandy
 
That's not the mod on the Steam stats, it shows up as ARMA 2: OA, though most people don't launch it through Steam anyway. The mod, that is; the standalone game uses Steamworks.

Like they used to show stats for the mod, the official website is where they list how many unique players there are: http://www.dayzgame.com/

BTW, Nether is (apparently, so I've heard) just a re-skinned The War Z AKA Infestation: Survivor Stories. That company is just full of lazy, exploitative assholes, trying to copy-cat the copy-cats. If they're not the same people, that is. Then it's just business as usual for those crooks.

This comment was edited on Dec 22, 2013, 15:29.
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 Dec 22, 2013, 14:01 jacobvandy
 
netnerd85 wrote on Dec 22, 2013, 13:17:
peteham wrote on Dec 22, 2013, 12:14:
Haven't bought a single game yet this sale. Figured I'd pick up Deponia yesterday, but nope, "you already own this game".. Alrighty, then! I think I may have finally done it: I've bought everything.
If I work hard and live to be a hundred, I may get around to playing about 1 in 4.
Lol, I haven't tried to re-buy a game but I know what you mean... this sale is actually really bad, DayZ has not been knocked off the top. DayZ is not that good FFS, so the sale must be that bad.

I bought CS:GO from Green Man Gaming... I don't know why

I don't know if they've been releasing updated figures on exact sales, but at least 380k people have bought DayZ so far (that's how many have played it). At $30 a pop, that's approacing $12 million in revenue... I think any other game on Steam would be hard pressed to reach that level, even during the holiday sale. Try to fathom how many copies of CS:GO would have to sell at $3.75 to beat that.
 
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News Comments > Saturday Metaverse
5. Re: Saturday Metaverse Dec 21, 2013, 23:50 jacobvandy
 
I've been using the same old free Winamp for like 7 years... Once they added Flac support, there's absolutely nothing else in an update I could possibly want or need. Classic skin, enable Windows hotkeys so the four keyboard buttons work, done.  
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News Comments > Steam Gifting/Trading Region Locks
19. Re: Steam Gifting/Trading Region Locks Dec 20, 2013, 19:34 jacobvandy
 
El Pit wrote on Dec 20, 2013, 14:37:
Free trade, people, free trade! But of course not for the pariahs, the regular consumers. They can go and suck it!

Dear publisher, developers, Valve: If you do this, then this means that you actively refuse to allow me access to a game. You won't sell it to me, and now I can't even get it gifted. I have hundreds of games on Steam, but if you do this, than it is YOU who forces me into warez. Yes, YOU! You're sitting in the US and could tell OZ, German, and other governments to go and fxxk themselves, but instead you bow to those self-procalimed godfathers of morale and tell the consumers, YOUR consumers to pxxs off. And you know what? You do this, and I will do it and pxxs off. With my money. That you don't want. It's up to you, it's your choice. At least give me the chance to ask some people here and elsewhere to gift me games that you refuse to sell to me directly, but if you even refuse to do this, if you dare to stick a yellow star or whatever on me, then I'll be gone. And I WILL play those games, but without paying you, the developers, the publishers. Because you don't want to sell. Your mistake, not mine. I can solve this problem by taking all of you out of the equation. Decided wisely.

Sorry for the drama, but this pixxes me off HUGE TIME!

You are so misguided in your anger, it's bordering on comical. You don't think Steam wants your money? This isn't their decision, it's the publisher calling the shots in deciding how their product is distributed. Cross-region second-hand markets that exploit price differences are highly offensive to the people who own the properties, and should probably be illegal outright. This is just them closing that loophole. And did you ever think it might even be the politicians in your country pressuring Valve and/or the publishers to not allow the indirect sale of outlawed media? Maybe you should find a new place to live, if you're not allowed to buy what you want there... You're all about free trade, so why the hell are you living in a place that doesn't allow it? Take some time to think about what you're saying before you say it.
 
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News Comments > Red 5 Removes CEO Mark Kern
11. Re: Red 5 Removes CEO Mark Kern Dec 20, 2013, 19:22 jacobvandy
 
Yeah... Warframe is nothing but instanced missions, very similar to Mass Effect 3 multiplayer except that you're the aggressor rather than the defender. The only thing they really have in common is the concept of cybernetic armor bestowing your abilities.  
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News Comments > Red 5 Removes CEO Mark Kern
3. Re: Red 5 Removes CEO Mark Kern Dec 20, 2013, 11:57 jacobvandy
 
I have mixed feelings about this... I had been a huge proponent of the game since I started playing early last year, sunk about $150 of support into it since then, but I haven't touched it in six months now. They finally released a new class, but it was very unimaginative and the only reason it was fun to play for a while is it was something new. Then they came out and announced they were abandoning the idea of the huge open world, in favor of simply a lot more little instances that you teleport to... Crafting and progression were a big mess since they overhauled it, but the gameplay remained really fun. The dynamic missions were a great addition, but they seemed stuck in a rut of overthinking core mechanics and wanting to re-do them all the time rather than focusing on polish and adding more content.

Kern was a great guy, he was always on the forums talking with people, etc. But I can't say I blame them for the mutiny. They've been hemorrhaging players lately, and somebody has to take the fall. However, there's an argument to be made for him being the savior of the project when it almost fell to the wayside several years ago, and championing the virtues of avoiding pay-to-win and gating content. Him leaving could be very bad for the game. Or it could be very good. I'll be keeping an eye on this for sure.
 
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News Comments > Steam Holiday Sale
9. Re: Steam Holiday Sale Dec 20, 2013, 00:27 jacobvandy
 
Enemy Within will almost surely have a better discount during a daily and/or flash sale. What you see now is its somewhat less impressive 'throughout the event' price. Standard wait and see, monitor your wishlist to see if/when things go on daily deals protocol applies. If not, and you still want it, then buy it on the last day. Still two more weeks to see and bitch about, guys!  
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News Comments > Diablo III: Reaper of Souls in March
15. Re: Diablo III: Reaper of Souls in March Dec 19, 2013, 22:39 jacobvandy
 
Scottish Martial Arts wrote on Dec 19, 2013, 22:35:
jacobvandy wrote on Dec 19, 2013, 22:32:
My decision to buy or not buy will depend on more clarification of exactly what new features will or will not be a part of the free patch versus what requires purchasing the expansion. To be fair, though, we already know that it's a good deal more than just "one class and one act" for that $40.

If the PTR is accurate, then the new loot system and balancing are primarily what you get if you don't upgrade. Adventure mode, loot runs, the new act, the new class, the new crafter, and all of that are exclusive to the expansion. The new loot system is great though: when something drops it's a source of excitement rather than a drudge.

Yeah, I've read some player impressions. The problem is that there is no recent official statement, and some of what is being said conflicts with what they said in the past. Can't tell whether what they're seeing now on the PTR is exactly what the patch will be, or if they were only looking for feedback on the new loot and nothing else.
 
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News Comments > Diablo III: Reaper of Souls in March
11. Re: Diablo III: Reaper of Souls in March Dec 19, 2013, 22:32 jacobvandy
 
You don't have to buy the expansion to get the new loot system. BUT, you will have to buy the expansion to unlock the new crafting vendor, and her functions in adding or re-rolling stats on items is an integral part of the balance of the new loot system...

My decision to buy or not buy will depend on more clarification of exactly what new features will or will not be a part of the free patch versus what requires purchasing the expansion. To be fair, though, we already know that it's a good deal more than just "one class and one act" for that $40.
 
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News Comments > DayZ Character Wipes
6. Re: DayZ Character Wipes Dec 19, 2013, 18:43 jacobvandy
 
A buddy and I were playing nice yesterday, teamed up with some other players we came across randomly. There's obviously an uneasiness on both sides, especially when guns are involved, but we got along for half an hour or so running around and looting. Made our way to Zelenogorsk, and we had just finished looting the new miitaru barracks there and the grocery store. Found a water well and decided to drink and fill our bottles... I guess the one guy still with us saw an opportunity with our guards down (weapons unequipped) and crouched right next to each other, and POW POW POW blew us away, lol.

On the bright side, bullet trauma often ruins most of what otherwise would be lootable on a person, so I doubt he got away with much. But that kind of betrayal from a guy who was literally 30 seconds before chatting away with us... It's the kind of thing that turns you to the shoot first, ask no questions mentality.
 
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News Comments > DayZ Sales Soar
20. Re: DayZ Sales Soar Dec 18, 2013, 12:55 jacobvandy
 
It's always been meant as a survival game, and the zombie apocalypse is pretty much just an excuse for the environment to be what it is. They cranked up the difficulty with the standalone so much, just in terms of basic scavenging and sustaining yourself, that people's attitudes have drastically changed (at least for now). You're much less likely to risk going around guns a-blazing because of how hard you've worked to keep yourself alive long enough to find some weapons and ammo. So more complicated and realistic survival mechanics (like needing to purify water and sterilize medical supplies, test your blood to make sure that transfusion will help rather than hurt) combined with a larger and more dynamic zombie threat (not implemented yet, in fact the zombies have been toned down just to test out the other stuff) will make this much less of a deathmatch game compared to before. Basic crafting is already in, but that will be expanded greatly all the way up to building fortifications and digging out underground bunkers and shit...

The planned features list is fucking bananas, and to expect everything to be ready for the first alpha release is naive and shortsighted, to say the least. Opening it up to the general public is just the next stage of testing performance, basic gameplay mechanics, entity spawning behavior, controls, graphics, etc.
 
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News Comments > DayZ Sales Soar
2. Re: DayZ Sales Soar Dec 17, 2013, 20:10 jacobvandy
 
There are not 142k people online. That's probably how many unique people have made characters or whatever. They use Steamworks now, so you can track online concurrency with 100% accuracy at a glance. Peak so far has been 34,000, currently at 22k in between Garry's Mod and Counter-Strike 1.6.  
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News Comments > Divinity: Original Sin Alpha for Backers
8. Re: Divinity: Original Sin Alpha for Backers Dec 17, 2013, 13:28 jacobvandy
 
Cutter wrote on Dec 17, 2013, 11:10:
Well, I backed W2 but I'm regretting it now. Anyone who sells beta spots are assholes in my book. It's a tool to create a better product, not a marketing gimmick. At least that's how it should be. Larian is actually concerned about putting out a good game. InXile seems to be all about marketing. And Obsidian is pissing me off too. At this point Larian is the only one I'd back on another KS going forward.


They DID sell alpha and beta access during the Kickstarter... They recently decided to give it to everyone because of delays they've had. I'm not sure if people got refunds or other compensation, but either way I'm sure they caught shit for it. $135 was the minimum tier for alpha access, or you could add-on for $50 to any other tier.
 
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News Comments > Star Wars: Attack Squadrons Revealed
12. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 13:25 jacobvandy
 
This is probably the new X-wing vs. TIE everyone was asking for, so you can take it or leave it.  
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News Comments > Dying Light Nighttime Trailer
5. Re: Dying Light Nighttime Trailer Dec 17, 2013, 12:50 jacobvandy
 
At least they realized that Dead Island needed a reboot. Mulligan!  
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News Comments > DayZ Early Access
52. Re: DayZ Early Access Dec 17, 2013, 02:04 jacobvandy
 
Apparently they sold 20,000 copies of DayZ in the first hour it was available. Hopefully that instant $850k-$1 million (depending on exactly how many people had gone for the $95 Supporter Edition on the BI website, which was utterly crushed by the demand this afternoon) gives development the shot in the arm it needs.  
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News Comments > DayZ Early Access
8. Re: DayZ Early Access Dec 16, 2013, 16:27 jacobvandy
 
There was never really a punishment, it just made you look like a bandit instead of a civilian if you "murdered" enough people. But "murders" are only kills against other survivors (as opposed to bandits), and the population was never, ever neatly divided into player-killers and co-operators, so being a bandit for defending yourself against other survivors trying to kill you didn't mean much. And most people seek after the lootable clothing that camouflages you anyway, so even if you were a bandit, nobody could tell if you were wearing a soldier's uniform or ghillie suit that overrides the default skin.  
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2054 Comments. 103 pages. Viewing page 16.
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