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Real Name jacobvandy   
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Nickname jacobvandy
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Homepage http://www.firingsquad.com
Signed On Mar 1, 2011, 00:49
Total Comments 1292 (Pro)
User ID 56195
 
User comment history
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News Comments > THQ Sale Results?
45. Re: THQ Sale Results? Jan 23, 2013, 20:31 jacobvandy
 
Crytek has been developing Homefront 2 for the past year or so-ish.  
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News Comments > Amazon Adds Microtransactions
9. Re: Amazon Adds Microtransactions Jan 23, 2013, 15:02 jacobvandy
 
Dev wrote on Jan 23, 2013, 12:27:
Verno wrote on Jan 23, 2013, 11:26:
I wish the US would just adopt a harmonized sales tax like many other countries, it would make life for vendors and manufacturers so much easier.
You mean a federal flat sales tax?
I'd go for that instead of an income tax. It would mean EVERYONE would pay SOMETHING in federal taxes, which doesn't happen now. I'd expect to see the total federal revenue to go up.

Of course, every sane, rational person would love that... Unfortunately, such a system will NEVER be put into place so long as the filthy rich misers have control over the government. They got where they are by avoiding paying taxes as much as possible, so if they had to pay 8% on every mansion or private plane or oil rig that they bought, well...

The 40-something percent of Americans that do not pay federal taxes right now, and would have to when they buy groceries, gas, and consumer electronics, are a splash in the ocean compared to the potential revenue of charging the most wealthy a flat rate on everything, too.

This comment was edited on Jan 23, 2013, 15:07.
 
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News Comments > Firefall Public Beta This Weekend
15. Re: Firefall Public Beta This Weekend Jan 22, 2013, 21:43 jacobvandy
 
Nate wrote on Jan 22, 2013, 20:37:
I'm not detecting hate. I'm dectecting "meh". Which is what I think about it too.

If your going to try this game, I'd suggest also trying Planetside 2.

Could have fooled me, with phrases like "complete garbage, epic fail, and random shit shooter" being bandied about (some by people who haven't tried it...)!

However, the comparison to PlanetSide 2, though often presented, is COMPLETELY off the mark. The open world MMO-ness of Firefall is entirely cooperative, whereas the PVP aspect takes place exclusively through e-sports style matches in smaller, instanced arenas.

They do have plans for open world PVP that will presumably include some sort of territory disputing, but I doubt it will be on the scale of PS2. Probably more like GW2, where there's a specific fenced-off battleground area. I could be wrong, though, as it's still anyone's guess until Red 5 talks in more detail about it. The implementation and grander purpose of Armies (the Firefall equivalent of guilds), is still a mystery AFAIK, though their interactions will likely be the central theme of open world PVP.

This comment was edited on Jan 22, 2013, 21:51.
 
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News Comments > StarCraft II: Heart of the Swarm Opening Cinematic
30. Re: StarCraft II: Heart of the Swarm Opening Cinematic Jan 22, 2013, 20:17 jacobvandy
 
Seriously... Just drop the facade of game development and move to Hollywood, already. They'd probably be a lot more productive that way, and make more money.  
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News Comments > Firefall Public Beta This Weekend
12. Re: Firefall Public Beta This Weekend Jan 22, 2013, 17:45 jacobvandy
 
Well I say fuck the haters, Firefall is awesome. Not to mention the fact that it is still very much in development, with major things changing all the time. This is most definitely not one of your pseudo-betas of a near-complete game that you can treat like a demo... You're supposed to expect things to be in flux and rough around the edges while you play and TEST things, meanwhile the devs are very active on the forums and feedback is actually taken into consideration. They may be talking about moving into open beta this year, but it will be a while yet before they've implemented all of their incredibly ambitious ideas (such as the game world being a 1/10th scale replica of the planet Earth) and polished it to a sheen.

To give y'all some examples of major developments that have happened in the past year: Last spring they took out the traditional MMO leveling system of linear progression and replaced it with a more lateral system that offers more choice of what you unlock and when by treating XP earned as a currency. Then just recently they decided to separate PVE and PVP modes completely, meaning you won't be bringing your PVE gear into the PVP arena... So in addition to avoiding the usual MMO trapping of uneven stat advantages in what's supposed to be a primarily skill-based game, not having to worry about balancing skills and attributes that will be used against AI monsters so that it's all fair and equal for competitive multiplayer will save them a lot of headaches. Plus they will have a lot more freedom in creating fun and useful things to have for PVE.

I will grant you that there's not a whole lot of content right now beyond exploring the existing 10 square miles and blasting baddies, a handful of dynamic events, and thumping for resources, but rather than complain about that like a lot of the newbies on the forum lately, you should see my first point above about our role being playtesters and bug reporters. (Plus currently on deck are monthly content updates.) Not to say that I don't have plenty of fun when I play, and that's because this is a solid FPS first, with the MMO/RPG elements added on for flavor. As a fan of both genres, Firefall is really the only existing game that gives you real-time twitch shooter combat in an MMO PVE setting. That it's free to play with none of the bullshit restrictions or long grinds meant to encourage you to spend money, is just a bonus.

I was quite happy to buy the Commander founder's package last month (I might have otherwise gone with Lieutenant, but I couldn't resist the 25% off) just to support these guys, but the perks that come along with that are very much worth it if you're one to play a lot. I got $120 worth of red beans (the pay currency) to use on cosmetics and convenience items and a permanent 15% XP bonus that stacks with boosters. Anyone in my squad also gets a 10% bonus if they aren't a founder. Those are supposed to be going away sometime soon, too, so now would be the time to get in on it if you've been thinking about it. You definitely do not have to pay to get beta access, though, there are plenty of free invites people give out on the forums or elsewhere. I think I still have 5 of those myself, and they multiply exponentially because each new account gets 5, too.
 
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News Comments > Stick of Truth Sticking Point in THQ Sale
7. Re: Stick of Truth Sticking Point in THQ Sale Jan 22, 2013, 17:24 jacobvandy
 
What I'm wondering now is, if it's non-transferable and THQ is no more, then what happens to the game? South Park studios will get their money one way or another (probably), but does the game end up in limbo? I was actually looking forward to playing it... And what about Obsidian?  
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News Comments > Chris Taylor on Wildman
26. Re: Chris Taylor on Wildman Jan 20, 2013, 15:21 jacobvandy
 
eRe4s3r wrote on Jan 20, 2013, 08:23:
And when a near complete game can't manage to show itself off properly then it's got fail written all over it.

Uh, what?
 
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News Comments > Chris Taylor on Wildman
20. Re: Chris Taylor on Wildman Jan 20, 2013, 04:46 jacobvandy
 
It's there if you want to read it...  
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News Comments > Chris Taylor on Wildman
14. Re: Chris Taylor on Wildman Jan 20, 2013, 00:10 jacobvandy
 
The Half Elf wrote on Jan 19, 2013, 23:31:
I guess my head scratching issues is why go with a caveman theme? You go from a stick to a club+1 or a pebble to a stone? Do you get a dinosaur as a pet?
If ya wanted to go the zombie route you could do a Left 4 Dead type game, or Cyberpunk or Steampunk or Fallout style. Hell or even do a Time Travel theme that uses all of them...

EDIT: looks to be a Fantasy/Dungeon game, but didn't you already do that with Dungeon Siege?

With Diablo 3 and Torchlight 2 pretty much sucking up all the limelight I would have stayed away from a fantasy/dungeon setting.

They explain rather plainly that the game is a mash-up of ARPG adventuring, RTS army deployment, and MOBA style battles. Simply a Diablo clone, it is not.
 
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News Comments > Gas Powered Games Layoffs
30. Re: Gas Powered Games Layoffs Jan 19, 2013, 14:10 jacobvandy
 
Optional Nickname! wrote on Jan 19, 2013, 13:07:
Prez wrote on Jan 19, 2013, 09:01:
I'd back a Supreme Commander 3 kickstarter in a heartbeat but "Wildman"? As much as I admire Chris Taylor and GPG and hope they survive 'Wildman' is just not exciting to me in the least, so I can't see myself backing it.


Curiously, with the supposed freedom from publisher constraints that Kickstarter offers why wouldn't they be interested in making SC3, a crowd favorite.

Why wouldn't any of the AAA established developers try to capitalize on their best properties? Kickstarter is currently topical and seemingly profitable right now and with the very long lead times (probably longest lead times for any specific retail item save Yachts) you would think that SC3 would be one of those first projects to be offered.

To offer new and untested IP, as an established AAA developer, instead of your known good IP, is an unnecessary waste of time.

Yes, because real, passionate game developers have no creativity that they wish to express whatsoever! They love making the same game over and over again, that thing about publishers forcing them to do so is just a conspiracy theory!
 
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News Comments > Skyrim Dragonborn Next Month
17. Re: Skyrim Dragonborn Next Month Jan 19, 2013, 06:23 jacobvandy
 
Protips: If Bethesda ever released sales figures for Skyrim, we'd know about it. We'd have news articles everywhere pointing to a press release straight from the horse's mouth. Steam doesn't release sales figures, so the numbers would have to come from them. Any web site spewing statistics without referencing a source is flat-out making shit up, period. They're exploiting the desire for such information, preying on the gullibility of the average person who would take internet "facts" at face value.  
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News Comments > Gas Powered Games Layoffs
18. Re: Gas Powered Games Layoffs Jan 19, 2013, 02:27 jacobvandy
 
Stormsinger wrote on Jan 19, 2013, 01:10:
and avoids screwing the employees.

In other words, you're talking out of your ass without RTFA. He says specifically that they're doing it this way so as to take care of everyone being laid off (severance and leftover PTO were mentioned), as opposed to cutting them off and leaving them with nothing. Which is what they'd have to do if they kept everyone on while waiting for the outcome of the Kickstarter. Also what NKD said; very, very few game developers are self-sufficient entities with the luxury of doing whatever they want. Hence inXile and Obsidian and Double Fine and etc., etc. turning to crowd-funding.
 
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News Comments > Gas Powered Games Layoffs
12. Re: Gas Powered Games Layoffs Jan 18, 2013, 22:45 jacobvandy
 
Here's the video update of the man himself explaining the situation.

He also asks at the end for people to sort of vote whether they should keep the campaign going or shut it down, in the KS comments. However, only backers can post comments, so that's bound to be biased (in a good way). I think there has been an uptick in pledges in the past hour or two, though, as well.

Think what you will about CT and GPG in general, or whether or not you think Wildman will be good or even get finished... I just hate to see people completely misunderstanding what's going on here. I've seen some comments on the KS page and elsewhere, of people flat out saying shit like FUCK YOU I HATE YOU THIS COMPANY IS DEAD GOOD RIDDANCE YOU FAIL HAR HAR, etc., purely because they're interpreting the layoffs as indication of a scam or poorly executed plan. They're taking a risk, sure, but I'm fairly certain it's a last resort that has been thought over way more than we'd ever realize.
 
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News Comments > Gas Powered Games Layoffs
9. Re: Gas Powered Games Layoffs Jan 18, 2013, 22:28 jacobvandy
 
*facepalm*

Guys, seriously... This DOES NOT affect the Kickstarter in ANY WAY. This is the REASON for the Kickstarter. They put all they had, resources-wise, at the tail end of their employment with Microsoft, into starting development of this game. Now they have nothing left, except an early prototype and a crowd-funding pitch. If the KS succeeds, they will HIRE BACK as many people as they can afford to make this game. If not, then they're finished.

In other words, you can't let this news deter you from backing the project, if you would otherwise be interested in it. This makes them no different than any other indie start-up company, which would not be able to make the game if they don't meet the funding goal. Unlike, say, the American McGee people who were asking for hundreds of thousands of dollars to polish an existing title that they were going to release anyway.
 
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News Comments > Wildman Footage
14. Re: Wildman Footage Jan 18, 2013, 20:27 jacobvandy
 
ViRGE wrote on Jan 18, 2013, 20:16:
Wildone wrote on Jan 18, 2013, 19:57:
yea, GPG is no more...
At first I thought this was a troll. Then I saw the news. They aren't closed (yet), but they now have very little staff to speak of.

He is a troll... A repetitive and mundane one, at that. Don't know how I hadn't ignored him before.

Anyway, as I was trying to explain, doing layoffs now is a sound business practice. Everybody is freaking out like the studio no longer exists at all and thus the Kickstarter is doomed as soon as it begins, etc. But all of those developers being laid off (at least the ones who were or were going to work on Wildman) will be re-hired if the KS campaign succeeds. How stupid does a person have to believe that CT and a few other people would be making this game on their own? Well, maybe they could take all that money and secure a few jobs for several years, but they're shooting for a March 2014 release.
 
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News Comments > Codemasters Faces Layoffs
6. Re: Codemasters Faces Layoffs Jan 18, 2013, 19:38 jacobvandy
 
Parallax Abstraction wrote on Jan 18, 2013, 11:01:
So all Codemasters makes now is racing games but the layoffs they're planning largely affect the studio that develops racing games? What's left for them after that?

I'm guessing they may have had to cancel DIRT 4 or whatever was coming up later, as well as get rid of the team(s) supporting games such as the newest Race Stars and other older titles. The only solace to take from this is that GRID 2 and F1 20XX are what they're relying on to stay afloat, because one is pretty close to finished and the other is an annual iterative that sells pretty well AFAIK.
 
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News Comments > Wildman Footage
8. Re: Wildman Footage Jan 18, 2013, 19:19 jacobvandy
 
Well, yeah... They were working for Microsoft, who just shut down the project they were responsible for. That is the reason they're doing a Kickstarter. Pretty much all of that funding will be used to pay the people to continue working on this game. Rather than work on the assumption that they'll be funded and possibly end up in the hole for a month's salary for everyone, they probably decided it's best to take a break. It's not like everyone in the company died today and can never come back; they're literally a phone call away. I reckon whatever update is posted on the Kickstarter will explain basically that.

In case you don't know how this works, you don't get charged if the goal isn't met... So it's not like you're sending money straight into their bank account to cover their final expenses in the case that Wildman doesn't happen. Deciding not to pledge because of this news is exactly the wrong thing to do.

This comment was edited on Jan 18, 2013, 19:32.
 
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News Comments > Wildman Footage
5. Re: Wildman Footage Jan 18, 2013, 18:58 jacobvandy
 
jdreyer wrote on Jan 18, 2013, 16:18:
2) The gameplay also looks like TL2 with some RTS elements

You tack that on like it's an afterthought, but it seems to me that the MOBA-like skirmish aspect of War Zones is a central part of the game, and is what primarily distinguishes it from the average ARPG. It certainly will be a hell of a lot more engaging than Torchlight or Diablo, where enemies just stand around waiting for you to go over and beat on them, as you're running around the battlefield tipping the scales in your favor or leaving your troops on their own while you delve into a nearby dungeon hoping to plunder riches to put toward the war effort (provided it's still going on by the time you return).
 
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News Comments > Steam Strategy Guides Launch
1. Re: Steam Strategy Guides Launch Jan 17, 2013, 19:37 jacobvandy
 
I'm really surprised they didn't do this sooner, considering GameFAQs or similar sites have probably been the #1 use for the in-game web browser.  
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News Comments > Morning Q&As
7. Re: Morning Q&As Jan 17, 2013, 17:16 jacobvandy
 
Cutter wrote on Jan 17, 2013, 14:30:
Well, it's not like anyone has dibs on the zombie apocalypse or anything. You wanted to play in the crowded playground then you have to suck it up when other kids step on your toes.

Says the guy who knows nothing of the situation... Even if all you know is the name, dude, it's obvious they were trying to be a cheap imitation. It's much more than just being in the same genre.
 
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1292 Comments. 65 pages. Viewing page 16.
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