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User information for jacobvandy

Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 2871 (Senior)
User ID 56195
 
User comment history
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News Comments > Dead Island 2 Delayed
4. Re: Dead Island 2 Delayed Apr 30, 2015, 21:16 jacobvandy
 
HorrorScope wrote on Apr 30, 2015, 19:31:
If there is a secret message I would take it as Dying Light was such a huge success we are now afforded the opportunity to greatly improve DI2.

That makes the least sense of all of them, considering Dying Light comes from a completely different developer AND publisher.

Make no mistake, Deep Silver and whoever the hell is making Dead Island 2 are directly competing with Dying Light, as they attempt to fill the void left behind after Techland moved on to greener pastures.
 
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News Comments > Dark Souls II DS2Fix64 "Softbans"
2. Re: Dark Souls II DS2Fix64 Apr 30, 2015, 18:30 jacobvandy
 
Same story as yesterday, different nouns. You use these mods at your own risk.  
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News Comments > Grand Theft Auto V Patch
1. Re: Grand Theft Auto V Patch Apr 30, 2015, 18:22 jacobvandy
 
Hooray for more stable alt-tabbing!  
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News Comments > Steam Game Bans
54. Re: Steam Game Bans Apr 30, 2015, 18:21 jacobvandy
 
Julio wrote on Apr 30, 2015, 18:06:
I'm fine with Steam banning users when they feel like it. But - also issue an automatic full refund with each ban.

Can't have it both ways.

Actually they can and do, just like any other commercial enterprise selling products and services that does not assume responsibility or liability for their misuse. A valid ban can only be issued in the case of the player breaching the terms of service; it is not anyone's fault but their own when they forfeit the use of that service.

How can you possibly advocate hackers be refunded their money? Without that kind of tangible penalty, where is the deterrent?
 
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News Comments > Steam Game Bans
46. Re: Steam Game Bans Apr 30, 2015, 16:09 jacobvandy
 
No dev in their right mind will abuse it, because they moment they do, a shitstorm brews that Gaben himself hears about and ends up investigating. You don't want to ruin your relationship with Valve and the primary means of distributing your product(s). It could happen, sure, but it's not likely.  
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Apr 29, 2015, 21:52 jacobvandy
 
He must be streaming porn in 4K, goddamn!  
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News Comments > Hatred in June
23. Re: Hatred in June Apr 29, 2015, 17:21 jacobvandy
 
Does it force you? It looks like they have plenty of appropriately adversarial interaction, and we all know killing cops in video games is A-OK.  
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News Comments > Grand Theft Auto V FOV Mod Bans
56. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 17:16 jacobvandy
 
Anti-cheat measures cannot determine that you're *only* modifying memory for an field of view increase, as far as I'm aware. So making yourself look like any other hacker trying to get a gameplay advantage is the risk you take in using a mod that works that way. You can't expect them to make exceptions, either, because then anyone else getting caught legitimately cheating can also say "I didn't have god mode, I just wanted a proper FOV!!!"  
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News Comments > Bethesda on Paid Skyrim Mods
29. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 20:24 jacobvandy
 
NKD wrote on Apr 27, 2015, 19:58:
But as I said, my main issue is BETHESDA'S cut. Which is many times higher than what they'd get licensing their tools and IP to a mainstream developer.

Joe Schmoe modder is not a "mainstream developer," though. You're unproven in talent, reliability, discretion, demeanor... Otherwise you wouldn't have to submit your stuff through a system like this, and could go straight to interviewing at the company. Rolling into a similar point...

Kajetan wrote on Apr 27, 2015, 19:55:
When you start selling mods, you are no longer an amateur. You now have a business. You have expenses. You have to licence tools and software, which were free for non-commercial use. You have to pay taxes. You have to make sure to not violate someones copyright. You probably have to pay other mod team members.

Getting paid doesn't make you a "professional" in anything but title. Blender is free. The Creation Kit is free. GIMP is free. Thousands of people are making money selling their mods for other games on the Workshop at 25% revenue share. Not all of them are rivaling professional artists that are actually employed by game developers, but they're obviously making some kind of money, otherwise they wouldn't continue participating. There's nothing stopping you from trying except your own excuses. Well, and the fact that largely misplaced outrage got the entire system shut down in 4 days. XD
 
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News Comments > etc., etc.
1. Re: etc., etc. Apr 27, 2015, 19:43 jacobvandy
 
Diablo III Player Power-Leveled By Three Others To 70 In One Minute

FTFY

A small part of me was hoping to see something actually impressive.
 
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News Comments > Bethesda on Paid Skyrim Mods
5. Re: Bethesda on Paid Skyrim Mods Apr 27, 2015, 19:06 jacobvandy
 
Creston wrote on Apr 27, 2015, 18:52:
In reality, you (Bethesda) just wants to make money off all these mods, because the ten million copies of the game those same mods have sold isn't enough.

I don't understand how you can still cling to that accusation of generic evil corporate greed in the face of the facts they're presenting. They aren't spending millions of dollars to support mods (and losing millions when modding forces your game to be rated M instead of T, interesting tidbit there) for 8% of their audience. That doesn't make good business sense, and is certainly not what a heartless, money-grubbing monster of a company would do.
 
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News Comments > Call of Duty: Black Ops III Announcement
10. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 13:35 jacobvandy
 
SpectralMeat wrote on Apr 27, 2015, 10:51:
nin wrote on Apr 27, 2015, 10:48:
It's early.
It is but the preorders are up everywhere else. Just looks strange there is no mention of Steam and the game isn't even listed there.

It's on Steam now... You have to wait until 10AM Pacific for stuff like that to update.
 
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News Comments > Broken Age: Act 2 Release Plans
7. Re: Broken Age: Act 2 Release Plans Apr 27, 2015, 13:05 jacobvandy
 
The "special instructions" are to opt-in to the beta version with the base Broken Age game. The email implies you need to redeem a separate key, but that's what they tell you on the Humble store.  
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News Comments > Op Ed
28. Re: Op Ed Apr 27, 2015, 12:53 jacobvandy
 
Flatline wrote on Apr 27, 2015, 12:38:
I think part of the big problem here is that Valve, in an effort to jumpstart the marketplace, decided to go back and move pre-existing mods behind the paywall quietly approach some modders with the idea of selling their work beforehand so they could volunteer to help have things available day one.

Fixed that for you. Rolleyes
 
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News Comments > ORION: Prelude Revisited
6. Re: ORION: Prelude Revisited Apr 27, 2015, 12:42 jacobvandy
 
Spent an evening with a few buddies playing this a couple weeks ago... Yeah it's pretty janky, but decently entertaining for less than a buck.  
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News Comments > Op Ed
18. Re: Op Ed Apr 27, 2015, 01:43 jacobvandy
 
That's not the point he was making though. He was saying they should get nothing, and I said that's not an option.

You can go on arguing about percentages until you're blue in the face, but that's not gonna help much, either. The choice is made by the potential contributor, when they put something up for sale and accept the terms, or not. If they feel it's not enough, then that's fine, maybe if Valve/Bethesda don't see the kind of activity they were hoping for, they'll raise it.

But it's also perfectly valid to look at the glass like its half full, and say 25% of some money is a lot more than the 0% of no money you were getting before. All those people making anywhere from $100+ to $100,000+ per year selling items in Dota 2 and CS:GO certainly seem fine with it.
 
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News Comments > Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released
20. Re: Call of Duty: Black Ops III in November; Preorder for Beta Access; Specs Released Apr 27, 2015, 01:05 jacobvandy
 
It's the Blops 3 theme song now.  
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News Comments > Op Ed
15. Re: Op Ed Apr 26, 2015, 22:28 jacobvandy
 
Try selling your fan fiction, and see where that gets you. The Star Wars Extended Universe was fan fiction, but those works were sold all over the place. Why? Because they paid for the licensing. Ol' Georgie was getting money for other people's work, based on his work. Anybody that tried to use the word 'lightsaber' without giving him money were in trouble. If you don't feel mods should be sold, fine, but don't muddy up your argument by railing against the idea of royalties. They're completely separate issues.

When mod creators are making the mod, doing all the work, and doing all the support... you don't see any kind of ethical issue to Bethesda taking a fairly large cut of the proceeds the mod generates, Valve taking their cut, and then the creator being left with what's left?

You're arguing against the idea of intellectual property. Which is fine, I don't care if you shout into the wind, but you're not going to change how that system works. By creating mods for The Elder Scrolls, you are consenting to have zero ownership of them. You have no right to sell them for money. Anything they let you have is a courtesy, an incentive they were hoping would spur more and higher quality modding. They'll never know how that works out, though, if all people care about is railing against the idea of paying for what was previously free.

This comment was edited on Apr 26, 2015, 22:39.
 
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News Comments > Op Ed
12. Re: Op Ed Apr 26, 2015, 21:31 jacobvandy
 
PropheT wrote on Apr 26, 2015, 20:08:
The ethical question here is that for the Skyrim mods that are being sold this way Bethesda is getting a cut of the money from those sales, too.

So they're not only directly benefiting from the sales of their game due to the mods like they did in the past, they're now getting a cut of what those mods sell for on top of it.

As far as modding goes that's like getting their cake and eating it, and then taking some of your cake and eating that, too. Modders are no longer creating labors of love, they're making 3rd party paid DLC... and while I think most gamers would say it's fine for mod creators to be paid for their work if they're looking for that, I'm struggling with why anyone else should be getting a cut.

Why should musicians be paid royalties when radio stations earn advertising revenue from commercials paid between their songs? They already bought the CD! Why should McDonald's get paid a franchise fee when you open up a shop with their logo on the door? You already bought some of their food to figure out the recipe! Why should Hollywood studios get a cut when you show a movie on a big screen to all your friends for a dollar a head? You already bought the DVD! Why can't I print and bind my own copies of A Song of Ice and Fire, sell 'em on the street corner for cheap? Screw GRR Martin, he already got my money for the ebook!

It's Bethesda's property, dude. When money is involved, they're getting their royalties. Anything less would be to relinquish their copyrights, their IP ownership, everything they've worked so hard to build over the past couple decades. Without them, you wouldn't have a game to make mods for that you can sell to other people. Argue about their percentage all you want, but to say they shouldn't get a cut at all is asinine. That's not how the world works.
 
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News Comments > On Sale
3. Re: On Sale Apr 26, 2015, 21:12 jacobvandy
 
Jivaro wrote on Apr 26, 2015, 18:57:
That said, some of my friends that played and liked Dishonored also liked this new Thief game. I have not played Dishonored yet (I know, the shame) but I assume it has something to do with the similar "focus" gameplay mechanic where you can slow down time to execute skills and moves with precision.

That tells you all you need to know. Dishonored is built around the protagonist exhibiting rare, magical abilities, but Thief? It's supposed to be more grounded than that.
 
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2871 Comments. 144 pages. Viewing page 15.
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