User comment history
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| News Comments > Destiny Announced for Consoles |
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| 8. |
Re: Destiny Announced for Consoles |
Feb 17, 2013, 19:18 |
jacobvandy |
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Bungie didn't make themselves successful and rich (speculation), Microsoft did by making Halo THE game you get for an Xbox. It was a first-party title, meaning the publisher TOLD THEM WHAT TO DO. Now they go into interviews saying "Yeah, we made an FPS 12 years ago that sold really well, so we're going to follow that same formula now and you should expect to have your minds blown the same way all over again!"
Halo was not a great game. On PC it was average at best compared to everything else. It had great marketing, and tapped into a segment of the population that had no real alternative. If all Bungie is doing now, independently, is churning out more of the same for all platforms? Not. Interested. Even ignoring the asshattery they're spewing from their mouths, any game that has to be introduced as "from the developers of Halo and the publisher of Call of Duty" goes immediately on my ignore list. |
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| News Comments > Destiny Announced for Consoles |
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| 6. |
Re: Destiny Announced for Consoles |
Feb 17, 2013, 18:51 |
jacobvandy |
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| So they were brainwashed by Microsoft's Xbox Division and now that they're on their own again, they still have that warped view of what the FPS genre should be. Great... Really makes me interested in the horse crap you're pushing (not). |
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| News Comments > Steam Top 10 |
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| 4. |
Re: Steam Top 10 |
Feb 17, 2013, 17:15 |
jacobvandy |
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Played through Dragonborn in the past several days, it was AWESOME. Way bigger than Dawnguard for the same [initial] price? Supwitdat? I dunno, but I'm glad.
The island of Solstheim is about the size of one of Skyrim's territory/region/hold things, so like 1/5th or 1/6th of the rest of the game and just as packed with caves and ruins and new items/spells/shouts and whatnot. Plus several instances of Hermaus Mora's plane of Oblivion. Well worth the $16 I paid at GMG, and that was BEFORE they had the additional weekend discount that made it like $12-13.
Dawnguard was considerably more in-depth than I was led to believe from dumbass haters on internet forums, but it was still around half or less of the content you get here. Much more linear and on-rails, too, as opposed to the traditional Skyrim gameplay based on free-form exploration with various points of interest to clear out. |
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| News Comments > DayZ Update |
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| 15. |
Re: DayZ Update |
Feb 17, 2013, 16:35 |
jacobvandy |
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Hate to sound callous here, but... That pretty much falls into the learn2play category. You need to be more careful and stealthy when you have nothing to defend yourself with. That goes for hostile players and zombies alike. Also learn how to bug out, evasively maneuver, tactically retreat, i.e. run the hell away safely. And avoid big cities like the plague, they are the most dangerous places because there is lots of loot -> lots of players -> lots of fighting.
But if you're going to be so sensitive about dying and having to start over at a moment's notice, you're just not going to like the game, period. That happens to veteran/geared up players, too. Sometimes you just get got, so you live with it and move on. Getting better at the game just means increasing the average period of time in between that happening. |
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| News Comments > DayZ Update |
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| 11. |
Re: DayZ Update |
Feb 17, 2013, 01:30 |
jacobvandy |
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| They have said they're working on it. Trimming animations to make player control a lot more responsive and/or completely re-doing the worst looking bits. |
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| News Comments > Star Trek: The Video Game Trailer |
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| 8. |
Re: Star Trek: The Video Game Trailer |
Feb 16, 2013, 14:27 |
jacobvandy |
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jdreyer wrote on Feb 16, 2013, 14:11: Pretty good job capturing the likenesses of Chris,Simon, and Zach though. I don't think I've ever seen a game that did such a good job of capturing actual real people like that. Erm, all they did was spend way too much time on the hair textures. The faces still look like kids modeled them with Play-Doh, and they animate like they just received Botox treatments. Typical average/crappy characters.
Sorry, but after L.A. Noire (which you apparently never played or saw footage of), to compliment shit like this doesn't make sense to me. |
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| News Comments > Steam for Linux Leaves Beta |
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| 6. |
Re: Steam for Linux Leaves Beta |
Feb 14, 2013, 15:26 |
jacobvandy |
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| Yeah, to be clear, ALL of the games on sale are for Windows + Linux, and MOST of them have Mac versions also. Steam doesn't sell them separately, so you buy the game once and get them on all platforms it's available for. |
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| News Comments > More Valve Layoffs |
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| 8. |
Re: More Valve Layoffs |
Feb 13, 2013, 21:57 |
jacobvandy |
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ViRGE wrote on Feb 13, 2013, 21:42: I appreciate Valve's right to privacy in this matter, but I can't help but wonder. Valve has never had a large layoff like this before; and if Gamasutra is right, it's apparently not across any single division. Valve should be rolling in money, so either their finances aren't as strong as we think, or something is afoot.
You don't mass fire people when things are good. You do when you decide they're just not needed anymore? It's a business, not a charity, you don't just keep people employed to be nice to them. And just because they're not canceling projects or changing any projects which they have discussed publicly, that doesn't mean they couldn't have decided to shift priorities in some other way. Like they had some engineers coming up with ideas and most of them stunk, so they pick the best ones to focus on, leading to excess staff that they didn't need after all being let go. Yes I'm speculating, but so are you.
Re: "they've never had a large layoff." And how would you know that? |
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| News Comments > Sniper Elite: Nazi Zombie Army Revealed |
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| 1. |
Re: Sniper Elite: Nazi Zombie Army Revealed |
Feb 13, 2013, 21:44 |
jacobvandy |
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| Hmm... If it's hordes of shambling undead creeping through ruined streets with you up in a bell tower trying to pop all their melons before they get close and overwhelm you, I would be interested. Hope there's more options to control frequency of kill cams, though, 'cause that already got old in the base game with fewer human enemies. Can't really tell based on the screenshots they have up there now whether or not it might just be a Left 4 Dead clone. |
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| News Comments > Morning Q&As |
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| 8. |
Re: Morning Q&As |
Feb 13, 2013, 20:08 |
jacobvandy |
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| That phrase has nothing to do with a kitchen or even food... It's common vernacular for "divulge something." So what they're really doing is implying they have some kind of scoop on precious information that people were dying to know, which I don't see here. |
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| News Comments > Obsidian on Fallout: New Vegas 2 Prospects |
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| 27. |
Re: Obsidian on Fallout: New Vegas 2 Prospects |
Feb 12, 2013, 16:46 |
jacobvandy |
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descender wrote on Feb 12, 2013, 16:41:
Fallout 3 nor New Vegas had the creature levelling system where it kept everything around your level.
Do this, start a new game in New Vegas. Now travel the road north towards New Vegas. Have fun trying to get by the Deathclaws. As long as you don't get yourself surrounded (read: play wrong), this is fairly easy to do.
None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?
There are no real "bosses" to speak of (even the default dragons in skyrim were a fairly lame attempt at them), and only the most basic of puzzles.
It almost ALWAYS comes down to needing to excessively mod these games to make them playable. There is a mod for Skyrim called Deadly Dragons, and another called Occupy Skyrim, go install them and you can see a glimpse of what kind of changes I would be hoping for. Ehh, no offense, but you're either exaggerating/remembering incorrectly, lying, or unaware of difficulty levels higher than the easiest. Or maybe using mods that make you or your weapons more powerful than vanilla. |
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| News Comments > Steam Top 10 |
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| 42. |
Re: Steam Top 10 |
Feb 11, 2013, 00:37 |
jacobvandy |
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I will never understand how some people refuse to pay full price (or even half price, jesus) for what may be the greatest PC game of the last decade. Such stubbornness and self-deprivation...
Edit: Two Worlds II was okay. But after one 25-hour playthrough, there's nothing left. To compare it to TES is laughable. Also SkyUI is all you need as far as inventory mods.
This comment was edited on Feb 11, 2013, 07:08. |
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1299 Comments. 65 pages. Viewing page 13.
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