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Real Name jacobvandy   
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Nickname jacobvandy
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Signed On Mar 1, 2011, 00:49
Total Comments 3206 (Veteran)
User ID 56195
 
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News Comments > Morning Mobilization
7. Re: Morning Mobilization Sep 11, 2015, 14:49 jacobvandy
 
eRe4s3r wrote on Sep 11, 2015, 12:45:
Sigh. And while we are at it, how many refugees has the USA, cause of wars in Iraq, Afghanistan, Libya, Syria taken in again?

Frankly, the United States doesn't need any more of your tired, poor, huddled masses... We need to pry that shit off the Statue of Liberty ASAP. Put up a flashing neon NO VACANCY in its place. Sorry! We're full up because of all the goddamned squatters.
 
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News Comments > etc.
7. Re: etc. Sep 11, 2015, 13:41 jacobvandy
 
Verno wrote on Sep 11, 2015, 10:17:
I don't really see a problem with it. He runs a popular channel and companies probably offer him money for coverage all the time. He didn't offer to give them positive coverage for the money or something slimy, just a guarantee that he would cover it in some way. It's a free market and there are many other Youtube channels to get coverage from. Way too many games on the market as it is and hes obviously trying to make a living producing Youtube content, time is money.

If they sent it into a TV station for free coverage it would go straight into the bin.

Personally I wouldn't ask an indie for that kind of money but I also don't have 2 million subscribers to my YT channel.

$22,000 for a few "talking points" and a link is not merely making a living... Anyone could bang that out in a 30-minute video over the course of a couple hours. Knock off a couple zeroes and it's more reasonable for the amount of time you have to (or get to, really) spend playing and talking about a fucking video game.

But I suppose if there are already other retarded indie devs offering similar amounts, resulting in that figure being in the ballpark for a "going rate," then the streamer isn't entirely to blame.
 
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
15. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 11, 2015, 04:37 jacobvandy
 
Jerykk wrote on Sep 11, 2015, 03:59:
As for character progression, neither Morrowind or Skyrim were good at that, mainly because the skill system is based on grinding rather than XP. As such, you can build a character that's a master of everything (and grandmaster of all the guilds). There is no meaningful choice when you can be good at everything. Forcing the player to specialize (and thus play a specific role) is the foundation of RPGs.

FWIW, it would seem that the changes they're making with FO4 should actually force more specialization than in FO3 or NV. If there are no skills to level up, you aren't compelled to max out INT on every character you play and hoard magazines to push all relevant ones to 100. If instead you have their functionality tied to perks that are gated by SPECIAL stats, you can't become good at everything. Well, unless it turns out there's a way to max out all of your attributes, I guess. Let's hope not.
 
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News Comments > Fallout 4 S.P.E.C.I.A.L. Strength Video
1. Re: Fallout 4 S.P.E.C.I.A.L. Strength Video Sep 10, 2015, 18:00 jacobvandy
 
This video is for people who've never played Fallout, in case anyone here wanted to save themselves the 2 1/2 minutes. No new info as it pertains to FO4.  
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News Comments > etc.
3. Re: etc. Sep 10, 2015, 14:33 jacobvandy
 
Lmao, serves him right for counting his chickens before they hatched... That guy was on Twitter two years ago hyping the return of Three Dog, and then just recently found out that they wrapped voice recording WITHOUT HIM from Bethesda's tweet on that subject. I don't really care either way, his character wasn't particularly important to my enjoyment of the game. I'm also hoping they expand on the radio content, though.  
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News Comments > Fallout 4 Mod & DLC Plans
11. Re: Fallout 4 Mod & DLC Plans Sep 9, 2015, 20:30 jacobvandy
 
Rhett wrote on Sep 9, 2015, 19:45:
jimnms wrote on Sep 9, 2015, 18:45:
Jivaro wrote on Sep 9, 2015, 16:43:
Although the cynic in me wants to take a couple shots at the the "regular updates" and "DLC" sections, the fanboy in me is winning the battle and all I can really say is...

GIVE ME THE DAMN GAME ALREADY.

The cynical fanboy in me is saying this will be the worst Fallout yet. So far from what I've seen, voiced protagonist and limited dialog options, it looks like Fallout 4 will be more FPS like and less of an RPG.

I have to agree. It looks less sandbox-y, less random, more linearly-aimed. I'm not excited for it... Way more excited for XCOM 2!

WTF are you on about? He has a valid point with the dialog, but what previews have you seen to suggest any of what you're claiming? Everything they've shown so far points toward the game having more sandbox elements than ever before. Huge amount of crafting options, build-your-own settlements, SPECIAL stats can open up high-end perks right away, etc.
 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Sep 9, 2015, 20:23 jacobvandy
 
You pretty much deserve to be blackmailed and have your phone held ransom if you're stupid enough to install a shady app straight from a banner ad on a free porn site and then give it admin rights... It doesn't mention that in this particular article, but I've heard a story second-hand about that being the way people are finding it, through Pornhub, et al. Stick to the Google Play store, people!  
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News Comments > Morning Interviews
10. Re: Morning Interviews Sep 9, 2015, 18:56 jacobvandy
 
Well, it's obviously a placeholder figure for now, to be dialed in throughout weeks of internal and PTR play-testing. However, it's not as high as you think when it's only doing that damage to a single target. Several other sets put up damage numbers that aren't much lower, except on skills that can hit entire groups of mobs at once. You're just getting sticker shock from seeing it written out clearly on the tooltip.
 
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News Comments > Fallout 4 Mod & DLC Plans
7. Re: Fallout 4 Mod & DLC Plans Sep 9, 2015, 18:39 jacobvandy
 
ZeroPike1 wrote on Sep 9, 2015, 16:56:
Dunno how the modding scene will be for this. If you recall NV and even fallout 3 some of the more extensive mods required the script extender to work around the limits of the Game 'Bryo' engine. Maybe this new Fallout will not need something like that. If it does need need it you can count on console work around's to be harder to come by I think. So the Mod's might be limited in that respect.

This is the biggest obstacle for mods on consoles. Anything that does more than add/change some models or textures is going to require this third-party app that the consoles have no capability of supporting. Aside from that, they're almost definitely going to be restricting mods for content, because whether this will be handled in-game or through XBL/PSN, they can't allow nudity and whatnot to be available for download in association with their title. To do otherwise would be to accept an AO rating for the game, which they don't want to do for obvious reasons.

My guess is there will be a submission process, which due to quality control requirements and/or man-power limitations will result in very few mods making the cut, relative to the volume that is out there for download on the Nexus and Steam Workshop. And there's a 50-50 chance they'll try to charge for them and profit share with the authors, to create an incentive for modders on PC to even bother with going through all that nonsense to get their stuff on consoles. Unless they go above and beyond and cherry-pick mods on their own to make available for all platforms, but then you'd have people (wrongfully) bitching up and down about their work being stolen.

So no matter what, I'm interested to see the fireworks.
 
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News Comments > Morning Interviews
7. Re: Morning Interviews Sep 9, 2015, 14:17 jacobvandy
 
I agree F&R or other damage-centric rings should be reworked to bring more options to ring slots, but Furnace is hardly the end-all, be-all anymore. It's a quick and easy add-on if you already had a build before 2.3 that works well and could make use of the damage as a cherry on top, but several builds now are making use of other legendary weapon combinations that weren't possible before and vastly overpower that measly 50% elite damage. Take the new Monk build with SSS and EP, using two fists and a daibo in the cube, or the Carnevil WD having two ceremonial knives.

Here's a cool tidbit from that Q&A, they're working on a revamp for the crappiest DH set of all time:

The Shadow's Mantle set is the redesign that I'm the most excited about for 2.4 so far. The idea of a melee-weapon oriented build that doesn't involve bows / xbows has always been in the back of my mind. Here's what it currently looks like:

2pc - While equipped with a melee weapon, all damage is increased by 1000%.

4pc - Shadow Power gains all runes and lasts forever.

6pc - Impale deals 30000% weapon damage to the first enemy it hits.

The idea is that the set is extremely strong on single-target damage, but weak on AoE. To help with that, a new dagger will have the power "Every second, the damage of your next Fan of Knives is increased by 250-300%." To help with movement, a pair of bracers has the power: "After using Impale, Vault costs no resource for 2 seconds." That item will allow you to Vault into position to Impale the high-value targets.

Additionally, we're also allowing Demon Hunters to use melee weapons with quivers because the fantasy of this quick-moving assassin build is about speed, not walking around with a shield ;)
 
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News Comments > SMITE on Steam
5. Re: SMITE on Steam Sep 8, 2015, 20:26 jacobvandy
 
shihonage wrote on Sep 8, 2015, 20:04:
Tribes Never Forget

Funny you should mention that, as they just announced they're working on a new patch for Tribes: Ascend. Better late than never, I guess, even if it is a last hurrah thing before they shelve it for good.
 
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News Comments > The Witcher 3: Wild Hunt - Hearts of Stone Preorders
6. Re: The Witcher 3: Wild Hunt - Hearts of Stone Preorders Sep 8, 2015, 19:02 jacobvandy
 
jimnms wrote on Sep 8, 2015, 18:22:
The "season pass" includes the two planned DLC for $25, and this one is $10 without the discount. Is the next DLC is going to cost more? If not, it will be cheaper to buy them individually.

The second one is supposed to be much larger, so I'm pretty sure it'll be $20 or more by itself.
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Sep 8, 2015, 11:58 jacobvandy
 
DRAGON'S DOGMA COMING TO PC IN JANUARY!!!  
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News Comments > Out of the Blue
21. Re: Out of the Blue Sep 7, 2015, 23:02 jacobvandy
 
jdreyer wrote on Sep 7, 2015, 22:08:
PHJF wrote on Sep 7, 2015, 21:39:
This includes entirely counter-intuitive foods like cookies and bread

Salt is one of the four basic ingredients in any (normal) bread.

Yes, but bread and cookies aren't "salty" foods so it's not intuitive. You and I know this because we've either made them from scratch, or studied taste biomechanics, or studied cooking, or what have you, but ask any ignorant person and it's unlikely they'll guess that the cookie or bread they're eating contains salt.

But you'd have to eat the whole batch of cookies or the whole loaf of bread to even reach your recommended daily intake of sodium (2400mg), and at that point "too much salt" is pretty low on the list of problems with your diet, lol. I can understand if you're already suffering hypertension and keeping track of every little source of salt is important, but eating baked goods (in normal amounts) wasn't what got you into that predicament.
 
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News Comments > Laborious Metaverse
11. Re: Laborious Metaverse Sep 7, 2015, 21:35 jacobvandy
 
Tom wrote on Sep 7, 2015, 19:52:
If a site detects that I'm blocking ads and tries to punish me for it, I just make a mental note that the site is dead to me and effectively no longer exists. It goes into the bin along with paywalled sites and sites that are completely obnoxious on mobile.

There are plenty of other sites out there to choose from.

Definitely! I've expected this would happen since they started showing special placeholder images that still load after an ad-blocker removes the ad, saying "hey man, that's not cool, this is how we make money, blah blah blah." Now they detect you've got an ad-blocker running and have a script in place to prevent you from using the site at all unless you disable it. Screw that, you've effectively turned me off from your piece of shit website before you even have a chance to prove to me you're worthy of being whitelisted, let's see how that business model works out for you...
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Sep 7, 2015, 20:26 jacobvandy
 
jdreyer wrote on Sep 7, 2015, 19:03:
RE: salt, there's a little bit talking past each other here. The vast majority of packaged foods already contain sodium, which is why it generally tastes good right out of the package. This includes entirely counter-intuitive foods like cookies and bread. Adding table salt to virtually any packaged/canned/prepared food is typically overkill/unhealthy.

If you cook from scratch, it will contain imperceptible amounts of sodium (unless you're cooking seafood) since most plants and animals do not naturally contain very much of it. There's a reason that the tongue has a region dedicated to it: you need about 500mg daily to be healthy. Not having enough salt in your body is deadly. Thus food from scratch invariably tastes better with added salt.

What? Salt in cookies isn't counter-intuitive at all, almost every single recipe out there calls for some to balance the flavors. It's not enough to make it actually taste salty, but it improves the taste overall. It's not just big, bad, processed food companies throwing some in for the hell of it. Sweet and salty in general taste good together, though. Try dipping pretzels or potato chips in melted milk chocolate some time.

I also disagree with the notion that all packaged food is anything but bland, intentionally bland to appeal to the broadest range of tastes. There are some exceptions, but for the most part it's gonna require either adding salt/spices or judicious application of condiments to make it comparable to the flavors found in any decent home-cooked meal.

This comment was edited on Sep 7, 2015, 20:34.
 
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News Comments > Laborious Legal Briefs
4. Re: Laborious Legal Briefs Sep 7, 2015, 17:04 jacobvandy
 
ZeroPike1 wrote on Sep 7, 2015, 12:54:
I've read that they cannot sue to have the data hidden, as its not legally protected to begin with or something to that effect. So they go for the emotional distress complaint to try to hide it again or get money from anywhere they can.

I'm getting emotional distress from those suing Amazon and GoDaddy, can I get a lawsuit that gives me millions too?

Pretty much. The hosting company is providing a service of bandwidth and storage space, they have nothing to do with what the client does with those assets. It's in your best interest as a host to preclude yourself from any further involvement except maybe at your client's express request and consent, so I'm certain they have all the legal jargon in the world in their contracts keeping themselves clear of any sort of liability.

Just like they're not going to be responsible for unforeseen or unavoidable service interruptions (power outages, etc.), they're certainly not responsible for any of the client's content or breaches of security that the client failed to prevent. It'd be a shame for any court to award anything to someone bringing this kind of suit, but these days you never know...
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Sep 7, 2015, 15:18 jacobvandy
 
Meh, I don't care much if people want to turn their blood into a sodium smoothie. If it's not that, they're drinking or smoking or eating 5 burgers in one sitting... If you cringe every time you see something like that happen, how do you have time in the day to do anything else? :p  
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News Comments > Steam Top Nine
30. Re: Steam Top Nine Sep 7, 2015, 03:01 jacobvandy
 
Dacron wrote on Sep 7, 2015, 02:07:
Just grabbed Mad Max after all the positive words, Metal Gear will have to wait, I don't see it as a buy until on sale.

Btw, the gmg voucher us no good for Metal Gear (If tpp is referring to the phantom pain), it isn't for sale on gmg.

What country are you in? It's possible they're not offering it elsewhere, but here's for US.
 
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News Comments > Rise of the Tomb Raider Multiplayer Cut
12. Re: Rise of the Tomb Raider Multiplayer Cut Sep 6, 2015, 20:59 jacobvandy
 
The Half Elf wrote on Sep 6, 2015, 15:21:
Yosemite Sam wrote on Sep 6, 2015, 13:15:
Well based on my experience with ToO I can tell you why, they have no idea how to get it to work. The Temple of Osiris is a complete utter broken mess playing coop.

Temple of Osiris isn't even the same fucking game.

Crystal Dynamics made it, so it still speaks to their abilities. If they can't do good multiplayer in a game that was built from the ground up for co-op (I haven't played it, so I'm taking Sam's word for it), to me that says they certainly shouldn't bother trying to tack something onto a single-player game. Not that we needed any further evidence, though; the multi in the last Tomb Raider game sucked, too. All those multiplayer DLCs they churned out for that abortion must not have sold much at all if they've decided not to crowbar it into the sequel, as well.
 
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3206 Comments. 161 pages. Viewing page 12.
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